Should Lusternia reduce conflict between cities and communes?

by Estarra

Back to Common Grounds.

Xenthos2009-05-26 17:33:34
QUOTE (Yuniko @ May 26 2009, 11:50 AM) <{POST_SNAPBACK}>
i put all my hard earned work into that

ill be heartbroken sad.gif

my glomglom <3 even if it hates me.

iblameviraforthat

I honestly don't think Glom as a whole cares about (or even knows about) the Yu*s... that whole "taint/not taint" issue in Glom is long since dead. It only really gets mentioned when Fain tries to butt in.
Mirami2009-05-27 23:50:09
I will openly say that (Having read through this topic for an hour ), we noncoms are definitely in the forum-minority. I don't play lusternia to fight; I play it because it's an RP world that has more too it than simply roleplaying (I.E. mechanics). That said, I'm tired of people throwing around the "you're not a combatant, you're not entitled to combat descisions" logic. Personally, I find that the losses that noncoms face because of combatants is really, really high. I like moonbeam. Do I have the skills/system to defend the Altar if there's a big raid? Absolutely not. Does this mean I lose a (mostly) RP/convenience ability because Seren happens to have less/worse combatants ? The way I see it, the nexus-world constructs should provide convenience abilities (like moonbeam) and less combat ones (like the night cauldron-thingy); also, remove the raid aspect of it, but keep colossi somewhere else (Ethereal, anybody? Raid Avatars with Colossi?), as from what I've been told, they're really quite fun.

I think that a lot would be solved if there was little/no XP loss from PK deaths. Honestly, why should I lose 6 hours of influencing because Thoros decided I was unfit to stand in Caoimhe ? Constant conflict is not the solution.

To sum everything up: XP loss from PK needs to be changed. Demigods can care less, sure. But me? Every time I have to pray, that's at least six hours of work I just lost. Make Praying for Salvation be it's own punishment in the time you have to wait.

If the XP loss were lessened, more Lower-level people would get into combat, because demigods/ascendents lose next to nothing and midbies lose a ton. as Vathael said before, he can go get killed all day and not have it matter. If I go get killed even twice, I have twelve hours of influencing ahead just to get back to where I was. Keep XP gain the same, sure, but -please- drop the XP loss? It's the single biggest downside to combat for us non-demigods, and it's HUGE.
Unknown2009-05-27 23:55:27
With the right skills, regardless of level, exp loss is nonexistant. And the admins aren't about to do anything that lets you get by with buying fewer credits. Exp loss on prime isn't an issue anyway, as there are soo many ways to avoid it.
Mirami2009-05-28 00:01:03
QUOTE (Azoth Nae'blis @ May 27 2009, 04:55 PM) <{POST_SNAPBACK}>
With the right skills, regardless of level, exp loss is nonexistant. And the admins aren't about to do anything that lets you get by with buying fewer credits. Exp loss on prime isn't an issue anyway, as there are soo many ways to avoid it.



....

This is the problem, see. I don't have the $70 to drop on trans planar; even if I did, I'll still lose a sizable amount of XP. quite honestly? If removing most of the XP loss from deaths stopped the ranting on this thread about endless combat, I'm willing to bet that the admins'd be fine with the idea. Conglut'd have to do something different, of course (Faster reraise than praying, with... longer grace?), but point is, the loss of XP keeps those of us without large sums of spare money from entering combat until we reach demigod.

EDIT: Er, not the endless combat, the "This keeps stopping raids/combat because it's OP" variety of combat.
Unknown2009-05-28 00:48:29
QUOTE (Romertien @ May 27 2009, 05:01 PM) <{POST_SNAPBACK}>
This is the problem, see. I don't have the $70 to drop on trans planar; even if I did, I'll still lose a sizable amount of XP.

Then yoooou don't get to fight without massive losses. Welcome to IRE biggrin.gif
Unknown2009-05-28 01:11:44
I got trans Planar without spending a dime. You can too!
Vathael2009-05-28 01:23:34
QUOTE (Romertien @ May 27 2009, 06:50 PM) <{POST_SNAPBACK}>
I will openly say that (Having read through this topic for an hour ), we noncoms are definitely in the forum-minority. I don't play lusternia to fight; I play it because it's an RP world that has more too it than simply roleplaying (I.E. mechanics). That said, I'm tired of people throwing around the "you're not a combatant, you're not entitled to combat descisions" logic. Personally, I find that the losses that noncoms face because of combatants is really, really high. I like moonbeam. Do I have the skills/system to defend the Altar if there's a big raid? Absolutely not. Does this mean I lose a (mostly) RP/convenience ability because Seren happens to have less/worse combatants ? The way I see it, the nexus-world constructs should provide convenience abilities (like moonbeam) and less combat ones (like the night cauldron-thingy); also, remove the raid aspect of it, but keep colossi somewhere else (Ethereal, anybody? Raid Avatars with Colossi?), as from what I've been told, they're really quite fun.

I think that a lot would be solved if there was little/no XP loss from PK deaths. Honestly, why should I lose 6 hours of influencing because Thoros decided I was unfit to stand in Caoimhe ? Constant conflict is not the solution.

To sum everything up: XP loss from PK needs to be changed. Demigods can care less, sure. But me? Every time I have to pray, that's at least six hours of work I just lost. Make Praying for Salvation be it's own punishment in the time you have to wait.

If the XP loss were lessened, more Lower-level people would get into combat, because demigods/ascendents lose next to nothing and midbies lose a ton. as Vathael said before, he can go get killed all day and not have it matter. If I go get killed even twice, I have twelve hours of influencing ahead just to get back to where I was. Keep XP gain the same, sure, but -please- drop the XP loss? It's the single biggest downside to combat for us non-demigods, and it's HUGE.


As Vathael said he can go get killed all day and have it not matter because Vathael bashed up more essence than he can viably do anything with. Anyone have any sort of comparison they can make as to how much 134 million essence amounts to in mortal levels? I'd be willing to bet it's at the very least 10 of your levels.

EDIT: Ok, did some bad math at first but I rethought it now.. Here is a comparison for you. Astral mobs are roughly 1000 essence per kill 100 astral mobs is 1% as a Titan. 100 Astral mobs would make 100,000 essence for me (roughly). So I've (roughly) bashed Titan 13.4 times.
Xenthos2009-05-28 01:32:24
QUOTE (Vathael @ May 27 2009, 09:23 PM) <{POST_SNAPBACK}>
As Vathael said he can go get killed all day and have it not matter because Vathael bashed up more essence than he can viably do anything with. Anyone have any sort of comparison they can make as to how much 134 million essence amounts to in mortal levels? I'd be willing to bet it's at the very least 10 of your levels.

120,000,000 essence is roughly the amount from 1-100, I think. That's how much it takes to trans Ascendance.
Vathael2009-05-28 01:43:53
Ah, nice to know I've bashed Demi twice now.
Unknown2009-05-28 02:22:09
Yes, if you could bash from 1-100 with a demi's crit rate and survivability from the very git-go.
Vathael2009-05-28 02:29:10
What's your point? I SOLO bashed to Demi with mortal stats/crits/etc. Cry less. People don't just character create demi's.
Unknown2009-05-28 02:34:57
QUOTE (Vathael @ May 27 2009, 07:29 PM) <{POST_SNAPBACK}>
What's your point? I SOLO bashed to Demi with mortal stats/crits/etc. Cry less. People don't just character create demi's.

Yeah, I was saying... forget it. And pre-squads, every demi solo bashed to demi.
Xenthos2009-05-28 02:36:29
QUOTE (Azoth Nae'blis @ May 27 2009, 10:34 PM) <{POST_SNAPBACK}>
Yeah, I was saying... forget it. And pre-squads, every demi solo bashed to demi.

No? There was plenty of group-stuff before squads...