Xenthos2009-03-16 03:39:32
QUOTE (Shiri @ Mar 15 2009, 11:36 PM) <{POST_SNAPBACK}>
Do you really think it needs it?
Actually, I think that something which exists as:
1) An *extremely* important to the Commune structure in terms of helping out novices with the Collegium quest (we get so many novices complaining about not being able to get to the Night Bubble)
2) Doesn't really provide any offensive or aggressive boost, and is just minor perks otherwise.
(And, due to point 1, it pretty much has to be re-built when we can)
Should not be worth 40,000 power to destroy, because it's basically just funneling huge amounts power from weaker orgs to stronger ones.
Unknown2009-03-16 03:40:05
QUOTE (Shiri @ Mar 16 2009, 11:34 AM) <{POST_SNAPBACK}>
Alacardael: sigh. You take every opportunity to complain about it regardless of who is beating down on whom (or not.) What was the flamewarriors name for this..."single-issue wonk"?
I don't actually post or rant too much now when Serenwilde stomps down Glomdoring. Still, I'm a human and I have my limits.
Also, it really is slightly disheartening that whoever org is at the top has certain members () who just can't control themselves and make sure the opposing org is beaten down to the ground to a point whre it can't stand back up again and its players quit or move. It's even more disheartening when you realize your org never had the top spot!
Shiri2009-03-16 03:40:47
What if #1 were changed (as we suggested a while ago) to not require the night bubble that way? How do you think your points would hold up then?
Narsrim2009-03-16 03:41:25
QUOTE (Shiri @ Mar 15 2009, 11:26 PM) <{POST_SNAPBACK}>
You're becoming one of those people who just posts the same complaining in like every topic. It isn't even based in reality this time since it was a Seren complaining and yet Glomdoring could do the same thing feasibly...
Feasible as in possible, yes. Feasible as in probable, no.
Xenthos2009-03-16 03:42:12
QUOTE (Shiri @ Mar 15 2009, 11:40 PM) <{POST_SNAPBACK}>
What if #1 were changed (as we suggested a while ago) to not require the night bubble that way? How do you think your points would hold up then?
We'd probably just stop building constructs. Mostly because its primary purpose at that point is to increase the number of Serenwilde Ascendants while slowing down power growth for ourselves pretty significantly. Its other effects are pretty minor.
Penumbra / teleport from the UV & Astral really isn't worth a net 80,000 power disparity (-40,000 to build, +40,000 to destroy). Especially when the power differential is already so extreme.
Unknown2009-03-16 03:42:58
QUOTE (Furien @ Mar 16 2009, 11:35 AM) <{POST_SNAPBACK}>
The main motivation before we started seeing the 30,000+ power amounts was actually to just disable the skills, but this was back when your crow egg thing worked slightly better.
Also, Alac- when you were Seren, you were some oddly energetic/skippy but still-annoying forum goer. And now, when you went Gloom, you're just twisted, bitter and making futile attempts at passive-aggressive trolling. Which is, also, annoying.
Also, Alac- when you were Seren, you were some oddly energetic/skippy but still-annoying forum goer. And now, when you went Gloom, you're just twisted, bitter and making futile attempts at passive-aggressive trolling. Which is, also, annoying.
I lost my happiness the first then times Glomdoring got mowed down
The constructs help Night users when we go gather shadows (plus the fact that we can do Commune-wide Penumbra and Gloomtide). However, if we didn't need the constructs to go to Night, then I'm not too sad if they get taken down!
Xenthos2009-03-16 03:47:19
QUOTE (Alacardael! @ Mar 15 2009, 11:45 PM) <{POST_SNAPBACK}>
--
That wasn't a double post. It was an edit and a post!
Shiri2009-03-16 03:48:32
QUOTE (Xenthos @ Mar 16 2009, 03:42 AM) <{POST_SNAPBACK}>
We'd probably just stop building constructs. Mostly because its primary purpose at that point is to increase the number of Serenwilde Ascendants while slowing down power growth for ourselves pretty significantly. Its other effects are pretty minor.
Penumbra / teleport from the UV & Astral really isn't worth a net 80,000 power disparity (-40,000 to build, +40,000 to destroy).
Penumbra / teleport from the UV & Astral really isn't worth a net 80,000 power disparity (-40,000 to build, +40,000 to destroy).
It's gotten us 70k in what, 8 months? That is not a major issue. (Incidentally, why were the power amounts inconsistent like that? That was a huge difference.)
Narsrim2009-03-16 03:49:22
QUOTE (Xenthos @ Mar 15 2009, 11:42 PM) <{POST_SNAPBACK}>
We'd probably just stop building constructs. Mostly because its primary purpose at that point is to increase the number of Serenwilde Ascendants while slowing down power growth for ourselves pretty significantly. Its other effects are pretty minor.
I would argue, however, that the core issue is how messed up the Ascendant/Domoth system is (and ultimately doomed to either a massive overhaul and/or failure). Constructs aren't the real root of evil here, but otherwise, I think all nations would opt for the solution provided above if they were massively outgunned and outnumbered.
Although I do wonder: I was talking to Malicia about whether or not Celest was going to attack (with a serious intent to destroy) the Magnagoran constructs. All of them. We both agreed that this would largely be griefing Magnagora into the hole because the impact of this would be greater than a simple downed Necromentate (and so we haven't started to my knowledge nor is there any real drive to do so), but we also discussed the possibility of this catalyzing changes to fix the Ascendant and Construct system.
As someone who is facing this already, what do you think we should do? It's one of those situations where if enough pressure isn't placed to cross the threshold of tolerance, nothing will change. However, if we do that, it will probably make most of Magnagora very unhappy... of course on a more philosophical note, one might argue why players have to be making these sorts of decisions as we tend to do!
Shiri2009-03-16 03:51:54
QUOTE (Narsrim @ Mar 16 2009, 03:49 AM) <{POST_SNAPBACK}>
I would argue, however, that the core issue is how messed up the Ascendant system is (and ultimately doomed to either a massive overhaul and/or failure).
Can you post more on this in a new topic?
Xenthos2009-03-16 03:52:04
QUOTE (Shiri @ Mar 15 2009, 11:48 PM) <{POST_SNAPBACK}>
It's gotten us 70k in what, 8 months? That is not a major issue. (Incidentally, why were the power amounts inconsistent like that? That was a huge difference.)
It gives half of the power it takes to raise the thing. Under the old system, if it's been up for a long time, the power to raise it decreases dramatically (and, as such, the power you receive from it also decreased accordingly). I think that's changed though.
@Narsrim: I really don't know. I wish players didn't even have to think about stuff like this, but... :/
(Which means my above numbers about the differential are really off, I think it actually takes 90k to build it, but still. That just makes the disparity even worse. )
Narsrim2009-03-16 03:57:44
QUOTE (Shiri @ Mar 15 2009, 11:51 PM) <{POST_SNAPBACK}>
Can you post more on this in a new topic?
It's not a separate topic though. It's all intertwined. As Xenthos stated, and I doubt anyone would argue, the sole purpose for destroying a construct is to generate power. Power is the single elemental of the Ascendant system. If you have it to spend, you get a free, permanent demigod citizen/member. As the price for Ascendants is constant, the more you have, the more (tough) bodies you have to compete for Domoths, Constructs, etc. This is somewhat exponential in nature, which I'm sure could easily be seen by plotting Serenwilde's power generation as it gains more and more Ascendants. It will eventually plateau, but by that time, no other organization will ever be able to compete.
It's a fairly end game mechanic, and it's accelerated by constructs.
Xenthos2009-03-16 04:00:18
QUOTE (Narsrim @ Mar 15 2009, 11:57 PM) <{POST_SNAPBACK}>
It's not a separate topic though. It's all intertwined. As Xenthos stated, and I doubt anyone would argue, the sole purpose for destroying a construct is to generate power. Power is the single elemental of the Ascendant system. If you have it to spend, you get a free, permanent demigod citizen/member. As the price for Ascendants is constant, the more you have, the more (tough) bodies you have to compete for Domoths, Constructs, etc. This is somewhat exponential in nature, which I'm sure could easily be seen by plotting Serenwilde's power generation as it gains more and more Ascendants. It will eventually plateau, but by that time, no other organization will ever be able to compete.
It's a fairly end game mechanic, and it's accelerated by constructs.
It's a fairly end game mechanic, and it's accelerated by constructs.
You've also left out the whole "spending power to raise Constructs severely dampens any hope of competing with power gain" part. I believe it's 90,000 for the biggest Constructs.
If you don't build them, you're left behind. If you do, you're even further behind.
Casilu2009-03-16 04:02:51
QUOTE (Shiri @ Mar 15 2009, 08:34 PM) <{POST_SNAPBACK}>
Alacardael: sigh. You take every opportunity to complain about it regardless of who is beating down on whom (or not.) What was the flamewarriors name for this..."single-issue wonk"?
http://redwing.hutman.net/~mreed/warriorshtm/issues.htm
Unknown2009-03-16 04:02:53
QUOTE (Narsrim @ Mar 16 2009, 11:57 AM) <{POST_SNAPBACK}>
It's not a separate topic though. It's all intertwined. As Xenthos stated, and I doubt anyone would argue, the sole purpose for destroying a construct is to generate power. Power is the single elemental of the Ascendant system. If you have it to spend, you get a free, permanent demigod citizen/member. As the price for Ascendants is constant, the more you have, the more (tough) bodies you have to compete for Domoths, Constructs, etc. This is somewhat exponential in nature, which I'm sure could easily be seen by plotting Serenwilde's power generation as it gains more and more Ascendants. It will eventually plateau, but by that time, no other organization will ever be able to compete.
It's a fairly end game mechanic, and it's accelerated by constructs.
It's a fairly end game mechanic, and it's accelerated by constructs.
Maybe it's a plot to close down Lusternia. The Age of Ascension is ending!
Xenthos2009-03-16 04:07:03
I also don't think it can ever 'plateau'. Unless the game ends, or something.
Even if the power gain itself over time stops growing in respect to other orgs, a higher growth in general still means faster production and better competition to keep that power income flowing, which basically just feeds itself.
Even if the power gain itself over time stops growing in respect to other orgs, a higher growth in general still means faster production and better competition to keep that power income flowing, which basically just feeds itself.
Unknown2009-03-16 04:07:29
I'm just slightly annoyed by the fact the I can't get to the Night bubble.
Xenthos2009-03-16 04:09:57
PS: Has anyone noticed how many rants/issues spiral back to the Ascendant/Domoth systems?
Narsrim2009-03-16 04:11:34
The only solution I see is this:
Make Vernal Ascendant Cost Scale
Each additional Ascendant an organization creates should carry with it an additional power cost. Raising a demigod should carry with it a bonus. Theoretical example: Raising a vernal ascendant costs {1 million power + }- - (2000*100) = 1.2 million power.
If Celest had five vernal ascendants, it would cost 1.8 million power. And so on and so forth.
Make constructs cost/worth 25% of their current power
Constructs tend to provide useful abilities to lower level players, but don't tend to have a huge impact on high end/elite players. For example, being able to "rub phial" to cure a single affliction or "teleport night" are not game breaking (nor should they be, we did fix this a while back!). However, they also aren't worth the current power costs.
Why do things relatively minor still carry with them major costs? The impact was addressed in years past, but the associated cost was not.
Fix Domoths
This is more tricky, and it could be done multiple ways. I won't go into it.
And after this is addressed then start tweaking construct battle to make it more balanced
If you start here, it's going to have repercussions downstream to everything mentioned above, and since it isn't the core issue, I think starting here is like treating a symptom and not a cause.
EDIT:
In hindsight, the demigod bonus is too low. The cost and bonus would need beefed because the difference between level 80 and 100 is huge, but the impact in my equation isn't really so huge. Oh well, it was theoretical!
Make Vernal Ascendant Cost Scale
Each additional Ascendant an organization creates should carry with it an additional power cost. Raising a demigod should carry with it a bonus. Theoretical example: Raising a vernal ascendant costs {1 million power + }- - (2000*100) = 1.2 million power.
If Celest had five vernal ascendants, it would cost 1.8 million power. And so on and so forth.
Make constructs cost/worth 25% of their current power
Constructs tend to provide useful abilities to lower level players, but don't tend to have a huge impact on high end/elite players. For example, being able to "rub phial" to cure a single affliction or "teleport night" are not game breaking (nor should they be, we did fix this a while back!). However, they also aren't worth the current power costs.
Why do things relatively minor still carry with them major costs? The impact was addressed in years past, but the associated cost was not.
Fix Domoths
This is more tricky, and it could be done multiple ways. I won't go into it.
And after this is addressed then start tweaking construct battle to make it more balanced
If you start here, it's going to have repercussions downstream to everything mentioned above, and since it isn't the core issue, I think starting here is like treating a symptom and not a cause.
EDIT:
In hindsight, the demigod bonus is too low. The cost and bonus would need beefed because the difference between level 80 and 100 is huge, but the impact in my equation isn't really so huge. Oh well, it was theoretical!
Talan2009-03-16 04:15:51
It's 60k to rebuild, and 250k gold and some pithy comms (per last time).
It seems like it's supposed to cost less, (30k) to rebuild... but it's not being built makes that number creep back up to 60k (it's listed 38k now). Either way, it's about 12 days of our power gain. It may not seem like much to Seren, who apparently gets double that, but it's not a small figure for the rest of the orgs. Neither is it earth-shattering. We'll step up on power.
Anyway, my 2 cents concerning constructs, just fix the bugs. I'm finding it fairly lol-worthy that there's a pretend panic over the fact that we didn't fail as hard as we have in the past today, so clearly, collosi are broken. They weren't broken the other day when you got the altar. They seemed to work just fine, as per your sig.
You did 20% damage to the construct in an hour with 17 people, 2 ships, and 2 colossi. Not bad. See you in 50-150 hours. Hopefully we'll be able to bombard your beacon and colossus by then.
It seems like it's supposed to cost less, (30k) to rebuild... but it's not being built makes that number creep back up to 60k (it's listed 38k now). Either way, it's about 12 days of our power gain. It may not seem like much to Seren, who apparently gets double that, but it's not a small figure for the rest of the orgs. Neither is it earth-shattering. We'll step up on power.
Anyway, my 2 cents concerning constructs, just fix the bugs. I'm finding it fairly lol-worthy that there's a pretend panic over the fact that we didn't fail as hard as we have in the past today, so clearly, collosi are broken. They weren't broken the other day when you got the altar. They seemed to work just fine, as per your sig.
You did 20% damage to the construct in an hour with 17 people, 2 ships, and 2 colossi. Not bad. See you in 50-150 hours. Hopefully we'll be able to bombard your beacon and colossus by then.