Big ships

by Xavius

Back to Ideas.

Shamarah2009-03-12 02:53:52
QUOTE (Narsrim @ Mar 11 2009, 09:52 PM) <{POST_SNAPBACK}>
And?

No one forced you to build a big crappy ship. It's always been known and was openly stated that the best case setup was not a massive ship. It's like wasting all your money on icecream, getting fat, and then complaining you got cut from the track team.


You always make the best analogies.
Unknown2009-03-12 03:14:06
QUOTE (daganev @ Feb 15 2009, 03:49 AM) <{POST_SNAPBACK}>
how does being fast allow a small ship to destroy a big ship in one round of fireing?

Basically, you are suggesting that big ships get an instakill against small ships.

Perhaps have the amount of damage done by a turrent increase by 1% for every 15 rooms of the ship?
Or have the amount of healing that grid action does increase by 1% for every 40 rooms? Or maybe 5%?

So a Patrol Boat should be able to take down a Battleship?
Unknown2009-03-22 00:51:05
QUOTE (Kialkarkea @ Mar 11 2009, 10:14 PM) <{POST_SNAPBACK}>
So a Patrol Boat should be able to take down a Battleship?


Of course! Isn't it obvious? The other situation is that the small ship would just have to ram the large one and unload a small militia >_>
Casilu2009-03-22 01:03:54
QUOTE (Kialkarkea @ Mar 11 2009, 08:14 PM) <{POST_SNAPBACK}>
So a Patrol Boat should be able to take down a Battleship?


The battleship has a weak spot that is about a meter wide.