Constructs, Weakenings

by Xenthos

Back to Common Grounds.

Unknown2009-05-21 17:49:39
QUOTE (Yiro @ May 21 2009, 01:45 PM) <{POST_SNAPBACK}>
Ummm, lets not remove experience loss entirely, that's super lame. And no loss during bashing, the hell?? Sure it sucks when you lag and get killed, but then there's no longer a risk to bashing!


I'll have to agree with Yiro on this one. There should still be risk involved in bashing. I mean it does suck when you die in a Prime ambush while you're XPing, but the Avenger mitigates this.
Yiro2009-05-21 17:53:28
If I'm to give into any of the idea, it'd be reducing defenders (org specific) exp loss by half.
Unknown2009-05-21 18:02:11
I would be fine with removing xp loss. I think it's an outdated mechanic for punishing death.

Instead do like a max health penalty for 15 or 30 minutes, or a stat penalty for 15 - 30 minutes.

QUOTE (Sojiro @ May 21 2009, 11:51 AM) <{POST_SNAPBACK}>
The argument is more like "Celest deserved to lose all 4 because they did not try to defend their constructs, 2 orgs were beating on them, -and- the other just planned it out" if anything. You're right though that issues were thrown out and it was made clear that grace cannot be abused, and so, while unfortunate for some at the time, it's something you move on from and remember for the future. I certainly will! Though, given that disenchanting was under grace was made impossible shortly after, I'd like to think that the issues were justified in their own way.

P.S. Some of you sure give up too easily and are quick to roll up into the fetal position when even the slightest pressure is exerted on you. As I write this ( from school sad.gif ), there's certainly people from Celest raiding Ethereal, aka "fighting".


I was there when that weakening was going on...it would have been a waste of time and effort. I'm not complaining, though, because we didn't make that effort, but the effort didn't need to be made.
Yiro2009-05-21 18:05:36
QUOTE
Postulant Alban L'Eternae, the Exalted Wizard (Male Human).
He is 90 years old, having been born on the 18th of Shanthin, 145 years after the Coming of Estarra.
He is ranked 148th in Lusternia.
He is an extremely credible character.
He holds the position of a Shield of Light in the Celestines.
He is a Planar Drifter in the Fellowship of Explorers.
He is an enemy of your guild.
He is an enemy of your Divine Order.
He is a graduate of the Ancestral Glade of the Moonharts (honours) and the Empyreal Academy (honours).
He is a member of the clan called 'Disciples of Klangratch.'
He is a member of the clan called 'The Star Council.'
He is a member of the clan called 'The Mes'ard Dynasty.'
He is a member of the clan called 'The L'Eternae Brood.'
He is a mentor and able to take on proteges.
His motto: 'What is to give Light must first endure burning.'
He is deemed a Troubadour by the Bardic Council of Vesteran Honours.
He is considered to be approximately 125% of your might.
He has been engaged to be married to Ardmore Mes'ard for 127 months.
He is a first generation member of the L'Eternae family.
See HONOURS FULL ALBAN to view his 8 special honours.


Security could have saved a construct or two from being destroyed.
Kante2009-05-21 18:05:47
When you die on WoW or GW, you receive a temporary loss in health/mana/whatever.

That sucks. Don't do it.
Yiro2009-05-21 18:06:51
QUOTE (Kante @ May 21 2009, 01:05 PM) <{POST_SNAPBACK}>
When you die on WoW or GW, you receive a temporary loss in health/mana/whatever.

That sucks. Don't do it.


Yeah, raise sickness would stop people entirely until it wore off.
Unknown2009-05-21 18:06:56
QUOTE (Yiro @ May 21 2009, 02:05 PM) <{POST_SNAPBACK}>
Security could have saved a construct or two from being destroyed.


One man is not going to going to make it past the first room when there are 20+ people in there. Anyways, I want to stick to solutions on how to promote activity in all organizations, even the losing ones.
Yiro2009-05-21 18:08:07
QUOTE (Jozan @ May 21 2009, 01:06 PM) <{POST_SNAPBACK}>
One man is not going to going to make it past the first room when there are 20+ people in there.


Death, grace, enter construct. Believe this has been gone over.
Unknown2009-05-21 18:11:48
QUOTE (Yiro @ May 21 2009, 02:05 PM) <{POST_SNAPBACK}>
Security could have saved a construct or two from being destroyed.


rofl.

Anyway,

the health loss isn't a big deal - much better than the time it takes to bash up the xp you lose from dying. But I think there should also be an NPC healer which you could pay to remove the penalty. I don't know about WoW, but GW provides an easy way to remove the penalty.

And Yiro, I didn't want to die, grace, and enter construct. That's retarded, and I'm glad me or no one else thought to do it.
Unknown2009-05-21 18:13:14
QUOTE (Yiro @ May 21 2009, 02:08 PM) <{POST_SNAPBACK}>
Death, grace, enter construct. Believe this has been gone over.

Like it was mentioned by Zynna. Nobody thought of abusing grace. We're not all that devious.

QUOTE (Deschain @ May 21 2009, 02:11 PM) <{POST_SNAPBACK}>
And Yiro, I didn't want to die, grace, and enter construct. That's retarded, and I'm glad me or no one else thought to do it.

LOL tongue.gif
Yiro2009-05-21 18:21:05
Just saying there were options, also, Mag was never asked to come help defend before people in Celest started to QQ, so its still over Celest's heads for not trying.
Ryleth2009-05-21 18:22:39
QUOTE (Yiro @ May 21 2009, 06:45 PM) <{POST_SNAPBACK}>
Ummm, lets not remove experience loss entirely, that's super lame. And no loss during bashing, the hell?? Sure it sucks when you lag and get killed, but then there's no longer a risk to bashing!


Why is it lame? Why should bashing actually have such a hefty a risk associated with it? I don't see people getting demigod faster as a problem, not isnce we have so many anyway and it's almost becoming a requirement for high-end combat.

Edit: I know this has been brought up before (about a year ago maybe?) but I don't think it should be dismissed.
Yiro2009-05-21 18:31:31
Its lame because you no longer have to worry about your character's limits. "Oh, there three things in here the will jump me, but its okay, I won't lose anything!" That's the concept behind removing exp loss.
Kante2009-05-21 18:32:03
I'm going to have to stand with a firm "no" concerning "rez sickness" or whatever the :censor: you want to call it. After the implementation of that, people will start chatting about the dumbest :censor: on public channels like CT.

Oh wait...

QUOTE
Magnagora): ??? (from the Prime Material Plane) says, "Yuniko, you still have my boxers."

(Magnagora): ??? (from the Prime Material Plane) says, "...ahem, let me return those."

(Magnagora): ??? (from the Prime Material Plane) says, "I can always make more. Does anyone wish to have the Megalith in their pants?"

(Magnagora): ??? (from the Prime Material Plane) says, "At what age does the family insanity hit? I want to know how long I have left."

(Magnagora): ??? (from the Prime Material Plane) says, "Baby, I already have the power of a nexus in my pants."

(Magnagora): ??? (from the Prime Material Plane) says, "A hole waiting for power?"

(Magnagora): ??? (from the Prime Material Plane) says, "Did I say waiting, no I said I had it."



God damn it...
Yiro2009-05-21 18:33:05
Heh, lovely connection.
Unknown2009-05-21 18:33:06
lol, I do that often and enjoy the interactions I get from people. It helps break the ice across the city.
Ryleth2009-05-21 18:35:42
QUOTE (Yiro @ May 21 2009, 07:31 PM) <{POST_SNAPBACK}>
Its lame because you no longer have to worry about your character's limits. "Oh, there three things in here the will jump me, but its okay, I won't lose anything!" That's the concept behind removing exp loss.


That is the trade-off. A bit of a prayer-wait, power spent re-deffing, a bit of time lost and a slightly more reckless approach to the game (which I would prefer. Lusternia needs to be a little more pick up and play.) That is placed against a multiple number of hours regaining lost experiance, frustration, bashing burn-out, but with a more 'gritty' feel to the game and slightly more care in a players actions.

I'm firmly in favour of the first
Sidd2009-05-21 18:38:00
When I first started in Glom, the typcial defense attitude was "Why Bother?" We'll just die and we'll just waste experience and etc etc etc"

When the Night Altar was destroyed, we were outmatched, we were outmelded and we were not organized in the slightest. I think Nyir was running around trying to break melds and stay alive, Xavius was trying operating the construct, I think Kundu and some people took to aetherspace to stop the bombarding, and the rest of us were running around on the ground, trying to stop them. No one was leading, we were a disorganized mess, People were just trying stuff where as Serenwilde had it's demi-squad, Shuyin, Viynain, Gregori, Sarrasri, and others and were organized and murdering us left and right. The people running around on the ground died -dozens- of times except Nyir, because she's slippery.

They -barely- destroyed the Night Altar. If we had just brushed it off like Glomdoring of old, they easily could have gotten two.

If Celest had organized some sort of defense, people grouping together and actually attempting to defend, We may have only gotten two, if we were lucky. We had three bombarders, that were single people in a ship, one celestian ship with a couple combateers would have easily stopped that. An organized group would have prevented us from focusing negative. The point is, any group effort to defend, would have slowed us down and made it immensely harder to destroy two much less four. I refuse to believe that defending would have done nothing. If you had defended and we still got all four, then I would feel bad, but sending people in one at a time and one half-assed defense attempt, is not trying, it's giving up. who cares if you die and lose experience, you can get it back, all it takes is one person to encourage and others to follow and give it a shot. You fail once, try to figure out why you failed and try again, keep trying, don't give up and make it as hard as you can for them. Give it everything, try new things, give em hell. You can ask Shuyin, or Viynain, or any one of those serenwilders, We died so much but kept going back and they -barely- succeeded. If we can do that, I refuse to believe Celest couldn't
Yiro2009-05-21 18:39:56
This really only truly effects the higher leveled people. I think its just fine the way it is. While Lusternia is a fantasy world, it needs to hold to some realism. By this I mean people don't just go pick fights because they don't have to worry about dying. No, people are more cautious and pick their fights...unless you're an idiot and pull a Leeroy Jenkins.
Unknown2009-05-21 18:44:10
QUOTE (Sidd @ May 21 2009, 02:38 PM) <{POST_SNAPBACK}>
When I first started in Glom, the typcial defense attitude was "Why Bother?" We'll just die and we'll just waste experience and etc etc etc"

When the Night Altar was destroyed, we were outmatched, we were outmelded and we were not organized in the slightest. I think Nyir was running around trying to break melds and stay alive, Xavius was trying operating the construct, I think Kundu and some people took to aetherspace to stop the bombarding, and the rest of us were running around on the ground, trying to stop them. No one was leading, we were a disorganized mess, People were just trying stuff where as Serenwilde had it's demi-squad, Shuyin, Viynain, Gregori, Sarrasri, and others and were organized and murdering us left and right. The people running around on the ground died -dozens- of times except Nyir, because she's slippery.

They -barely- destroyed the Night Altar. If we had just brushed it off like Glomdoring of old, they easily could have gotten two.

If Celest had organized some sort of defense, people grouping together and actually attempting to defend, We may have only gotten two, if we were lucky. We had three bombarders, that were single people in a ship, one celestian ship with a couple combateers would have easily stopped that. An organized group would have prevented us from focusing negative. The point is, any group effort to defend, would have slowed us down and made it immensely harder to destroy two much less four. I refuse to believe that defending would have done nothing. If you had defended and we still got all four, then I would feel bad, but sending people in one at a time and one half-assed defense attempt, is not trying, it's giving up. who cares if you die and lose experience, you can get it back, all it takes is one person to encourage and others to follow and give it a shot. You fail once, try to figure out why you failed and try again, keep trying, don't give up and make it as hard as you can for them. Give it everything, try new things, give em hell. You can ask Shuyin, or Viynain, or any one of those serenwilders, We died so much but kept going back and they -barely- succeeded. If we can do that, I refuse to believe Celest couldn't


Yes, because you were obviously there, in Celest, and know what we could or could not have done.

Both sides of this argument are being ridiculous. The constructs will be back eventually, and in the mean time they aren't that important. I hate discretionary powers anyway, so maybe if we could take down Seren/Glom/Mags constructs, the game would be about twice as fun because of it.

On the other side, no, we had absolutely nothing to defend with considering the defenses already in place and the people who were available. Saying that we should have sent people up to die, get grace, then get in a construct is probably the dumbest thing I have ever heard, and it makes me happy that no one was lame enough in Celest to think of that. Congratulations, though, because apparently many of the people suggesting it are.

And refuse to believe what you want. Even if we could have put something like that together to hinder the progess, it wouldn't have been worth the personal xp and time loss.