Constructs, Weakenings

by Xenthos

Back to Common Grounds.

Celina2009-05-20 01:33:33
Here we go again.

Woo!
Erliovan2009-05-20 01:38:09
My first post:

Thought the binding, fighting, constructs, etc...

I'm having loads of fun. Thank you everyone.

Constructs falling, to me, signal something for a city to do. If there's no hardship, or something for an org to work for as a team, then you get a stagnate game.

Maybe I'm too naive, since I play for entertainment, but this is enjoyable.
Shaddus2009-05-20 01:39:11
QUOTE (Erliovan @ May 19 2009, 08:38 PM) <{POST_SNAPBACK}>
My first post:

Thought the binding, fighting, constructs, etc...

I'm having loads of fun. Thank you everyone.

Constructs falling, to me, signal something for a city to do. If there's no hardship, or something for an org to work for as a team, then you get a stagnate game.

Maybe I'm too naive, since I play for entertainment, but this is enjoyable.

QFT.

Don't get me wrong, constantly being on bottom gets me down. (That sounds bad, sorry. ) But conflict = win.
Shiri2009-05-20 01:48:34
What is there to do when your constructs are down? Mainly you just wait for the 30 months to pass, then ask the power minister to put them up again.
Unknown2009-05-20 01:55:03
QUOTE (Shiri @ May 19 2009, 06:48 PM) <{POST_SNAPBACK}>
What is there to do when your constructs are down? Mainly you just wait for the 30 months to pass, then ask the power minister to put them up again.


Well the thing about that is if Serenwilde and Glomdoring are out to nuke Celest again, the constructs could be destroyed within a week or so, easily (unless there's a grace period after their construction that I'm unaware of). Especially if activity does not pick up in Celest and Magnagora (and even if activity does pick up, won't help much if we don't have a couple more fighters).

Erliovan2009-05-20 01:55:10
QUOTE (Shiri @ May 20 2009, 01:48 AM) <{POST_SNAPBACK}>
What is there to do when your constructs are down? Mainly you just wait for the 30 months to pass, then ask the power minister to put them up again.


Collect power. Find new ways to get there. Interact with (non-crazy) people, invent a few things to RP. Holds a few events to get the new people active.

Then again, you're talking to someone who just started here, and has odd things like hopes and dreams. I've already got a bidding pool for how long they last.
Narsrim2009-05-20 01:55:40
I don't disagree with that whatsoever, I just feel like when conflict stems from the administration forcing events, it becomes less and less fun as people (like myself) begin to feel that regardless of how we do, the administration will act to see whatever they have in mind made true.

I'll give you some examples.

QUOTE (Celest Wins/Loses)
+ Raziela was sucked into Muud attacked by Serenwilde, Glomdoring, and Magnagora. Celest was supposed to apparently guard her 24/7. Serenwilde, Glomdoring, and Magnagora had no real consequence of not branding her, but we got screwed if she was. Splendid!

+ Celest succeeds in ensuring Isune is not made shadowy wyrden whatever, gaining her as a Goddess. She then goes inactive and to this day has yet to do a damn thing for the city that I've seen. Terentia, while inactive, does more for Celest than Isune. She doesn't post. She doesn't interact. I guess she's simply just "there," which is exactly how she was before she was "saved."

+ Celest rallied to save Aestra, Hajamin's Golden Pegasus. We had to deal with the Avenger protecting people, and a group of people kill Aestra (who was bugged, coming out in the weak form and not her strong form) when attacked so she died in like 2 hits whereas we had to kill Nigelo who has health similar to a smob and has to be killed -twice-.

+ Celest tries to undo the damage done in Muud. A few indecisive people picked by the administration didn't act accordingly so the entire organization is now at war with both Communes, and we're still paying consequences.


At this stage of the game, I've come to the conclusion that just because the administration says X, what really matter is how they act. Win or lose in events, we always end up screwed. We either get a prize like Isune that doesn't do anything for Celest, we get a bugged pegasus who dies in 2 hits, or we get consequences.

We had Estarra laugh at Aison and mock her when Thoros was raiding nonstop, and then Estarra turned around a week and a half after the tables were turned because "Magnagora was falling apart." As such, I'm really just waiting for an admin fix because I'm not going out of my way to address this series of issues that I didn't have any doing in creating. I also think that pragmatism really demands people take notice that Celest/Magnagora are just not in the position for a whole host of reasons, many of which are continuously ignored, to fight Serenwilde/Glomdoring.
Shiri2009-05-20 02:01:04
QUOTE (Erliovan @ May 20 2009, 02:55 AM) <{POST_SNAPBACK}>
Collect power. Find new ways to get there. Interact with (non-crazy) people, invent a few things to RP. Holds a few events to get the new people active.

Then again, you're talking to someone who just started here, and has odd things like hopes and dreams. I've already got a bidding pool for how long they last.

None of those things are contingent on the constructs being down.
Erliovan2009-05-20 02:02:26
QUOTE (Narsrim @ May 20 2009, 01:55 AM) <{POST_SNAPBACK}>
I don't disagree with that whatsoever, I just feel like when conflict stems from the administration forcing events, it becomes less and less fun as people (like myself) begin to feel that regardless of how we do, the administration will act to see whatever they have in mind made true.


Although I haven't played Imperian for a while, we had the very opposite problem there: The administration was content with doing nothing, and the game stagnated to the point that...well, even Ithaqua was complaining nothing was going on. Yea, Ithaqua.
Erliovan2009-05-20 02:04:25
QUOTE (Shiri @ May 20 2009, 02:01 AM) <{POST_SNAPBACK}>
None of those things are contingent on the constructs being down.


You asked what is there to do with the constructs being down, so I gave a list of things I could think of.

Did I miss the point of your statement?
Narsrim2009-05-20 02:07:48
QUOTE (Erliovan @ May 19 2009, 10:02 PM) <{POST_SNAPBACK}>
Although I haven't played Imperian for a while, we had the very opposite problem there: The administration was content with doing nothing, and the game stagnated to the point that...well, even Ithaqua was complaining nothing was going on. Yea, Ithaqua.


I'm not sure what your relevance is other than one extreme is potentially as bad as the other. I'm not complaining so much that the administration "does stuff," I'm complaining that in the case of Celest, we end up with a neutral-negative result regardless if we win or lose in many cases against people who only had benefits if they succeeded and zero consequences if they failed.

This is what I think defines an event as being poorly administered.
Shiri2009-05-20 02:09:16
QUOTE (Erliovan @ May 20 2009, 03:04 AM) <{POST_SNAPBACK}>
You asked what is there to do with the constructs being down, so I gave a list of things I could think of.

Did I miss the point of your statement?

Yeah.

QUOTE
Constructs falling, to me, signal something for a city to do. If there's no hardship, or something for an org to work for as a team, then you get a stagnate game.


Constructs don't signal something for a city to do; your examples are "__ something for a city to do." It isn't something to work for as a team here. So it doesn't seem to have anything to do with the thread.
Unknown2009-05-20 02:13:15
QUOTE (Narsrim @ May 19 2009, 09:55 PM) <{POST_SNAPBACK}>
+ Raziela was sucked into Muud attacked by Serenwilde, Glomdoring, and Magnagora. Celest was supposed to apparently guard her 24/7. Serenwilde, Glomdoring, and Magnagora had no real consequence of not branding her, but we got screwed if she was. Splendid!

+ Celest succeeds in ensuring Isune is not made shadowy wyrden whatever, gaining her as a Goddess. She then goes inactive and to this day has yet to do a damn thing for the city that I've seen. Terentia, while inactive, does more for Celest than Isune. She doesn't post. She doesn't interact. I guess she's simply just "there," which is exactly how she was before she was "saved."


Isune Event: You gained Isune. Perhaps not a clear advantage, but the fact is you saved a Goddess important to your organization.
Raziela Event: If we are only discussing clear, mechanical advantages/disadvantages (as you seem to be focusing on, with your point regarding the Isune event), what exactly did Celest lose with the Raziela event? I keep seeing these posts about how the Raziela event completely destroyed Celest, but... what did it even do? Prevent Celest from gaining the meager power provided by binding Fae?

Furthermore: Come now, Glomdoring's been losing forever and a day. Can't just quit because things seem horrid.
Erliovan2009-05-20 02:16:12
QUOTE (Narsrim @ May 20 2009, 03:07 AM) <{POST_SNAPBACK}>
I'm not sure what your relevance is other than one extreme is potentially as bad as the other. I'm not complaining so much that the administration "does stuff," I'm complaining that in the case of Celest, we end up with a neutral-negative result regardless if we win or lose in many cases against people who only had benefits if they succeeded and zero consequences if they failed.

This is what I think defines an event as being poorly administered.


Sorry, I forget when I'm online that there's actually people who, when they argue one extreme, they don't exactly want it at the other.

And I can't vouch for anything beyond my time here, and even a few days into that, so I'm forced to take the word of the world in that regard.

How old is the current administration? It seems like they're showing signs of a green group of admins, in which case could be afforded some slack from my end.

And, finally, I always believe the harder the challenge (so long as it's achievable), the better. Does Celest get the short end? Maybe. Do we get rewards for coming through? Apparently not. But I've dealt with more than my share of coming through in the end and getting rewarded nothing at all (Fight off this thing, and lose your village entirely, or if you win you just get to keep it, minus a few key mobs), but it was still enjoyable simply because of the story and RP I got to partake in.

I'll end my spouting now, because this thread is geared toward those of you who've invested far more than I have of a life in this game. I really just wanted to show my appreciation to at -least- the playerbase, both allies and foes, for making it fun.
Erliovan2009-05-20 02:19:07
QUOTE (Shiri @ May 20 2009, 03:09 AM) <{POST_SNAPBACK}>
Yeah.

Constructs don't signal something for a city to do; your examples are "__ something for a city to do." It isn't something to work for as a team here. So it doesn't seem to have anything to do with the thread.


I blame my lack of knowledge on the workings, then. I thought that gathering the power, as a first case, would be a city wide effort, right?. Does it take gold, also? If so, that's another factor. Apologies for my misunderstanding.
Narsrim2009-05-20 02:30:46
QUOTE (Salvation @ May 19 2009, 10:13 PM) <{POST_SNAPBACK}>
Isune Event: You gained Isune. Perhaps not a clear advantage, but the fact is you saved a Goddess important to your organization.
Raziela Event: If we are only discussing clear, mechanical advantages/disadvantages (as you seem to be focusing on, with your point regarding the Isune event), what exactly did Celest lose with the Raziela event? I keep seeing these posts about how the Raziela event completely destroyed Celest, but... what did it even do? Prevent Celest from gaining the meager power provided by binding Fae?

Furthermore: Come now, Glomdoring's been losing forever and a day. Can't just quit because things seem horrid.


#1 How was Isune important? WE HAD ISUNE. She was inactive. We saved Isune. She was inactive. It was a complete waste of time, and an utter disappointment. We gained -nothing-, we only maintained an inactive goddess.

#2 The Raziela event was simply a kick in the face. The first event didn't carry with it too many mechanical advantages/disadvantages. It did prove to be the worst event I've ever seen done in an IRE game, and I don't think anyone can possibly argue that presenting Celest with lose/fail versus win/nothing opposition was legit.

Then on top of it, Celest went to Eventru asking for a way to fix this because people were still relatively upset and wanted some closure. We ended up with this latest event wherein Eventru let a small group of people he selected screw up the entire event for Celest fully aware as an administrator that the other side was very organized. At this point, we were introduced with mechanical advantages/disadvantages.

=====+=====

I really hate to say this because it sounds mean, but I don't see any reason to beat around the bush. A large reason people like Malicia and I don't care and aren't playing anymore is not because we feel like Glomdoring shouldn't have its chance or what have you, but we feel so betrayed by Eventru on an OOC level. I think this goes for a lot of Celest, and a lot of people in Eventru's Order too.

It's really quite sad because we love Eventru (as a character), but all of this mess really stemmed from his introduction into Celest. We've had to deal with nothing but complete and utter censor.gif that we never had with Terentia. I'm still terribly upset with Eventru on an OOC level for letting Razenth, Telperion, Raikogen (not as bad as the other three), and Steingrim screw over all of Celest as bad as they did without bringing the rest of the city into the equation.

It's gotten to the point that we've all pretty much decided behind closed doors that the worst possible thing to do in any situation that could involve conflict is talk to Eventru because he's going to set us up for the most fail situation possible. I don't think this is intentional, but it very unworthwhile.

=====+=====

I'm sorry if that's cruel or mean, but I really cannot deny it anymore. I've tired of the stress of having to defend Eventru OOC for that crap that has happened in Celest when I'm swimming in :censor:. I hate playing when I keep getting constant nudging to try and fix this crap that I didn't do, I wasn't involved in creating, and I'm supposed to wave my magic wand and fix in a ridiculous underdog situation that he created.

This is why I'm so keen to just give up. I don't have the ability to allow myself to care because I have too much going on OOC that is just way more important than Lusternia.
Narsrim2009-05-20 02:41:03
And as an aside rant, I think it is very poor to not devote enough resources to events that will fix problems that arise on many levels. It shouldn't take months to address crap like chopping (which took a month), aquamancer demesne not killing trees, etc.

It's so tedious to find something wrong, and even if everyone agrees that it needs fixed, it takes over a freakin month to get addressed.
Gregori2009-05-20 02:45:43
QUOTE (Narsrim @ May 19 2009, 08:41 PM) <{POST_SNAPBACK}>
It's so tedious to find something wrong, and even if everyone agrees that it needs fixed, it takes over a freakin month to get addressed.


Sometimes 6 months... we are still waiting for reports in December that we get told each month "yes those are being dealt with" to be dealt with.

Also, everyone can agree it needs fixing only to have it completely rejected anyways. Which is more frustrating.

I agree with the sentiment though.
Krellan2009-05-20 02:59:23
QUOTE (raikogen90 @ May 19 2009, 08:55 PM) <{POST_SNAPBACK}>
Well the thing about that is if Serenwilde and Glomdoring are out to nuke Celest again, the constructs could be destroyed within a week or so, easily (unless there's a grace period after their construction that I'm unaware of). Especially if activity does not pick up in Celest and Magnagora (and even if activity does pick up, won't help much if we don't have a couple more fighters).


Protip #1: Don't raise them if you don't think you can defend them. Now before you jump on me about saying this, carefully evaluate the pro's and con's. Of course, if I miss any, add them into your own evaluation.

Cons: You have to deal without convienience
Possible morality decrease from hearing you won't be raising them.

Pros: You do not expend over 100k power. (then again, what else do people use 100's of thousands of power for anyways other than ascendants?)
You have less to defend.
You have less to upkeep including in power costs as well as gathering people to spend an hour each major weakening to focus.
Potential prevention of morality decrease since your constructs will not be able to be raided.

Really, just decide what's worth it.

@Narsrim I believe you misread Estarra's post on the topic of not being able to destroy constructs in a single weakening, regardless of defenders. To clarify, the key assumption in Her post is that it is not possible for a -single colossus- to destroy an undefended construct. I believe that this is true. The only way to do so is to aide a colossus with multiple ships bombarding as well. In addition, we destroyed all the constructs with a cooperative effort.
Narsrim2009-05-20 03:03:42
I'm just not buying into the rationale that because your organization doesn't have a lot of people around for an HOUR, you should be subject to hundreds of thousands of power loss + 30 month waiting period. It essentially assures that any underdog might as well not even try.