Ixion2009-01-23 06:41:12
The HELP UR'GUARD scroll was modified at some point.
Is there any way I could get a copy of the -original- scroll?
Any reply would be much appreciated.
Is there any way I could get a copy of the -original- scroll?
Any reply would be much appreciated.
Elostian2009-01-23 07:43:20
As far as I am aware there are no copies of old help files, a file is edited and then saved, overwriting the old one. You would probably have more luck seeing if any of the players accidentally has it saved in a log somewhere.
Sorry I can't be of assistance in this.
Sorry I can't be of assistance in this.
Fania2009-01-23 16:30:19
We had a scroll like that in the Aquamancers. Ghelp Important disappeared on me (guess it wasn't that important). I believe it was gone before I went into office. Anyways, I want to back up all of our scrolls in a book of some kind so things just don't go away, or become modified without the old backups. Maybe you should do the same?
Ixion2009-01-23 23:37:17
There was a written reference to "Warriors of the Dead" that has been lost. I'm trying to revive the source.
Unknown2009-01-24 03:14:22
Did you get my message, Ixion?
This is the oldest recorded helpfile I have in my logs:
Edit: That was from around June, 2005.
This is the oldest recorded helpfile I have in my logs:
CODE
8.2.3.3 THE UR'GUARD GUILD
                       Â
                  Guildmaster: Ixion (Supreme Commander of the Armies of
                                Darkness)
          Guild Administrator: Alger (Commandant of the Tower)
                Guild Champion: Murphy (The Queen's Own Torturer)
                Divine Patron: Fain, of the Red Masque
                  Guild Envoy: Murphy (Damnation's Advocate)
                      Security: Daevos and Asarnil
                    Protectors: Olan and Rakor
                  Secretaries: Torgith, Marcalo, Kayde, and Jadryga
              Undersecretaries: Devris, Kujo, Lusien, Caducus, Rinke, and
                                Solara
                   Â
                  Novice aides: Alger
  Able to inguild and promote: Alger, Kayde, and Marcalo
In the orclachi tongue, ur'Guard translates to Warriors of the Dead.
During the peak of the Holy Celestine Empire, they were the shock troops
of the Empire sent out to keep the peace among the protectorates (unlike
the Paladins who were the elite guard kept close to the imperial capital).
After the Taint Wars, they chose to settle in Magnagora, embracing their
heritage as the chosen undead warriors of the Vernal God Urlach. Of
course, most of the ur'Guard are not undead as it takes a rigorous mastery
of necromancy to achieve this state, which they are then referred to as
"Death Marshals".
The ur'Guard are a warrior archetype. Thus, they take Knighthood as their
primary skill, though they can specialize as a Blademaster or Bonecrusher
upon reaching mastery. Like all warriors, they take Athletics as a
secondary skill. They also may take Rituals as a secondary skill, and can
specialize in Necromancy along with Nihilists.
                       Â
                  Guildmaster: Ixion (Supreme Commander of the Armies of
                                Darkness)
          Guild Administrator: Alger (Commandant of the Tower)
                Guild Champion: Murphy (The Queen's Own Torturer)
                Divine Patron: Fain, of the Red Masque
                  Guild Envoy: Murphy (Damnation's Advocate)
                      Security: Daevos and Asarnil
                    Protectors: Olan and Rakor
                  Secretaries: Torgith, Marcalo, Kayde, and Jadryga
              Undersecretaries: Devris, Kujo, Lusien, Caducus, Rinke, and
                                Solara
                   Â
                  Novice aides: Alger
  Able to inguild and promote: Alger, Kayde, and Marcalo
In the orclachi tongue, ur'Guard translates to Warriors of the Dead.
During the peak of the Holy Celestine Empire, they were the shock troops
of the Empire sent out to keep the peace among the protectorates (unlike
the Paladins who were the elite guard kept close to the imperial capital).
After the Taint Wars, they chose to settle in Magnagora, embracing their
heritage as the chosen undead warriors of the Vernal God Urlach. Of
course, most of the ur'Guard are not undead as it takes a rigorous mastery
of necromancy to achieve this state, which they are then referred to as
"Death Marshals".
The ur'Guard are a warrior archetype. Thus, they take Knighthood as their
primary skill, though they can specialize as a Blademaster or Bonecrusher
upon reaching mastery. Like all warriors, they take Athletics as a
secondary skill. They also may take Rituals as a secondary skill, and can
specialize in Necromancy along with Nihilists.
Edit: That was from around June, 2005.
Ixion2009-01-24 03:27:40
That is it. Thank you!
PS Why on earth do you have that though?
PS Why on earth do you have that though?
Unknown2009-01-24 03:33:16
QUOTE (Ixion @ Jan 24 2009, 01:27 PM) <{POST_SNAPBACK}>
That is it. Thank you!
PS Why on earth do you have that though?
PS Why on earth do you have that though?
Because I've autologged -everything- since then. I love being able to do things just like this!
Ixion2009-01-24 03:33:53
QUOTE (Avaer @ Jan 23 2009, 10:33 PM) <{POST_SNAPBACK}>
Because I've autologged -everything- since then. I love being able to do things just like this!
Well played sir.
Rakor2009-01-24 04:45:10
Oh wow, I remember that. Cool!
Abethor2009-01-24 06:12:16
You archived everything? I might be speaking with you