Llandros2009-08-19 18:35:43
Just a few things to be noted
I thought that the quest was changed to require CL’s and not GM’s to initiate due to Serenwilde drama/suggestions. I don’t think changing it to allow GM’s to start it up would be a good idea.
It was brought up many times that Demon Lords and Supernals are weaker than the Avatars (significantly weaker and in better locations that can be covered in a single meld). As a result, we were told that the design of the quest takes all of these nuisances into consideration therefore the Xion Initiative was arguably easier in parts because the smobs required for the Hai’gloh are easier to kill. Of course, this is open to interpretation, but that’s what we were told when we threw fits. Nifilhema is a complete joke compared to any Night Avatar.
I’m sure Celest and Magnagora would gladly accept a smob that spawns to prevent melding on Elemental/Cosmic and if slain, melds are possible on both Elemental/Cosmic. Given there is literally nothing worth defending on Elemental, we will be tickled to death to have our own version of Maeve. I’m not sure about making Maeve stronger when you don’t have to deal with any sort of mechanic similar to her though.
The varied circumstances involved would make micro managing every aspect of these quests extremely complicated.
I thought that the quest was changed to require CL’s and not GM’s to initiate due to Serenwilde drama/suggestions. I don’t think changing it to allow GM’s to start it up would be a good idea.
It was brought up many times that Demon Lords and Supernals are weaker than the Avatars (significantly weaker and in better locations that can be covered in a single meld). As a result, we were told that the design of the quest takes all of these nuisances into consideration therefore the Xion Initiative was arguably easier in parts because the smobs required for the Hai’gloh are easier to kill. Of course, this is open to interpretation, but that’s what we were told when we threw fits. Nifilhema is a complete joke compared to any Night Avatar.
I’m sure Celest and Magnagora would gladly accept a smob that spawns to prevent melding on Elemental/Cosmic and if slain, melds are possible on both Elemental/Cosmic. Given there is literally nothing worth defending on Elemental, we will be tickled to death to have our own version of Maeve. I’m not sure about making Maeve stronger when you don’t have to deal with any sort of mechanic similar to her though.
The varied circumstances involved would make micro managing every aspect of these quests extremely complicated.
Estarra2009-08-19 19:37:07
The quests will remain communes vs. cities, with the city/commune leaders needing to give permission to start it. We aren't going to implement any org v. any org at this time. I'm fine with discussing tweaks to mechanics but anything else will take us off track.
Harkux2009-08-19 19:39:10
QUOTE (Llandros @ Aug 19 2009, 02:35 PM) <{POST_SNAPBACK}>
I'm sure Celest and Magnagora would gladly accept a smob that spawns to prevent melding on Elemental/Cosmic and if slain, melds are possible on both Elemental/Cosmic. Given there is literally nothing worth defending on Elemental, we will be tickled to death to have our own version of Maeve. I'm not sure about making Maeve stronger when you don't have to deal with any sort of mechanic similar to her though.
Uhm..we can't meld on Elemental, as is.
Ever. Period. At all.
Chade2009-08-19 19:45:05
QUOTE (Estarra @ Aug 19 2009, 08:37 PM) <{POST_SNAPBACK}>
The quests will remain communes vs. cities, with the city/commune leaders needing to give permission to start it. We aren't going to implement any org v. any org at this time. I'm fine with discussing tweaks to mechanics but anything else will take us off track.
Shame - those are the two points I dislike most about the current quests, above and beyond the anything else. The quests were fun, had their time and are currently serving to maintain alliances which break most traditional RP themes. It would be nice if we could reach a point where mechanics aren't nudging us towards remaining in rather strange alliances, especially now the RP elements of Nif/Raziela are completed.
I understand that the mechanics are not forcing us into these alliances and its player driven, but people do like to maintain the status quo. Breaking them down into 1 v1 would allow Mag/Celest or Glom/Seren to continue their alliances or break them off on their own grounds. Rather than being decided by a game mechanic which can injure them badly.
Anyway, last I shall say on the matter of 1 v 1 when it comes to orgs.
Talan2009-08-19 19:46:54
Is the 3-day wear off period for doing the counter quest a legacy from when the hai'Gloh/Xion Initiative lasted 12 days? If so, perhaps it should be shortened (and the speed-up amount of angels/demons/fae halved) to reflect the shorter time frame?
Llandros2009-08-19 19:52:25
QUOTE (Harkux @ Aug 19 2009, 03:39 PM) <{POST_SNAPBACK}>
Uhm..we can't meld on Elemental, as is.
Ever. Period. At all.
Ever. Period. At all.
Why would you want to? Elemental lords can be solo'd and don't really affect anything if they die.
Harkux2009-08-19 19:54:45
QUOTE (Llandros @ Aug 19 2009, 03:52 PM) <{POST_SNAPBACK}>
Why would you want to? Elemental lords can be solo'd and don't really affect anything if they die.
Hart's aspects and Crow's aspects can be melded in. -shrug- It's also a nice spot to try to hold down and kill creatures for essence while trying to push other people out, concidering Ethereal doesn't have creatures that respawn with essence like the elemental planes do.
Vathael2009-08-19 19:58:08
there is nothing holding any alliance together except people. you dont HAVE to do the quests for the game to continue. you can lose your alliance and battle each other but if ever there was a need for the rite, ITS STILL THERE. id much rather go home and raid celest right now. i miss the old days. so go ahead on and break your alliance life will go on.
Talan2009-08-19 20:11:01
QUOTE (Vathael @ Aug 19 2009, 03:58 PM) <{POST_SNAPBACK}>
there is nothing holding any alliance together except people.
35k power is a bit of an incentive, I think.
Xenthos2009-08-19 20:11:21
QUOTE (Vathael @ Aug 19 2009, 03:58 PM) <{POST_SNAPBACK}>
there is nothing holding any alliance together except people. you dont HAVE to do the quests for the game to continue. you can lose your alliance and battle each other but if ever there was a need for the rite, ITS STILL THERE. id much rather go home and raid celest right now. i miss the old days. so go ahead on and break your alliance life will go on.
While this is a /diversion, you are aware that the most wedded orgs right now are Celest and Mag, and it was Celest/Mag that started this most recent rite battle, right?
(And I would rather it not really go a whole lot further down this road as it is way off-topic, but "breaking the Commune alliance" when it's mostly restricted just to Ethereal matters isn't really relevant here)
Estarra: I have a pretty large list of issues and suggested tweaks up there, too!
Estarra2009-08-19 20:13:47
QUOTE (Xenthos @ Aug 19 2009, 01:11 PM) <{POST_SNAPBACK}>
Estarra: I have a pretty large list of issues and suggested tweaks up there, too!
Well, you gave us a dense essay. Care to list your suggested tweaks in bullet points of no more than 3-5 words each?
Vathael2009-08-19 20:17:28
i can break the mag treaty fairly easy. celest doesnt really mean a lot to me. kind of like my little feeble attempt to break glom/seren alliance before i went back mag but sere was too whipped to let it go. power is a pretty moot point since there are numerous ways to get it.
Esano2009-08-19 21:25:22
QUOTE (Talan @ Aug 20 2009, 05:46 AM) <{POST_SNAPBACK}>
Is the 3-day wear off period for doing the counter quest a legacy from when the hai'Gloh/Xion Initiative lasted 12 days? If so, perhaps it should be shortened (and the speed-up amount of angels/demons/fae halved) to reflect the shorter time frame?
When we were first working on the Xion, after you guys had done the hai'Gloh, we were told it would take five days and could be sped up by the use of fae. Of course, we never got to this point, but that's what we were told. Seems that when it was dropped to six days length, the counter length was dropped too.
I have other things to say later.
Xenthos2009-08-19 21:58:12
Making me turn my lovely post into bullets. Sigh. All the reasoning for this is in the original post.
* Getting the 25,000 power should be reliant upon getting enough angels / demons / fae, and the rite/initiative ending normally.
* Completing the rite/initiative should immediately end the already-active one upon doing the quest.
* Whichever side enacts XI / HG should not get invulnerable supermobs for the duration. All current invulnerabilities should fade.
* Whichever side enacts XI / HG should have their smobs respawn 12 hours after being killed (can still raise them normally)
* Re-examine the quests that make up HG (a lot of details in my 'essay,' look there for such).
* Examine the balance between unmeldable & discretionary capable Earth / Water and meldable Faethorn for 'stopping' the quest
There is also some discussion on Maeve being pretty lame ICly, for something we're supposed to respect.
I've probably missed some from that essay. The quest issues are major. One of the parts takes items that have multiple hour reset times (6+ hours), so if it is given by the NPC to the wrong person, poof. Xion is much easier to defend (one entrance only). Pretty much all of our parts of it are time sensitive (time of day, time of moon), and the time of moon one especially is nasty.
* Getting the 25,000 power should be reliant upon getting enough angels / demons / fae, and the rite/initiative ending normally.
* Completing the rite/initiative should immediately end the already-active one upon doing the quest.
* Whichever side enacts XI / HG should not get invulnerable supermobs for the duration. All current invulnerabilities should fade.
* Whichever side enacts XI / HG should have their smobs respawn 12 hours after being killed (can still raise them normally)
* Re-examine the quests that make up HG (a lot of details in my 'essay,' look there for such).
* Examine the balance between unmeldable & discretionary capable Earth / Water and meldable Faethorn for 'stopping' the quest
There is also some discussion on Maeve being pretty lame ICly, for something we're supposed to respect.
I've probably missed some from that essay. The quest issues are major. One of the parts takes items that have multiple hour reset times (6+ hours), so if it is given by the NPC to the wrong person, poof. Xion is much easier to defend (one entrance only). Pretty much all of our parts of it are time sensitive (time of day, time of moon), and the time of moon one especially is nasty.
Ilyarin2009-08-19 21:59:13
QUOTE (Talan @ Aug 19 2009, 08:46 PM) <{POST_SNAPBACK}>
Is the 3-day wear off period for doing the counter quest a legacy from when the hai'Gloh/Xion Initiative lasted 12 days? If so, perhaps it should be shortened (and the speed-up amount of angels/demons/fae halved) to reflect the shorter time frame?
It used to be five or six days, so it's been shortened already.
Xenthos2009-08-19 23:46:14
Also: Why is there no note in the logs when the thing starts/ends? The only note anywhere is the powerlog in the cities when it starts, and in the powerlogs if it fades normally. When it is put up and when it is ended early, there is nothing whatsoever.
Shaddus2009-08-19 23:55:08
QUOTE (Harkux @ Aug 19 2009, 02:54 PM) <{POST_SNAPBACK}>
Hart's aspects and Crow's aspects can be melded in. -shrug- It's also a nice spot to try to hold down and kill creatures for essence while trying to push other people out, concidering Ethereal doesn't have creatures that respawn with essence like the elemental planes do.
Yeah, but I don't see someone killing Maeve just to slay Aspects. Those are more of an afterthought.
And yes, you do have creatures that drop essence. I don't know the circumstances behind them, but you have stags/peacocks on EthSeren, and hawks/centipedes on Glom that drop essence. Not only that, but you have mobs that aggro you if you're enemied to them, and try to attack you while you're hunting said essence bearers. If you get more of those, can we have Starbeasts of the Light/Shadows of the Taint* to walk around water/earth to attack people who are enemied?
When it comes down to it, the game will never be "even" for everyone. The grass is always greener on the other side, and people need to make do with what they have.
(*not really what they should be called)
Razenth2009-08-20 00:04:06
Ninja: DUDE, I would totally kill to have an event where Methrenton tames a starbeast and rides one around.
Xenthos2009-08-20 00:04:16
QUOTE (Shaddus Mes'ard @ Aug 19 2009, 07:55 PM) <{POST_SNAPBACK}>
Yeah, but I don't see someone killing Maeve just to slay Aspects. Those are more of an afterthought.
And yes, you do have creatures that drop essence. I don't know the circumstances behind them, but you have stags/peacocks on EthSeren, and hawks/centipedes on Glom that drop essence. Not only that, but you have mobs that aggro you if you're enemied to them, and try to attack you while you're hunting said essence bearers. If you get more of those, can we have Starbeasts of the Light/Shadows of the Taint* to walk around water/earth to attack people who are enemied?
When it comes down to it, the game will never be "even" for everyone. The grass is always greener on the other side, and people need to make do with what they have.
(*not really what they should be called)
And yes, you do have creatures that drop essence. I don't know the circumstances behind them, but you have stags/peacocks on EthSeren, and hawks/centipedes on Glom that drop essence. Not only that, but you have mobs that aggro you if you're enemied to them, and try to attack you while you're hunting said essence bearers. If you get more of those, can we have Starbeasts of the Light/Shadows of the Taint* to walk around water/earth to attack people who are enemied?
When it comes down to it, the game will never be "even" for everyone. The grass is always greener on the other side, and people need to make do with what they have.
(*not really what they should be called)
For clarification: Those stags/peacocks only show up if Fae were gathered for that side. If Glom gathers all the Fae, Seren doesn't get those critters, as well as vice versa. Also, they can't be made if Fae can't be given to the Avatars (for example, if they are dead, or if the XI is in effect). And, even further, the Daughters also don't show up unless Fae can be given to Avatars, as well as it taking a lot more of these fae gathered, and again... even longer if both sides are doing it.
Unlike angels/demons, these things don't come back on their own and have to be quested for. It's a long process.
Shaddus2009-08-20 00:08:41
QUOTE (Xenthos @ Aug 19 2009, 07:04 PM) <{POST_SNAPBACK}>
For clarification: Those stags/peacocks only show up if Fae were gathered for that side. If Glom gathers all the Fae, Seren doesn't get those critters, as well as vice versa. Also, they can't be made if Fae can't be given to the Avatars (for example, if they are dead, or if the XI is in effect). And, even further, the Daughters also don't show up unless Fae can be given to Avatars, as well as it taking a lot more of these fae gathered, and again... even longer if both sides are doing it.
Unlike angels/demons, these things don't come back on their own and have to be quested for. It's a long process.
Unlike angels/demons, these things don't come back on their own and have to be quested for. It's a long process.
That makes sense, and is retardedly wrong. On that note, you do tend to have access to Water and Earth. >.<
Anyway, I've never actually participated in the XI aside from slaying Avatars/Maeve, so I don't feel I have much to offer to this conversation. I'd personally like to find a way to shut off both quests and let the game proceed as planned before this whole idea was a brainfart in the back of the mind of whoever.
No offense to whoever wrote the event.