Fearaura

by Malicia

Back to Ideas.

Narsrim2009-04-24 03:22:12
QUOTE (Arix @ Apr 23 2009, 11:21 PM) <{POST_SNAPBACK}>
which one is laetitia again?


The one that gives you ego back when chanted.
Arix2009-04-24 03:24:57
regarding the 'improved' laetitia: too expensive. Bards can buff their charisma the same amount for free
Narsrim2009-04-24 03:28:12
QUOTE (Arix @ Apr 23 2009, 11:24 PM) <{POST_SNAPBACK}>
regarding the 'improved' laetitia: too expensive. Bards can buff their charisma the same amount for free


It'd only be used during weakenings revolts. It'd also stack with the bard buff on themselves.
Arix2009-04-24 03:29:04
elaborate: why only during weakenings?
Shiri2009-04-24 03:29:38
I think he means villages.
Arix2009-04-24 03:36:34
I see. So basicly, the city bards would have an extra +2 charisma that the commune bards wouldn't? /devil'sadvocate
Unknown2009-04-24 11:33:32
Okay, this is a little unorthodox, but Ia m going to try employing a little bit of logic. Try to work with me here...

This thread was posted. Why? Because feraura was used to tear apart a group - which is pretty ridiculous.

Your suggested solution? Nerf wolf, so that the absurdity of fearaura can be used equally on the communes.

In what possible way does this fix the problem? If you want to nerf wolf for other reasons, make a separate thread out of it, but bringing it up here just doesn't make sense. If the problem is that fearaura sways combat too much, then the solution is to fix fearaura, not to make it more wide-spread and equally miserable for everyone.

There are two possibilities:
1. Fix fearaura and address the problem so it doesn't happen anymore or
2. Nerf fear resistance/immunity so that group combat sucks for everyone

Why in the world are so many of you advocating #2?
Unknown2009-04-24 11:42:22
QUOTE (Arix @ Apr 24 2009, 11:36 AM) <{POST_SNAPBACK}>
I see. So basicly, the city bards would have an extra +2 charisma that the commune bards wouldn't? /devil'sadvocate


Actually, Glomdoring's bards can get Penumbra (+2 cha) giggle.gif
Unknown2009-04-24 11:45:44
QUOTE (Alacardael! @ Apr 24 2009, 06:42 AM) <{POST_SNAPBACK}>
Actually, Glomdoring's bards can get Penumbra (+2 cha) giggle.gif


ZOMG it's a conspiracy against Seren.

Buff Seren!
Unknown2009-04-24 11:48:36
QUOTE (mitbulls @ Apr 24 2009, 07:45 AM) <{POST_SNAPBACK}>
ZOMG it's a conspiracy against Seren.

Buff Seren!


You guys have an instant revive and harvest.

C'mon. Human Harmony blessing with autumn and harvest? Only way you get better is if you have the Harmony Domoth, too. tongue.gif


Edit: All the cities/communes have different things that are equal in their own way, if used.
Unknown2009-04-24 12:30:23
QUOTE (Myrkr @ Apr 24 2009, 06:48 AM) <{POST_SNAPBACK}>
You guys have an instant revive and harvest.

C'mon. Human Harmony blessing with autumn and harvest? Only way you get better is if you have the Harmony Domoth, too. tongue.gif


Edit: All the cities/communes have different things that are equal in their own way, if used.


Cities have soul rezz, and it only takes 1 person!

Nerf cities, buff Seren.
Malicia2009-04-24 13:22:32
QUOTE (mitbulls @ Apr 24 2009, 06:33 AM) <{POST_SNAPBACK}>
Okay, this is a little unorthodox, but Ia m going to try employing a little bit of logic. Try to work with me here...

This thread was posted. Why? Because feraura was used to tear apart a group - which is pretty ridiculous.

Your suggested solution? Nerf wolf, so that the absurdity of fearaura can be used equally on the communes.

In what possible way does this fix the problem? If you want to nerf wolf for other reasons, make a separate thread out of it, but bringing it up here just doesn't make sense. If the problem is that fearaura sways combat too much, then the solution is to fix fearaura, not to make it more wide-spread and equally miserable for everyone.

There are two possibilities:
1. Fix fearaura and address the problem so it doesn't happen anymore or
2. Nerf fear resistance/immunity so that group combat sucks for everyone

Why in the world are so many of you advocating #2?

The suggested solution was to alter/delete fearaura. Wolf is mentioned because it is a novice-level ability that gives 100% resistance to the strongest ability in Ascendance. My objective was to give all ascendants some even ground when assisting their allies. I realize the concept is over and beyond your head but there's still hope. There's no need to create a separate thread just because you're worried someone will nerf wolf-totem while pretending it isn't relevant to the fearaura issue. Instead of trying to incite useless debates over city vs commune abilities or what you consider to be a derailment- you could focus on the topic.

Edit: Ask any sacraments user how much they enjoy using sacrifice or how often it's used. And for even more of a shocker, ask them to explain how much they enjoy paying nearly 300 credits for an ability that does nothing but kill you and cancels out another transcendant ability.
Lendren2009-04-24 14:37:34
QUOTE (Myrkr @ Apr 24 2009, 07:48 AM) <{POST_SNAPBACK}>
You guys have an instant revive

That's the last thing you should be throwing out as a big Seren advantage, given that Serenwilde's the only ones vulnerable to the corpse-destruction everyone else has. At least when I've been around, we manage a resurgem maybe one time in five these days, if that.
Xenthos2009-04-24 16:02:35
It's been a while since Seren had a coven always at the Moonhart with a trigger to insta-rez anyone who died.
Shiri2009-04-24 16:08:50
Especially since that would result in a lot of issuing as we rezzed Magnadorans into our guards.

And a lot of not rezzing monks/bards.

And people who are extremely bored all day (or no one ever getting jumped.)
Lendren2009-04-24 16:47:42
An insta-rezz trigger is pretty awfully hard with all the different deathsights anyway; if you're going to deal with that, it's no great additional complexity to make it only insta-rezz people only from a list. But Moon folk just don't like holding covens even when they're only standing around, for some reason. I was just nudging one of them about why not earlier today with no real result. (The power cost for monks, bards, and trackers would be an issue, sure, but it's mostly Izekeal-style gankings that are the issue, not multiple-participant fights, which tend to get dealt with other ways.)
Ronny2009-04-24 17:42:12
I'll throw in something about Resurgem. Its also one of the more powerful skills that allows you to be a pest on prime without ever having to pray.

Having a resurgem coven wait at the Moonhart while you raid Prime. (Not limited to affiliation since you can do it for anybody)
Trans crow with darkrebirth. (BT/EG who actually pick it)
Moving out of the area through an exit without eye sigils or a door before liching. (Magnagorans)
Moving your soul out of the enemied area through an exit without eye sigils or a door to be soul resurrected. (Celestians)

In this regard, resurgem seems to have the least drawbacks.

Note:This doesn't include avatar resurrection or any other of that sort.
Unknown2009-04-24 17:51:21
QUOTE (Malicia @ Apr 24 2009, 08:22 AM) <{POST_SNAPBACK}>
The suggested solution was to alter/delete fearaura. Wolf is mentioned because it is a novice-level ability that gives 100% resistance to the strongest ability in Ascendance. My objective was to give all ascendants some even ground when assisting their allies. I realize the concept is over and beyond your head but there's still hope. There's no need to create a separate thread just because you're worried someone will nerf wolf-totem while pretending it isn't relevant to the fearaura issue. Instead of trying to incite useless debates over city vs commune abilities or what you consider to be a derailment- you could focus on the topic.


Okay, this demonstrates exactly what I am talking about. If we were to fix the bolded section and assume the italicized section didn't exist, wouldn't it accomplish your goals? Wouldn't all ascendants be on even ground? The easy answer is yes. The conversation should have stopped there, but as usual there are several people who just couldn't help themselves and had to turn it into a rant about being too weak (see my 'Grass is Greener' post). Delete the italicized part, keep the bolded part, and we can all agree and actually fix the problem. Remember - nobody had a problem with wolf until fearaura. It's a problem now primarily because of fearaura. Take away fearaura, and it goes back to not being a problem. Which part of that is difficult?

Seriously, you pretend we are trying to protect some dear and vital ability here. If you take away fearaura, then the fear immunity from wolf won't make much difference in combat, it is just not really worth discussion. My biggest issue is that people are actually suggesting that we could solve the problem by nerfing wolf, which will actually only make it worse. Focus on the problem and get over the victim complex (that's not directed solely at you, but generically).
Narsrim2009-04-24 18:31:59
QUOTE (mitbulls @ Apr 24 2009, 01:51 PM) <{POST_SNAPBACK}>
Seriously, you pretend we are trying to protect some dear and vital ability here. If you take away fearaura, then the fear immunity from wolf won't make much difference in combat, it is just not really worth discussion. My biggest issue is that people are actually suggesting that we could solve the problem by nerfing wolf, which will actually only make it worse. Focus on the problem and get over the victim complex (that's not directed solely at you, but generically).


Why would it make the problem worse? I don't think Malicia has a problem with fearaura assuming everyone is on equal ground for its effect. Therefore, it wouldn't make it worse - it would make it equal. There is a huge difference between the two.
Unknown2009-04-24 19:35:29
QUOTE (Narsrim @ Apr 24 2009, 01:31 PM) <{POST_SNAPBACK}>
Why would it make the problem worse? I don't think Malicia has a problem with fearaura assuming everyone is on equal ground for its effect. Therefore, it wouldn't make it worse - it would make it equal. There is a huge difference between the two.


You appear to have a different definition of the problem. As I see it, the problem is that it allows one person to single-handedly divide an enemy group, which basically turns group combat into a strategy-less mess of making people run, then trying to chase them down as individuals. It is especially bad since it is passive - it's like someone spamming squall over and over again, except without the movement resistances. That is a problem.

Your definition of the problem seems to still be that communes have an advantage. I am suggesting that you get over that and think of the consequences. Let's say we nerf wolf so that fearaura hits everyone. Now, every group fight is completely divided up by fearaura, which means group combat in general basically turns into the mess that you experienced when fighting Glomdoring. The ability isn't ridiculous because communes resist it - it is ridiculous because it is ridiculous.