Sylphas2009-04-08 03:59:57
QUOTE (Xiel @ Apr 7 2009, 11:51 PM) <{POST_SNAPBACK}>
Ah, see, but these are assumptions without testing. Someone go get a cook to make one of these recipes using a brewmeister's comms!
My wife never logs on, I'll have to actually go find one.
Also, while I appreciate being able to pour brews into vials, personally at least, it really kills the flavor for me to sip beer out of a vial. BOTTLELIST or something would still be awesome.
Gwylifar2009-04-08 13:25:05
QUOTE (Sylphas @ Apr 7 2009, 11:46 PM) <{POST_SNAPBACK}>
It makes no logical sense to me why we can't submit brew recipes and annoys me to no end, but that's how it works.
It's probably throwing a bone to the cooks who were promised the chance to make teas and brews in their AB files since four and a half years ago. They're cranky enough that now that it's finally possible, someone else does it better than they do. At least they retain some part in the process that only they can do.
The logical, in-game explanation seems simple enough to me. Don't think of Brewmeister as "I make yummy beer! Oh, and as an extra, it works like an alchemical potion." Think of it as "I make alchemical potions that take the form of beer!" So when a new design is being made, it requires a brewmeister and a cook to collaborate. The brewmeister comes to the table with "it needs this and that and the other thing to have the desired potency and effects." The cook comes to the table with "and if we balance the tang of this with the mellowness of that, and throw in some of the other thing for sweetness, it'll also taste good."
I realize that won't quite salve the blow of having to go to a cook for your designs, nor will it salve the blow to cooks that someone else does what they've always thought they could and should do; but it's at least a plausible explanation.
Incidentally, I just IDEAd that II and IH should also show what something is filled with or enchanted with.
Sylphas2009-04-08 17:46:23
QUOTE (Gwylifar @ Apr 8 2009, 09:25 AM) <{POST_SNAPBACK}>
It's probably throwing a bone to the cooks who were promised the chance to make teas and brews in their AB files since four and a half years ago. They're cranky enough that now that it's finally possible, someone else does it better than they do. At least they retain some part in the process that only they can do.
The logical, in-game explanation seems simple enough to me. Don't think of Brewmeister as "I make yummy beer! Oh, and as an extra, it works like an alchemical potion." Think of it as "I make alchemical potions that take the form of beer!" So when a new design is being made, it requires a brewmeister and a cook to collaborate. The brewmeister comes to the table with "it needs this and that and the other thing to have the desired potency and effects." The cook comes to the table with "and if we balance the tang of this with the mellowness of that, and throw in some of the other thing for sweetness, it'll also taste good."
I realize that won't quite salve the blow of having to go to a cook for your designs, nor will it salve the blow to cooks that someone else does what they've always thought they could and should do; but it's at least a plausible explanation.
Incidentally, I just IDEAd that II and IH should also show what something is filled with or enchanted with.
The logical, in-game explanation seems simple enough to me. Don't think of Brewmeister as "I make yummy beer! Oh, and as an extra, it works like an alchemical potion." Think of it as "I make alchemical potions that take the form of beer!" So when a new design is being made, it requires a brewmeister and a cook to collaborate. The brewmeister comes to the table with "it needs this and that and the other thing to have the desired potency and effects." The cook comes to the table with "and if we balance the tang of this with the mellowness of that, and throw in some of the other thing for sweetness, it'll also taste good."
I realize that won't quite salve the blow of having to go to a cook for your designs, nor will it salve the blow to cooks that someone else does what they've always thought they could and should do; but it's at least a plausible explanation.
Incidentally, I just IDEAd that II and IH should also show what something is filled with or enchanted with.
That makes sense. I keep forgetting, actually, that I'm technically an alchemist now. I think it might have worked better overall to make Brewmeister a cooking specialization, but then you'd have needed something else for the whole Enchanting/Alchemy thing, I suppose. I'll get over it, as long as people submit decent public designs once in a while.
Arin2009-04-08 21:00:35
Hang on, if they can access the public recipes, why can't they be in a cartel?
I mean, if I induct someone into my private cartel/clan, they can still use the syntax of RECIPES BREWS. If they're part of that clan, won't they see the ones I've designed for the cartel?
I mean, if I induct someone into my private cartel/clan, they can still use the syntax of RECIPES BREWS. If they're part of that clan, won't they see the ones I've designed for the cartel?
Estarra2009-04-08 21:16:38
QUOTE (Arin @ Apr 8 2009, 02:00 PM) <{POST_SNAPBACK}>
Hang on, if they can access the public recipes, why can't they be in a cartel?
I mean, if I induct someone into my private cartel/clan, they can still use the syntax of RECIPES BREWS. If they're part of that clan, won't they see the ones I've designed for the cartel?
I mean, if I induct someone into my private cartel/clan, they can still use the syntax of RECIPES BREWS. If they're part of that clan, won't they see the ones I've designed for the cartel?
We specifically did that so cooks would still have one unique option when it comes to brews (i.e., only cooks can use cartel-specific recipes). Otherwise, there would be no difference between Brewmeisters and Cooks when it came to brewing except for the fact that Brewmeisters control malts and, as you know, he who controls the ... er, beer ... controls the universe!
Narsrim2009-04-08 21:20:57
As alchemy is 100% dependent upon herbs, I feel Brewmastery should be 100% dependent on cooking. I think there should be some vital processing involves with cooking that makes the commodities workable.
Arin2009-04-08 21:21:20
So am I correct in saying that brews that use malts and teas are not meant for cooks?
It's no point even delving into the market?
It's no point even delving into the market?
Estarra2009-04-08 22:07:20
Cooks can use malts and teas, but only Brewmeisters can make them.
Keep in mind Brewmeisters still rely on herbs to create the malts and teas!
Keep in mind Brewmeisters still rely on herbs to create the malts and teas!
Arix2009-04-08 22:21:20
Quick, Estarra is reading the thread! Hit her with the puppy eyes, cooks!
Xiel2009-04-08 22:21:55
So, question. Are recipes used by a Cook in a private cartel requiring the packets of malts/teas made by a Brewmeister going to have the bonuses afforded by the packets, or are they just going to look and taste pretty but not have the Brewmeister effects?
Estarra2009-04-08 22:27:06
QUOTE (Xiel @ Apr 8 2009, 03:21 PM) <{POST_SNAPBACK}>
So, question. Are recipes used by a Cook in a private cartel requiring the packets of malts/teas made by a Brewmeister going to have the bonuses afforded by the packets, or are they just going to look and taste pretty but not have the Brewmeister effects?
Yes, they have the bonuses if the results are amber or dark beers, or any of the teas.
Arix2009-04-08 22:31:58
So I can make the crazy booze with the special effects?
Sajite2009-04-08 22:35:00
My biggest issue is that while palemalts are supposed to have a high alcohol content, people who don't drink often can down a whole bottle without any change in their alcohol status.
Xiel2009-04-08 22:42:38
Is there even a way for Brewmeisters to find out how much of an alcohol content something has? Or do all recipes equally get someone drunk at the same time (which I don't think is the case)?
Unknown2009-04-08 23:04:16
How long do the sharpness and peservation oils last?
Xiel2009-04-08 23:10:24
One hour for sharpness, seven hours for invisibility, and sixty hours for preservation.
Arix2009-04-08 23:39:24
You carefully study a cooking recipe.
Item: Darkbeer Type: Brews Org: Public
Ingredients: darkmalt 1
IMPORTANT: The main noun of this item MUST use this name: DARKBEER
Appearance:
Klangfest Brew
Consume:
Refreshingly bitter, the beer has a thick and creamy texture, but it slips
easily down your throat.
Smell:
The rich and bitter aroma of yeastand malt fills your nostrils.
Taste:
Smooth and creamy on the tongue, the dark beer tempts your palate with a bitter,
yeasty taste.
Comments:
With casual expertise, you brew Klangfest Brew, enough to fill up a bottle.
The bottle is crafted from thick, green glass. Indeed, the opacity of the bottle
is such that the contents, if there are any, remain completely hidden.
It has 127 months of usefulness left.
It weighs 12 ounce(s).
Klangfest Brew sloshes about in it.
You take a drink from a bottle.
The dark brew stokes a delicious fire within your belly.
Refreshingly bitter, the beer has a thick and creamy texture, but it slips
easily down your throat.
BEHOLD MY BREWING SKEELZ!
WHY ARE YOU NOT BEHOLDING?
Item: Darkbeer Type: Brews Org: Public
Ingredients: darkmalt 1
IMPORTANT: The main noun of this item MUST use this name: DARKBEER
Appearance:
Klangfest Brew
Consume:
Refreshingly bitter, the beer has a thick and creamy texture, but it slips
easily down your throat.
Smell:
The rich and bitter aroma of yeastand malt fills your nostrils.
Taste:
Smooth and creamy on the tongue, the dark beer tempts your palate with a bitter,
yeasty taste.
Comments:
With casual expertise, you brew Klangfest Brew, enough to fill up a bottle.
The bottle is crafted from thick, green glass. Indeed, the opacity of the bottle
is such that the contents, if there are any, remain completely hidden.
It has 127 months of usefulness left.
It weighs 12 ounce(s).
Klangfest Brew sloshes about in it.
You take a drink from a bottle.
The dark brew stokes a delicious fire within your belly.
Refreshingly bitter, the beer has a thick and creamy texture, but it slips
easily down your throat.
BEHOLD MY BREWING SKEELZ!
WHY ARE YOU NOT BEHOLDING?
Arin2009-04-09 06:29:40
With the Paleale, darkale etc. designs, do we -need- to put malts in the comms?
EDIT: Actually for that matter, do we need to use blacktea, greentea etc. for the specific black tea and green tea design? Can we just use raw tea?
EDIT: Actually for that matter, do we need to use blacktea, greentea etc. for the specific black tea and green tea design? Can we just use raw tea?
Sylphas2009-04-09 06:40:55
I still think this was a missed opportunity to give Cooking two specs, one that infused stat buffs into food and did herofetes, and another that infused buffs into drinks and did teaceremonies. You'd need something else to pair with Lorecraft, but it would seem a ton more elegant.
But at the end of the day, I had Herbs, I really can't complain of not having a creative tradeskill when I've been an herbalist for ages, I suppose.
But at the end of the day, I had Herbs, I really can't complain of not having a creative tradeskill when I've been an herbalist for ages, I suppose.
Lendren2009-04-09 12:35:05
Especially since you got it for less-than-free!