Vathael2009-09-15 21:50:42
QUOTE (casilu @ Sep 15 2009, 04:28 PM) <{POST_SNAPBACK}>
It is impossible to buff to 25 strength without demi, fyi.
It's impossible to buff to 25 str as anything except tae'dae. What's your point? Who plays tae'dae? There is no demi warrior in existence right now that has 25 str.
Celina2009-09-15 21:51:26
QUOTE (Estarra @ Sep 15 2009, 04:38 PM) <{POST_SNAPBACK}>
First of all, they do scale. Second of all, we've rebalanced warrior damage once before and it's a fairly gruesome process. However, I'm willing to consider doing it again.
Can I hear from others besides Celina and Xenthos on if warrior damage should be looked at? (Again, it's a very time consuming process.)
Can I hear from others besides Celina and Xenthos on if warrior damage should be looked at? (Again, it's a very time consuming process.)
Okay, quick test we did to show you some numbers.
Xenthos hit Shuyin, myself, and Yasuko with no robes/armor and shields on. Only defs. We are all night so our DMP is close to the same.
Yasuko's health: 4201
damage done: 551
Celina's health: 6850
damage done: 530
Shuyin's health: 9653
damage done: 487
So, it does not look like it's scaling much. Actually, it's kind of going in the opposite direction.
edit: oh, 2 faelings and an illithoid. No racials that would affect damage.
Xavius2009-09-15 21:53:00
QUOTE (Celina @ Sep 15 2009, 04:36 PM) <{POST_SNAPBACK}>
Scale warrior damage. Even the ones with arties. Scale it like all caster damage scales.
Warrior damage already scales more than caster damage, believe it or not.
QUOTE (Estarra @ Sep 15 2009, 04:38 PM) <{POST_SNAPBACK}>
First of all, they do scale. Second of all, we've rebalanced warrior damage once before and it's a fairly gruesome process. However, I'm willing to consider doing it again.
Can I hear from others besides Celina and Xenthos on if warrior damage should be looked at? (Again, it's a very time consuming process.)
Can I hear from others besides Celina and Xenthos on if warrior damage should be looked at? (Again, it's a very time consuming process.)
"Looking at warrior damage" is such a generic idea. There are anomalies that milk the numbers in rather crazy ways, and they're problematic. The problem isn't strictly damage, though. It's damage + how fast those warriors can ramp a target up to critical wounds. It's the gap between the best and the average. It's continuing to value warriors' artifact investments while acknowledging that other archetypes don't even have the option to arti themselves up in relevant ways. Even past there, how much blame should be put on the target for not parrying, stancing, or hindering better? How effective should we expect all the anti-warrior/monk stuff to be?
I guess, to put it briefly, I can tell you that the situation frustrates me sometimes, but I don't know that looking at damage as an independent variable is going to help. I don't have enough information to give you a detailed plan for starting a review. I don't envy your spot on this one.
Vathael2009-09-15 21:53:16
Races would be an ideal thing to know.
Jozen2009-09-15 21:53:24
Iasmos is entirely correct.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
The damage being dished out is from massive wounds through group coordination.
Shuyin isn't entirely correct in saying that Thoros and co waited for divinefire. Rather we waited for power, we drained a total of 400p EACH from our nexus last night.
Warrior damage could get looked at, but I'm positive the examples given are only the extremes. Some soft target with elemental susceptibility having wounds built up and getting owned by a Demigod arti'd warrior.
Warrior vs Warrior, is retardedly weaksauce artifact or not. Geb vs Vathael took an hour. Thoros and I often draw out. Ixion and I draw out. Ixion and Thoros draws out. So on, so forth.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
The damage being dished out is from massive wounds through group coordination.
Shuyin isn't entirely correct in saying that Thoros and co waited for divinefire. Rather we waited for power, we drained a total of 400p EACH from our nexus last night.
Warrior damage could get looked at, but I'm positive the examples given are only the extremes. Some soft target with elemental susceptibility having wounds built up and getting owned by a Demigod arti'd warrior.
Warrior vs Warrior, is retardedly weaksauce artifact or not. Geb vs Vathael took an hour. Thoros and I often draw out. Ixion and I draw out. Ixion and Thoros draws out. So on, so forth.
Lendren2009-09-15 21:54:14
Maybe we can split the "combat isn't perfect" stuff into one thread, and the "combat is all Lusternia is now" into a second thread, so that one won't completely drown out the other?
Romero2009-09-15 21:55:02
QUOTE (Xenthos @ Sep 15 2009, 05:42 PM) <{POST_SNAPBACK}>
No, it's +% damage being very powerful. He's got a +% magic damage rune, which is... well... the geomancer's attack (and it affects earthquake as well). Stack on war blessing, etc, and he's going to be very painful.
Again, the issue is not demigod but the ability to stack +% damage on attacks that are already somewhat powerful to begin with. And if you further curve it by examining the % from stats... that may help somewhat, but it may not even be necessary.
Again, the issue is not demigod but the ability to stack +% damage on attacks that are already somewhat powerful to begin with. And if you further curve it by examining the % from stats... that may help somewhat, but it may not even be necessary.
Once again, you see the damage rune in conjunction with high stat and an attack that is actually used in combat. While the rest of us who are not allowed the artifact or stat based attack don't manage that.
Vathael2009-09-15 21:57:54
QUOTE (Lendren @ Sep 15 2009, 04:54 PM) <{POST_SNAPBACK}>
Maybe we can split the "combat isn't perfect" stuff into one thread, and the "combat is all Lusternia is now" into a second thread, so that one won't completely drown out the other?
I think all the crying should just be removed from the "How can we fix the lusternia population" thread all together. It has devolved into another bitchfest from certain people that will not effect the game population whatsoever.
Estarra2009-09-15 21:59:38
QUOTE (Lendren @ Sep 15 2009, 02:48 PM) <{POST_SNAPBACK}>
While I think the problems of balancing combat, including demigods and similar things, is important, I would hate to see it totally displace the question of whether the game is about combat, or about a lot of things including combat.
Of course, I think it is about a lot of things, not just combat!
QUOTE (Lendren @ Sep 15 2009, 02:48 PM) <{POST_SNAPBACK}>
What can fix that? I've addressed this twice previously, but anyway...
1) The leaders can become dedicated to making it end. I have little faith in that under the best of circumstances, and even less given who the leaders are right now, but it is at least theoretically possible.
2) Some random shift of people can drain the steam from the offense, or shift the power balance, but we can't really make that happen. People will org-hop or go dormant as they choose, and the only trends in that area are usually the ones that make problems worse, not better. When this changes things it's an unpredictable jolt that comes when it will.
3) The admin can do an event which either distracts us from the momentum (like the "you must band together to survive" one mentioned earlier), or which changes the meaning of things (like Maeve changes her mind again, or Raziela does, or some new factor makes the current alliances again untenable). This is the only one that's really directed at Estarra's inquiry of "what can we do". It feels like a copout to say the admins can do it but we can't. But the admins have two advantages: first, they can move in unity, which we can't; and second, they have huge leverage, a few words from a Supernal or an Elder God can be more persuasive to the populace at large than anything a whole cabal of city leaders can accomplish in a decade.
4) It will eventually restore itself to balance, over the course of RL months or longer. Those might be months that a lot of us spend somewhere else, and some of us won't find our way back afterwards, but it will work, and more people will arrive during them, so maybe that's the best option. (Though I think it's overly simplistic to imagine that everything will always return to how it was: the conflict might die down, the power balance might shift, but it could still end up with a standing change in the focus of what life in Lusternia is like, if nothing counters it.)
1) The leaders can become dedicated to making it end. I have little faith in that under the best of circumstances, and even less given who the leaders are right now, but it is at least theoretically possible.
2) Some random shift of people can drain the steam from the offense, or shift the power balance, but we can't really make that happen. People will org-hop or go dormant as they choose, and the only trends in that area are usually the ones that make problems worse, not better. When this changes things it's an unpredictable jolt that comes when it will.
3) The admin can do an event which either distracts us from the momentum (like the "you must band together to survive" one mentioned earlier), or which changes the meaning of things (like Maeve changes her mind again, or Raziela does, or some new factor makes the current alliances again untenable). This is the only one that's really directed at Estarra's inquiry of "what can we do". It feels like a copout to say the admins can do it but we can't. But the admins have two advantages: first, they can move in unity, which we can't; and second, they have huge leverage, a few words from a Supernal or an Elder God can be more persuasive to the populace at large than anything a whole cabal of city leaders can accomplish in a decade.
4) It will eventually restore itself to balance, over the course of RL months or longer. Those might be months that a lot of us spend somewhere else, and some of us won't find our way back afterwards, but it will work, and more people will arrive during them, so maybe that's the best option. (Though I think it's overly simplistic to imagine that everything will always return to how it was: the conflict might die down, the power balance might shift, but it could still end up with a standing change in the focus of what life in Lusternia is like, if nothing counters it.)
Regarding 3), I think you are overestimating the pull of what the admin can do. We've certainly found, much to our chagrin, how players will dismiss what a mob or even an Elder Gods says or does if it goes against what they want to do. (Believe me, I've been caught flat footed several times.) Also, there have been several severe backlashes against the admin when they are even perceived as trying to influence how the players RP or how their politics stand. Finally, I'm not sure even an "area wide event" would do anything to change the politics of the time. We were, frankly, caught off guard that the city/commune conflicts erupted in the middle of the toymaker event (which was a band together type of event as well). If we, the admin, decided we were going to to create an rp situation that basically forces the current political situation to stand down and raids to stop, I really think that will end in more grief and ill will than it was meant to prevent.
Kante2009-09-15 21:59:59
QUOTE (Jozen @ Sep 15 2009, 05:53 PM) <{POST_SNAPBACK}>
Iasmos is entirely correct.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
The damage being dished out is from massive wounds through group coordination.
Shuyin isn't entirely correct in saying that Thoros and co waited for divinefire. Rather we waited for power, we drained a total of 400p EACH from our nexus last night.
Warrior damage could get looked at, but I'm positive the examples given are only the extremes. Some soft target with elemental susceptibility having wounds built up and getting owned by a Demigod arti'd warrior.
Warrior vs Warrior, is retardedly weaksauce artifact or not. Geb vs Vathael took an hour. Thoros and I often draw out. Ixion and I draw out. Ixion and Thoros draws out. So on, so forth.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
The damage being dished out is from massive wounds through group coordination.
Shuyin isn't entirely correct in saying that Thoros and co waited for divinefire. Rather we waited for power, we drained a total of 400p EACH from our nexus last night.
Warrior damage could get looked at, but I'm positive the examples given are only the extremes. Some soft target with elemental susceptibility having wounds built up and getting owned by a Demigod arti'd warrior.
Warrior vs Warrior, is retardedly weaksauce artifact or not. Geb vs Vathael took an hour. Thoros and I often draw out. Ixion and I draw out. Ixion and Thoros draws out. So on, so forth.
It's true. I don't have high STR, so it's near impossible for me to build wounds on anyone who knows what they're doing, ESPECIALLY a warrior. Even with Crushes (note, I don't have maneuvers set up), it'll take me three or four before I'm even close to being able to Wind or afflict someone like Thoros in group combat.
Casilu2009-09-15 22:00:34
QUOTE (Vathael @ Sep 15 2009, 02:50 PM) <{POST_SNAPBACK}>
It's impossible to buff to 25 str as anything except tae'dae. What's your point? Who plays tae'dae? There is no demi warrior in existence right now that has 25 str.
Was just quoting Romero where he was talking about about warriors buffed with 25 strength.
Celina2009-09-15 22:04:33
QUOTE (Vathael @ Sep 15 2009, 04:53 PM) <{POST_SNAPBACK}>
Races would be an ideal thing to know.
Sorry, added it as an edit
QUOTE (Celina @ Sep 15 2009, 04:51 PM) <{POST_SNAPBACK}>
edit: oh, 2 faelings and an illithoid. No racials that would affect damage.
QUOTE (Jozen @ Sep 15 2009, 04:53 PM) <{POST_SNAPBACK}>
Iasmos is entirely correct.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
The complaint most of these people have are warriors in GROUPS.
A warrior by himself can take down a cloth target, and the wounds can be obscene. But they aren't invincible. Ask Romero. He dueled Thoros last night and basically raped him.
As a PB, I acknowledge the fact that I can't outpace decent wound curing. I get one swing, I have to go through aura, parry, dodge, stance, miss, etc. This is compounded on plate wearers in which the wounds are significantly lower. I am mostly if not purely a group spec.
Romero is the single best hindering class in the game, and he's fighting someone with purely active offense. As the old rock/paper/scissors story goes, guardians beat warriors. Also, last I knew Thoros used poison runes and Romero was Viscanti. Unless that's changed. I've "raped" heavily artied warriors in choke. No one is saying they are unbeatable, they are saying they are unbalanced.
That really doesn't change the fact that the damage/speed/affliction output beats every other archetype. It's the artifacts, and the scaling that some aren't really convinced is happening.
edit: Also, i'm not saying they are an across the board problem. I find myself able to tank much artied warriors far, far better than I could as a druid, and that made sense. Druids are meant to go squish. The issue is lower tiers and artied warriors cleaving through them no effort.
Romero2009-09-15 22:09:32
QUOTE (Celina @ Sep 15 2009, 06:04 PM) <{POST_SNAPBACK}>
Romero is the single best hindering class in the game, and he's fighting someone with purely active offense. As the old rock/paper/scissors story goes, guardians beat warriors. Also, last I knew Thoros used poison runes and Romero was Viscanti. Unless that's changed. I've "raped" heavily artied warriors in choke. No one is saying they are unbeatable, they are saying they are unbalanced.
That really doesn't change the fact that the damage/speed/affliction output beats every other archetype. It's the artifacts, and the scaling that some aren't really convinced is happening.
edit: Also, i'm not saying they are an across the board problem. I find myself able to tank much artied warriors far, far better than I could as a druid, and that made sense. Druids are meant to go squish. The issue is lower tiers and artied warriors cleaving through them no effort.
That really doesn't change the fact that the damage/speed/affliction output beats every other archetype. It's the artifacts, and the scaling that some aren't really convinced is happening.
edit: Also, i'm not saying they are an across the board problem. I find myself able to tank much artied warriors far, far better than I could as a druid, and that made sense. Druids are meant to go squish. The issue is lower tiers and artied warriors cleaving through them no effort.
I will just make mention that thor had me at nearly almost always 3k leg wounds, this is with constant application sipping cause I was hitting around 2k or 3k health as well. No heal scroll, and ridiculous affliction/stun from AL. I have pretty good splendours, an RoA, and I was using attune ontop of my other DMP. I wasn't using passive hindering since I wasn't using my archdemon at all until his death since I was focusing on bettering my timing, I was using Grim however.
Also best hindering class in the game? You can't say that with choke on your hands. Nihilist is no set it and forget it offense, you played one and I know you can vouch for your successes as one, I believe you hopped just because it was too difficult/ you weren't tanky enough. No insult meant there, just speaking what I believe was the truth in regards to your experience as one.
Unknown2009-09-15 22:14:16
Now, now, Nihilist isn't as gimpy as many of you keep trying to imply. Passive shackles, balanceloss galore, and more. SD and it are about equally lame in different ways, so let's not point fingers.
Celina2009-09-15 22:15:34
okay. Merely filling in the blanks for Jozen's example. As I said, not impossible to beat artied warriors, it's just a stacked deck any time you fight one.
And yes, Nihilist is the best at pure hindering, IMO.
edit: I didn't call anything lame, gimpy, or OP, nor deny the glorious OP that is SD. I'm not opening that can of worms.
And yes, Nihilist is the best at pure hindering, IMO.
edit: I didn't call anything lame, gimpy, or OP, nor deny the glorious OP that is SD. I'm not opening that can of worms.
Romero2009-09-15 22:16:29
QUOTE (Sojiro @ Sep 15 2009, 06:14 PM) <{POST_SNAPBACK}>
Now, now, Nihilist isn't as gimpy as many of you keep trying to imply. Passive shackles, balanceloss galore, and more. SD and it are about equally lame in different ways, so let's not point fingers.
Wasn't trying to call myself gimpy, Soj. Only saying that earlier in response to your I shouldn't be damage killing means that I can't really set up my good one on one affliction based kills on multiple targets like you can setup your good damage kills on multiple targets. Also saying that Celina has had experience as a Nihilist, twice, and to say that I am the best hindering class... well if that were the case I think Celina would have stayed one far longer.
Celina2009-09-15 22:19:21
Okay, wild tangents and wilder assumptions regarding why I switch guilds.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
Romero2009-09-15 22:22:13
QUOTE (Celina @ Sep 15 2009, 06:19 PM) <{POST_SNAPBACK}>
Okay, wild tangents and wilder assumptions regarding why I switch guilds.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
We are playing around and finding the same results you did. People with more health take less damage.
Desitrus2009-09-15 22:22:20
QUOTE (Celina @ Sep 15 2009, 05:19 PM) <{POST_SNAPBACK}>
Okay, wild tangents and wilder assumptions regarding why I switch guilds.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
Let's get this back on topic.
I'm curious as to Estarra's comments regarding our numbers. I don't know if there is something in the code or what, but warriors are not scaling as much as they should/could. I'm not the only one who thinks so. Desitrus has made comments lately. Xenthos seems to agree. Etc. etc.
It also scales far less than say, Aquamancer staff. Maxed out I was doing big 2-3k hits on people with 10k health, but <1k on people with 3k health. As a Knight, that figure is barely +/-200.
You should never take more than 25% of your life in one attack, I'm not sure why that's hard to understand. How is it fun to instantly (nearly instantly) die? I was talking about a 25% cap way back when aggressive stance was borked. Dying rapidly tends to upset new people immensely. They feel worthless and as if they present no contribution and it happens ENDLESSLY at the moment.
Vathael2009-09-15 22:24:02
For reference:
8228h, 5445m, 5940e, 10p, 29390en, 20400w elrx<>-
strike gero lleg
Focusing on his left leg, you strike at Gero with a hideous hammer of depraved steel. You hit his left thigh for a minor bruise.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
Gero takes some salve from a vial and rubs it on his legs.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
You have recovered balance on your right arm.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elrx<>-
Gero tells you, "413."
8228h, 5445m, 5940e, 10p, 29400en, 20400w elrx<>-
discern gero
You stare deep into Gero's soul and discern that:
Gero's health stands at 6250/6250. 100
Gero's mana stands at 6600/6600. 100
Gero's ego stands at 5700/5700. 100
Gero's power stands at 10/10.
8228h, 5195m, 5940e, 10p, 29400en, 20390w elrx<>-
---------------------------
strike rom lleg
Focusing on his left leg, you strike at Romero with a hideous hammer of depraved steel. You hit his left thigh for a minor bruise.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
Romero takes some salve from a vial and rubs it on his legs.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
You have recovered balance on your right arm.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elrx<>-
(Jhagar): Romero says, "-466."
8228h, 5445m, 5940e, 10p, 29397en, 20400w elrx<>-
discern romero
You stare deep into Romero's soul and discern that:
Romero's health stands at 9699/5750. 168.67826086957
Romero's mana stands at 6550/6600. 99.242424242424
Romero's ego stands at 6000/6000. 100
Romero's power stands at 10/10.
8228h, 5195m, 5940e, 10p, 29400en, 20390w elrx<>-
----------
So yes, warrior damage needs.. looked at somewhat. The scaling is evidently backwards.
8228h, 5445m, 5940e, 10p, 29390en, 20400w elrx<>-
strike gero lleg
Focusing on his left leg, you strike at Gero with a hideous hammer of depraved steel. You hit his left thigh for a minor bruise.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
Gero takes some salve from a vial and rubs it on his legs.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
You have recovered balance on your right arm.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elrx<>-
Gero tells you, "413."
8228h, 5445m, 5940e, 10p, 29400en, 20400w elrx<>-
discern gero
You stare deep into Gero's soul and discern that:
Gero's health stands at 6250/6250. 100
Gero's mana stands at 6600/6600. 100
Gero's ego stands at 5700/5700. 100
Gero's power stands at 10/10.
8228h, 5195m, 5940e, 10p, 29400en, 20390w elrx<>-
---------------------------
strike rom lleg
Focusing on his left leg, you strike at Romero with a hideous hammer of depraved steel. You hit his left thigh for a minor bruise.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
Romero takes some salve from a vial and rubs it on his legs.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elx<>-
You have recovered balance on your right arm.
8228h, 5445m, 5940e, 10p, 29377en, 20400w elrx<>-
(Jhagar): Romero says, "-466."
8228h, 5445m, 5940e, 10p, 29397en, 20400w elrx<>-
discern romero
You stare deep into Romero's soul and discern that:
Romero's health stands at 9699/5750. 168.67826086957
Romero's mana stands at 6550/6600. 99.242424242424
Romero's ego stands at 6000/6000. 100
Romero's power stands at 10/10.
8228h, 5195m, 5940e, 10p, 29400en, 20390w elrx<>-
----------
So yes, warrior damage needs.. looked at somewhat. The scaling is evidently backwards.