Gregori2009-01-18 05:51:52
QUOTE (Xenthos @ Jan 17 2009, 11:48 PM) <{POST_SNAPBACK}>
What, besides relying on Sojiro and Xiel? Yes, I do think a lot of orgs would benefit from that. But I think it is pretty generally accepted that Domoths are still in need of further tweaking, and that's a bit of a /divert from the topic.
Have you looked at Domoth Status lately?
I hold two, myself.
How many do you hold? Ashai, hold? Ever held for any period of time. Ever attempted to hold?
Gregori2009-01-18 05:52:58
QUOTE (Xavius @ Jan 17 2009, 11:47 PM) <{POST_SNAPBACK}>
There are enough Ascendants out there that most substantial orders should be able to attract and retain one. It won't take long for orders to start having choices.
QUOTE (Gregori @ Jan 17 2009, 11:34 PM) <{POST_SNAPBACK}>
No Order should have to scout for ascendants, offering a lifetime supply of cheap hookers, and expensive cars if only the Ascendant will join them and keep them safe.
Xenthos2009-01-18 05:54:20
QUOTE (Gregori @ Jan 18 2009, 12:51 AM) <{POST_SNAPBACK}>
Have you looked at Domoth Status lately?
I hold two, myself.
How many do you hold? Ashai, hold? Ever held for any period of time. Ever attempted to hold?
I hold two, myself.
How many do you hold? Ashai, hold? Ever held for any period of time. Ever attempted to hold?
Ashai, none.
Myself, I've held five of the nine, including Kaervas and I passing Nature back and forth for the first couple of months it was out.
That's the longest one I've been able to hold, but that really doesn't have anything to do with the "reliant upon" statement. And you're still /diverting.
(Further, that last post of yours doesn't really counter Xavius'. His is saying there are already enough for them to easily get an Ascendant even without having to scout, and especially in Serenwilde's situation that is the case)
Unknown2009-01-18 05:57:10
Suggestion: We can close off Godrealms to only include the two Orders which are at war, along with their allies. Thus, when Fain vs Eventru (for example) go on war, Serenwilde and Glomdoring won't be able to join in unless their respective Elders ally with the Orders at war.
Eventru2009-01-18 05:58:29
This is about order wars, not domoth battles. And keep the tone to a minimum, keep it pleasant and in a jovial discussion-type thing, not bitter remarks.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
Xenthos2009-01-18 06:02:44
QUOTE (Eventru @ Jan 18 2009, 12:58 AM) <{POST_SNAPBACK}>
This is about order wars, not domoth battles. And keep the tone to a minimum, keep it pleasant and in a jovial discussion-type thing, not bitter remarks.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
If it's left the way it is, gamers being the way they are they're going to just try to battle it out in one fell swoop. Probably best to cut it into stages. Something like "every time 1/5th of the damage is dealt to one of the Orders, the war is paused for 3-4 hours." So if my order gets yours to, say, 8000/10000, there's a realm-emote and a notice on the respective OTs about there being no way to further damage the other for a while.
This way it's entirely based on when the players themselves feel like pushing the conflict forward, but then it forces them to take a break after they've done a certain amount of damage. Given the timing involved, they'd have to be winning by a landslide for about an hour and a half or so to get to the pause. And it also does not require that they keep on trying to do a specific amount of damage every single hour.
Gregori2009-01-18 06:05:40
QUOTE (Eventru @ Jan 17 2009, 11:58 PM) <{POST_SNAPBACK}>
This is about order wars, not domoth battles. And keep the tone to a minimum, keep it pleasant and in a jovial discussion-type thing, not bitter remarks.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
Like I said, discretionary powers (whether avatar or cult-based) were just some stray idea I had in my head (and the idea in yo cabesa wasn't to have them be overpowering/debilitating, but more buffs for the defending team - that way, the fight can be won with or without, but they do lend a helping hand to orders attempting to retake their own realm, or protect it from invaders, that sort of thing!) to try and get discussion rolling. If we need to stray from that suggestion, well, that's the point of getting the ball rolling!
What about like the length of the war? Should it just be one long open PK-fest in the appropriate realms until one god loses? Should it have some sort of structure (ie every RL day only x amount of essence can be drained at most, before the Battle of Tzarin 244 betwixt Eventru and Fain is declared 'won' by one side, until the next RL day? Maybe off IG months instead of RL days)? I've no clue, myself - so really. Throw some ideas out here on what you think would make it better.
You are right, it isn't about domoth battles and I am sorry for being sucked in that direction.
However, if you are talking about Order Wars having discretionary powers by cults, you have to consider the availability of cults to an Order, and the fact that the moment it becomes that cults are a needed thing in Orders you are throwing out any semblance of RP for the simple fact of every player wants the upper hand.
Whether the buffs a cult can give are small or not, everyone will push to make sure they get one and the forums will be littered with unfair rants about their Divine not forming a cult and if only they would learn to play by the mechanics and not by the RP the game would be so much better.
So again, as far as Order wars are concerned, I ma against cults providing any substantial buff.. and a health/mana/ego buff is substantial. 500 health can make a big difference.
Shiri2009-01-18 07:06:45
As nice as it would be for ascendants to have something, tying it to orders more than cults already force them to be is the last thing they need. Avatars, on the other hand, sure.
Saran2009-01-18 07:20:26
While I can understand that we don't want fortresses, if godrealms could be split into the primary zone and an order only zone that gets locked down during a war that might help cut down the fat while still allowing the admin to expand the realm.
(Similar to newbie zones, except when you enter while the god is at war it just dumps you straight at the entrance)
While I haven't seen his realm yet, fains outer zone could be a massive field of war surrounding the central dominating tower which contains private libraries and chambers for his order. If they manage to get inside while a war is declared, a servant could storm up to them insult them a bit and toss them out.
Other than that, maybe infestation or whatever could be based of the actual size. So when you have a larger area you get more *shrug*
(Similar to newbie zones, except when you enter while the god is at war it just dumps you straight at the entrance)
While I haven't seen his realm yet, fains outer zone could be a massive field of war surrounding the central dominating tower which contains private libraries and chambers for his order. If they manage to get inside while a war is declared, a servant could storm up to them insult them a bit and toss them out.
Other than that, maybe infestation or whatever could be based of the actual size. So when you have a larger area you get more *shrug*
Celina2009-01-18 07:34:14
Why do avatars need discretionary abilities? Heal and wrath aura are pretty helpful. I already dislike discretionary powers, they tilt the odds a bit too much IMO. Avatars already have their special god abilities, don't add more.
Additionally, if discretionary powers ARE created, they should not be avatar specific. They, like the Warlord ability, should be given to whom the god decides.
Additionally, if discretionary powers ARE created, they should not be avatar specific. They, like the Warlord ability, should be given to whom the god decides.
Xiel2009-01-18 07:53:04
What if Aethercraft were given more use other than in nexus construct battles? Would it be a good idea to say, let the Combateer Bombard ability work to help defile an invasion shrine partially (assuming, of course, that invasion shrines are sanctified/defiled normally)/destroy some small (small, mind, not 5 - 9) number of invasion creatures on an opposing godrealm with a blast?
-throws ideas out there-
-throws ideas out there-
Romero2009-01-18 10:59:53
In terms of the invasion mobs. I think angels (Terentia) or merians do blackout or aeon or something? They are much more powerful and I know they are usually called on from water/celestia when the other team doesn't want to fight. Then they just cleave through Thoros and I as they move through a room 5 or 6 at a time.
Solo though, you can 1 hit the mummers really with some criticals.
As for duration, I would like ceasefires or something of that nature so that the shrine/mobs aren't just killed when everyone goes to sleep. Or stages or something of that nature.
Solo though, you can 1 hit the mummers really with some criticals.
As for duration, I would like ceasefires or something of that nature so that the shrine/mobs aren't just killed when everyone goes to sleep. Or stages or something of that nature.
Vashner2009-01-18 14:32:59
I don't like the idea of Ascendants getting special powers because Ascendants are tied to their city, not to the city's patron(s).
Avatars, I think, should be given an ability similar to that of Guild Champions in their Divine Realm. Alternatively, they could have the ability to dispense those five minute truefavours at the cost of their own essence, just without the experience gain.
God Realms will need some kind of standardization in terms of design though, if we want to implement the inner sanctum kind of area for Order Members only. This might not be entirely desirable for some.
Avatars, I think, should be given an ability similar to that of Guild Champions in their Divine Realm. Alternatively, they could have the ability to dispense those five minute truefavours at the cost of their own essence, just without the experience gain.
God Realms will need some kind of standardization in terms of design though, if we want to implement the inner sanctum kind of area for Order Members only. This might not be entirely desirable for some.
Fain2009-01-18 14:41:31
QUOTE (Vashner @ Jan 18 2009, 09:32 AM) <{POST_SNAPBACK}>
I don't like the idea of Ascendants getting special powers because Ascendants are tied to their city, not to the city's patron(s).
It would be a cult power.
QUOTE (Vashner @ Jan 18 2009, 09:32 AM) <{POST_SNAPBACK}>
Avatars, I think, should be given an ability similar to that of Guild Champions in their Divine Realm. Alternatively, they could have the ability to dispense those five minute truefavours at the cost of their own essence, just without the experience gain.
I like these ideas.
QUOTE (Vashner @ Jan 18 2009, 09:32 AM) <{POST_SNAPBACK}>
God Realms will need some kind of standardization in terms of design though, if we want to implement the inner sanctum kind of area for Order Members only. This might not be entirely desirable for some.
There's plenty of room for inner sanctum areas in the temple part of the god realm. My temple certainly has a few.
Shaddus2009-01-18 14:45:28
Would it be possible to see a sort of timer?
QUOTE
ORDERWAR STATUS:
The war has 7500/10000 so far.
Fain has :4000 points
Eventru has :3500 points
The war has 7500/10000 so far.
Fain has :4000 points
Eventru has :3500 points
Saran2009-01-18 14:59:01
QUOTE (Fain @ Jan 19 2009, 01:41 AM) <{POST_SNAPBACK}>
There's plenty of room for inner sanctum areas in the temple part of the god realm. My temple certainly has a few.
The primary issue with allowing order only sections is that order members would be able to retreat within them, so they would either need to be impossible to enter during wars, or the invading party should be able to breech the defenses.
But if implemented it could allow for gods with a massive zone to condense the actual fighting section to a more manageable size while still retaining the benefit of their work. At the same time the realm could be expanded if the order felt they could cope and wanted more influence targets.
Fain2009-01-18 15:08:47
QUOTE (Saran @ Jan 18 2009, 09:59 AM) <{POST_SNAPBACK}>
The primary issue with allowing order only sections is that order members would be able to retreat within them, so they would either need to be impossible to enter during wars, or the invading party should be able to breech the defenses.
But if implemented it could allow for gods with a massive zone to condense the actual fighting section to a more manageable size while still retaining the benefit of their work. At the same time the realm could be expanded if the order felt they could cope and wanted more influence targets.
But if implemented it could allow for gods with a massive zone to condense the actual fighting section to a more manageable size while still retaining the benefit of their work. At the same time the realm could be expanded if the order felt they could cope and wanted more influence targets.
I don't understand.
Edit: Oh, I misread your first paragraph, but I don't get the second...
Shiri2009-01-18 15:17:25
I think he's saying the temple should be a safe zone for the order members, and the god could make it as large as they like and with as broad designs as they like, and then the bubble zone should be free PK, but of a limited size such that the combat would be basically the same from god to god.
Fain2009-01-18 15:25:01
QUOTE (Shiri @ Jan 18 2009, 11:17 AM) <{POST_SNAPBACK}>
I think he's saying the temple should be a safe zone for the order members, and the god could make it as large as they like and with as broad designs as they like, and then the bubble zone should be free PK, but of a limited size such that the combat would be basically the same from god to god.
Well, subject to various restrictions, a god is free to make his temple as large as he wants. But for every temple expansion, there must be a proportionate god realm expansion. That's not subject to change.
Unless there's been a change of policy which I wasn't told about, inner temples shouldn't be safe zones. They may entail the pressing of weird buttons or chanting of pig latin to access the secret bits, but the buttons and phrases will work for anyone.
Saran2009-01-18 15:33:43
QUOTE (Shiri @ Jan 19 2009, 02:17 AM) <{POST_SNAPBACK}>
I think he's saying the temple should be a safe zone for the order members, and the god could make it as large as they like and with as broad designs as they like, and then the bubble zone should be free PK, but of a limited size such that the combat would be basically the same from god to god.
Exactly, but at the same time if it is accessed through the god realm then it shouldn't be somewhere they could hide.
EDIT: Fains post made the rest unnecessary.