XP Gain Alternatives?

by Unknown

Back to Ideas.

Isuka2009-01-16 16:28:20
QUOTE (Caerulo @ Jan 15 2009, 09:48 PM) <{POST_SNAPBACK}>
As for the third and fourth point, I was suggesting quests that anyone can do regardless of how often it has been done and if anyone has done it before. Perhaps quests wasn't the appropriate term, maybe 'mini-games' would be a better one. Something like the games in Neopets. A wide variety of games (like Taboo), which anyone can play at anytime. Of course, I don't know how feasible this is coding-wise.

Evarayn (a mud I used to play) used to have a feature like this. You would go to a mob and get assigned a "job" to complete, which would be located in a random location within the town. When you got there, it was a puzzle game chosen randomly from a pool of about 5 different games. You'd get XP and gold in varying degrees based on how well you did on the puzzle. Some people did -only- this and got to max level with a MASSIVE amount of gold.

The problem with it was that they were puzzle games... and thus algorithms could be written to solve them. I had functions for every puzzle game that would allow me to solve them automatically (and perfectly) within seconds. If you were to take that auto-solver and add it to an auto-requester and auto-mover... you'd have an easy way to screw the game's balance.
Unknown2009-01-16 16:55:05
Dairuchi has a puzzle quest, which doesn't allow for an auto-solver. Although you do have a point, perhaps that's the reason why quests are timered in the first place.
Isuka2009-01-16 19:02:35
QUOTE (Caerulo @ Jan 16 2009, 08:55 AM) <{POST_SNAPBACK}>
Dairuchi has a puzzle quest, which doesn't allow for an auto-solver. Although you do have a point, perhaps that's the reason why quests are timered in the first place.


What makes it unsolveable?
Unknown2009-01-17 02:32:29
It's not unsolveable, just un-auto-solve-able. The whole thing is randomised every time the quest restarts.
Shiri2009-01-17 02:34:26
It's not "randomised", there are only a few options.
Unknown2009-01-17 03:10:48
Oh. Whoops. I did it like, 5-6 times for the honours and didn't notice that? Oops.
Shiri2009-01-17 03:16:38
I think the actual number is 5-7, but I haven't done it that much, that's just what I've been told.
Shurimaru2009-01-20 22:10:20
Why not gain (unbelievably small) amounts of XP every time you make something for your tradeskill? Might supplement the addition of new designs.

Better yet, why not just add that unbelievably small amount of XP every time a design you submit is approved?
Noola2009-01-20 22:14:58
QUOTE (Shurimaru @ Jan 20 2009, 04:10 PM) <{POST_SNAPBACK}>
Better yet, why not just add that unbelievably small amount of XP every time a design you submit is approved?



Cause you don't submit them, you give them to the Trademaster who submits them. If folks could submit directly, or there was some way to assign an 'author' or something sure. Also, each year, only 3 designs are taken...
Shurimaru2009-01-20 22:27:05
QUOTE (Noola @ Jan 20 2009, 04:14 PM) <{POST_SNAPBACK}>
Cause you don't submit them, you give them to the Trademaster who submits them. If folks could submit directly, or there was some way to assign an 'author' or something sure. Also, each year, only 3 designs are taken...


Still, the idea is there. Implement some sort of 'author' system? And take out the 3-design-per-year limit? I think Lusternia could benefit from a large influx of new designs.
Unknown2009-01-20 22:45:23
QUOTE (Shurimaru @ Jan 20 2009, 05:27 PM) <{POST_SNAPBACK}>
Still, the idea is there. Implement some sort of 'author' system? And take out the 3-design-per-year limit? I think Lusternia could benefit from a large influx of new designs.


The three design per year is not going to be taken out. There are tons of cartels, and tons of designers. That would create a HUGE load of work for the charites. Not going to happen.
Rika2009-01-20 22:47:57
QUOTE (Shurimaru @ Jan 21 2009, 11:10 AM) <{POST_SNAPBACK}>
Why not gain (unbelievably small) amounts of XP every time you make something for your tradeskill? Might supplement the addition of new designs.

Better yet, why not just add that unbelievably small amount of XP every time a design you submit is approved?


Because you can craft x;melt y;repeat x1000
Gwylifar2009-01-20 23:58:25
I'd like to hear the forgers whine then.
Unknown2009-01-21 07:05:24
How about experience from the library? The XP equivilent of 1 essence per word for reading a book (Only up to X essence per IC month) and 10 essence per word for writing one. Something like that.
Xenthos2009-01-21 12:10:37
I'm not sure that reading is possible-- there's no real way for the game to tell if you actually read the words. Could just check out a really big book and more through it for the full gain.

Writing also has some issues where things like compendiums come in, though maybe there could be some kind of a flag that says a work is unique and truly written in full by the individual. It would probably have to be set by the Admin, though, and not give experience until that time.
Unknown2009-02-05 17:04:49
I apologize in advance. I only read the first and the last page.

I always thought it would be cool to have group influencing. I've been gone for a while so maybe its in place already. But it could be this denizen that is so stubborn you have to bring a group with you and coordinate influence attacks.
Unknown2009-11-06 22:23:18
QUOTE (Eventru @ Nov 6 2009, 10:35 AM) <{POST_SNAPBACK}>
What sort of rewards? What can we reward about politics/rp? I'm genuinely curious to hear ideas about this, myself. Though maybe this should be split into another thread. Hm hm.

This is in response to the tangent raised on the raiding thread - this thread was made nearly a year ago, and some good ideas about rewards for social interaction can be found. Maybe a mod can pick them out, as well as the posts from the raiding thread, to make a new thread?
Unknown2009-11-10 01:24:28
group influencing sounds awesome. it makes sense... five people mocking you is much more effective than just one!