Unknown2009-05-21 21:36:15
QUOTE (Jozan @ May 21 2009, 02:25 PM) <{POST_SNAPBACK}>
You can't control what other people feel, so I'm not sure why a group of players have to suffer because another group of players don't want to participate. I'm fine with taking more heat, but it should be reasonably adjusted to allow an organization to eventually recover.
EDIT: Exaggerating? No. This whole thread is about how nobody tried.
EDIT: Exaggerating? No. This whole thread is about how nobody tried.
If no one tries, then Celest ought to suffer more and more. Or do we want to reward non-action? Eventually things will get bad enough that people will roll up their sleeves and put things back in order, or they'll all move to an org in which people do.
Unknown2009-05-21 21:38:04
Not too sure what or why people are arguing, but general summary which has nothing to with who defends or how much self-pity people feel:
1. Allow more people to pilot constructs. Maybe something like over CR3.
2. Whenever a construct is destroyed, make it so every other construct on the nexus world is fully healed. This would mean that a well-prepared force can destroy multiple constructs, but nothing like all four.
1. Allow more people to pilot constructs. Maybe something like over CR3.
2. Whenever a construct is destroyed, make it so every other construct on the nexus world is fully healed. This would mean that a well-prepared force can destroy multiple constructs, but nothing like all four.
Shamarah2009-05-21 21:39:41
QUOTE (Salvation @ May 21 2009, 05:38 PM) <{POST_SNAPBACK}>
Not too sure what or why people are arguing, but general summary which has nothing to with who defends or how much self-pity people feel:
1. Allow more people to pilot constructs. Maybe something like over CR3.
2. Whenever a construct is destroyed, make it so every other construct on the nexus world is fully healed. This would mean that a well-prepared force can destroy multiple constructs, but nothing like all four.
1. Allow more people to pilot constructs. Maybe something like over CR3.
2. Whenever a construct is destroyed, make it so every other construct on the nexus world is fully healed. This would mean that a well-prepared force can destroy multiple constructs, but nothing like all four.
I like this guy
Zynna2009-05-21 21:42:03
QUOTE (Azoth Nae'blis @ May 21 2009, 04:20 PM) <{POST_SNAPBACK}>
You seem to have missed the point that this isn't being done at anyone's expense. Also, if this is all it takes to completely break Celest's spirit, then you have no one to blame but yourselves. Celest has suffered much greater losses in the past and kept on fighting. I'm sure you're exaagerating - if not, you blokes deserve whatever's coming your way to have laid down this soon.
And you seem to be missing the point of the thread. Xenthos can correct me if I'm wrong because it's his thread, but I believe this thread is meant to discuss not "what should Celest have done differently at the last major weakening", but rather "do we think the weakening/construct system needs to be changed."
I think harping on what Celest could do or how Celest should feel from the past weakening is just clouding the real issue here. Would it have been nice if Celest had done/could have done more? Yes. Does what happened (or didn't happen) affect the question of whether it should be possible to destroy all 4 constructs for 30 RL days in one hour? No. If anything, losing all constructs helped bring light to the issue, because I think most if not all of us didn't think that was possible. Now that we know it is, is this something we think should remain as is or change, and if change, how?
Unknown2009-05-21 21:45:10
QUOTE (Azoth Nae'blis @ May 21 2009, 05:36 PM) <{POST_SNAPBACK}>
Eventually things will get bad enough that...they'll all move.
It's not so much rewarding non-action as it is penalizing people in a recovery phase. Make it harder for a losing side to recover...what a good way to balance the power in a game. The winners can maintain their grip on power longer, while the losers can stay at the bottom longer.
If we fix this discrepancy then we all can have more fun and interaction in this game.
No self-pity; just looking at the larger issues resulting from a lopsided power balance in the game.
Xenthos2009-05-21 21:56:49
QUOTE (Zynna @ May 21 2009, 05:42 PM) <{POST_SNAPBACK}>
And you seem to be missing the point of the thread. Xenthos can correct me if I'm wrong because it's his thread, but I believe this thread is meant to discuss not "what should Celest have done differently at the last major weakening", but rather "do we think the weakening/construct system needs to be changed."
YOU'RE WRONG!
(Well, no, you're right. Hmph.)
What gets me is that all of this is stuff I said ages and ages ago. Like, all of the Construct discussions. And a lot of you completely disagreed. If only you had supported this earlier!
It is kind of unfortunate that it tends to take experiencing the issue for people to realize that there is an issue, instead of being able to take a step back. Yes, this is addressed to some of you who are all gung-ho about things being "great as is, learn 2 defend". The org(s) on top get numerous advantages (including removing the advantages of the org(s) on the bottom) which just makes it even easier to keep up the pressing.
And imagine what it would be like if it was Mag / Celest on top (I mean, just look at the stuff they pull now...)
Unknown2009-05-21 22:00:03
QUOTE (Xenthos @ May 21 2009, 05:56 PM) <{POST_SNAPBACK}>
YOU'RE WRONG!
(Well, no, you're right. Hmph.)
What gets me is that all of this is stuff I said ages and ages ago. Like, all of the Construct discussions. And a lot of you completely disagreed. If only you had supported this earlier!
It is kind of unfortunate that it tends to take experiencing the issue for people to realize that there is an issue, instead of being able to take a step back. Yes, this is addressed to some of you who are all gung-ho about things being "great as is, learn 2 defend". The org(s) on top get numerous advantages (including removing the advantages of the org(s) on the bottom) which just makes it even easier to keep up the pressing.
And imagine what it would be like if it was Mag / Celest on top (I mean, just look at the stuff they pull now...)
(Well, no, you're right. Hmph.)
What gets me is that all of this is stuff I said ages and ages ago. Like, all of the Construct discussions. And a lot of you completely disagreed. If only you had supported this earlier!
It is kind of unfortunate that it tends to take experiencing the issue for people to realize that there is an issue, instead of being able to take a step back. Yes, this is addressed to some of you who are all gung-ho about things being "great as is, learn 2 defend". The org(s) on top get numerous advantages (including removing the advantages of the org(s) on the bottom) which just makes it even easier to keep up the pressing.
And imagine what it would be like if it was Mag / Celest on top (I mean, just look at the stuff they pull now...)
Let me move to Glom. Xenthos has brains.
Unknown2009-05-21 22:05:29
QUOTE (Xenthos @ May 21 2009, 02:56 PM) <{POST_SNAPBACK}>
YOU'RE WRONG!
(Well, no, you're right. Hmph.)
What gets me is that all of this is stuff I said ages and ages ago. Like, all of the Construct discussions. And a lot of you completely disagreed. If only you had supported this earlier!
It is kind of unfortunate that it tends to take experiencing the issue for people to realize that there is an issue, instead of being able to take a step back. Yes, this is addressed to some of you who are all gung-ho about things being "great as is, learn 2 defend". The org(s) on top get numerous advantages (including removing the advantages of the org(s) on the bottom) which just makes it even easier to keep up the pressing.
And imagine what it would be like if it was Mag / Celest on top (I mean, just look at the stuff they pull now...)
(Well, no, you're right. Hmph.)
What gets me is that all of this is stuff I said ages and ages ago. Like, all of the Construct discussions. And a lot of you completely disagreed. If only you had supported this earlier!
It is kind of unfortunate that it tends to take experiencing the issue for people to realize that there is an issue, instead of being able to take a step back. Yes, this is addressed to some of you who are all gung-ho about things being "great as is, learn 2 defend". The org(s) on top get numerous advantages (including removing the advantages of the org(s) on the bottom) which just makes it even easier to keep up the pressing.
And imagine what it would be like if it was Mag / Celest on top (I mean, just look at the stuff they pull now...)
I agree with this. Except for the last line. It's impossible to control what Talkan, Narsrim, and Munsia do.
Xenthos2009-05-21 22:11:03
QUOTE (Denust @ May 21 2009, 06:05 PM) <{POST_SNAPBACK}>
I agree with this. Except for the last line. It's impossible to control what Talkan, Narsrim, and Munsia do.
It may be difficult to control it, but history supports me on this. If they are in an org that is on top, they can very easily "persuade" others to join on in for the massive grief-fests. Sometimes they take advantage of it, sometimes not, but it is easier to pull it off all the time when they're on the Winning Side.
Unknown2009-05-21 22:12:32
QUOTE (Xenthos @ May 21 2009, 06:11 PM) <{POST_SNAPBACK}>
It may be difficult to control it, but history supports me on this. If they are in an org that is on top, they can very easily "persuade" others to join on in for the massive grief-fests. Sometimes they take advantage of it, sometimes not, but it is easier to pull it off all the time when they're on the Winning Side.
Yes, it's very easy for them to gather a zerg when they're on top. But that's not just a special power that Talkan/Narsrim wields. Every org in power can persuade its members to zerg on a beaten, battered opponent.
Xenthos2009-05-21 22:15:34
QUOTE (Jozan @ May 21 2009, 06:12 PM) <{POST_SNAPBACK}>
Yes, it's very easy for them to gather a zerg when they're on top. But that's not just a special power that Talkan/Narsrim wields. Every org in power can persuade its members to zerg on a beaten, battered opponent.
Quite true. But there is still a difference in frequency / duration, depending upon the mindset of the people pushing for things.
Of course, we do have Krellan...
Krellan2009-05-21 23:51:17
QUOTE (Shamarah @ May 21 2009, 03:40 PM) <{POST_SNAPBACK}>
So, what happens if the major weakening happens when there are no security online? What do you do then?
Nothing. You sit there and you watch all your constructs die. That's the problem with how it works right now.
How can you possibly justify losing all of your constructs in one weakening just because you didn't have any security online as fair? (Yes, I realize this isn't quite what happened in Celest's case, but it's certainly not unheard of.)
Nothing. You sit there and you watch all your constructs die. That's the problem with how it works right now.
How can you possibly justify losing all of your constructs in one weakening just because you didn't have any security online as fair? (Yes, I realize this isn't quite what happened in Celest's case, but it's certainly not unheard of.)
Man, all you do is talk with your beliefs and no experience. There is indeed significant ways for non combatants, non security to help defend.
In any case, I disagree that all four constructs should be preventable from being destroyed. What if 3 orgs were to raid 1 org? Are you seriously suggesting it not be possible for all 3 to destroy 4 constructs if it were undefended?
Also, as I first stated allowing more people as operators, I obviously agree to that and it seems like a number of us do.
Shamarah2009-05-21 23:58:43
QUOTE (Krellan @ May 21 2009, 07:51 PM) <{POST_SNAPBACK}>
Man, all you do is talk with your beliefs and no experience. There is indeed significant ways for non combatants, non security to help defend.
Please elaborate on exactly what a group of non-security non-combatants can do against a competent demisquad. You've said absolutely nothing that disproves my points.
Krellan2009-05-22 04:28:56
They can actually launch some ships and bombard colossus.
Talan2009-05-22 04:34:16
They can't actually. We tried this when the Night Altar last went down... you can't bombard enemy colossi on your nexus world, there's a message about a field of protection. Same for beacons. Bug still classified.
Zynna2009-05-22 04:34:43
QUOTE (Krellan @ May 21 2009, 11:28 PM) <{POST_SNAPBACK}>
They can actually launch some ships and bombard colossus.
Bombard is only available to the Combateer specialty and only at gifted. Likely non-combatants, non-security are not going to have that ability, especially as many younger ones use their credits to learn their primary skills instead of spending it on rarely used skills like aethercraft.
So if they can't bombard, then what?
Unknown2009-05-22 04:37:30
QUOTE (Talan @ May 21 2009, 11:34 PM) <{POST_SNAPBACK}>
They can't actually. We tried this when the Night Altar last went down... you can't bombard enemy colossi on your nexus world, there's a message about a field of protection. Same for beacons. Bug still classified.
I wonder how many other bugs are in limbo. I have at least one of my own like that.
Zynna2009-05-22 04:39:31
Not to hold Fain to anything said a few years ago, but he did mention back in 2007 at http://forums.lusternia.com/index.php?show...12784&st=20
Now, the view may have changed over the years, but for the reasons I already mentioned I still think that one hour of work should not be able to destroy all of an organization's constructs for 30 days and cost as much power, gold, etc. as it does.
QUOTE (Fain @ Apr 26 2007, 01:37 AM) <{POST_SNAPBACK}>
The point is this: It was never, ever intended that a construct could be taken down in a single session, MUCH LESS with as much adroitness as Xenthos has shown (for which I thank him, of course).
Now, the view may have changed over the years, but for the reasons I already mentioned I still think that one hour of work should not be able to destroy all of an organization's constructs for 30 days and cost as much power, gold, etc. as it does.
Krellan2009-05-22 04:46:20
Point is that there are options. I've stated my overall views pretty clearly.
Talan2009-05-22 04:46:32
QUOTE (Vendetta Morendo @ May 22 2009, 12:37 AM) <{POST_SNAPBACK}>
I wonder how many other bugs are in limbo. I have at least one of my own like that.
At this point I've chalked it up to the help file differing from the implementation...with the issue relegated to the "Hmm, that was a good idea, maybe when we have some time" pile. Or perhaps they simply leave it there to mock me. One of those two.
It -was- a bit of a shock to discover this for the first time while we are being attacked. So yeah. Don't rely on being able to do this.