Chade2009-04-05 23:18:26
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Xenthos2009-04-05 23:20:17
QUOTE (Narsrim @ Apr 5 2009, 07:17 PM) <{POST_SNAPBACK}>
I don't understand why anyone would use rose glasses with forcefield. It just doesn't make any sense.
The rose glasses make abilities that COST ego cost LESS. They have nothing to do with abilities that DRAIN ego. My magicrown is exactly the same way with mana. It only reduces mana costs when I actively use mana. It doesn't reduce mana costs on something like Amissio, Lash, or Succumb.
Therefore unless Rose Glasses are strangely different than magicrowns, they shouldn't help someone with forcefield whatsoever.
The rose glasses make abilities that COST ego cost LESS. They have nothing to do with abilities that DRAIN ego. My magicrown is exactly the same way with mana. It only reduces mana costs when I actively use mana. It doesn't reduce mana costs on something like Amissio, Lash, or Succumb.
Therefore unless Rose Glasses are strangely different than magicrowns, they shouldn't help someone with forcefield whatsoever.
Pretty much everything that affects mana/ego in this way (except for MagiCrown) actually modifies everything-- costs and drains due to attacks. If rose glasses are similarly restricted and only affect things the person actually does (and, as such, also don't affect debates)-- then there's no issue. But since magicrown is pretty much the exception at this point...
Aison2009-04-05 23:23:07
QUOTE (Fain @ Apr 5 2009, 04:01 PM) <{POST_SNAPBACK}>
We've just discussed this upstairs and this is what we've agreed:
If you have transcended a tradeskill and created a trade item, then it is permissible to continue to use it subsequently irrelevant of whether or not you are able to take up the tradeskill again because of subsequent skill or guild choices. The exception (rather than the rule) is forging.
This isn't something we particularly want to have to run around policing. It's preferable if all tradeskill artefacts have decay times and any restrictions are coded. If there is use of the trans tinkering artefact by non-tinkers and the result is game-breaking then, then the optimum fix would be coded.
If this seems arbitrary and inconsistent and anyone who has scrupulously obeyed what was thought to be the rules has suffered as a consequence, then we're sorry. This isn't something that has come up as an issue for a long while.
Sorry Xenthos!
Edit: The runing of magi crowns is a loophole we're aware of and which is to be closed.
If you have transcended a tradeskill and created a trade item, then it is permissible to continue to use it subsequently irrelevant of whether or not you are able to take up the tradeskill again because of subsequent skill or guild choices. The exception (rather than the rule) is forging.
This isn't something we particularly want to have to run around policing. It's preferable if all tradeskill artefacts have decay times and any restrictions are coded. If there is use of the trans tinkering artefact by non-tinkers and the result is game-breaking then, then the optimum fix would be coded.
If this seems arbitrary and inconsistent and anyone who has scrupulously obeyed what was thought to be the rules has suffered as a consequence, then we're sorry. This isn't something that has come up as an issue for a long while.
Sorry Xenthos!
Edit: The runing of magi crowns is a loophole we're aware of and which is to be closed.
So basically what you're saying is, someone who's a guardian could go trans tailoring, get splendours, switch to enchantment, get the magicrown, then go artisan?
Also, magicrowns can be repaired by jewelers, so the decay can always be avoided - is this intentional too?
Narsrim2009-04-05 23:40:02
QUOTE (Aison @ Apr 5 2009, 07:23 PM) <{POST_SNAPBACK}>
So basically what you're saying is, someone who's a guardian could go trans tailoring, get splendours, switch to enchantment, get the magicrown, then go artisan?
Also, magicrowns can be repaired by jewelers, so the decay can always be avoided - is this intentional too?
Also, magicrowns can be repaired by jewelers, so the decay can always be avoided - is this intentional too?
Considering you can make it permanent for 50cr, probably not And yes, I always stack tradeskill items. As a Tahtetso, I had a magic tome (for all the good it did me), splendors, tierstone, and trans poisons.
Narsrim2009-04-05 23:41:40
QUOTE (Xenthos @ Apr 5 2009, 07:20 PM) <{POST_SNAPBACK}>
Pretty much everything that affects mana/ego in this way (except for MagiCrown) actually modifies everything-- costs and drains due to attacks. If rose glasses are similarly restricted and only affect things the person actually does (and, as such, also don't affect debates)-- then there's no issue. But since magicrown is pretty much the exception at this point...
Oh? Care to give some examples? Name 1 ability that reduces mana costs that in turn also reduces mana drain. I don't know of one. However, I do know of an ability that follows my example: Nature Torc. It reduces mana costs by 10% and drains it from the torc, but it has never reduced mana drain.
Xenthos2009-04-05 23:52:25
QUOTE (Narsrim @ Apr 5 2009, 07:41 PM) <{POST_SNAPBACK}>
Oh? Care to give some examples? Name 1 ability that reduces mana costs that in turn also reduces mana drain. I don't know of one. However, I do know of an ability that follows my example: Nature Torc. It reduces mana costs by 10% and drains it from the torc, but it has never reduced mana drain.
Actually, nature torc (the last time I tested it) did reduce mana drain from Lash, Succumb, and Crow Caw. Which was some time after you left Moony, in testing with Aesyra.
I'm curious if it still does, now. Hm.
But things that work the other way (like the Harbinger song) affect both actives and drains as well.