Fearaura

by Malicia

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Malicia2009-04-22 22:33:51
Last I heard, demigods don't have 100% summon resistance. Why are you distorting the issue with nonsense? And how am I exaggerating when you yourself have stated how pointless it is to use fearaura against SW, unless they drag along a snuggly Xiel?
Xenthos2009-04-22 22:35:03
QUOTE (Malicia @ Apr 22 2009, 06:33 PM) <{POST_SNAPBACK}>
Last I heard, demigods don't have 100% summon resistance. Why are you distorting the issue with nonsense?

Size 25 gets you pretty close. Throw on other skills that others have access to (for example, Lowmagic), and up it goes.

PS: Distorting the issue? You're the one claiming "nearly an entirety" of both Forests has Wolf!

Edit: To your edit, they insist on raising Hartstone for some reason.
Malicia2009-04-22 22:36:50
Hartstone, Moondancers, Serenguard - Ebonguard, Blacktalon, Shadowdancers. Three guilds out of five. Oh dear, I must be way over in left field somewhere. Don't forget lumuti for Seren monks who even use it.

Edit: It's pointless to argue with you. You're the only person I know that will agree, but find a way to disagree, then argue in circles until you've frustrated the other person into insulting you. A clever ruse!
Xenthos2009-04-22 22:38:52
QUOTE (Malicia @ Apr 22 2009, 06:36 PM) <{POST_SNAPBACK}>
Hartstone, Moondancers, Serenguard - Ebonguard, Blacktalon, Shadowdancers. Three guilds out of five. Oh dear, I must be way over in left field somewhere. Don't forget lumuti for Seren monks who even use it.

Assuming the Ebonguard hasn't gone Tracking for some unknown reason (well, known reason-- to take your pit commodities, heh). And that's still not an entirety, or even close to an entirety, with Wolf. I'm pretty sure you're aware you're exaggerating.

Edit to your edit: I agree that Fearaura can stand to be nerfed. I disagree with upgrading it to be more effective than it already is.
Malicia2009-04-22 22:44:03
QUOTE
Edit to your edit: I agree that Fearaura can stand to be nerfed. I disagree with upgrading it to be more effective.

Then just say that. I still say that wolf is available to the majority of commune players and have seen it play out in actual combat situations where fearaura is working wonderfully against Celest and not SW or Glom. I say this from experience. Wildnodes, revolts, ascension event, domoth battles, astral-scuffles- etc.
Celina2009-04-22 22:44:26
I sure as hell don't have a 100% movement resistance.
Xenthos2009-04-22 22:44:51
QUOTE (Malicia @ Apr 22 2009, 06:44 PM) <{POST_SNAPBACK}>
Then just say that. I still say that wolf is available to the majority of commune players and have seen it play out in actual combat situations where fearaura is working wonderfully against Celest and not SW or Glom. I say this from experience. Wilnodes, ascension event, domoth battles, astral-scuffles- etc.

I'm pretty sure I did say that.
Malicia2009-04-22 22:47:03
QUOTE (Celina @ Apr 22 2009, 05:44 PM) <{POST_SNAPBACK}>
I sure as hell don't have a 100% movement resistance.

According to Xenthos, being size 25 is nearly 100% summon resistance. Talk about exaggerating. My rear it is.
Celina2009-04-22 22:49:25
QUOTE (Malicia @ Apr 22 2009, 05:47 PM) <{POST_SNAPBACK}>
According to Xenthos, being size 25 is nearly 100% summon resistance. Talk about exaggerating. My rear it is.


I freaking wish. Would make life super easy.
Shaddus2009-04-22 22:53:59
Celina and Malicia agreeing on something, against Xenthos. My god, I'd better get into the bomb shelter, it's the end of the world.
Xenthos2009-04-22 22:54:31
QUOTE (Malicia @ Apr 22 2009, 06:47 PM) <{POST_SNAPBACK}>
According to Xenthos, being size 25 is nearly 100% summon resistance. Talk about exaggerating. My rear it is.

Hey, we can both exaggerate. tongue.gif
Unknown2009-04-22 22:56:18
So, to jump back to my original question...

The apparent problem is that communes have an advantage because of wolf totem. That's all well and good, even things up so we're even in that regard.

If we do that, though, I will be looking forward to all of your support when we put forward suggestions to make summoning abilities even. After all, we want group combat to be even, and right now it's not - once fearaura works on everyone, then cities will again have the advantage with summoning abilities, which can and do change the flow of combat.
Malicia2009-04-22 23:00:54
Empress and beckon? SW has trueheart and other resistances to forced movement, same as everyone else.

Empress is not overpowered. Beckon was overpowered when it pulled through walls. It isn't now. The only thing annoying about beckon is the way blocking works now. What does fearaura have to do with summoning abilities...? Communes can WISP in an Aquamancer's meld. You need to catch up with the times, mitty.

With all the advantages communes have over cities- what in the world are you on about? This is getting almost emo. Forest players raging over their wolf totem! Fearaura wasn't designed to give communes their much needed advantage or to even things out, as if they were so worse off. Lollie.
Unknown2009-04-22 23:03:05
QUOTE (Malicia @ Apr 22 2009, 06:47 PM) <{POST_SNAPBACK}>
According to Xenthos, being size 25 is nearly 100% summon resistance. Talk about exaggerating. My rear it is.

...urge to make snarky comment about Malicia's rear rising....
Unknown2009-04-22 23:06:46
QUOTE (Malicia @ Apr 22 2009, 06:00 PM) <{POST_SNAPBACK}>
Empress and beckon? SW has trueheart and other resistances to empress, same as everyone else.

Empress is not overpowered. It was overpowered when it pulled through walls. It isn't now. The only thing annoying about beckon is the way blocking works now. What does fearaura have to do with empress...?

With all the advantages communes have over cities- what in the world are you on about? This is getting almost emo. Forest players raging over their wolf totem! Fearaura wasn't designed to give communes their much needed advantage or to even things out, as if they were so worse off. Lollie.


You're right. Almost the entirety of both communes is immune to beckon and empress...

My point is just that this whole thread is troll fodder. It's full of the "grass is greener" syndrome. If fearaura needs to be nerfed, look at the suggestions for nerfing it (like Shu and some others have mentioned), but all of this whining about wolf just muddles the matter.

It's almost like a Trueheal vs Lich discussion. The communes have some advantages, I was just pointing out an important advantage that the cities have which is a parallel to the current discussion. It has been ranted about many times before, and it can change the flow of combat. It is available to far more people, and it isn't all that easy to resist without blocking. If this is going to be a cry fest, I (like a typical troll) want to jump in the middle of it.
Sarrasri2009-04-22 23:07:28
QUOTE (Malicia @ Apr 22 2009, 04:00 PM) <{POST_SNAPBACK}>
Empress and beckon? SW has trueheart and other resistances to forced movement, same as everyone else.

Empress is not overpowered. Beckon was overpowered when it pulled through walls. It isn't now. The only thing annoying about beckon is the way blocking works now. What does fearaura have to do with empress...? Communes can WISP in an Aquamancer's meld. You need to catch up with the times, mitty.

With all the advantages communes have over cities- what in the world are you on about? This is getting almost emo. Forest players raging over their wolf totem! Fearaura wasn't designed to give communes their much needed advantage or to even things out, as if they were so worse off. Lollie.


Not to get involved with the fearaura/wolf part, but learn about wisp before commenting. Wisp is restricted to forest terrain only. A summoned dryad can count as forest terrain just so us wiccans don't need to cart around pocket druids. It also costs 1 power to summon (except on ethereal), and disappears on a failed or successful wisping. The only way a wiccan is wisping in an Aqua meld is if a wiccan -runs into the group- first and summons a dryad. Then someone manages to get out alive. And any smart person knows dryads fall in 1-2 chops. Of course, some rather just run away from the dryad instead of just dropping it. >.>
Malicia2009-04-22 23:08:46
QUOTE (mitbulls @ Apr 22 2009, 06:06 PM) <{POST_SNAPBACK}>
You're right. Almost the entirety of both communes is immune to beckon and empress...

My point is just that this whole thread is troll fodder. It's full of the "grass is greener" syndrome. If fearaura needs to be nerfed, look at the suggestions for nerfing it (like Shu and some others have mentioned), but all of this whining about wolf just muddles the matter.

It's almost like a Trueheal vs Lich discussion. The communes have some advantages, I was just pointing out an important advantage that the cities have which is a parallel to the current discussion. It has been ranted about many times before, and it can change the flow of combat. It is available to far more people, and it isn't all that easy to resist without blocking. If this is going to be a cry fest, I (like a typical troll) want to jump in the middle of it.

Hi, Xenthos II. Grass is greener? All org ascendants have fearaura. It's one of the few decent abilities in the skillset. I'd like it to be equally effective against all orgs.

You automatically fail for bringing up trueheal and lich in this thread. Please go do something else.

Sarrasri: I know full well how new wisp works. I was explaining to Derian that it is possible to forceably move a target, even in an aqua-meld. He has always cried that cities had this extreme advantage due to beckon, even before the horrible blocking change. The dryad doesn't negate the meld and I never said that it was impossible to avoid.
Unknown2009-04-22 23:13:20
QUOTE (Malicia @ Apr 22 2009, 06:08 PM) <{POST_SNAPBACK}>
Hi, Xenthos II. Grass is greener? All org ascendants have fearaura. It's one of the few decent abilities in the skillset. I'd like it to be equally effective against all orgs.

You automatically fail for bringing up trueheal and lich in this thread. Please go for something else.


So, according to you, this thread is about balancing fearaura and is not full of whining about how the communes have an advantage because of wolf totem (among other things)?

Do I really need to go quote-hunting?

If you want to make suggestions for balancing fearaura or give your thoughts on the suggestions already here, then this might be recovered into a productive thread. If you and others want to go on complaining about how your skills are so weak and others are so strong, then it will continue to be food for the trolls and will lose any semblance of productive value.

So, on to the point - what productive suggestions do you have to "fix" fearaura? If you can answer without whines and complaints, we might have a valid conversation in the works.
Unknown2009-04-22 23:13:22
Actually he makes a point in that the tone of your arguments has less and less to do with fearaura than it has to do with wolf totem. No one is disputing the awesomeness of wolf, and a lot of people even agree that it could be toned down.

The problem is that, as Derian said, there's a lot of 'the grass is greener' envy around, so he's just pointing out a facet of combat where cities have the advantage, and I agree.

P.S. Only Stag users have trueheart, meaning mostly druids. As far as being able to wisp in the aqua meld, I have a feeling because said meld was in natural forest, but you guys should have bugged it. Or dryads. Dryads are pretty OP.
Xenthos2009-04-22 23:14:37
Yes, Aquamancer demesne doesn't remove the trees. Only Defoliate does.