Xenthos2010-05-13 22:20:37
Ragniliff (from the Ethereal Plane) says, "I feel like I should get a big pile of leather from the market."
Ragniliff (from the Ethereal Plane) says, "And hoard it for robe/scabbard making."
Meany.
Ragniliff (from the Ethereal Plane) says, "And hoard it for robe/scabbard making."
Meany.
Iktomi2010-05-13 22:25:43
QUOTE (Sylphas @ May 13 2010, 06:05 PM) <{POST_SNAPBACK}>
After three or four returns for stupid, stupid crap, NOMORTALREVIEW was a godsend.
Like when I mentioned on a mask that the fangs were stained with -blood-, included a mountain lion in the comms, and they returned it saying I needed a redtint. I sent it right back out with comments saying the blood was from the mountain lion.
Sylphas2010-05-13 22:37:13
QUOTE (Iktomi @ May 13 2010, 06:25 PM) <{POST_SNAPBACK}>
Like when I mentioned on a mask that the fangs were stained with -blood-, included a mountain lion in the comms, and they returned it saying I needed a redtint. I sent it right back out with comments saying the blood was from the mountain lion.
I was told my ring design didn't look enough like a wedding ring. That still mystifies me.
Razenth2010-05-13 22:39:32
I should ask Vermilla for some of the rejections she's gotten. They're bloody priceless.
Aoife2010-05-13 22:41:33
I'm reminded of why I held out from taking a design-based trade for so long.
200+ comms for a trans item that's short-lived (and loses prestige each time it's repaired) anyway? And then my designs were randomly gone through and the comms shot through the roof (completely) randomly regardless of the design's intent?
EDIT: More vinegar than necessary, so I'll tone this down slightly: this is an extremely disappointing change, and I'm very, very upset that my cost to produce anything just skyrocketed.
200+ comms for a trans item that's short-lived (and loses prestige each time it's repaired) anyway? And then my designs were randomly gone through and the comms shot through the roof (completely) randomly regardless of the design's intent?
EDIT: More vinegar than necessary, so I'll tone this down slightly: this is an extremely disappointing change, and I'm very, very upset that my cost to produce anything just skyrocketed.
Sylphas2010-05-13 22:51:48
200 comm Splendours is absolutely ridiculous. Masterarmour doesn't decay and can be melted down, afaik. Enchanting multiple splendours to work on the stats was tough before and insane now.
Unknown2010-05-13 22:53:54
I won't lie, these crazy changes made me like forging just a bit more.
Lehki2010-05-13 22:58:15
QUOTE (Sylphas @ May 13 2010, 06:51 PM) <{POST_SNAPBACK}>
200 comm Splendours is absolutely ridiculous. Masterarmour doesn't decay and can be melted down, afaik. Enchanting multiple splendours to work on the stats was tough before and insane now.
Clearly you need to be able to temper robes as well.
Iktomi2010-05-13 23:01:04
QUOTE (Sylphas @ May 13 2010, 06:37 PM) <{POST_SNAPBACK}>
I was told my ring design didn't look like enough like a wedding ring. That still mystifies me.
Ardmore2010-05-13 23:29:35
Obviously the diamond wasn't big enough.
Eventru2010-05-13 23:44:41
My 'ragging on the mortal reviewers is no more okay than ragging on guides/gods/etc' belief is still in place, so let's watch the vitriol.
Felicia2010-05-13 23:46:40
I suspected that this change was the result of an administrative desire to decrease surplus commodities. I don't think it's going to have the intended effect, though. It will create a larger gold sink for craftspeople and everyone in general, which is annoying, and stockpiling will continue almost unabated. To prevent stockpiling, the entire system must be re-designed from scratch. Increasing the number of required commodities in designs is an inelegant (and ultimately ineffective) solution.
Requiring draconian amounts of commodities to produce items which are primarily for fun is also a bad idea. Weapons, armor and trans items I could understand, but decorative furniture and clothing? Scabbards? There's a distinct possibility that if these sundry items cost 20% more to produce on average, the public will simply tighten their belts and reduce their spending by 20%. There's nothing wrong with a land of plenty if everyone's happy with it, and judging by the universal unpopularity of the changes, I'd say most people were happy with things the way they were.
I'm starting to see commodities as the equivalent of Russian rubles circa 1998. Need to pick up a gallon of milk at the market? Grab your shovel and wheelbarrow, we're paying cash.
Requiring draconian amounts of commodities to produce items which are primarily for fun is also a bad idea. Weapons, armor and trans items I could understand, but decorative furniture and clothing? Scabbards? There's a distinct possibility that if these sundry items cost 20% more to produce on average, the public will simply tighten their belts and reduce their spending by 20%. There's nothing wrong with a land of plenty if everyone's happy with it, and judging by the universal unpopularity of the changes, I'd say most people were happy with things the way they were.
I'm starting to see commodities as the equivalent of Russian rubles circa 1998. Need to pick up a gallon of milk at the market? Grab your shovel and wheelbarrow, we're paying cash.
Xenthos2010-05-13 23:49:35
QUOTE (Felicia @ May 13 2010, 07:46 PM) <{POST_SNAPBACK}>
I suspected that this change was the result of an administrative desire to decrease surplus commodities. I don't think it's going to have the intended effect, though. It will create a larger gold sink for craftspeople and everyone in general, which is annoying, and stockpiling will continue almost unabated. To prevent stockpiling, the entire system must be re-designed from scratch. Increasing the number of required commodities in designs is an inelegant (and ultimately ineffective) solution.
Requiring draconian amounts of commodities to produce items which are primarily for fun is also a bad idea. Weapons, armor and trans items I could understand, but decorative furniture and clothing? Scabbards? There's a distinct possibility that if these sundry items cost 20% more to produce on average, the public will simply tighten their belts and reduce their spending by 20%. There's nothing wrong with a land of plenty if everyone's happy with it, and judging by the universal unpopularity of the changes, I'd say most people were happy with things the way they were.
I'm starting to see commodities as the equivalent of Russian rubles circa 1998. Need to pick up a gallon of milk at the market? Grab your shovel and wheelbarrow, we're paying cash.
Requiring draconian amounts of commodities to produce items which are primarily for fun is also a bad idea. Weapons, armor and trans items I could understand, but decorative furniture and clothing? Scabbards? There's a distinct possibility that if these sundry items cost 20% more to produce on average, the public will simply tighten their belts and reduce their spending by 20%. There's nothing wrong with a land of plenty if everyone's happy with it, and judging by the universal unpopularity of the changes, I'd say most people were happy with things the way they were.
I'm starting to see commodities as the equivalent of Russian rubles circa 1998. Need to pick up a gallon of milk at the market? Grab your shovel and wheelbarrow, we're paying cash.
My question is: What's wrong with having stockpiles? All that really matters is that people are able to get comms. Commercial is appealing to orgs that want comms (like, if they don't have many villages for a while and need to recoup when they get some), just like Religious is appealing to those that want power.
ongaku2010-05-13 23:52:08
QUOTE (Xenthos @ May 13 2010, 06:49 PM) <{POST_SNAPBACK}>
My question is: What's wrong with having stockpiles? All that really matters is that people are able to get comms. Commercial is appealing to orgs that want comms (like, if they don't have many villages for a while and need to recoup when they get some), just like Religious is appealing to those that want power.
This. The changes to the system just make it seem like people should stockpile MORE now that more comms are needed. :/
Everiine2010-05-13 23:52:13
Please tell me that the already ridiculous gold outlay for books wasn't increased as well.
Xenthos2010-05-13 23:53:15
QUOTE (Everiine @ May 13 2010, 07:52 PM) <{POST_SNAPBACK}>
Please tell me that the already ridiculous gold outlay for books wasn't increased as well.
The gold outlay for everything was increased.
Including sorcelglass scrolls.
Kalaneya2010-05-13 23:56:50
QUOTE (Xenthos @ May 13 2010, 07:53 PM) <{POST_SNAPBACK}>
The gold outlay for everything was increased.
Including sorcelglass scrolls.
Including sorcelglass scrolls.
I'm extra sad for bookbinders today. 5k + tip for a journal was pretty high (I add a pretty decent tip), but now, the cost is just outrageous for people who barely get work in the first place and their income will be even lower.
Ixion2010-05-13 23:58:34
I love being a warrior sometimes.. never needing anything other than refills and herbs has its uses.
Eventru2010-05-13 23:59:01
Xenthos is being pedantic, claiming the 'gold outlay' was increased because the number of commodities required was increased.
The gold outlay was not, in fact, increased on any of the bookbinding designs.
The gold outlay was not, in fact, increased on any of the bookbinding designs.
Xenthos2010-05-14 00:00:12
QUOTE (Eventru @ May 13 2010, 07:59 PM) <{POST_SNAPBACK}>
Xenthos is being pedantic, claiming the 'gold outlay' was increased because the number of commodities required was increased.
The gold outlay was not, in fact, increased on any of the bookbinding designs.
The gold outlay was not, in fact, increased on any of the bookbinding designs.
Number of commodities being increased does, in fact, raise the gold cost of the items.
By the price of the extra commodities, at that.