Gaetele2009-03-23 23:31:42
((That's what I'll do. Inspiring Word on Tsuujin.))
Unknown2009-03-23 23:40:18
Tsuujin hears Kuro's call to arms, and seems to stand a bit straighter despite the blood running down his front, though the rush of calm doesn't last forever, as zombie strikes, drawn in by the very crimson stain that he was attempting to shrug off. Luckily, the fighter is ready for it, slapping the creature's hands away with the flat of his blades.
((Tsuujin regains 11 hp.
Zombie misses Tsuujin.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Slowed, Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 14/31 (J6): On Fire, Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Tsuujin!
((Tsuujin regains 11 hp.
Zombie misses Tsuujin.))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 11/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Slowed, Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 14/31 (J6): On Fire, Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Tsuujin!
Isuka2009-03-24 00:29:23
A flash of revitalizing energy hitting Tsuujin, he springs forward and attacks the goblin. His fury at the last blow delt to him drives him to succeed, and he lands two direct hits, leaving the goblin bleeding and wounded.
((
Fire damage. (1d6=5)
Takes 5 damage from fire.
Dual Strike vs. S (AC 16) (1d20+8=21, 1d20+8=24, 1d8+2=5, 1d6+2=3)
Hit! 5 damage.
Hit! 3 damage.
Total 8 damage to S.
Mark S.
S is no longer slowed, by the way.
Saving throw vs. Fire. (1d20=10)
Save successful vs fire.
((
Fire damage. (1d6=5)
Takes 5 damage from fire.
Dual Strike vs. S (AC 16) (1d20+8=21, 1d20+8=24, 1d8+2=5, 1d6+2=3)
Hit! 5 damage.
Hit! 3 damage.
Total 8 damage to S.
Mark S.
S is no longer slowed, by the way.
Saving throw vs. Fire. (1d20=10)
Save successful vs fire.
Unknown2009-03-24 00:39:17
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 3/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Bloodied Rage
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar & Ralzik!
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 27/40; AC 13; Fort 13, Ref 9, Will 10 (I5): Cursed
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 3/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar & Ralzik!
Daganev2009-03-24 00:51:14
Trying to help the poor fighter which seems stuck in a pickle, Ralzik sends forth a dark shadowy hand which moves the zombie closest to him back into the shadows, and squeezes the zombie hard, while glancing a curse at the goblin.
((diabolic grasp to Z2, move Z2 to I2, curse S))
{{1d20+6=18, 2d8+5=12 )) 18 to hit, 12 damage to z2
((btw, has the zombie that I did dire radiance on, been getting damaged when it's walked closer to me? ))
((diabolic grasp to Z2, move Z2 to I2, curse S))
{{1d20+6=18, 2d8+5=12 )) 18 to hit, 12 damage to z2
((btw, has the zombie that I did dire radiance on, been getting damaged when it's walked closer to me? ))
Unknown2009-03-24 01:19:21
QUOTE (daganev @ Mar 23 2009, 08:51 PM) <{POST_SNAPBACK}>
((btw, has the zombie that I did dire radiance on, been getting damaged when it's walked closer to me? ))
((You mean Z1, the one that died on the very next turn? ))
Initiative
Tsuujin
G
Ralzik
Aesamar
S
Zorga
Kuro
Z2
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10 (I2): Cursed, Bloodied
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 3/53; AC 16; Fort 15, Ref 14, Will 12 (I6): Bloodied Rage
R2 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 1/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar!
Isuka2009-03-24 01:24:38
(( Someone kill that bloodraged goblin. He does 1d20 damage per hit. ))
Daganev2009-03-24 17:24:42
Seeing that Tsjuiin is in grave danger, Ralzik looks healthier as he focuses his attention back onto the goblin and sents a blast of fire which turns the goblin into a smoking corpse
((eldirtch blast to goblin
1d20+6=15, 1d10+5=15 15 to hit, 15 damage ))
(( +5 temp hp ))
((eldirtch blast to goblin
1d20+6=15, 1d10+5=15 15 to hit, 15 damage ))
(( +5 temp hp ))
Unknown2009-03-24 17:31:31
QUOTE (daganev @ Mar 24 2009, 01:24 PM) <{POST_SNAPBACK}>
Seeing that Tsjuiin is in grave danger, Ralzik looks healthier as he focuses his attention back onto the goblin and sents a blast of fire which turns the goblin into a smoking corpse
((eldirtch blast to goblin
1d20+6=15, 1d10+5=15 15 to hit, 15 damage ))
(( +5 temp hp ))
((eldirtch blast to goblin
1d20+6=15, 1d10+5=15 15 to hit, 15 damage ))
(( +5 temp hp ))
((Wait.. what? Oh, are you saying you'll spend an action point?))
Unknown2009-03-24 17:42:47
((Ookay, so, I'm going to assume Action Point usage there.))
Initiative
Tsuujin
G
Ralzik
Aesamar
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10 (I2): Cursed, Bloodied
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
S HP 0/53; AC 16; Fort 15, Ref 14, Will 12
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 5+32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar, Kuro, & Zorga!
Initiative
Tsuujin
G
Ralzik
Aesamar
Zorga
Kuro
Z2
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10 (I2): Cursed, Bloodied
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (??): Cursed, Bloodied
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 24/24 (F6)
Ralzik HP 5+32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar, Kuro, & Zorga!
Daganev2009-03-24 17:48:11
((lol... I just got a message in my box saying it was my turn... didn't realize I already went the night before sorry! yeah, lets assume action point ussage heh ))
((also I'm level 2, plus I got the feat which gives me +3 hp from the boon, so I should have 5 + hp not 1 ))
((also I'm level 2, plus I got the feat which gives me +3 hp from the boon, so I should have 5 + hp not 1 ))
Unknown2009-03-24 17:50:27
((Oops. Fixed. And weird about the message.))
Unknown2009-03-24 17:59:23
Aesamar takes the last of the steps at a run, turning and darting into the sideroom when he reaches the bottom. He turns his head from side to work out where the goblin went, monetarily ignoring the zombie across the corridor from him.
((Move to I8))
((Perception check for Goblin. (1d20+8=26) I think I found him...))
((I'll make another post with an attack when Saw tells me where the goblin is, so don't think this is the end of my turn.))
((Move to I8))
((Perception check for Goblin. (1d20+8=26) I think I found him...))
((I'll make another post with an attack when Saw tells me where the goblin is, so don't think this is the end of my turn.))
Unknown2009-03-24 18:21:43
Just as Aesamar enters the room, the rest of the group hears a shout of surprise as the goblin he went in seeking found him first, striking hard and fast while it still had the advantage.
((G uses its readied action. Critically hits Aesamar for 14.
And you didn't use up your standard for the Perception due to him attacking before you made it.
G is at H8.))
Initiative
Tsuujin
G
Ralzik
Aesamar
Zorga
Kuro
Z2
Z1 HP 0/40; AC 13; Fort 13, Ref 9, Will 10
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10 (I2): Cursed, Bloodied
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (H8): Cursed, Bloodied
S HP 0/53; AC 16; Fort 15, Ref 14, Will 12
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 10/24 (F6): Bloodied
Ralzik HP 5+32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar (standard & minor left), Kuro & Zorga!
((G uses its readied action. Critically hits Aesamar for 14.
And you didn't use up your standard for the Perception due to him attacking before you made it.
G is at H8.))
Initiative
Tsuujin
G
Ralzik
Aesamar
Zorga
Kuro
Z2
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10 (I2): Cursed, Bloodied
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (H8): Cursed, Bloodied
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 10/24 (F6): Bloodied
Ralzik HP 5+32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar (standard & minor left), Kuro & Zorga!
Gaetele2009-03-24 18:22:48
Kuro moved towards the last standing zombie, and with a mighty swing and inspiring yell towards her dragonborn kin, cleaved it in twain.
((Move to I3 (if the Zombie is at I2 like the initiative list says) or I4 (if the Zombie is at I3 like the map says), Warlord's Favor on Z2, bonus towards Zorga.))
Warlord's Favor on Z2 vs. AC 13 (1d20+7+4=31) Crit!
Max Damage = 2W + Str = 1d10+4 * 2 + 4 = 28 + 4 = 32 dmg
((Move to I3 (if the Zombie is at I2 like the initiative list says) or I4 (if the Zombie is at I3 like the map says), Warlord's Favor on Z2, bonus towards Zorga.))
Warlord's Favor on Z2 vs. AC 13 (1d20+7+4=31) Crit!
Max Damage = 2W + Str = 1d10+4 * 2 + 4 = 28 + 4 = 32 dmg
Unknown2009-03-24 18:28:16
Initiative
Tsuujin
G
Ralzik
Aesamar
Zorga
Kuro
Z2 HP 15/40; AC 13; Fort 13, Ref 9, Will 10
G HP 1/25; AC 16; Fort 12, Ref 14, Will 11 (H8): Cursed, Bloodied
R5 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R2 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R3 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
R4 HP 0/1; AC 13; Fort 13, Ref 9, Will 10
Player Info:
Tsuujin HP 9/31 (J6):Bloodied
Aesamar HP 10/24 (F6): Bloodied
Ralzik HP 5+32/32 (K6)
Kuro HP 10/24 (J5): Bloodied
Zorga HP 29/29 (K5)
Next up: Aesamar (standard & minor left), Zorga, & Tsuujin!
Daganev2009-03-24 18:29:26
((oh come now, just have the goblin trip and die! ))
Unknown2009-03-24 18:32:32
QUOTE (daganev @ Mar 24 2009, 02:29 PM) <{POST_SNAPBACK}>
((oh come now, just have the goblin trip and die! ))
(( In a live game, I would have something like that happen, if it had happened with him only having 1hp.. but I didn't know if Ytraelux already had an attack written up, so I didn't want to steal his thunder! But if he wants, then I'll just go ahead and narrate the death and end the fight.))
Unknown2009-03-24 18:58:18
((Ookay, nevermind. Ytraelux was actually in the thread when I made the decision not to auto-kill the goblin. But now since he seems to be gone, I'll just go ahead and end combat.))
As the goblin strikes, Aesamar instinctively reacts, pushing the creature away with a thunderous pulse. The bloodied goblin is flung backward, head cracking upon the moss-covered stone of the chamber's walls.
And with that, the hallway fell silent.
((Okay, combat is over. Feel free to search and spend your healing surges.))
As the goblin strikes, Aesamar instinctively reacts, pushing the creature away with a thunderous pulse. The bloodied goblin is flung backward, head cracking upon the moss-covered stone of the chamber's walls.
And with that, the hallway fell silent.
((Okay, combat is over. Feel free to search and spend your healing surges.))
Daganev2009-03-24 19:11:24
LOOT THE BODIES!