Shiri2009-01-15 15:34:27
QUOTE (Noola @ Jan 15 2009, 03:31 PM) <{POST_SNAPBACK}>
Just out of curiosity, why more worth it? Why not exactly the same worth it?
Because as you may have noticed quests are not a popular way of gathering experience. Firstly they take a while to do, secondly they don't add -that- much experience, thirdly they take forever to respawn, fourthly they're easily interrupted and screwed up accidentally and people just do them before you. Also a long history of bugs which may be better with the new bugs system, but certainly wasn't historically. And some of them are just legitimately tricky to figure out.
Noola2009-01-15 15:36:23
QUOTE (Shiri @ Jan 15 2009, 09:34 AM) <{POST_SNAPBACK}>
Because as you may have noticed quests are not a popular way of gathering experience. Firstly they take a while to do, secondly they don't add -that- much experience, thirdly they take forever to respawn, fourthly they're easily interrupted and screwed up accidentally and people just do them before you. Also a long history of bugs which may be better with the new bugs system, but certainly wasn't historically. And some of them are just legitimately tricky to figure out.
Oh! I thought you meant as far as experience gains go! In that case, ITA. Games and book publishing and rituals and what not would be way more worth it. Particularly for me, cause I find almost all of the honours ones to be basically impossibly difficult.
Shiri2009-01-15 15:38:14
QUOTE (Noola @ Jan 15 2009, 03:36 PM) <{POST_SNAPBACK}>
Oh! I thought you meant as far as experience gains go! In that case, ITA. Games and book publishing and rituals and what not would be way more worth it. Particularly for me, cause I find almost all of the honours ones to be basically impossibly difficult.
One of us is not understanding a critical part of this conversation.
Everiine2009-01-15 15:41:41
QUOTE (Zarquan @ Jan 15 2009, 07:19 AM) <{POST_SNAPBACK}>
As for the guild rites, they're not a bad idea in theory, but we now have GM's who lol-rp-everyone-gets-xp instead of having a proper ritual.
Nor does it help when you have a GM who "doesn't do rites". Ever. Refuses to. So that option is out the window.
Awarding XP for other rituals is hard to determine. Like the guild rites, do you get XP for just being there? Do you get more if you designed the ritual? More for being a part of it? Does it have to go through an Admin-approved stage with a mechanical aspect?
I always thought it would be fun if the Admin awarded XP to someone if they went through a good RP encounter, even just a little XP.
Noola2009-01-15 15:42:54
It's prolly me!
My point is, if you gave the alternate methods (like say, having a book of 5,000 words published in a Library) the same amount of XP that you would get if you tried to solve that murder in Stewartsville, then publishing the book would be way, way more worth it than trying to solve that murder.
My point is, if you gave the alternate methods (like say, having a book of 5,000 words published in a Library) the same amount of XP that you would get if you tried to solve that murder in Stewartsville, then publishing the book would be way, way more worth it than trying to solve that murder.
Shiri2009-01-15 15:43:42
QUOTE (Noola @ Jan 15 2009, 03:42 PM) <{POST_SNAPBACK}>
It's prolly me!
My point is, if you gave the alternate methods (like say, having a book of 5,000 words published in a Library) the same amount of XP that you would get if you tried to solve that murder in Stewartsville, then publishing the book would be way, way more worth it than trying to solve that murder.
My point is, if you gave the alternate methods (like say, having a book of 5,000 words published in a Library) the same amount of XP that you would get if you tried to solve that murder in Stewartsville, then publishing the book would be way, way more worth it than trying to solve that murder.
It'd take a crapload more effort and not necessarily any gold, so it doesn't sound it to me!
Noola2009-01-15 15:45:43
QUOTE (Shiri @ Jan 15 2009, 09:43 AM) <{POST_SNAPBACK}>
It'd take a crapload more effort and not necessarily any gold, so it doesn't sound it to me!
Because, to me - and I know I'm not the only one, I've heard others say they have difficulty too - writing 5,000 words is a crapload easier than trying to figure out that, or almost any other honours quest. You'd still have quests for folks who find them to be an easy method of XP gathering, but those of us who just really suck at them, the alternatives serve as... well, alternatives.
Unknown2009-01-15 15:49:02
Shiri's post is an excellent example of why such changes would be great - everyone has their own view of what's worth investing time in, and everyone enjoys doing different things!
Also, regarding PK, the xp loss/little gain in itself kinda is already a deterrent for newer fighters...however, xp gained in other ways might mitigate that frustration, I suppose.
Also, regarding PK, the xp loss/little gain in itself kinda is already a deterrent for newer fighters...however, xp gained in other ways might mitigate that frustration, I suppose.
Shiri2009-01-15 15:54:38
You're right, the exp loss is a deterrent on its own, but that's probably a post for another topic.
Noola: well, that just goes to show how subjective this is as Sadhyra says, but remember that you can't really "teach" writing or play-making the same way you can show someone how to solve a quest (although that's a bit hit and miss.)
And once you've done a quest once you can spam it over and over again. While I have seen several poetry compilations that come close (!), you can't submit -exactly- the same work to a library more than once.
Noola: well, that just goes to show how subjective this is as Sadhyra says, but remember that you can't really "teach" writing or play-making the same way you can show someone how to solve a quest (although that's a bit hit and miss.)
And once you've done a quest once you can spam it over and over again. While I have seen several poetry compilations that come close (!), you can't submit -exactly- the same work to a library more than once.
Noola2009-01-15 16:02:36
QUOTE (Shiri @ Jan 15 2009, 09:54 AM) <{POST_SNAPBACK}>
You're right, the exp loss is a deterrent on its own, but that's probably a post for another topic.
Noola: well, that just goes to show how subjective this is as Sadhyra says, but remember that you can't really "teach" writing or play-making the same way you can show someone how to solve a quest (although that's a bit hit and miss.)
Noola: well, that just goes to show how subjective this is as Sadhyra says, but remember that you can't really "teach" writing or play-making the same way you can show someone how to solve a quest (although that's a bit hit and miss.)
That's true. I don't really see how it would make a difference though? Maybe some folks don't want to cheat like that? I mean, I suppose I could have asked someone to lead me through all those impossible quests by now and have the steps all copied out and do them that way. But I haven't, cause it's cheating and every now and then I do try to do one of those dumb quests and even though I get so frustrated I want to throw things and have to log off for a bit afterwards... I feel like someday I'll manage it and when I do, how awesome will it be that I did it on my own vs having someone lead me through it? The two I figured out (the gnome one and the wolf one) made me feel like a freakin superhero (yes, I'm that pathetic! ) cause I figured them out myself, especially the wolf one cause I did that on one character where as it took four to figure out the gnome one.
But anyway, folks who're happy being 'taught' how to do the quests prolly won't be the folks who'll want to do the alternative of writing a 5,000 word book for the same XP. Doesn't mean there aren't folks who would. Or mean that there can't be steps of XP for the different book lengths either. Just like the culture score for books is weighted by length, the XP gain could be too.
Llandros2009-01-15 16:20:52
Maybe giving people who get credit rewards for bardics and artisinals to choose to get an xp reward instead? It's time invested that could be spent bashing for xp or earning gold that can buy credits.
Noola2009-01-15 16:24:16
QUOTE (Llandros @ Jan 15 2009, 10:20 AM) <{POST_SNAPBACK}>
Maybe giving people who get credit rewards for bardics and artisinals to choose to get an xp reward instead? It's time invested that could be spent bashing for xp or earning gold that can buy credits.
XP instead? No thanks! I like getting my semi-free credits when I can, thank you!
Llandros2009-01-15 16:26:36
Well it would just be the option, and maybe some people would prefer it to credits......
Noola2009-01-15 16:27:20
QUOTE (Llandros @ Jan 15 2009, 10:26 AM) <{POST_SNAPBACK}>
Well it would just be the option, and maybe some people would prefer it to credits......
Oh! I missed where it would be an option! Well, in that case sure! I'm all for more options!
Shurimaru2009-01-15 16:36:30
That actually is a pretty good idea.
Kiradawea2009-01-15 16:46:18
Just to throw in my support, the experience for quests should be drastically increased. Even completing a quest as quickly as possible, you still end up earning far less than what you'd have gained if you spent all that time bashing/influencing.
Unknown2009-01-15 17:10:42
QUOTE (Kiradawea @ Jan 15 2009, 04:46 PM) <{POST_SNAPBACK}>
Just to throw in my support, the experience for quests should be drastically increased. Even completing a quest as quickly as possible, you still end up earning far less than what you'd have gained if you spent all that time bashing/influencing.
I prefer it this way as far as quests go. Quests can be frustrating enough at times. It would be even more so if we had to worry about someone making their "bashing" loop of quests they've already done, and plowing through the one you're trying to work on for the first time.
Isuka2009-01-15 17:14:19
QUOTE (Kiradawea @ Jan 15 2009, 08:46 AM) <{POST_SNAPBACK}>
Just to throw in my support, the experience for quests should be drastically increased. Even completing a quest as quickly as possible, you still end up earning far less than what you'd have gained if you spent all that time bashing/influencing.
I don't know if that's a fair statement. Bashing comes with risks (if you're bashing where you should be for your level, there's a chance that you'll die and lose everything you've gained... plus more) and costs (herbs, refills, equipment upkeep...). Perhaps you do get less from questing, but you've put less on the line to do it for the quests that I've seen.
risk+cost=increased gain.
Fania2009-01-15 17:40:43
QUOTE (Isuka @ Jan 15 2009, 09:14 AM) <{POST_SNAPBACK}>
I don't know if that's a fair statement. Bashing comes with risks (if you're bashing where you should be for your level, there's a chance that you'll die and lose everything you've gained... plus more) and costs (herbs, refills, equipment upkeep...). Perhaps you do get less from questing, but you've put less on the line to do it for the quests that I've seen.
risk+cost=increased gain.
risk+cost=increased gain.
I don't think factor in the time well enough. For me time is way more important than that. Losing the money for battle equipment is no big deal for me. Not when you can hunt for about a day and get over 10000 gold. And you can die while questing if you have enemies. With bashing you can take people with you, talk them if you want to, and stop any time you please. There are several quests that are timed in such a way that if you took time out to talk or stopped the quest you'd have to start from the beginning. It's almost useless bringing anyone with you because they don't benefit much from it. I think the experience and maybe even the gold should be increased for the honors quests. It would have to make sense though. If it's a quick quest, you shouldn't as much experience for it as a longer quest.
Unknown2009-01-15 17:49:25
The bardic idea is nice, but it's not like people aren't already scrambling to do those. IG library/theater stuff, however, is a more quiet aspect of things with more IC interaction, so it would be cool if you could earn rewards for that aspect of stuff, too.
Also, honors quests being upped in xp gain probably wouldn't disbalance things overly much. Given how long/frustrating some of them are to do, I doubt people would excessively farm them.
Also, honors quests being upped in xp gain probably wouldn't disbalance things overly much. Given how long/frustrating some of them are to do, I doubt people would excessively farm them.