Daraius2010-07-09 23:22:41
QUOTE (Noola @ Jul 9 2010, 06:47 PM) <{POST_SNAPBACK}>
I remember sitting on a meld for hours at a time, just to be able to give an alert if foreigners showed up on a plane. Hours! I did it for six straight one time! Most of it, I was crazy bored too.
If six hours of mind-numbing boredom doesn't make you love a game, I don't know what will.
Jigan2010-07-09 23:24:25
QUOTE (Daraius @ Jul 9 2010, 06:22 PM) <{POST_SNAPBACK}>
If six hours of mind-numbing boredom doesn't make you love a game, I don't know what will.
Actually, it's quite fun to do.
Noola2010-07-09 23:26:31
QUOTE (Daraius @ Jul 9 2010, 06:22 PM) <{POST_SNAPBACK}>
If six hours of mind-numbing boredom doesn't make you love a game, I don't know what will.
Actually I didn't mind it so much, really. I used the time to write and design things and have imaginary fights where I didn't immediately panic and suck. Course, it was always my luck that just at the height of my boredom, when I was paying the least attention, the enemy would come enmass and I'd drop the ball alerting the city when they'd first arrive and then panic trying to catch up and mess it up. One time, I even managed to tell one of the invaders they were invading like three times in a row, because I kept forgetting to put the CT in front of my alert.
Unknown2010-07-10 01:15:09
Quiet guilds are annoying. Perhaps it's just because the new guilds are attracting all the new players, but... I feel sorry for newbies who join up with the smaller guilds, like the Nekotai or Ninjakari.
Jigan2010-07-10 01:29:13
Nekotai and Ninjakari are ninja guilds.
Of course they're going to be quiet.
Of course they're going to be quiet.
Unknown2010-07-10 01:32:15
QUOTE (Jigan @ Jul 9 2010, 09:29 PM) <{POST_SNAPBACK}>
Nekotai and Ninjakari are ninja guilds.
Of course they're going to be quiet.
Of course they're going to be quiet.
Heh, I suppose that's true.
...Maybe that's the GR3 test. What a fool I've been.
Ayisdra2010-07-10 01:44:29
I like the small quiet feel of the less popular guilds.
Unknown2010-07-10 01:49:46
QUOTE (Xenthos @ Jul 9 2010, 07:21 PM) <{POST_SNAPBACK}>
It's too bad that getting 95 karma is not all that tough, assuming one has no blessings.
It's harder to do when the other person can get 95 karma just as easily, and that comes out to 19 curses per lift
Unknown2010-07-10 01:51:52
I'm currently trying to get my friend into Lusternia, and she's torn between Nekotai and Ninjakari and I have no idea which one to recommend.
Unknown2010-07-10 01:54:58
QUOTE (Ayisdra @ Jul 9 2010, 09:44 PM) <{POST_SNAPBACK}>
I like the small quiet feel of the less popular guilds.
I can't stand it, which is a shame - I really wanted to RP an illithoid monk, but the desolute, lonely atmosphere is discouraging.
Sylphas2010-07-10 01:58:34
QUOTE (Kialkarkea @ Jul 9 2010, 09:49 PM) <{POST_SNAPBACK}>
It's harder to do when the other person can get 95 karma just as easily, and that comes out to 19 curses per lift
Pretty sure when you curse you lose status on them, which means you can't curse them 19 times for every one time they kill you.
ongaku2010-07-10 02:14:57
My fiancé started playing finally and joined Celest. I am sadface.
Felicia2010-07-10 02:21:17
QUOTE (Chestnut Bowl @ Jul 9 2010, 09:54 PM) <{POST_SNAPBACK}>
I can't stand it, which is a shame - I really wanted to RP an illithoid monk, but the desolute, lonely atmosphere is discouraging.
The excessive division of Lusternia's relatively small player base can be troublesome at times. There are 26 different guilds available in a game that averages 90 players online, so less popular guilds end up being pretty desolate. Personally, I love the variety all those guilds offer, but I'm not sure the trade-off (i.e., population being spread too thin) is entirely worth it.
Compounding the issue, a lot of chatting goes on in clan channels, OOC or otherwise, which further quietens guild and org channels. You're Nekotai, right? Speaking from experience, Glomdoring in particular is incredibly quiet. The commune aether is almost entirely reserved for official business, the Master Ravenwood room is somber and subdued (in terms of SAY), and if you're in a quiet guild... well, you'll need to make some friends to chat with and seek out a clan or three to join.
The Harbingers guild is quiet almost all of the time, unless a few unusually garrulous people (Eliron, Pruxi, and Gremly, off the top of my head) are around.
I'm something of an introvert myself, so I've been fine with this. I've made a bunch of friends I talk to individually, joined a few clans, and sometimes don't mind just being left to my own devices.
Razenth2010-07-10 02:25:07
Thank goodness for the tentacly Gaudiguch aethers.
Casilu2010-07-10 02:27:29
QUOTE (Ongaku Nil'Goeth @ Jul 9 2010, 07:14 PM) <{POST_SNAPBACK}>
My fiancé started playing finally and joined Celest. I am sadface.
Greef him.
Unknown2010-07-10 02:31:13
QUOTE (Felicia @ Jul 9 2010, 09:21 PM) <{POST_SNAPBACK}>
I'm something of an introvert myself, so I've been fine with this. I've made a bunch of friends I talk to individually, joined a few clans, and sometimes don't mind just being left to my own devices.
I'm like this too, which is why I'm attracted to the smaller guilds, which kind of compounds the newbie problem. I got burnt out on checking in on newbies a long time ago, so unless they are persistent in bothering me, I assume everything's fine. If it goes beyond that, it just feels like work, and when Lusternia starts feeling like work, I stop playing it.
On the subject of feeling like work... good lord, I just can't keep amethyst in stock in my shop. Every day I manage to cut more gems and put them up, and everyday it sells out immediately. Ugh.
Sylphas2010-07-10 02:32:03
QUOTE (Felicia @ Jul 9 2010, 10:21 PM) <{POST_SNAPBACK}>
The excessive division of Lusternia's relatively small player base can be troublesome at times. There are 26 different guilds available in a game that averages 90 players online, so less popular guilds end up being pretty desolate. Personally, I love the variety all those guilds offer, but I'm not sure the trade-off (i.e., population being spread too thin) is entirely worth it.
Compounding the issue, a lot of chatting goes on in clan channels, OOC or otherwise, which further quietens guild and org channels. You're Nekotai, right? Speaking from experience, Glomdoring in particular is incredibly quiet. The commune aether is almost entirely reserved for official business, the Master Ravenwood room is somber and subdued (in terms of SAY), and if you're in a quiet guild... well, you'll need to make some friends to chat with and seek out a clan or three to join.
The Harbingers guild is quiet almost all of the time, unless a few unusually garrulous people (Eliron, Pruxi, and Gremly, off the top of my head) are around.
I'm something of an introvert myself, so I've been fine with this. I've made a bunch of friends I talk to individually, joined a few clans, and sometimes don't mind just being left to my own devices.
Compounding the issue, a lot of chatting goes on in clan channels, OOC or otherwise, which further quietens guild and org channels. You're Nekotai, right? Speaking from experience, Glomdoring in particular is incredibly quiet. The commune aether is almost entirely reserved for official business, the Master Ravenwood room is somber and subdued (in terms of SAY), and if you're in a quiet guild... well, you'll need to make some friends to chat with and seek out a clan or three to join.
The Harbingers guild is quiet almost all of the time, unless a few unusually garrulous people (Eliron, Pruxi, and Gremly, off the top of my head) are around.
I'm something of an introvert myself, so I've been fine with this. I've made a bunch of friends I talk to individually, joined a few clans, and sometimes don't mind just being left to my own devices.
As much as Serenwilde can be silly, I think a lot of the grief we get about it from Glom is the culture difference. It's not all serious business, but it's not usually TOO terrible. I like just knowing people are around, if they say something now and then. Most of our chatter ends up being greetings and farewells, really.
It still strikes me as weird sometimes how quiet guild aethers are, though. I'm still used to the Sentinels in Achaea, I guess, where the guild channel was the place to be, and we didn't even have a wider org until later. Here it's the opposite, where org is usually greater than guild.
Diamondais2010-07-10 02:33:21
QUOTE (Ongaku Nil'Goeth @ Jul 9 2010, 10:14 PM) <{POST_SNAPBACK}>
My fiancé started playing finally and joined Celest. I am sadface.
I have this strange feeling that if my boyfriend ever started, he'd do something similar. Pick something like Hallifax (who is rawr, against Gaudi) or Celest (who for some reason, I just cannot stand at all!). Luckily, he has no interest!
Sylandra2010-07-10 02:59:57
I got surprise attacked and slaughtered IG and all I could think was...
Damn that's awesome.
Damn that's awesome.
Shishi2010-07-10 03:28:16
QUOTE (Felicia @ Jul 9 2010, 07:21 PM) <{POST_SNAPBACK}>
Compounding the issue, a lot of chatting goes on in clan channels, OOC or otherwise, which further quietens guild and org channels. You're Nekotai, right? Speaking from experience, Glomdoring in particular is incredibly quiet. The commune aether is almost entirely reserved for official business, the Master Ravenwood room is somber and subdued (in terms of SAY), and if you're in a quiet guild... well, you'll need to make some friends to chat with and seek out a clan or three to join.
I'm still in the habit of being scared of just sitting at the Master Ravenwood. It's hard for me to force myself to influence there because I just remember every time I would sit there for even a couple seconds to catch my breath that Druken or Shayle would show up and tell me to do my guild advancement tasks. Scary times. At least it made me more productive than just sitting at the Ravenwood reading forums...