Brewmastery and Tinkering

by Furien

Back to Common Grounds.

Unknown2009-04-05 22:47:31
QUOTE (Gregori @ Apr 5 2009, 06:44 PM) <{POST_SNAPBACK}>
Personally I find the perfume spam annoying. it's already spammy as hell with shrine powers, auras, totems, and now 20 lines of combat spam every 10 seconds will be how I think everyone in the room smells like a french whore.

I like the perfumes, I hate the unneeded spam.


I think it'd be nice if when you used the SNIFF emote on someone wearing perfume, it'd give a different message, opposed to the perfume spam.
Celina2009-04-05 22:50:08
QUOTE (Myrkr @ Apr 5 2009, 05:47 PM) <{POST_SNAPBACK}>
I think it'd be nice if when you used the SNIFF emote on someone wearing perfume, it'd give a different message, opposed to the perfume spam.


That would be so awkward. People sniffing eachother all the time.
Vionne2009-04-05 22:50:18
QUOTE (Myrkr @ Apr 5 2009, 06:47 PM) <{POST_SNAPBACK}>
I think it'd be nice if when you used the SNIFF emote on someone wearing perfume, it'd give a different message, opposed to the perfume spam.


This. Though also the inhalescent emote.
Aison2009-04-05 22:51:21
Could just SMELL PERSON, without any weird emotes involved.
Vhaas2009-04-05 22:51:36
QUOTE (vionne @ Apr 5 2009, 01:50 PM) <{POST_SNAPBACK}>
This. Though also the inhalescent emote.


If they do that, why not cut out the spammy room message that Gregori mentioned?
Charune2009-04-05 22:53:58
The rate of firing for the messages can always be adjusted. That's really simple to do. If you'll notice, the aromatic oils also add a line in your description.

I wanted to address a few things -

TrueTime only reduces the aeon-type effect by 10%. This means that aeon, which normally is around 1second (probably closer to 1.1 server->player) will be no quicker than 9/10 of a second to go through. As a player I found it more helpful to overestimate the time anyhow, well beyond the 1second, in a system. However, that's just me.

It's a 5% damage boost for hexangle and half second eq shaving for pentangle.

I'm also going to throw out something I don't think anyone's noticed yet, because we haven't announced it - cudgel has been boosted as well to slightly less of the degree that mages and guardians now get with hexangle/pentangle. Druid bashing, go!

These numbers are also not final, but what currently exists in the code.

Edit: BlastHorn is not designed to be on par at all with crash. Crash will almost always be superior. However, it does give a way for those without the skill to help bring down walls if they so choose, which is very useful!

Edit2: Musicboxes will cap right now at level 1 penalties. Musicboxes can be stopped by blowing a disjunction horn at the player. There is a room message from someone playing the box to enemies affected.
Talan2009-04-05 22:58:01
Please have a way to remove perfume defense from oneself. Neither scrubbing in water nor nature rain seem to work. (edit: wish granted) and then yes, something about leaning in to smell someone for flavor.

Please make tea grow.

Please update scrying pool.

Things look quite neat. I will join the 'boo to everyone disenchanting sigils'. Poor Etherglom.
Acrune2009-04-05 22:58:36
QUOTE (Charune @ Apr 5 2009, 06:53 PM) <{POST_SNAPBACK}>
I'm also going to throw out something I don't think anyone's noticed yet, because we haven't announced it - cudgel has been boosted as well to slightly less of the degree that mages and guardians now get with hexangle/pentangle. Druid bashing, go!


So the only things that the enchanters got in exchange for having everything useful made available to the communes, the druids get for free anyways? laugh.gif
Gregori2009-04-05 22:59:01
QUOTE (Charune @ Apr 5 2009, 04:53 PM) <{POST_SNAPBACK}>
The rate of firing for the messages can always be adjusted. That's really simple to do. If you'll notice, the aromatic oils also add a line in your description.

I wanted to address a few things -

TrueTime only reduces the aeon-type effect by 10%. This means that aeon, which normally is around 1second (probably closer to 1.1 server->player) will be no quicker than 9/10 of a second to go through. As a player I found it more helpful to overestimate the time anyhow, well beyond the 1second, in a system. However, that's just me.

It's a 5% damage boost for hexangle and half second eq shaving for pentangle.

I'm also going to throw out something I don't think anyone's noticed yet, because we haven't announced it - cudgel has been boosted as well to slightly less of the degree that mages and guardians now get with hexangle/pentangle. Druid bashing, go!

These numbers are also not final, but what currently exists in the code.



Thank you for all this... can you look at Moonwater though and umm spot the functionality of how often it will really remove an affliction vs. how often it will just not do anything at all but drop as a defense because it drops regardless of an affliction cured or not on 3 different forms of sipping...

I am pretty sure those of us who can use it are fine with the once every 20 seconds aspect and one shot use... we would just like to yanno... get that one shot use out of it.
Narsrim2009-04-05 22:59:28
Honestly, moonwater does not need to be any better than it is (it should do something else). If anything, we need a complete overhaul on passive and resistance curing. Affliction classes are no viable anymore because you just can't stack something on someone who is actively curing with high end passive curing.

I'll use myself as an example: Avatar Aura + Shrine Cure + Sweetfount + Hallowed Ground = ~5 afflictions cured every 10 seconds. Or if you will, about 1 afflictions every 2 seconds. Good luck trying to stick aeon on me, Mr. Moondancer.
Charune2009-04-05 22:59:38
QUOTE (Talan @ Apr 5 2009, 06:58 PM) <{POST_SNAPBACK}>
Please have a way to remove perfume defense from oneself. Neither scrubbing in water nor nature rain seem to work.

This is a nice constructive idea. Keep them coming!
Ashteru2009-04-05 23:01:54
Someone post the skilllist to Brewmeister. D:
Aison2009-04-05 23:03:56
Are perfumes/oils (are these the same? so new sad.gif ) currently customisable?
Estarra2009-04-05 23:05:14
QUOTE (Aison @ Apr 5 2009, 04:03 PM) <{POST_SNAPBACK}>
Are perfumes/oils (are these the same? so new sad.gif ) currently customisable?


No, sorry.
Shamarah2009-04-05 23:06:44
QUOTE (Charune @ Apr 5 2009, 06:53 PM) <{POST_SNAPBACK}>
TrueTime only reduces the aeon-type effect by 10%. This means that aeon, which normally is around 1second (probably closer to 1.1 server->player) will be no quicker than 9/10 of a second to go through. As a player I found it more helpful to overestimate the time anyhow, well beyond the 1second, in a system. However, that's just me.

It's a 5% damage boost for hexangle and half second eq shaving for pentangle.


Hmm, I guess I shouldn't trust my timestamps. TrueTime isn't that big a deal after all then.
Charune2009-04-05 23:06:55
QUOTE (Narsrim @ Apr 5 2009, 06:59 PM) <{POST_SNAPBACK}>
I'll use myself as an example: Avatar Aura + Shrine Cure + Sweetfount + Hallowed Ground = ~5 afflictions cured every 10 seconds. Or if you will, about 1 afflictions every 2 seconds. Good luck trying to stick aeon on me, Mr. Moondancer.


You can't have both sweetfount and hallowed ground solo, because Aquamancers don't have Sacraments. Shrine Cure was submitted as envoy report 151. The decision has yet to be determined. Avatar aura spanning over multiple avatars was nerfed as well.
Aison2009-04-05 23:08:01
Will they ever be?
Acrune2009-04-05 23:08:02
QUOTE (Celina @ Apr 5 2009, 05:14 PM) <{POST_SNAPBACK}>
A lot of these look cool, but I won't lie, the cynical voice in the back of my mind just keeps repeating "bad, bad, bad, bad, bad....."


My cynical voice agrees. Everything feels broken enough already, I'm wary of getting excited about adding a lot of new things to the mix. I'd be much more excited if communes got the old enchanting, and cities got the old alchemy so cities and communes don't have to rely on each other, but eh. Hopefully the admins will show that my fears are unwarranted. suspicious.gif
Somaria2009-04-05 23:09:57
I'm in love with tinkering! dazed.gif
Narsrim2009-04-05 23:13:36
QUOTE (Charune @ Apr 5 2009, 07:06 PM) <{POST_SNAPBACK}>
You can't have both sweetfount and hallowed ground solo, because Aquamancers don't have Sacraments. Shrine Cure was submitted as envoy report 151. The decision has yet to be determined. Avatar aura spanning over multiple avatars was nerfed as well.


I really hope you go back and nerf Avatar Aura. It's ridiculous even by itself because it cures an affliction every 5 seconds. In fact, the Envoy report addressed this, and I think it was missed.

Sweetfount + Avatar Aura + Shrine Cure (under review) + Chaos Karma Blessing + Death Karma blessing = affliction immune (for the most part). It's impossible to stack anything on someone who is passively curing ~4 afflictions every 10 seconds. Many classes can do this too.

=====+=====

If I may, I'll give you an incredibly simple/elegant solution that will prevent future headaches:

There should be a special balance that applies to passive random affliction curing abilities (exception: allheale) such that they can only fire X times in Y seconds. This would allow most abilities to go without a nerf, but it would make it so stacking a lot of them together didn't create the synergistic nightmare that is passive affliction curing at the moment. I would suggest 2 afflictions per 15 seconds as a starting point, and I would tweak from there.

For example: Let's say I have 4 afflictions. For a given 15 second cycle, only 2 of those could be passively cured. If another ability I had fired to passively cure them, it would fail.