Unknown2010-04-19 09:47:58
QUOTE (Eventru @ Apr 18 2010, 09:31 PM) <{POST_SNAPBACK}>
Yes. Pokemon are silly.
Digimon were better.
Lusternia beats them all.
My twit: Ask Estarra Vol. 2. She's still eating my breakfast burrito.
Digimon were better.
Lusternia beats them all.
My twit: Ask Estarra Vol. 2. She's still eating my breakfast burrito.
You mean Plotholes for kids? Pokemon are the shiz. Now if only there was a good dragon type that wasn't also another type.
Diamondais2010-04-19 15:24:15
Strange thing where I cannot post to the forums.
Edit:It makes a liar out of me it works now!
Edit:It makes a liar out of me it works now!
Ardmore2010-04-19 19:39:36
Aw, my work blocks port 23. Sadness.
Xavius2010-04-19 19:39:50
Try 2003.
Ardmore2010-04-19 20:55:23
Kiradawea2010-04-19 21:37:57
They probably blocked that in 2004 >.>
I should get someone to draw a picture of Rikachu, Kirachu and Renchu... or do it myself if I ever had time.
I should get someone to draw a picture of Rikachu, Kirachu and Renchu... or do it myself if I ever had time.
Lendren2010-04-19 22:47:21
Defensive things (like guards) get upgraded only very rarely in Lusternia, and usually only because things have gotten so very very bad that Estarra has no choice. But abilities to defeat defenses are getting upgraded constantly. We're definitely on the low end of the "why even bother" scale. I sure hope the issue's very very soon on the table (as in a recent but now locked thread). Between the progression of this perpetual imbalance, and the bugs I'm still trying to pin down enough to report, which also favor the attacker's escape, I really don't see a point in getting involved in defense. Your choices are go on the offense, or bend over.
Nienla2010-04-19 22:49:04
QUOTE (Lendren @ Apr 19 2010, 06:47 PM) <{POST_SNAPBACK}>
Defensive things (like guards) get upgraded only very rarely in Lusternia, and usually only because things have gotten so very very bad that Estarra has no choice. But abilities to defeat defenses are getting upgraded constantly. We're definitely on the low end of the "why even bother" scale. I sure hope the issue's very very soon on the table. Between that and the bugs I'm still trying to pin down enough to report which also favor the attacker's escape plans, I really don't see a point in getting involved.
Oh, come on. You can already summon a ton of guards with little to no penalty at all. It is not like Serenwilde is hurting in gold, or power is a limiting factor at all. There's no reason that any set of defenses should completely lock out an entire area.
Lendren2010-04-19 22:49:49
QUOTE (Nienla @ Apr 19 2010, 06:49 PM) <{POST_SNAPBACK}>
Oh, come on. You can already summon a ton of guards with little to no penalty at all.
Precisely. Guards which do nothing whatsoever. That's the point.
Incidentally, power is very much a limiting factor for us. Maybe it's not for you.
Defenses shouldn't lock out an area. They should simply mean that offense involves risk again. Remember risk?
Unknown2010-04-19 22:50:33
It's to the point where one could just call it "abuse" and get it nerfed properly. No, you're not being clever.
Xenthos2010-04-19 22:55:05
QUOTE (Lendren @ Apr 19 2010, 06:47 PM) <{POST_SNAPBACK}>
Defensive things (like guards) get upgraded only very rarely in Lusternia, and usually only because things have gotten so very very bad that Estarra has no choice. But abilities to defeat defenses are getting upgraded constantly. We're definitely on the low end of the "why even bother" scale. I sure hope the issue's very very soon on the table (as in a recent but now locked thread). Between the progression of this perpetual imbalance, and the bugs I'm still trying to pin down enough to report, which also favor the attacker's escape, I really don't see a point in getting involved in defense. Your choices are go on the offense, or bend over.
Better yet: Ask that Conquest not give reward for the slaughter of opposing villagers.
I mean, it doesn't seem to be much (all of our benefit is really seen in the villages we own because they are happier when we own many), but Shanthmark is the absolutely only one that we can actually observe the "kill villagers for benefit" in and see if there is any noticeable effect.
I suggested a review of this back when village feelings were activated again, but I was told that Lusternia is a "conflict game" and it was intended to be this way. So, being able to fully lock a village down would also seem to be a bit of an issue by this statement.
Unknown2010-04-19 22:56:24
I have faith that even with guards and such, you could still figure out a reliable way in, so... psh.
Xenthos2010-04-19 22:58:16
QUOTE (Zarquan @ Apr 19 2010, 06:56 PM) <{POST_SNAPBACK}>
I have faith that even with guards and such, you could still figure out a reliable way in, so... psh.
What? With guards we are finding reliable ways in at present, yes, so it is not a complete lockdown.
With "massive upgrades" to them, on the other hand, it would not be the case.
Unknown2010-04-19 23:00:16
We were not asking for upgrades to the guards. We are simply asking that your DF-super-awesome-ability be nerfed sooner rather than later.
Nienla2010-04-19 23:01:48
You know, not to mention. Serenwilde also has an effective "stop raid" strategy with all organizations except Glomdoring. If we didn't have Gloomtide, we'd have no way of really raiding Serenwilde without being spotted everytime. If anything, I'd say that AncestralWatch is pretty in need of a limiting factor.
Unknown2010-04-19 23:02:51
What's the problem?
The only places on prime that should be completely free from trespass are stockrooms and manses, and there are defenses for those.
Is the complaint that Glom is getting into Shanthmark even though you have a 50 guard clump with bard songs and a statue right near the entrance? Heh, the only way you're going to prevent people from entering an area is to mechanically prevent them from doing so like in domoths.
No idea what you're talking about with defenses locking out an area, unless you mean GP, and there are ways to bypass/take it down.
Edit: Oh you're talking about DF, I agree, nerf!
The only places on prime that should be completely free from trespass are stockrooms and manses, and there are defenses for those.
Is the complaint that Glom is getting into Shanthmark even though you have a 50 guard clump with bard songs and a statue right near the entrance? Heh, the only way you're going to prevent people from entering an area is to mechanically prevent them from doing so like in domoths.
No idea what you're talking about with defenses locking out an area, unless you mean GP, and there are ways to bypass/take it down.
Edit: Oh you're talking about DF, I agree, nerf!
Sylphas2010-04-19 23:02:56
It's not like you don't have time to crit things to death before we show up, or that us actually being there has ever stopped you.
Lendren2010-04-19 23:04:09
Actually, while I think the immunity-to-guards loophole of divinefire is certainly an important aspect in here, that's not what I was asking for. I'm asking for the whole question of the ten billion ways to escape, versus the three-and-a-half ways to prevent escape; and the ten billion ways to walk in, versus the one-and-a-half ways to stop people walking in; etc.; be rebalanced so that offense involves tactics and risk.
The village thing makes it better in that the raids actually have a purpose. But this isn't conflict. That's the point.
But if people are just going to mischaracterize this as being asking for "total lockdown" then why bother to listen to them?
The village thing makes it better in that the raids actually have a purpose. But this isn't conflict. That's the point.
But if people are just going to mischaracterize this as being asking for "total lockdown" then why bother to listen to them?
Xenthos2010-04-19 23:04:40
QUOTE (Zarquan @ Apr 19 2010, 07:00 PM) <{POST_SNAPBACK}>
We were not asking for upgrades to the guards. We are simply asking that your DF-super-awesome-ability be nerfed sooner rather than later.
You know, that's not what was being asked for anywhere up until this very post.
It started out by asking for upgrades to defensive things (or so goes the tone).
At the same time, if there aren't ways past clumps of 50 guard clots... well. There should be, really, if getting past them is required for game mechanics.
Lendren2010-04-19 23:05:40
QUOTE (Nienla @ Apr 19 2010, 07:01 PM) <{POST_SNAPBACK}>
You know, not to mention. Serenwilde also has an effective "stop raid" strategy with all organizations except Glomdoring. If we didn't have Gloomtide, we'd have no way of really raiding Serenwilde without being spotted everytime. If anything, I'd say that AncestralWatch is pretty in need of a limiting factor.
Actually, I'm not bothering to post them in Shanthmark because they really don't help. If you're there to do something other than attack, they won't catch you unless I put one in every room. If you're there to attack, they don't tell us anything we don't already know. Gloomtide is actually also very nearly irrelevant: it's quite easy to counter, it's just very tedious. Again: this is entirely irrelevant to the issue.