a possible PerfectFifth bug

by Siam

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Alef2009-05-16 16:06:26
QUOTE (Alodia @ May 16 2009, 05:00 PM) <{POST_SNAPBACK}>
I believe Siam was merely under the impression that Perfect Fifth was supposed to stop the target from leaving the room, though apparently if you somersault or tumble out before getting hit by perfect fifth, your enemy simply wasted power. I myself thought that upon hearing it, you would not be able to leave the room, apparently it does not apply if you executed a command that already has you on the move like tumble/somersault. Perhaps this could use some changing? Though I am sure most of you will be against it...
If this is how tumble and somersault is designed however, hopefully once tumbled or somersaulted playing perfectfifth will not consume any power anymore and prompt a different message... I could understand the bards' frustration over this


I'm a Bard, and I don't see any reason for this change. You shouldn't be using perfect fifth after they've started to tumble it makes no sense, and there are other ways to stop them leaving without using power.

@Siam: No he means deaf there. You can leave the room if you are deaf.
Gregori2009-05-16 16:06:38
Should of just chased him into the next room, unless he kept tumbling (I wasn't there to see), because he was quicksanded for 14 seconds so wasn't leaving the room he tumbled into... unless again... he kept tumbling.
Alodia2009-05-16 16:11:10
@Alef webbing does NOT stop tumbling once it started either... from my experience only stunning... and with proper timing, stops tumbling, though I used to think that perfectfifth did so too... apparently I'm wrong, or there's a flaw somewhere.
Vathael2009-05-16 16:11:46
Seems to me I remember a post from way back when on the announce board that stated pfifth will stop a tumble in progress and I have a nice recollection of me trying to tumble out of a Seren Zerg a few times, starting it and then getting pfifthed and I don't leave. Maybe they changed this because they felt that it was retarded much like I did when I read the post.
Siam2009-05-16 16:12:16
QUOTE (Alef @ May 16 2009, 11:53 PM) <{POST_SNAPBACK}>
That's what I've been saying/showing. The logs have been to clear up the confusion surrounding this.

@Siam
Somersault is just a faster tumble, all the same restrictions apply.

What I'm saying is that you don't need to follow each blank note with a perfect fifth. You perfect fifth once and until your opponent leaves they will always be afflicted with it, deafness only puts the affliction into remission, as soon as you blanknote, they can't start any ability that will cause them to leave the room.

However, if the target is deaf then they can start to leave the room. They can walk out, tumble out, somersault out etc. Even if this is delayed. If you see them start to tumble, rather than wasting time and power, just web them or hinder them in any way.


Yep, I know about somersault being faster.


QUOTE
you start tumbling while deaf
-bard blanknotes you, followed by perfectfifth
you still get out of the room



Even while you already started tumbling, once a bard blanknotes you, you are undeaf, and can therefore, hear the music the bard is playing, logically, the music would've once again prevented you from leaving just as much as webbing someone should stop you from tumbling properly (though in-game it doeesn't) and just as much as acrobats being unable to spring-up with broken legs.

You told me to hinder with web when they tumble, right?
QUOTE
You prepare yourself to somersault to the east.
3676h, 4836m, 5592e, 10p, 14014en, 22240w e-

Eula points a beryl sun ring at you, and sparks fly out of it.
Sticky strands of webbing spray out to cover you.
3676h, 4836m, 5592e, 10p, 14024en, 22240w ep-

Your somersault takes you out of the room.

There.

EDIT:
Speaking of springup, wasn't it changed to require two have two legs intact? It's only logical to not be able to springup with damaged legs. It's not logical to be able to ignore the effect of perfectfifth (when you are undeaf) just because you started tumbling.

QUOTE
Report #98 Skillset: Acrobatics Skill: Springup
Guild: Serenguard Status: Approved Dec 2008
Problem: Springup is currently doable with a broken and mangled leg (doesn't
work with amputate/tendon, though). You can't stand normally with these
afflictions, and there's no reason that springup ought to be any different from
stand aside from the fact that you can do it offbalance

Solution #1: Make springup unable to be done with a broken/mangled leg
Solution #2: sad.gif
Solution #3: Provide a solution here.

Player Comments:
---:
98 Solution 2 is overpowered.

---:
Solution 2 appended to be more balanced
---:
...which is what I would say if I were allowed to edit it after finalizing, but
I can't, so damn.
---:
I'm fine with springup not working with a mangled leg. It works with a broken
leg because you use your arms to spring up or something, and it hasn't been a
problem afaik so I don't see a need to change that.
---:
That's shoddy logic at best. As said, there's no reason why springup should be
better than stand aside from the fact that you can do it offbalance.
---:
I've no qualms with SpringUp being tweaked to actually do what it's supposed to
be only doing, not more.
---:
Yep, should only be offbalance stand limited by all the afflictions that stand
is limited by. Solution 1 should include hemiplegy, shattered ankles, pierced
legs (on a % chance like stand), and anything else I'm forgetting too
---:
Hm, I didn't think to check those affs, if it's true that you -can- springup
from those, please make you unable to springup with those affs as well, Furies
---:
Standing off-balance is a pretty good advantage all by itself.
---:
This suggestion seems perfectly fair
---:
I don't think you should be able to sad.gif no matter what balance you have. Solution
one seems more reasonable.
Furies' Decision:
Approved.

sad.gif I'm only pointing out what should've logically been so
quickexit.gif
Alef2009-05-16 16:15:57
QUOTE (Alodia @ May 16 2009, 05:11 PM) <{POST_SNAPBACK}>
@Alef webbing does NOT stop tumbling once it started either... from my experience only stunning... and with proper timing, stops tumbling, though I used to think that perfectfifth did so too... apparently I'm wrong, or there's a flaw somewhere.


Then that's my mistake, I must've gotten a little mixed up.
Siam2009-05-16 16:22:20
QUOTE (Alef @ May 17 2009, 12:06 AM) <{POST_SNAPBACK}>
I'm a Bard, and I don't see any reason for this change. You shouldn't be using perfect fifth after they've started to tumble it makes no sense, and there are other ways to stop them leaving without using power.

@Siam: No he means deaf there. You can leave the room if you are deaf.


He was blanknoted, and thus stripped of deafness, it's not logical to render him(or anyone) immune to the effect of perfectfifth just because he already started tumbling. sad.gif
Vathael2009-05-16 16:22:29
Barrier, Pinleg, and Crucify are the only skills that stop tumble after it's started. I think putting to sleep does as well though I've never tested this personally. Shafts could stop tumble if you're real lucky and it ticks at the right time.
Siam2009-05-16 16:25:41
QUOTE (Vathael @ May 17 2009, 12:22 AM) <{POST_SNAPBACK}>
Barrier, Pinleg, and Crucify are the only skills that stop tumble after it's started. I think putting to sleep does as well though I've never tested this personally. Shafts could stop tumble if you're real lucky and it ticks at the right time.

But, but, but, he was undeaf..he was under the effect of my lovely music perfectfifth...why o why does tumble seem to be a miracle cure! sad.gif
Alef2009-05-16 16:28:12
QUOTE (thisismydisplayname @ May 16 2009, 05:22 PM) <{POST_SNAPBACK}>
He was blanknoted, and thus stripped of deafness, it's not logical to render him(or anyone) immune to the effect of perfectfifth just because he already started tumbling. sad.gif


I can understand the frustration, having someone walk out of the room and having to set it all up again, but I still don't see a need for this. We shouldn't have a way to keep someone indefinitely locked into a room like this, especially when you are doing nothing else to really hinder them.
Alodia2009-05-16 16:32:13
@Vathael Stunning at the proper time for a proper duration works as well, isn't easy as it sounds though. And yes I do recall reading some announcement like that, and hopefully this gets look into, it's just as illogical as springing up with no legs, perfect fifth makes you irresistable to your target that he should literally stop in his tracks... but tumbling, somersault and furrikin roll seems to go against this idea. If ever, your target has to fall flat on his face after losing his balance and momentum trying to tumble out...
Siam2009-05-16 16:32:32
It's not just the frustration, it's the consistency, too. I mean look at Spingup, the Spingup change wasn't a nerf, it was a change based on logic, I'm just campaigning for how things should logically be.
Vathael2009-05-16 16:33:44
I've never had stun stop tumble and I've been stunned.. many many times.
Vathael2009-05-16 16:36:26
Well, logically if you are deaf and can't hear music and you start to tumble, being undeaf is not going to stop you from finishing your tumble. It doesn't throw rewind on and make you stand back where you just were. Your tumble is going to complete one way or another unless maybe you fall on your ass somewhere along the way.
Siam2009-05-16 16:38:27
QUOTE (Vathael @ May 17 2009, 12:36 AM) <{POST_SNAPBACK}>
Well, logically if you are deaf and can't hear music and you start to tumble, being undeaf is not going to stop you from finishing your tumble. It doesn't throw rewind on and make you stand back where you just were. Your tumble is going to complete one way or another unless maybe you fall on your ass somewhere along the way.

We are talking of magical music ninja.gif and yes, magic enough to make you fall face flat along the way
Alef2009-05-16 16:49:02
Maybe the problem here then, is the lack of ways to stop a tumble? Rather than an unnecessary change to perfect fifth, which is fine as is, there should be more ways to stop a tumble.
Alodia2009-05-16 16:51:21
@Vathael you start tumbling, fine, then you suddenly hear the sound, which ought to make you backtrack and stop to listen, if not stumble on your ass onto the next room, so perhaps we could suggest that if you got hit by perfectfifth, you get the chance of either making a full stop, or succeeding but ending up stunned or prone in the next room...
Esano2009-05-16 16:57:55
Maybe we should ask this.

From a balance point of view: why?

Tumble has a large balance cost, a delayed exit, and various high-cost methods of prevention (barrier is 10p, crucify 7p, pinleg is supposed to require setup). Why should we allow a 3p skill to be ranked with those in preventing the major room escape skill?
Narsrim2009-05-16 17:44:29
QUOTE (Gregori @ May 16 2009, 12:06 PM) <{POST_SNAPBACK}>
Should of just chased him into the next room, unless he kept tumbling (I wasn't there to see), because he was quicksanded for 14 seconds so wasn't leaving the room he tumbled into... unless again... he kept tumbling.


Burrow ftw.
Narsrim2009-05-16 17:46:36
Perfect Fifth is fine. This basically boils down to the following argument:

No fair! I cannot permanently hold someone down.