New Monk Rebalance?

by Unknown

Back to Common Grounds.

Unknown2009-08-26 05:41:37
QUOTE (Damadreas @ Aug 26 2009, 05:34 AM) <{POST_SNAPBACK}>
Huh? Don't listen to Krin.

I do have a real issue with the Nekreve becoming a lunge-like power move to remove shields. The issue stemming from hunting. So you mean now when bashing I have to waste power to raze the mobs shield? That's completely jacked. Is monk bashing easy? Sure, was it too easy? Definitely. Using power to bash = Not cool, some sort of way to at least be able to raze without using power should be available.


lol yea, don't listen to me..


KATA - RAZE
Syntax: KA RAZE RIGHT|LEFT
Kata: Action
Ka Weight: 50
Using your fist, you can clear away variety of magical defense, such as shield, weapons rebounding aura, and others.
Zalandrus2009-08-26 13:00:42
Yes, but I think the complaint is that a) you have to use up an action for razing now, whereas before it was a modifier that you could easily throw into high-momentum forms, and cool.gif it's now much harder to time where in your form chain you should throw in the raze (since you don't know when the critter will shield relative to your forms), whereas before you could throw in the raze modifier into all your forms, and just press one macro and eventually see the critter dead.
Hiroki2009-08-26 13:09:48
QUOTE
o Ninombhi, ninthugi, ashlamkh have been changed from modifiers to
actions.


Uh, yay? blackeye.gif
Unknown2009-08-26 13:34:24
I've tried bashing as a monk, and I think it's a good thing that you will now hunt more like everyone else without the easy mode.
Janalon2009-08-26 14:04:47
QUOTE (Damadreas @ Aug 26 2009, 01:34 AM) <{POST_SNAPBACK}>
Huh? Don't listen to Krin.

I do have a real issue with the Nekreve becoming a lunge-like power move to remove shields. The issue stemming from hunting. So you mean now when bashing I have to waste power to raze the mobs shield? That's completely jacked. Is monk bashing easy? Sure, was it too easy? Definitely. Using power to bash = Not cool, some sort of way to at least be able to raze without using power should be available.


Name: Raze1
Action 1: raze left
Action 2: kick right
Action 3:
Modifiers: speed
Used ka: 250

Name: Raze2
Action 1: raze left
Action 2: nekai right
Action 3: kick left
Modifiers: speed
Used ka: 325

Name: Hunt1
Action 1: nekai left
Action 2: nekai right
Action 3:
Modifiers: speed
Used ka: 250

Name: Hunt2
Action 1: nekai left
Action 2: nekai right
Action 3: kick left
Modifiers: speed
Used ka: 350


So I have two hunting aliases, one that starts from 0mo:

send ("kata perform " .. pvetar .. " raze1 hunt1 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2")

and one that continues from at least 2mo (which you would need to be at 4mo before switch target momentum drop):

send ("kata perform " .. pvetar .. " raze2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2 hunt2")

Thinking about streamlining it all down into one kata for my sanity. So, I will need to make an echo trigger to flare up when the mob initiates a shield, and then I just restart my kata chain. As long as you are 3 forms into the chain, you can switch without terminating.

Your other option would be to move away from kata chaining (from what I remember reading on the announce post, the speed bonus for chain was reduced). So you could use one hunt form at a time, and switch to a raze kata when needed. This brings you away from that one-button, auto-bashing... but that was the very intention of the change.

It's just a change in mindset, and not that difficult to master at all.
Moiraine2009-08-26 14:38:41
Or, since you can switch kata after three moves without stopping, just trigger to switch to a raze-hit-hit-rinserepeat when a shield goes up. No biggie at all.
Shiri2009-08-26 14:44:07
Nerfing autobashing wasn't the reason behind any of this. The purpose was to make monks more like warriors in terms of preventatives.

Bashing is an unfortunate side-effect. We still shouldn't be worse than bards etc. so it's not really a problem, although the gap between warriors and everyone else is another matter.
Janalon2009-08-26 14:48:19
QUOTE (Estarra @ Aug 26 2009, 01:22 AM) <{POST_SNAPBACK}>
We'd be happy to hear constructive criticism, if you have any! These changes were the result of a very detailed special envoy report with close discussions with the admin.

BTW, these monk changes basically took all summer to implement, as there were some deep under-the-hood changes that had to be done and the monk code is not easy to work around in. Kudos to Charune for spearheading this massive project!


From a purely mechanical standpoint, these changes make sense to bring monks into balance in regards to both bashing and combat. However, the momentum drop on switching targets seems unintuitive from a prompt line standpoint. Consider the following example:

* ka nekai krokani left
Slashing viciously at a krokani guard, you rend him with a nightmarish nekai of morbid oddity.
* ka nekai krokani right
Slashing viciously at a krokani guard, you rend him with a nightmarish nekai of morbid oddity.
* ka kick krokani left
With a quick spin, you kick a krokani guard with your left foot.
You have scored a CRITICAL hit!
Unable to withstand more punishment, a krokani guard collapses and dies.
You have slain a krokani guard.
Many golden sovereigns spill from the corpse.
You are unable to continue executing your Kata form.
4422h, 3432m, 2772e, 10p, 22187en, 14490w, 5mo exb-

You have recovered balance on your right arm.
{*** RIGHT ARM RECOVERED ***} {*** RIGHT ARM RECOVERED ***}
You have recovered balance on your left arm.
{*** LEFT ARM RECOVERED ***} {*** LEFT ARM RECOVERED ***}
You have recovered balance on your left leg.
{*** LEG BALANCE RECOVERED ***} {*** LEG BALANCE RECOVERED ***}
4422h, 3432m, 2772e, 10p, 22187en, 14490w, 5mo elrxb-

You attempt the Kata form of raze1.
* ka raze krokani left
You thrust a clawed fist towards a krokani guard, ripping at the air before his face.
* ka kick krokani right
With a quick spin, you kick a krokani guard with your right foot.
You have scored a CRITICAL hit!
4422h, 3432m, 2772e, 10p, 22193en, 14496w, 4mo erxb-


I was at 5mo at killing the krokani. As per the changes, I drop 2mo for switching targets (bringing me to 3mo). However, I don't see the momentum drop on my prompt line. Rather, I next see 4mo (which is -2mo for switch target, +1mo for hitting the krokani). The prompt line skips over that step. In other words, at 5mo I would need to use a 3mo form to hit the next target.

This seems all and well for experienced monks, but imagine explaining that to a new player. Momentum gain and loss is hard enough to grasp. I would like to see a line of text that explains you are dropping momentum for switching targets... however, that could get spammy for the more experienced player.

SO... I propose a line of text which announces momentum loss on switch target which can be toggled by the command (which I currently forget) to show kata errors. I feel this should better display a game mechanic in action.
Shiri2009-08-26 14:50:36
Wait, I didn't even see that momentum drop on switching targets. At least it doesn't go to 0 like some people were suggesting, good grief.
Vathael2009-08-26 15:06:04
oenoes! monks have to make note of shields now just like everyone else. what is this world coming to.
Ronny2009-08-26 15:11:51
@Janalon: You dropped 2 momentum. It's clear there because your next attack brought you up to 4 from 3.

EDIT: Nevermind, I didn't read it properly. You knew.
Janalon2009-08-26 15:14:48
QUOTE (Vathael @ Aug 26 2009, 11:06 AM) <{POST_SNAPBACK}>
oenoes! monks have to make note of shields now just like everyone else. what is this world coming to.


Please hold the sarcasm. This is constructive input only.
Ronny2009-08-26 15:25:08
As a suggestion, what about dropping you by 2 momentum the moment you kill your target?
Unknown2009-08-26 15:35:10
QUOTE (Janalon @ Aug 26 2009, 02:37 AM) <{POST_SNAPBACK}>
With these changes finally in, can forging kata weapons be looked at to bring it under forging changes for warriors. I am still having a bear of a time finding any forgers to make nekai (forget even finding willing Glom-side forgers).


I support this. If it's necessary, increase the commodity requirements (which are very low) and make that the cost, rather than having me spend probably 2-3 days a nekai/shofa and then pricing them at prices that people balk at. (but eventually pay! Two days is two days, after all- and it's not unheard of for a week on one shofa/nekai).

It would also fix the whole chain/tahto thing- speaking of which, are they still gaining a disproportionate benefit from speed boosts?
Everiine2009-08-26 15:39:44
QUOTE (Ronny @ Aug 26 2009, 11:25 AM) <{POST_SNAPBACK}>
As a suggestion, what about dropping you by 2 momentum the moment you kill your target?

Sure, so long as you still drop 2 momentum if you switch targets. That way the "chain effect" is still gone and I'm not getting hit by Momentum 5 death on the first hit simply because it was built on another target.

EDIT: Or had that problem been fixed before? I can't remember.
Furien2009-08-26 15:41:11
Likewise echoing, kata weapon forging needs to be brought into line with the other weapons.
Casilu2009-08-26 16:22:42
QUOTE (Vathael @ Aug 26 2009, 08:06 AM) <{POST_SNAPBACK}>
oenoes! monks have to make note of shields now just like everyone else. what is this world coming to.


I saved ka and just got the timing down with my autokata to raze when rebounding would come back up.
Charune2009-08-26 16:34:22
QUOTE (Janalon @ Aug 26 2009, 10:48 AM) <{POST_SNAPBACK}>
SO... I propose a line of text which announces momentum loss on switch target which can be toggled by the command (which I currently forget) to show kata errors. I feel this should better display a game mechanic in action.


I could easily put this in if you guys would find it helpful.
Daganev2009-08-26 16:48:17
QUOTE (Charune @ Aug 26 2009, 09:34 AM) <{POST_SNAPBACK}>
I could easily put this in if you guys would find it helpful.


It sounds very helpfull to me.
Moiraine2009-08-26 17:34:15
QUOTE (Charune @ Aug 26 2009, 04:34 PM) <{POST_SNAPBACK}>
I could easily put this in if you guys would find it helpful.


Yes, please. And could you put it in an AB so we don't forget it, and that other one that turns kata error checking on and off? I didn't even know about that. tongue.gif