Unknown2009-03-25 15:21:15
QUOTE (daganev @ Mar 25 2009, 11:17 AM) <{POST_SNAPBACK}>
((it's called giving room for the other melee fighters to get around to S1))
((Mmmhmm. Suuure it is. Could have moved further into the room!))
Daganev2009-03-25 15:24:35
QUOTE (S.A.W. @ Mar 25 2009, 08:21 AM) <{POST_SNAPBACK}>
((Mmmhmm. Suuure it is. Could have moved further into the room!))
((You want me to give enemies OA? umm no thanks. every creature is still in range of my shots)
Unknown2009-03-25 15:27:40
QUOTE (daganev @ Mar 25 2009, 11:24 AM) <{POST_SNAPBACK}>
((You want me to give enemies OA? umm no thanks. every creature is still in range of my shots)
((Zahar managed to not give anyone OAs and he moved all the way across the room. Just say'n.))
Daganev2009-03-25 15:35:34
((s2 was gone because of me, just sayin It was nice of you to put W on -E4 instead of -D4 where I has pushed S2 to))
Unknown2009-03-25 15:37:11
QUOTE (daganev @ Mar 25 2009, 11:35 AM) <{POST_SNAPBACK}>
((s2 was gone because of me, just sayin It was nice of you to put W on -E4 instead of -D4 where I has pushed S2 to))
((Not for good. ))
Unknown2009-03-25 15:43:31
QUOTE (daganev @ Mar 25 2009, 10:35 AM) <{POST_SNAPBACK}>
((s2 was gone because of me, just sayin It was nice of you to put W on -E4 instead of -D4 where I has pushed S2 to))
((
I thought so too
Zorga seems like she's going to be a bit of a lightweight when it comes to taking damage... though I could be wrong
))
Unknown2009-03-25 15:51:07
((Oh, btw, just to clarify, the big black area surrounding the stairs is a pit, not an area of blocked vision))
Unknown2009-03-25 15:53:30
QUOTE (S.A.W. @ Mar 25 2009, 10:51 AM) <{POST_SNAPBACK}>
((Oh, btw, just to clarify, the big black area surrounding the stairs is a pit, not an area of blocked vision))
((
I was going to use that to hide!
I call shenanigans!
))
Unknown2009-03-25 16:03:15
QUOTE (Zahar @ Mar 25 2009, 11:53 AM) <{POST_SNAPBACK}>
((
I was going to use that to hide!
I call shenanigans!
))
I was going to use that to hide!
I call shenanigans!
))
((Well, the 100 foot drop would definitely hide your body. ))
Gaetele2009-03-25 16:19:32
Noticing the Rogue make her deft movements towards the hobgoblin, Kuro moves forward and gives a commanding yell to her, allowing her to strike again.
((Move to -B5, Commander's Strike on Zorga.))
((Move to -B5, Commander's Strike on Zorga.))
Unknown2009-03-25 16:37:51
Seeing the shout from Kuro distract the soldier momentarily, Zorga takes the chance to strike a second time, though she doesn't have the opportunity to make it hurt that extra bit, the cut she gives him definitely won't be forgotten.
((Zorga hits S1 for 9 (Only gets sneak attack damage once per round))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 10/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (-B8)
Ralzik 32/32 HP (-A6): Concealment
Next up: Aesamar!
((Zorga hits S1 for 9 (Only gets sneak attack damage once per round))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 10/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (??)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (B5)
Kuro 24/24 HP (A5)
Zorga 29/29 HP (-B8)
Ralzik 32/32 HP (-A6): Concealment
Next up: Aesamar!
Isuka2009-03-25 16:55:58
(( nice, one turn in and I'm going to have to second wind to stay alive against a bloodraging skullcleaver. ))
Unknown2009-03-25 16:57:58
QUOTE (Isuka @ Mar 25 2009, 12:55 PM) <{POST_SNAPBACK}>
(( nice, one turn in and I'm going to have to second wind to stay alive against a bloodraging skullcleaver. ))
((No. These are Hobgoblin Soldiers. Not the Goblin Skullcleavers from before. Sorry about the confusing lettering.))
Unknown2009-03-25 16:59:53
Striding quickly forward until he is just inside the doorway, Aesamar squints through the fog briefly before reaching his arm directly forwards, and, whispering the now-familiar arcane words, brings an bright ball of fire blossoming into life directly next to the troublesome archer. Almost as an afterthought, the eladrin presses the healing potion he picked up earlier into the palm of his ailing companion. Even if he is somewhat uncivil, having a skilled fither killed would put them at a severe disadvantage.
((Move to -A6))
((Cast Flaming Sphere in -G6, attacking A. Int vs Ref15 (1d20+4=22) Hit! (2d6+4=15) A now down to 24hp.))
((Give healing potion to Tsuujin, unless they're automatically in some kind of shared stockpile.))
((Move to -A6))
((Cast Flaming Sphere in -G6, attacking A. Int vs Ref15 (1d20+4=22) Hit! (2d6+4=15) A now down to 24hp.))
((Give healing potion to Tsuujin, unless they're automatically in some kind of shared stockpile.))
Isuka2009-03-25 17:00:46
(( HA! in retrospect, it would have been better to throw the creature into the pit, rather than the disc ))
Daganev2009-03-25 17:10:35
QUOTE (Isuka @ Mar 25 2009, 10:00 AM) <{POST_SNAPBACK}>
(( HA! in retrospect, it would have been better to throw the creature into the pit, rather than the disc ))
((I didn't know it was a pit! otherwise I would have ))
((aesmar, could have killed off S1 ))
Unknown2009-03-25 17:13:19
((Not with the sphere I couldn't. Unless I spent an action point to move it again, it would have fried you guys on your turns. I figured it would be better to try and pick off the enemies we couldn't get to before they kill us off from afar. In fact, next turn I might try using my nice new Expeditious Retreat power to get on the other side of of the archer or the hexer and thunderwave him into to the pit.))
Unknown2009-03-25 17:20:51
((Sorry, I thought it was obvious it was a pit, given the stairs going down into it. However, if you had tried, the soldier would have gotten a saving throw to fall prone before the edge. But then again, there was also a chance he wasn't going to be teleported either.))
Reeling from the rogue's barrage, the soldier spins about, swinging its massive flail and catching the dragonborn in the torso, knocking the wind out of her.
The other soldier, meanwhile, appears in a flash of light and stumbles off of the strange disk, but is unable to accomplish anything else.
((S1 hits Zorga for 7. Zorga is Marked and Slowed.
S2 re-appears. Moves to D5.))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 24/39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 10/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied, Marked
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (-D5)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (-A6)
Kuro 24/24 HP (A5)
Zorga 22/29 HP (-B8): Marked, Slowed
Ralzik 32/32 HP (-A6): Concealment
Next up: Isuka & Ralzik!
Reeling from the rogue's barrage, the soldier spins about, swinging its massive flail and catching the dragonborn in the torso, knocking the wind out of her.
The other soldier, meanwhile, appears in a flash of light and stumbles off of the strange disk, but is unable to accomplish anything else.
((S1 hits Zorga for 7. Zorga is Marked and Slowed.
S2 re-appears. Moves to D5.))
Initiative:
Tsuujin
Ralzik
A
H
Zorga
Kuro
Aesamar
S1
S2
W
Enemy Info:
H HP 46; AC 17; Fort 14, Ref 15, Will 16 (-H4)
A HP 24/39; AC 17; Fort 13, Ref 15, Will 13 (-G7)
S1 HP 10/47 ; AC 20; Fort 18, Ref 16, Will 16 (-B7): Cursed, Bloodied, Marked
S2 HP 31/47 ; AC 20; Fort 18, Ref 16, Will 16 (-D5)
W HP 29/29; AC 17; Fort 13, Ref 15, Will 12 (-E4)
Player Info:
Tsuujin 14/31 HP (-A5): Bloodied
Aesamar 22/24 HP (-A6)
Kuro 24/24 HP (A5)
Zorga 22/29 HP (-B8): Marked, Slowed
Ralzik 32/32 HP (-A6): Concealment
Next up: Isuka & Ralzik!
Daganev2009-03-25 17:24:14
((well now I'm just confused.. what's all that extra stuff on the map, and where is S2? And does it take a few minutes for the teleportation? ))
edit: ((Isuka, go before me, I need to know if I need to target s1 or not ))
edit: ((Isuka, go before me, I need to know if I need to target s1 or not ))
Unknown2009-03-25 17:25:39
QUOTE (daganev @ Mar 25 2009, 01:24 PM) <{POST_SNAPBACK}>
((well now I'm just confused.. what's all that extra stuff on the map, and where is S2? And does it take a few minutes for the teleportation? ))
((Refresh the page. I messed up. And what extra stuff?
And no, the teleport works by making an attack against the target's Will. If it succeeds, they stay stuck. If it fails, they pop back out.))