Design policy

by Sarrasri

Back to Common Grounds.

Urazial2009-04-02 17:49:34
I think if we are being forced to endure the archaic British spelling then there should be a help file detailing proper spelling for us to use to check ourselves. The mechanics of the game support both, after all. That would go a long way towards reducing time wasted with rejections for both players and admin.
Diamondais2009-04-02 18:01:27
QUOTE (Urazial @ Apr 2 2009, 01:49 PM) <{POST_SNAPBACK}>
I think if we are being forced to endure the archaic British spelling then there should be a help file detailing proper spelling for us to use to check ourselves. The mechanics of the game support both, after all. That would go a long way towards reducing time wasted with rejections for both players and admin.

That might not be a bad idea.

(And it's not archaic sad.gif It's just the norm in other places)
Fain2009-04-02 18:16:11
QUOTE (Urazial @ Apr 2 2009, 12:49 PM) <{POST_SNAPBACK}>
I think if we are being forced to endure the archaic British spelling then there should be a help file detailing proper spelling for us to use to check ourselves. The mechanics of the game support both, after all. That would go a long way towards reducing time wasted with rejections for both players and admin.


I consider it part way towards redressing the inherent administrative prejudice against us poor Brits.

All Lusternia's events happen after we're tucked up in our beds with our hot water bottles. It's only fair that we should get an advantage somewhere.
Daganev2009-04-02 18:17:42
QUOTE (Vhaas @ Apr 2 2009, 10:29 AM) <{POST_SNAPBACK}>
Er?

Do you remember the artists' guild of the early Renaissance, which rejected all but the works most well-conformed to popular opinion and style? Contrary from encouraging creativity, it became an entrapment for the artist and hindered 'progress' and development of the creative mind.


umm what now? Renaissance art has some of the most subtle forms of satire. And I'm not sure how you can say it hindered or help "progress" as that entire depends on what you think progress is.

But if you don't believe me, you can believe this guy:

http://joblivious.wordpress.com/2009/03/29...-were-invented/
Vhaas2009-04-02 18:19:56
QUOTE (daganev @ Apr 2 2009, 10:17 AM) <{POST_SNAPBACK}>
umm what now? Renaissance art has some of the most subtle forms of satire. And I'm not sure how you can say it hindered or help "progress" as that entire depends on what you think progress is.

But if you don't believe me, you can believe this guy:

http://joblivious.wordpress.com/2009/03/29...-were-invented/


Muddled. Forgive me, pre-Rennaisance- before the defiance of said guild.
Unknown2009-04-02 18:30:40
All descriptions, whether they be rooms, trade items, or for characters, should all adhere to the Kharvik style.
Daganev2009-04-02 18:32:01
QUOTE (Vhaas @ Apr 2 2009, 11:19 AM) <{POST_SNAPBACK}>
Muddled. Forgive me, pre-Rennaisance- before the defiance of said guild.


I'm still not sure what you are talking about. But the article I linked to is talking about restrictions and creativity in general for the human mind, not about any particular time in history.

Fain2009-04-02 18:32:57
If I may make a post on this thread which isn't a shameless troll:

QUOTE (daganev @ Apr 2 2009, 11:52 AM) <{POST_SNAPBACK}>
It's a well known rule in the realm of art, that the more rules you place to restrict your creativity, the more creative a person becomes.


This is absolutely right. From my own experience, if I force myself to write in blank verse or in rhyme, the experience can be really liberating. Indeed, I'm aware that this phenomenon is widely used in creative writing classes, although I haven't any sources to cite to prove it.

I'm not sure what you're referring to Vhaas: I agree that restricting a society culturally to a particular mode of expression risks (at least a relative) stagnancy, but I just don't think that's what Daganev was saying
Jigan2009-04-02 18:36:46
I make a notation: People are like jelly sammichs. The most you press down on them, the more jelly comes out of the edges. And thus, this escapist jelly, is thinking outside the sandwich. Which leads to other things.

Oppression tends to lead to a huge swing one way or the other, but it's usually ignited by several key Jelly blobs who think outside the sammich.

dazed.gif
Vhaas2009-04-02 18:56:05
QUOTE (Fain @ Apr 2 2009, 10:32 AM) <{POST_SNAPBACK}>
If I may make a post on this thread which isn't a shameless troll:



This is absolutely right. From my own experience, if I force myself to write in blank verse or in rhyme, the experience can be really liberating. Indeed, I'm aware that this phenomenon is widely used in creative writing classes, although I haven't any sources to cite to prove it.

I'm not sure what you're referring to Vhaas: I agree that restricting a society culturally to a particular mode of expression risks (at least a relative) stagnancy, but I just don't think that's what Daganev was saying


I seem to have misinterpreted his initial statement.

On the premise that Lusternia is a little 'society' with its own culture, it is also composed of many subcultures, each with their own acceptable modes of expression. Rather than unnecessarily ruling in favor of one such mode, I would be for something which accommodates different tastes/interests/ of the individual as evenly as possible. Now that I reread Daganev's post, what I was saying isn't in the same category and not really relevant.

This is what happens when you post 5 minutes after waking up. Sorry, Daganev. happy.gif

As far as what we are speaking of goes, I absolutely fail to produce any sort of good writing when under any kind of expectation at all. It is only when I detach myself from all constraints that I can channel creative energies, then later refine them to meet when I sink back into thinking along the lines of the standards set. This is why my background, description, and history will never be completed. losewings.gif

But for people like me, the Poison skillset!
Unknown2009-04-02 19:04:17
I guess this means I have to follow Fain's example and make a non-troll post...

QUOTE (Gwylifar @ Apr 2 2009, 11:13 AM) <{POST_SNAPBACK}>
Spelling admittedly isn't grammar, but it's still wrong.

To Elostian's question, I'd say that there's little in these rules that would be good. The whole "in the available light" thing always struck me as pedantry. No description can ever fail to assume anything that might not be true, and the bit about not referencing that something "has been left here" because they might be nearby seems like a deliberately over-the-top example of why rules like that were always silly. It's the same issue as whether you can't refer to a pie as tasting of apples because someone might have been born in a cave and raised in a box and never tasted apples so how would they know that's what it was the taste of?

Rules similar to this, where they exist, are usually examples of the "something must be done" fallacy. Look at these awful designs. Something must be done about this. This is something. Ergo, this must be done. But the "in the available light" never really avoided the kinds of situations it was meant to avoid: it just produced tons of cumbersome, awkward writing.


I agree with you - if taken to the absurd level such as the original post described, there would be problems. However, it only makes sense to have similar things as a guideline. For example, as a guideline you cannot write a person's reaction. Still, some of those things get through - there are tons of items out there where your eyes are "drawn" to something or another. It also doesn't make sense to write a designers intent as part of a description - things like "a star was placed here to...", because it doesn't actually make sense as part of a description. Those are just a couple of simple examples of the overarching principle - as a general guideline, it makes sense that you should only describe things that can actually be seen. I think a rule like that would go a long way toward improving the quality of our designs. That is, of course, provided that it is not taken to the absurd level that you are alluding to.

As for the British spellings, I do believe that it is an arbitrary rule, but I think my other trollish posts have already covered that point.
Vionne2009-04-02 20:58:18
Let's compare tones, Elostian

Here's me.

QUOTE
a rule that says "You have to magically know the difference between British and American spellings even though your spellchecker won't catch it" or design being on hold for days after others have been approved because you have the bad taste to point out that "A bunch of things are big" does not violate the "a is singular so you need is!!" rule.


And here's you.

QUOTE
If this is impossible for you then perhaps designing should be restricted to imperian where you state you have no problems getting things approved.


Outright vicious tone? What? Who, me?

...

I apologise if anything I said came across as offensive, but you asked my opinion. I compared my experiences in Imperian to my experiences and questioned the logic that the fake crafting rules are any more cumbersome for either the charities or the players involved. Judging by the posts following mine, my points were not out of line, nor were they really disagreed with except in jest.

Maybe it was a little bit "venting" to say that I had the "bad taste," but I don't think I was attacking any of the volunteers. I've been a volunteer for IRE. I know it sucks. I also know that people are people, with human motivations and desires to avoid dealing with problems they don't want to have to deal with.

And if you're going to ask me to not state things in a way that is even mildly less than fully praiseworthy, then I respectfully ask that you refrain from telling me, a paying customer, that I should be restricted to Imperian. Because that, sir, is offensive to me, much more than I think "I had the bad taste to suggest that they shouldn't apply this rule to a new case" is.
Shaddus2009-04-02 22:51:04
Not entirely sure if this will make sense to anyone else, but... you should also keep in mind that in Imperian, I'm pretty sure people have to pay 100 credits or something to have the trade, and here, it only requires an inactive trademaster, and 10k gold to be one. So the rules here may be a little tighter because almost every Tom, Dick, and Elostian can design things here. The Charites just want to make sure the item is "worthy" and not just something someone threw together spur of the moment.

I'm sure they probably sit around at times, peering at a design TRYING to find a reason to reject it, because someone threw together something craptastic.
Aoife2009-04-02 23:14:29
QUOTE (Shaddus Mes'ard @ Apr 2 2009, 06:51 PM) <{POST_SNAPBACK}>
Not entirely sure if this will make sense to anyone else, but... you should also keep in mind that in Imperian, I'm pretty sure people have to pay 100 credits or something to have the trade, and here, it only requires an inactive trademaster, and 10k gold to be one. So the rules here may be a little tighter because almost every Tom, Dick, and Elostian can design things here. The Charites just want to make sure the item is "worthy" and not just something someone threw together spur of the moment.

I'm sure they probably sit around at times, peering at a design TRYING to find a reason to reject it, because someone threw together something craptastic.


244 credits if you bother to transcend the skill (not actually necessary because you aren't limited in the kind of item you can make by skill level). HOWEVER, anyone with those 244 credits can submit designs for that tradeskill. In addition, Imperian's crafters are able to submit five designs per RL day per tradeskill - and they may purchase all six licenses.

So really, you're not comparing apples to apples: here, a trademaster just has to win an election, sure, if s/he doesn't want to spend the million gold on a cartel. But s/he STILL isn't injecting the sheer number of designs that an Imperian designer can, because in the same amount of time that a trademaster can submit 3 designs (1 public, 2 cartel), an Imperian designer with one license can submit 60. Again it isn't apples to apples - designers only have access to their *own* designs, and there are no "public" designs.

Imperian's crafting rules are actually more far stringent than Lusternia's, it appears. For example, items cannot be described as if they are being worn, they cannot sparkle/shine/glimmer/gleam without a light source, they cannot be described as if in light because they might be in a shop. There are more material restrictions, though the system only requires custom commodities for half of the available tradeskills.
Shaddus2009-04-02 23:21:46
/Derail.

Aetolia's April Fools post was better.

QUOTE
ANNOUNCE NEWS #1274
Date: 3/31/2009 at 14:20
From: Galleus, the Sky Sovereign
To : Everyone
Subj: Cursing

Recently we've had an exceptional rise in the level of inappropriate
language being used in Aetolia. This is, frankly, entirely unacceptable.
Whether you believe yourself in the right in cursing among your friends,
or simply feel that Aetolia is a mature realm that can handle such
things, you are incorrect. Aetolia is full of players from many walks of
life, and we cannot tolerate any language in the future that may impinge
upon the ability of others to enjoy their time in Aetolia.

As a result, henceforth Aetolian communication will be closely monitored
by a filtering protocol to prevent against the use of language deemed
inappropriate by myself and my staff. Seeking to violate this filter
will result in stiff punishment, and any workarounds to the filtering
should be reported immediately. Ignorance is no excuse.
Zalandrus2009-04-02 23:35:26
QUOTE
(not actually necessary because you aren't limited in the kind of item you can make by skill level)


I don't know if this is true or not, but as a non-Artisan, I cannot see any pending designs for my Artisan cartel. It's a filed bug at this point, but I'm not sure if this is how it's supposed to be.
Aoife2009-04-02 23:39:05
QUOTE (Zalandrus Meyedsun @ Apr 2 2009, 07:35 PM) <{POST_SNAPBACK}>
I don't know if this is true or not, but as a non-Artisan, I cannot see any pending designs for my Artisan cartel. It's a filed bug at this point, but I'm not sure if this is how it's supposed to be.


Erm.

I was talking about the way a tradeskill works in Imperian. Item type (dress/shirt/pants/skirt/bandana/whatever) "access" is not dictated by skill level.

I can see pending designs in Vionne's cartel as a non-jeweler. confused.gif It's just CARTEL LIST.
Shaddus2009-04-02 23:40:36
QUOTE (Zalandrus Meyedsun @ Apr 2 2009, 06:35 PM) <{POST_SNAPBACK}>
I don't know if this is true or not, but as a non-Artisan, I cannot see any pending designs for my Artisan cartel. It's a filed bug at this point, but I'm not sure if this is how it's supposed to be.

Try DESIGN LIST
Xavius2009-04-03 02:03:19
QUOTE (Shaddus Mes'ard @ Apr 2 2009, 06:40 PM) <{POST_SNAPBACK}>
Try DESIGN LIST

I've never been a trademaster of a trade I didn't have, but I believe that there's the bug. The non-practicing trademasters have to use CARTEL EVILBRITSOPPRESSIRISHMEN LIST