Constructs/Colossi need work

by Furien

Back to Common Grounds.

Furien2009-03-16 02:18:50
QUOTE (Xenthos @ Mar 15 2009, 07:17 PM) <{POST_SNAPBACK}>
DEATH TO THE BELGYM ELD! DEATH!



Rocking unsteadily on its spot, you command the Begym Eld of Serenwilde to attack the Tenebrous Altar of Shadows. It lurches forward, complying with a great, vicious fervor and pounds violently against it.
Your karma rises in response to your deeds.
The fabric of reality briefly shudders as the Tenebrous Altar of Shadows is violently torn asunder, collapsing with a reverberating boom.With a final shudder, the Tenebrous Altar of Shadows falls to pieces, chunks of broken marble and twisted steel crashing to the ground.

Deeaaaaatttthhh. ninja.gif
Unknown2009-03-16 02:20:33
QUOTE (Xenthos @ Mar 16 2009, 10:17 AM) <{POST_SNAPBACK}>
DEATH TO THE BELGYM ELD! DEATH!

Could it like, be gone when the weakening ends? Or at least moved to a different room? Its like its taunting me, sitting where the Altar used to be.
Xenthos2009-03-16 02:26:41
QUOTE (Furien @ Mar 15 2009, 10:18 PM) <{POST_SNAPBACK}>
Deeaaaaatttthhh. ninja.gif

And the Belgym Eld has fallen twice today. Yay. happy.gif
Casilu2009-03-16 02:27:58
QUOTE (Shaddus Mes'ard @ Mar 15 2009, 07:10 PM) <{POST_SNAPBACK}>
Edit: Actually, here's an idea. Instead of Serenwilde using their envoy slots to bring down skills they don't like and boost their own, why not envoy some construct stuff?


Report 137. I'd find some more but I don't feel like looking.
Shaddus2009-03-16 02:38:19
Odd that I can't find a recent Ninjakari envoy report. sad.gif
Shiri2009-03-16 02:39:57
Report #151 Skillset: Skill: ShrineCure
Guild: Ninjakari Status: Unsubmitted
Problem: Shrine cure provides too much of an edge against classes that rely on
afflictions, which leads to damage being the only viable kill method in most
cases.

Solution #1: Change shrine cure to provide faster endurance and willpower regen
rather than passive curing.
Solution #2: Provide a solution here.
Solution #3: Provide a solution here.

Now stop hijacking.

@ Caerulo: well, we probably need the changes even without that, but yeah cutting down on the 30-month thing is pretty rough.
Unknown2009-03-16 02:43:10
Looking at the stuff Furien mentioned, I can imagine it was all put in because 1. Constructs are ideally not supposed to fall in one weakening, and 2. They take so long to be rebuilt.

So I imagine that if we lower the rebuild time limit, we can then start work on changes to the colossi and construct battle system.

Disclaimer: My opinion and speculations.
Furien2009-03-16 02:46:20
Delicate balance. If you pit it too low, nobody will want to bother to put forth the resources/effort because you can rebuild it so easily. Keep it too high and it'll put the victim org in a rut.
Xenthos2009-03-16 02:48:05
QUOTE (Furien @ Mar 15 2009, 10:46 PM) <{POST_SNAPBACK}>
Delicate balance. If you pit it too low, nobody will want to bother to put forth the resources/effort because you can rebuild it so easily. Keep it too high and it'll put the victim org in a rut.

Uh. What do you have in your sig?

Wouldn't that be considered a reason to keep doing it, even if it could be rebuilt instantly?
Unknown2009-03-16 02:50:10
QUOTE (Furien @ Mar 16 2009, 10:46 AM) <{POST_SNAPBACK}>
Delicate balance. If you pit it too low, nobody will want to bother to put forth the resources/effort because you can rebuild it so easily. Keep it too high and it'll put the victim org in a rut.

Well, it certainly is too high for now.
Furien2009-03-16 02:50:56
Right, but if we lower it then you'll just allow my sig to happen more and more often. Which I don't mind, really, because I have a 1 million power debt to pay off!
Xenthos2009-03-16 02:53:23
QUOTE (Furien @ Mar 15 2009, 10:50 PM) <{POST_SNAPBACK}>
Right, but if we lower it then you'll just allow my sig to happen more and more often. Which I don't mind, really, because I have a 1 million power debt to pay off!

Yes, I'm aware that would be the case. That's an actual counter-point. Your first one made very little sense as an argument against lowering it-- there is already plenty of reason to attack beyond disabling the abilities. (Really, you're disabling stuff that's very useful to us but isn't really damaging at all to you. The main reason for attacking isn't to disable. See how rarely the minor weakenings have anything happen. And that's even with them providing particles...)
Unknown2009-03-16 03:23:58
This is what I get from this thread:

"Oh lawl, Glomdoring is screwed with constructs. Noes! Glomdoring can do something against Serenwilde, I don't want my org to get screwed! Hmm, let's nerf/buff things before they can do even more damage against us. We already screwed them over, anyway!"

smile.gif
Shiri2009-03-16 03:26:19
QUOTE (Alacardael! @ Mar 16 2009, 03:23 AM) <{POST_SNAPBACK}>
This is what I get from this thread:

"Oh lawl, Glomdoring is screwed with constructs. Noes! Glomdoring can do something against Serenwilde, I don't want my org to get screwed! Hmm, let's nerf/buff things before they can do even more damage against us. We already screwed them over, anyway!"

smile.gif


You're becoming one of those people who just posts the same complaining in like every topic. It isn't even based in reality this time since it was a Seren complaining and yet Glomdoring could do the same thing feasibly...

@Xen: miniweakenings only disable for a day. We can't bring ourselves to care. I suppose it'd be a good excuse for a raid that wasn't on Etherglom though.
Unknown2009-03-16 03:30:46
QUOTE (Shiri @ Mar 16 2009, 11:26 AM) <{POST_SNAPBACK}>
You're becoming one of those people who just posts the same complaining in like every topic. It isn't even based in reality this time since it was a Seren complaining and yet Glomdoring could do the same thing feasibly...

@Xen: miniweakenings only disable for a day. We can't bring ourselves to care. I suppose it'd be a good excuse for a raid that wasn't on Etherglom though.


It happens, you know, when you're a player on the weakest org that the strongest org keeps beating down.

Also, what Glomdoring can do, Serenwilde can do better. Let's face it, numbers matter a lot in Lusternia. Glom doesn't have the numbers to fend off the mass of Seren's demigods and mortals.
Xenthos2009-03-16 03:31:51
QUOTE (Shiri @ Mar 15 2009, 11:26 PM) <{POST_SNAPBACK}>
@Xen: miniweakenings only disable for a day. We can't bring ourselves to care. I suppose it'd be a good excuse for a raid that wasn't on Etherglom though.

Can you honestly say that Seren would bring themselves to care if there wasn't thousands of power up in the offing? If it was just "disabling the skills for 30 days"?
Shiri2009-03-16 03:34:29
QUOTE (Xenthos @ Mar 16 2009, 03:31 AM) <{POST_SNAPBACK}>
Can you honestly say that Seren would bring themselves to care if there wasn't thousands of power up in the offing? If it was just "disabling the skills for 30 days"?

Yes. We didn't even know it provided that much when we first took down the Night Altar, if you remember. The power isn't actually our main aim here.

Alacardael: sigh. You take every opportunity to complain about it regardless of who is beating down on whom (or not.) What was the flamewarriors name for this..."single-issue wonk"?
Furien2009-03-16 03:35:35
The main motivation before we started seeing the 30,000+ power amounts was actually to just disable the skills, but this was back when your crow egg thing worked slightly better.

Also, Alac- when you were Seren, you were some oddly energetic/skippy but still-annoying forum goer. And now, when you went Gloom, you're just twisted, bitter and making futile attempts at passive-aggressive trolling. Which is, also, annoying. smile.gif
Xenthos2009-03-16 03:35:52
QUOTE (Shiri @ Mar 15 2009, 11:34 PM) <{POST_SNAPBACK}>
Yes. We didn't even know it provided that much when we first took down the Night Altar, if you remember. The power isn't actually our main aim here.

Alacardael: sigh. You take every opportunity to complain about it regardless of who is beating down on whom (or not.) What was the flamewarriors name for this..."single-issue wonk"?

So let's remove the power gain while we're at it. happy.gif

Edit: In response to Alianna's post-- back then the skills were worth disabling, yes. And the things were also raided during minor weakenings for the disabling aspect. Now, though?
Shiri2009-03-16 03:36:53
QUOTE (Xenthos @ Mar 16 2009, 03:35 AM) <{POST_SNAPBACK}>
So let's remove the power gain while we're at it. happy.gif

Do you really think it needs it?