Gero2009-08-30 10:09:46
QUOTE (Razenth @ Aug 30 2009, 01:47 AM) <{POST_SNAPBACK}>
Wait, you mean the Hammer isn't a giant brick and I'm actually supposed to be able to change direction midglide even in her? Dude, I just thought it was cause she was so big... If this "can't change direction in glide lolz" is a new change, change it back. The fact that you COULD change direction is what made glide useful.
Cruise ships don't have to completely to turn
Laranda2009-08-30 15:32:29
Just burned 6000 willpower flying from the Portals of Celest to Frostica.
The current numbers are going to inhibit pilots who like to fly to aetherbubbles on a consistent basis, and trading dust at all the ships is going to be impossible, with the amount of flying involved.
The current numbers are going to inhibit pilots who like to fly to aetherbubbles on a consistent basis, and trading dust at all the ships is going to be impossible, with the amount of flying involved.
Unknown2009-08-30 16:27:51
Aetherwill should only be drained by the chair when changing directions. People change directions alot very quickly while aether-bashing, but not nearly as often when just flying places.
Razenth2009-08-30 17:08:16
Hrm, are you sure Laranda? 6000 will? When we went hunting last night, I only took 4000 tops to fly to BOTH spots, and the total distance covered was a lot farther than Portals to Frosticia by the optimal route.
Lehki2009-08-30 18:24:18
QUOTE (Greleag @ Aug 30 2009, 12:27 PM) <{POST_SNAPBACK}>
Aetherwill should only be drained by the chair when changing directions. People change directions alot very quickly while aether-bashing, but not nearly as often when just flying places.
I think that's a good idea, gliding only drains when you change direction. Gliding isn't too high up, so it'd be a good incentive to spend lessons for people who want to fly long distances but are being limited by the willpower when they're just steering normally.
Aside from that, think turret will drain definitely should be raised. Our three barely scratched their will over a few hours. Kinda iffy about having pilot and empath drain be high, because 1 or 2 failures at the wrong time can be insta-death for the crew. Though I guess fear of that would be enough to get people to quit going out so long, heh.
Razenth2009-08-30 18:29:59
Iunno about barely scratched. My turrets were pretty hammered, down to about half or less in 1 or 2 hours. My empath really got shot, though he was pretty busy throughout the hunt.
Lehki2009-08-30 18:39:56
QUOTE (Razenth @ Aug 30 2009, 02:29 PM) <{POST_SNAPBACK}>
Iunno about barely scratched. My turrets were pretty hammered, down to about half or less in 1 or 2 hours. My empath really got shot, though he was pretty busy throughout the hunt.
1 or 2 is a big difference, which was it? And I thought they'd want to limit aetherbashing to around that.
I haven't done an astral bash for awhile, how long do those usually last before insanity gets too much?
Xenthos2009-08-30 18:41:15
QUOTE (Razenth @ Aug 30 2009, 01:08 PM) <{POST_SNAPBACK}>
Hrm, are you sure Laranda? 6000 will? When we went hunting last night, I only took 4000 tops to fly to BOTH spots, and the total distance covered was a lot farther than Portals to Frosticia by the optimal route.
Regeneration is based on aethercraft I hear. If you have more aethercraft you will lose less willpower (observed) because the regeneration recovers a lot of it.
Razenth2009-08-30 18:43:13
Yeah, but he's higher Aethercraft then I am. I think he's high Mythical, I'm high Fabled.
Lehki2009-08-30 18:46:05
QUOTE (Razenth @ Aug 30 2009, 02:43 PM) <{POST_SNAPBACK}>
Yeah, but he's higher Aethercraft then I am. I think he's high Mythical, I'm high Fabled.
If you're piloting slowly and not chasing balance running all around to evade, you're probably barely using will to be regened.Mirami2009-08-30 19:54:29
Yeah, I can only aetherhunt for 1-2 hours. The fact that aetherwill (Base stat) is based off of INT like regular willpower hurts, too. I'd prefer a flat base (20,000?) with regeneration being the bonus for being high in aethercraft. That way, even weaker members could aetherhunt for an hour or two, since when you get to about 1/3 willpower you start draining 1-3k per actual action.
Moiraine2009-08-30 20:25:36
Question for Charune. Why isn't the drain based on time locked into a module, or in aetherspace in general?
Seems a LOT easier to make that work than basing it on module use.
Seems a LOT easier to make that work than basing it on module use.
Mirami2009-08-30 20:35:14
QUOTE (Moiraine @ Aug 30 2009, 01:25 PM) <{POST_SNAPBACK}>
Question for Charune. Why isn't the drain based on time locked into a module, or in aetherspace in general?
Seems a LOT easier to make that work than basing it on module use.
Seems a LOT easier to make that work than basing it on module use.
Ooh. I would support this- You stay locked in a module for, say, 90 minutes at inept (while in aetherspace, so you don't lose willpower for locking in while you wait for your empath/etc. to get to the ship), and you lose the ability to connect with a module. Although, for explorers, we'd need a skill that disabled both the willpower drain and the ability of any turrets to fire.
Also, make failure caused by willpower result in a loss of balance instead of willpower, so people don't suddenly go from 3000 to 0 (more like conventional failure).
Laranda2009-08-30 21:22:10
QUOTE (Razenth @ Aug 30 2009, 12:08 PM) <{POST_SNAPBACK}>
Hrm, are you sure Laranda? 6000 will? When we went hunting last night, I only took 4000 tops to fly to BOTH spots, and the total distance covered was a lot farther than Portals to Frosticia by the optimal route.
Yeah, I'm pretty sure. Part of it was not being able to change direction during mid glide and getting off course. I'll run some tests and see what happens.
Moiraine2009-08-30 21:33:06
QUOTE (Romertien @ Aug 30 2009, 08:35 PM) <{POST_SNAPBACK}>
Although, for explorers, we'd need a skill that disabled both the willpower drain and the ability of any turrets to fire.
Is that really necessary? Pretty much any pilot's going to be way above Inept, and with a 90 minute baseline for someone with no investment in Aethercraft you'd have to be crazy obsessive if you didn't have enough time to explore.
Laranda2009-08-30 21:33:34
QUOTE (Laranda @ Aug 30 2009, 04:22 PM) <{POST_SNAPBACK}>
Yeah, I'm pretty sure. Part of it was not being able to change direction during mid glide and getting off course. I'll run some tests and see what happens.
Alright. Just flew from Portals of Celest to Frostica. I had FarHorizon and glided the whole way there. Beginning will was at 22450. I docked at 15810, for a total will burn of 6640, with no stops save for changing direction. I'm normally Mythical in Aethercraft, however, I'm currently Transcendent from a Truefavour. Last night in hunting, I started to experience exhaustion on the turrets around 10000, so according to these numbers, I'd start feeling exhaustion on a non-stop trip back to the Portals of Celest before arrival.
Mirami2009-08-31 04:01:01
Don't know if this has been stressed or not, but I, for one, don't like that the aether-willpower is based off of your normal willpower- I'd rather it were level- or skill-based, or better yet, completely flat at, say, 20k or 25k. That way, being a low-int race won't hurt you in aetherbashing.
Estarra2009-08-31 04:03:22
FYI, we've tweaked aetherwill so it won't be so hard on draining during movement.
Unknown2009-08-31 04:14:25
Maybe I'm bugged, but I'm only mythical, 100% in piloting, and my aetherwp goes UP when we hunt, and that's running a script that moves every single chance I can.
Mirami2009-08-31 04:46:05
Just a thought...
If I want to regain the aether-willpower that I lost today, I'll have to sit around for a few hours before I can go aetherhunting again, so, for me at least, this system seems like it's encouraging me to sit AFK in my manse regaining aether-willpower.
also, I'd prefer it if, for turrets, you failed instead of lowering the range- it's darned annoying, trying to figure out what's wrong with your aetherhunting reflexes when in fact it's your range falling out, and not something wrong with your system. After all, catastrophic willpower-failure will still occur if you sit AFK with a system once you get to about 1/3rd aether-willpower, which, for me, was after an hour of aetherhunting.
If I want to regain the aether-willpower that I lost today, I'll have to sit around for a few hours before I can go aetherhunting again, so, for me at least, this system seems like it's encouraging me to sit AFK in my manse regaining aether-willpower.
also, I'd prefer it if, for turrets, you failed instead of lowering the range- it's darned annoying, trying to figure out what's wrong with your aetherhunting reflexes when in fact it's your range falling out, and not something wrong with your system. After all, catastrophic willpower-failure will still occur if you sit AFK with a system once you get to about 1/3rd aether-willpower, which, for me, was after an hour of aetherhunting.