Unknown2009-01-22 06:00:40
I promise this is my last thread for a while. Sorry for spamming your forums!
Anyways, I've never made a system before. I do good to make general triggers in Zmud. The extent of my coding abilities are using #SUB and %ansi. Other than that, I'm lost. Therefore, I want to learn how to code my own system. When I played Achaea, I used Vadi's, which was a very good system. However, it is impossible to see the code for it in order to get an example of how to create another. This is what I'm trying to avoid now. In making my own, I'll actually learn how to do it, be able to change things when needed, update without having to rely on others, etc.
Are there any basic tutorials available anywhere? Is there a list of up-to-date affliction lines, or will I need to get them somehow and hope that the opposition will spar me?
I guess having an already created system as an example to go by would be too much to hope for?
Any and all advice would be extremely helpful.
Anyways, I've never made a system before. I do good to make general triggers in Zmud. The extent of my coding abilities are using #SUB and %ansi. Other than that, I'm lost. Therefore, I want to learn how to code my own system. When I played Achaea, I used Vadi's, which was a very good system. However, it is impossible to see the code for it in order to get an example of how to create another. This is what I'm trying to avoid now. In making my own, I'll actually learn how to do it, be able to change things when needed, update without having to rely on others, etc.
Are there any basic tutorials available anywhere? Is there a list of up-to-date affliction lines, or will I need to get them somehow and hope that the opposition will spar me?
I guess having an already created system as an example to go by would be too much to hope for?
Any and all advice would be extremely helpful.
Xavius2009-01-22 06:26:13
QUOTE (julie @ Jan 22 2009, 12:00 AM) <{POST_SNAPBACK}>
I promise this is my last thread for a while. Sorry for spamming your forums!
Anyways, I've never made a system before. I do good to make general triggers in Zmud. The extent of my coding abilities are using #SUB and %ansi. Other than that, I'm lost. Therefore, I want to learn how to code my own system. When I played Achaea, I used Vadi's, which was a very good system. However, it is impossible to see the code for it in order to get an example of how to create another. This is what I'm trying to avoid now. In making my own, I'll actually learn how to do it, be able to change things when needed, update without having to rely on others, etc.
Are there any basic tutorials available anywhere? Is there a list of up-to-date affliction lines, or will I need to get them somehow and hope that the opposition will spar me?
I guess having an already created system as an example to go by would be too much to hope for?
Any and all advice would be extremely helpful.
Anyways, I've never made a system before. I do good to make general triggers in Zmud. The extent of my coding abilities are using #SUB and %ansi. Other than that, I'm lost. Therefore, I want to learn how to code my own system. When I played Achaea, I used Vadi's, which was a very good system. However, it is impossible to see the code for it in order to get an example of how to create another. This is what I'm trying to avoid now. In making my own, I'll actually learn how to do it, be able to change things when needed, update without having to rely on others, etc.
Are there any basic tutorials available anywhere? Is there a list of up-to-date affliction lines, or will I need to get them somehow and hope that the opposition will spar me?
I guess having an already created system as an example to go by would be too much to hope for?
Any and all advice would be extremely helpful.
Free systems abound in Lusternia. Most triggers can be taken from this board if you want to create your own. A basic tutorial is somewhere on this board, and an intermediate tutorial is a stickied thread on this board.
Unknown2009-01-22 12:04:17
And, as you've already discovered, a readily available system complete with trigger lines is not too much to hope for here. Treant is a good choice, if you're willing to learn MUSHclient. For CMUD, you can go with Catarin's free LSS. If you're really only comfortable working with zMUD, you could try updating my very outdated Palisade combat system, but the base code is complicated enough to make that quite a challenge.
Isuka2009-01-22 21:17:08
If you're just starting out, I'd really suggest that you take a look at MUSHclient. The learning curve is a bit steeper, although there are complete combat systems already written for it. The advantage is speed, which will be incredibly important if you get into real combat later on (namely raids).
Catarin2009-01-22 22:37:54
QUOTE (Isuka @ Jan 22 2009, 02:17 PM) <{POST_SNAPBACK}>
If you're just starting out, I'd really suggest that you take a look at MUSHclient. The learning curve is a bit steeper, although there are complete combat systems already written for it. The advantage is speed, which will be incredibly important if you get into real combat later on (namely raids).
Speed advantages are debatable depending entirely on your desktop setup and the code you're using. Mushclient is definitely more reliably speedy but as you said, a steeper learning curve. If, however, you have a reasonably decent computer and efficient scripting, there's no reason zmud and most definitely cmud cannot perform just as reliably in the speed department.
Unknown2009-01-22 23:16:28
Ze completes afflictions lines listes
Oh yeah, that makes 100*6,77 credits please. Transfer to me in game.
Sincerely,
The Unwilling Jester
Oh yeah, that makes 100*6,77 credits please. Transfer to me in game.
Sincerely,
The Unwilling Jester
Isuka2009-01-23 00:37:03
QUOTE (Catarin @ Jan 22 2009, 02:37 PM) <{POST_SNAPBACK}>
Speed advantages are debatable depending entirely on your desktop setup and the code you're using. Mushclient is definitely more reliably speedy but as you said, a steeper learning curve. If, however, you have a reasonably decent computer and efficient scripting, there's no reason zmud and most definitely cmud cannot perform just as reliably in the speed department.
Well, for reference, I was running CMUD under Vista on a machine with four gigs of 1066 DDR2 ram, an AMD Phenom Black quad-core processor running at about 3gHz/core, 7200rpm SATA HDD, ASUS Crosshair 2 Formula motherboard... and I had to switch to MUSH because even after weeks of attempting to streamline my (relatively small) system it would lock up on raids and I'd be dead about six seconds before I realized it, due to the delayed printing to the screen. I even went to the point of disabling every one of my utility systems for combat so -only- affliction triggers would run.
So, from my experience, CMUD is simply too slow to be useful in Lusternia. That said: for any other MUD that doesn't feature massive raid spamming it's a fine system.
Catarin2009-01-23 01:05:24
QUOTE (Isuka @ Jan 22 2009, 05:37 PM) <{POST_SNAPBACK}>
Well, for reference, I was running CMUD under Vista on a machine with four gigs of 1066 DDR2 ram, an AMD Phenom Black quad-core processor running at about 3gHz/core, 7200rpm SATA HDD, ASUS Crosshair 2 Formula motherboard... and I had to switch to MUSH because even after weeks of attempting to streamline my (relatively small) system it would lock up on raids and I'd be dead about six seconds before I realized it, due to the delayed printing to the screen. I even went to the point of disabling every one of my utility systems for combat so -only- affliction triggers would run.
So, from my experience, CMUD is simply too slow to be useful in Lusternia. That said: for any other MUD that doesn't feature massive raid spamming it's a fine system.
So, from my experience, CMUD is simply too slow to be useful in Lusternia. That said: for any other MUD that doesn't feature massive raid spamming it's a fine system.
Right. That's your experience. I run a very complex system on a 3 different machines with a variety of configurations and between xp/vista and I can keep up with any raid no problem whatsoever. Many others also run Cmud without these sorts of problems. Right now I'm running it off a portable HD on my laptop that only has a 2.4ghz duo core and 2gb ram.
I'd guess that the problem is more individual. Especially with how finicky vista can be. That said, Cmud is a fine option for starting out. In fact I'd say its probably better to start out fresh with it than it is to have habits from zmud since it does not work like zmud and often the same things that people could use just fine in zmud will cause cmud to have speed issues.
But mushclient is free and if you learn lua, pretty reliable. It is harder to learn than a zugg product or even a mudmaster or something.
Unknown2009-01-23 01:25:07
I use Cat's cmud system on XP, 2 gigs of RAM and 1.61GHz (dual core) processor. It was slow the first day I used it for some odd reason (maybe my computer had been on a long time or something), but I haven't had any slow downs since then.
Not to mention it's a very nice system, and the cmud settings editor is pretty.
MUSH is ugly, and I'm shallow about it.
Not to mention it's a very nice system, and the cmud settings editor is pretty.
MUSH is ugly, and I'm shallow about it.
Vathael2009-01-23 02:24:12
I like zmud.
Unknown2009-01-23 03:24:35
MUSHclient is only ugly because the UI hasn't been updated in a decade. It's still undeniably the fastest client I've ever used, though that's slightly surprising when I look at some of the code Nick runs. Heh.
CMUD is only slow because Zugg still insists on using Delphi. Avoid events, is my recommendation.
CMUD is only slow because Zugg still insists on using Delphi. Avoid events, is my recommendation.
Isuka2009-01-23 06:44:39
QUOTE (Deschain @ Jan 22 2009, 05:25 PM) <{POST_SNAPBACK}>
MUSH is ugly, and I'm shallow about it.
You know, that was my first impression too, and it put me off for a long time until I realized I had no choice but to switch to something else or simply stay out of combat.
After some playing around, and learning how to use mini-windows, I actually love my interface. I can do things with it that cmud would never have allowed me to.
Unknown2009-01-23 14:29:12
I appreciate the tips, everyone.
Shaddus2009-12-09 02:30:51
Slight Necro, sorry. Anyone have this saved somewhere? I can't seem to find the complete list any more, I think Forren deleted it from his site.
Daganev2009-12-09 03:20:33
try the new wiki?
Shaddus2009-12-09 03:34:25
QUOTE (daganev @ Dec 8 2009, 09:20 PM) <{POST_SNAPBACK}>
try the new wiki?
All I could find was the diagnose lines. I'm looking for the lines as are given during combat.
Jules2009-12-09 04:15:12
Forren's topic, last page, someone compiled most of them into two lists. I've used them for my system. Also, pick apart Treant files, and take from there as well.
EDIT: They're really hard to read... So here's a list that I have:
EDIT: They're really hard to read... So here's a list that I have:
Zallafar2009-12-09 09:53:29
If you are asking for Forren's trigger list, here it is:
Unknown2009-12-09 11:48:33
Forren's list is a bit out of date now, as he hasn't been playing for many months. Just FYI.
Lendren2009-12-09 13:42:27
We'd have them on the new wiki if someone, or several someones, would volunteer to gather them up and tie them to the afflictions.