[D&D] Barrow of the Ogre King

by Unknown

Back to The Real World.

Unknown2009-03-13 17:35:18
((It means you can spend a healing surge and gain an extra 1d6 from it, yes. And you'll still have your Second Wind to use later or on your turn))
Daganev2009-03-13 18:04:34
Unknown2009-03-13 18:26:21
Zorga manages--though still reeling from the previous blow--to retain her wits. With a strike set to position the skullcleaver at a safer distance, she feints and stabs and shoves, sending the offbalance goblin stumbling backward. Unfortunately for the goblin, the floor suddenly gives way beneath its feet, and he suddenly vanishes from sight. The disappearance is followed immediately by the sound of barking and growling and screams of pain.

((Zorga hits S1 with Positioning Strike for 8 damage. Slides S1 to E6.
S1 triggers a Pit trap. (Pit is a square from C4 to F4 to F6 to C6. Has 4 Starving Dogs in it.)
S1 suffers 2 damage from the fall.
D1 moves to D6. Hits s1 for 2.
D2 misses S1
D3 moves to D5. Hits S1 for 2.
D4 moves to F7. Hits S1 for 2.

Initiative Order
Ralzik
S1
S2

Tsuujin
Aesamar

W2
H

Kuro
Zorga

D1
D2
D3
D4


Enemy Stats
S1 HP 8/53; AC 16; Fort 15, Ref 14, Will 12 (E6): Cursed, Bloodied, Bloodied Rage
S2 HP 23/53; AC 16; Fort 15, Ref 14, Will 12 (D11): Marked, Bloodied, Bloodied Rage
W1 HP 0/29; AC 17; Fort 13, Ref 15, Will 12 (G8)
W2 HP 21/29; AC 17; Fort 13, Ref 15, Will 12 (B5)
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
D1 HP 1 AC 15; Fort 10, Ref 13, Will 11 (D6)
D2 HP 1 AC 15; Fort 10, Ref 13, Will 11 (F5)
D3 HP 1 AC 15; Fort 10, Ref 13, Will 11 (D5)
D4 HP 1 AC 15; Fort 10, Ref 13, Will 11 (D7)


Player Stats
Ralzik HP 1+16/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 18/24 (D9)
Zorga HP 17/28 (F10)

Up Next: Ralzik!

As usual, map update when I get home.
Daganev2009-03-13 18:27:49
(( wait WHAT!?)) LOL

((I'm going to edit this picture in photoshop, and see if I can make sense of whats happeneing, then I'll give you my move))
Unknown2009-03-13 18:30:34
QUOTE (daganev @ Mar 13 2009, 02:27 PM) <{POST_SNAPBACK}>
(( wait WHAT!?)) LOL


((Is that an actual question? tongue.gif))
Daganev2009-03-13 18:37:08
can you update the position for kuro and zorga
Unknown2009-03-13 18:39:21
QUOTE (daganev @ Mar 13 2009, 02:37 PM) <{POST_SNAPBACK}>
can you update the position for kuro and zorga


Whoops. Sorry. Fixed!
Daganev2009-03-13 18:44:56
((the locations still arn't making sense to me... the dogs seem to be one space away from s1, but then again you have s1 a being located at E11?))
Unknown2009-03-13 18:47:54
QUOTE (daganev @ Mar 13 2009, 02:44 PM) <{POST_SNAPBACK}>
((the locations still arn't making sense to me... the dogs seem to be one space away from s1, but then again you have s1 a being located at E11?))


((Bah again. S1 was supposed to be slid to E6 not F6. Hopefully that fixes it. It's hard for me without my nice little GIMP map with movable pieces. tongue.gif))
Daganev2009-03-13 18:49:02
((ah ok, and what is with the cloud of daggers, did that hit the S1? and is it still at E10? I understand its complicated when you don't have an easy way to draw it. The flaming sphere is on F7, does that mean the dogs walked into it?))
Unknown2009-03-13 18:52:18
QUOTE (daganev @ Mar 13 2009, 02:49 PM) <{POST_SNAPBACK}>
((ah ok, and what is with the cloud of daggers, did that hit the S1? and is it still at E10? I understand its complicated when you don't have an easy way to draw it. The flaming sphere is on F7, does that mean the dogs walked into it?))


((The cloud is still at E10 until Aesamar dismisses it or until it fades. It didn't hit him because it left the square, not entered or started it's turn there.

Also, the pit is 10 feet deep, so the sphere is technically above the dog. The dog will take damage at the start of its next turn.

Edit: Actually, no, the dog won't take damage. The sphere's damage radiates 5 feet, not 10. So never mind me.))
Daganev2009-03-13 18:57:23
((meh, doesn't really matter for my move anyways... sooo))
A little refreshed but still beaten and battered, Ralzik shifts back a few feet giving him a better view of the warrior that is still alive, and shoots a ray of eldritch fire at the goblin who ran way, seering him on the side.
((vs ref of w2 (1d20+5=16) - HIT!))
((damage vs w2 (1d10+5=12) ))

He then runs towards the third dwarven statue on the west side of the room, and turns back to come up behind the goblin fighting Tsujjin making sure the goblin is directly between the two of them.

((shift to C13, eldritch blast to W2 for 12 damage, then move to C10 by goin to B12(cost 1),B11(cost2),C10(cost2)))
Daganev2009-03-13 18:58:28
QUOTE (S.A.W. @ Mar 13 2009, 11:52 AM) <{POST_SNAPBACK}>
((The cloud is still at E10 until Aesamar dismisses it or until it fades. It didn't hit him because it left the square, not entered or started it's turn there.

Also, the pit is 10 feet deep, so the sphere is technically above the dog. The dog will take damage at the start of its next turn.

Edit: Actually, no, the dog won't take damage. The sphere's damage radiates 5 feet, not 10. So never mind me.))


((I thought the pit only goes to f6?))
Unknown2009-03-13 19:05:54
QUOTE (daganev @ Mar 13 2009, 02:58 PM) <{POST_SNAPBACK}>
((I thought the pit only goes to f6?))


((Gah. I'm realizing this thing is all messed up. lol. The pit actually to F7, and I think the Dog's positions are off. I'm just going to wait to fix all that when I get home and can actually remove the fake floor layer so the trap actually shows up on the map. tongue.gif But your move still works, so that's ok.

That's what I get for trying to do something complicated without my map.))
Isuka2009-03-13 22:23:02
(( any particular reason you're pinning s2 between us, Daganev? ))
Unknown2009-03-13 22:36:30
QUOTE (Isuka @ Mar 13 2009, 06:23 PM) <{POST_SNAPBACK}>
(( any particular reason you're pinning s2 between us, Daganev? ))


((Flanking. If two allies are on opposite sides of an enemy, they each get +2 to hit that enemy. Rogues also get Sneak Attack damage when flanking.))
Unknown2009-03-13 22:49:37
Locked in its bloody rage, and now being assailed from all sides by rabid dogs, the nearly dead goblin lashes out, decapitating one of the hounds with a single swing of its axe.

Meanwhile, the other, wracked by chills, attempts to deliver unto Tsuujin a similar fate as that of the hound, but fails completely, the human fighter easily deflecting the blow with his own blades.

((S1 hits D2. D2 is dead.
S2 triggers Armor of Agathys for 6 damage.
S2 misses Tsuujin.


(hopefully everything is right tongue.gif)

Initiative Order
Ralzik
S1
S2

Tsuujin
Aesamar

W2
H

Kuro
Zorga

D1
D3
D4


Enemy Stats
S1 HP 8/53; AC 16; Fort 15, Ref 14, Will 12 (E7): Cursed, Bloodied, Bloodied Rage
S2 HP 17/53; AC 16; Fort 15, Ref 14, Will 12 (D11): Marked, Bloodied, Bloodied Rage
W1 HP 0/29; AC 17; Fort 13, Ref 15, Will 12 (G8)
W2 HP 9/29; AC 17; Fort 13, Ref 15, Will 12 (B5): Bloodied
H HP 46/46; AC 17; Fort 14, Ref 15, Will 16 (E3)
D1 HP 1 AC 15; Fort 10, Ref 13, Will 11 (D7)
D2 HP 0 AC 15; Fort 10, Ref 13, Will 11
D3 HP 1 AC 15; Fort 10, Ref 13, Will 11 (D6)
D4 HP 1 AC 15; Fort 10, Ref 13, Will 11 (F6)


Player Stats
Ralzik HP 1+16/32 (D12): Armor of Agathys, Bloodied,Concealed
Tsuujin HP 17/25 (E12)
Aesamar HP 11/20 (H13): Blind
Kuro HP 18/24 (D9)
Zorga HP 17/28 (F10)
Flaming Sphere (F6)

Up Next: Tsuujin & Aesamar!
Daganev2009-03-13 22:56:16
(( I think FS is on F7 not F6))

edit: (( I see you did the damage, just didn't put it in the summary))
Unknown2009-03-13 22:58:03
QUOTE (daganev @ Mar 13 2009, 06:56 PM) <{POST_SNAPBACK}>
(( I think FS is on F7 not F6))

edit: (( I see you did the damage, just didn't put it in the summary))


((Already edited before you posted. tongue.gif And blah on the Sphere. Okay.))

Edit: Okay, fixed it.))
Unknown2009-03-13 23:15:01
Remaining in his relative refuge near the door, the still-blinded eladrin's hand darts towards the sudden sounds of barking hounds, and an infinitesimally small spark flies from his palm, detonating above the pit of dogs, releasing a large blanket of frosty cloud that swirls both into and above the hole, chilling all within its icy touch. The mist freezes two of the emaciated hounds where they stand, though one of the dogs and the goblin manage to resist its bite. The frosty gas hisses and spits as it comes into contact with the burning orb above. Pressing his free hand against his bloodied sockets, he once more clears the black fog that invaded his sight, allowing him to see the cavern in all its dingy glory.

((Sustain Minor))
((Cast Freezing Cloud at E6. Int vs ref13 on D1, D3 and D4, and vs 14 on the goblin, respectively. (1d20+4=12, 1d20+4=17, 1d20+4=15, 1d20+4=6) Miss, Hit, Hit, Miss))
((Saving throw for Blindness. Again. (1d20=20) Whoo!))