Shaddus2009-04-08 01:40:19
QUOTE (Narsrim @ Apr 7 2009, 08:38 PM) <{POST_SNAPBACK}>
There are two rooms. How does Soulless grant you automatic win if you can just hop into the other room to avoid it?
QUOTE (Arix @ Apr 7 2009, 08:31 PM) <{POST_SNAPBACK}>
Narsrim. I totally agree with you, except about the meteor part. I also think that once you are directed to attack someone, there should be a Carcer effect to keep either person from running
I was replying to this. Keep up with the thread, sugarlips.
Narsrim2009-04-08 01:40:48
QUOTE (Xenthos @ Apr 7 2009, 09:40 PM) <{POST_SNAPBACK}>
Because he was responding to the idea of making a carcer-like effect to stop running.
Carcer doesn't block tumble/somersault/evade/etc.
Lekius2009-04-08 01:42:28
My only suggestion is make pits not doable during the entirety of the game; it's a cheap win when time is a factor and it just shouldn't be allowed.
Veyrzhul2009-04-08 01:42:41
QUOTE (Celina @ Apr 8 2009, 01:26 AM) <{POST_SNAPBACK}>
In real chess, the attacker always wins. Battlechess gives the attacker the advantage. It's perfectly logical, really.
10 minute rounds is way too long considering how long they last already.
10 minute rounds is way too long considering how long they last already.
100% agreed. It's called BattleCHESS after all, so you should get -some- reward for playing the chess part well, at least.
The serpent / divine fire tactics are boring, but only available to demis+ with trans lowmagic, and, unless the piece is used rather seldom, not in each battle.
I suppose having serpent and greatpent and maybe df and certain other skills unusable during Battlechess games would be acceptable, though.
Celina2009-04-08 01:43:05
QUOTE (Lekius @ Apr 7 2009, 08:42 PM) <{POST_SNAPBACK}>
My only suggestion is make pits not doable during the entirety of the game; it's a cheap win when time is a factor and it just shouldn't be allowed.
Uh...what? Why are pits the horrible exception to the cheap rule?
Narsrim2009-04-08 01:43:52
If you start banning individual skills, we'll really have to dig deep. A harmony user could just put up 1p prismatic barrier, take a break, and come back and have won against most classes.
Xenthos2009-04-08 01:44:56
No moving into check please!
Lekius2009-04-08 01:45:11
QUOTE (Celina @ Apr 7 2009, 06:43 PM) <{POST_SNAPBACK}>
Uh...what? Why are pits the horrible exception to the cheap rule?
A lot of my post was just being bitter but it was really the only reason (that I saw) that Serenwilde lost because of Ethelon running in and out of rooms just dropping pits each time; maybe they shouldn't be banned, they should be friggin' limited though.
Shaddus2009-04-08 01:45:36
QUOTE (Lekius @ Apr 7 2009, 08:42 PM) <{POST_SNAPBACK}>
My only suggestion is make pits not doable during the entirety of the game; it's a cheap win when time is a factor and it just shouldn't be allowed.
Good, let's also remove.... debating. Webbing. Icewalls, stonewalls, gust, fearaura/fear, trueheal, serpent, greatpent, bubble, stoneflesh, barrier, and anything else that might slow down people winning.
Narsrim2009-04-08 01:48:17
I don't buy the "chess" argument. As you can judge the strength of each interaction, you can make logical inferences as to who will and will not win. In the cases where there is any combat skill or uncertainty involved, you game the system by setting yourself up to attack first so you can just stall.
I fail to see how that's akin to chess or battle.
I fail to see how that's akin to chess or battle.
Celina2009-04-08 01:54:42
QUOTE (Narsrim @ Apr 7 2009, 08:48 PM) <{POST_SNAPBACK}>
I don't buy the "chess" argument. As you can judge the strength of each interaction, you can make logical inferences as to who will and will not win. In the cases where there is any combat skill or uncertainty involved, you game the system by setting yourself up to attack first so you can just stall.
I fail to see how that's akin to chess or battle.
I fail to see how that's akin to chess or battle.
You just want it to be a duel tournament? That defeats the entire purpose of the game.
Isuka2009-04-08 01:55:57
Seems to me the idea is to make it so that the side with the strongest fighter doesn't automatically win because the other side can't beat that one person. The point is to have some strategy and actually be able to win even with a team that doesn't have the demi-god. If pits are what you can do to give yourself an edge, why wouldn't you be able to use it? Same with any other ability.
Xavius2009-04-08 01:59:23
QUOTE (Narsrim @ Apr 7 2009, 08:48 PM) <{POST_SNAPBACK}>
I don't buy the "chess" argument. As you can judge the strength of each interaction, you can make logical inferences as to who will and will not win. In the cases where there is any combat skill or uncertainty involved, you game the system by setting yourself up to attack first so you can just stall.
I fail to see how that's akin to chess or battle.
I fail to see how that's akin to chess or battle.
Want a better solution? Permanent prismatic-snuffing distort in Battlechess. If your complaint is people moving one room away and having nowhere else to run, well...not sure what to tell you. Defender has the disadvantage. In real chess, defender loses 100% of the time.
Narsrim2009-04-08 02:02:04
The difference Xavius, is this:
If one side of the board is filled with fairly weak combatants, you can use a combat savvy queen to tear through them. You can then just time you attacks so that you will be able to attack anyone who can compete against you and then in that moment, you stall. I think it just defeats the entire description of the game.
If one side of the board is filled with fairly weak combatants, you can use a combat savvy queen to tear through them. You can then just time you attacks so that you will be able to attack anyone who can compete against you and then in that moment, you stall. I think it just defeats the entire description of the game.
Narsrim2009-04-08 02:03:35
QUOTE (Xavius @ Apr 7 2009, 09:59 PM) <{POST_SNAPBACK}>
Want a better solution? Permanent prismatic-snuffing distort in Battlechess. If your complaint is people moving one room away and having nowhere else to run, well...not sure what to tell you. Defender has the disadvantage. In real chess, defender loses 100% of the time.
However in real chess, you can't hide behind pieces that can attack you on the basis that you are "shielded" from a piece that shows you any real threat. It's supposed to be a game of battle chess not coward's chess.
Veyrzhul2009-04-08 02:06:11
QUOTE (Narsrim @ Apr 8 2009, 01:43 AM) <{POST_SNAPBACK}>
If you start banning individual skills, we'll really have to dig deep. A harmony user could just put up 1p prismatic barrier, take a break, and come back and have won against most classes.
It is indeed hard to balance things for this game event, since some skills are so really good defensively but a core aspect of certain classes, too, so banning them would favour classes without them, on the other hand. And I don't see an easy or even a hard, but somehow feasible way out of that.
QUOTE (Narsrim @ Apr 8 2009, 01:48 AM) <{POST_SNAPBACK}>
I don't buy the "chess" argument. As you can judge the strength of each interaction, you can make logical inferences as to who will and will not win. In the cases where there is any combat skill or uncertainty involved, you game the system by setting yourself up to attack first so you can just stall.
The game was obviously meant to involve chess skills, as well as some fighting. If the attackers always win by means of boring and, in this context, lame tactics, it would be reduced to chess alone, without the battle aspect. Agreed, that's boring for anyone aside from the two chess players.
Not letting the attacker have some substantial advantage would, on the other hand, defeat the chess part.
So how about letting the attacker have some other advantage (maybe some passive effect) and at the same time going with your 'remove both pieces after a certain time' idea?
Shiri2009-04-08 02:06:19
I'm going to agree with Xavius and the rest on this one. Before I knew about the 3-minute rule the entire game seemed retarded because you could just put Sojiro up as queen and then he can kill every other piece on the board and you can't kill him back.
Xavius2009-04-08 02:06:33
QUOTE (Narsrim @ Apr 7 2009, 09:02 PM) <{POST_SNAPBACK}>
The difference Xavius, is this:
If one side of the board is filled with fairly weak combatants, you can use a combat savvy queen to tear through them. You can then just time you attacks so that you will be able to attack anyone who can compete against you and then in that moment, you stall. I think it just defeats the entire description of the game.
If one side of the board is filled with fairly weak combatants, you can use a combat savvy queen to tear through them. You can then just time you attacks so that you will be able to attack anyone who can compete against you and then in that moment, you stall. I think it just defeats the entire description of the game.
I honestly can't see the point you're making at all. You want a combat-savvy person to win, except when they should lose to a fairly weak combatant so that a queen doesn't tear through them all?
Llandros2009-04-08 02:08:17
Battlechess..... is battlechess
This is what it is. It's a game of strategy that offeres a little twist based on combat prowess. Neither the concept or rules should have been a surprise. The defending piece has an underdog chance to survive but that's part of the strategy. Rounding up newton to create a team is just as bad as relying on a few demi's who can pwn on their own terms.
This is what it is. It's a game of strategy that offeres a little twist based on combat prowess. Neither the concept or rules should have been a surprise. The defending piece has an underdog chance to survive but that's part of the strategy. Rounding up newton to create a team is just as bad as relying on a few demi's who can pwn on their own terms.
Xenthos2009-04-08 02:11:18
QUOTE (Llandros @ Apr 7 2009, 10:08 PM) <{POST_SNAPBACK}>
Battlechess..... is battlechess
This is what it is. It's a game of strategy that offeres a little twist based on combat prowess. Neither the concept or rules should have been a surprise. The defending piece has an underdog chance to survive but that's part of the strategy. Rounding up newton to create a team is just as bad as relying on a few demi's who can pwn on their own terms.
This is what it is. It's a game of strategy that offeres a little twist based on combat prowess. Neither the concept or rules should have been a surprise. The defending piece has an underdog chance to survive but that's part of the strategy. Rounding up newton to create a team is just as bad as relying on a few demi's who can pwn on their own terms.
Being able to move into check is, in fact, a surprise. It's generally an illegal move in chess.