Eventru2009-09-11 20:54:16
QUOTE (Tervic @ Sep 11 2009, 04:46 PM) <{POST_SNAPBACK}>
While it's fantastic that Celest has someone dedicated towards improving their org, how many of the other orgs have this? (I suspect Glom does, at least, what with the new minor area in there) Also, how many orgs have Gods/Patrons that take a clear interest in the organization itself? From what I hear/see, Eventru is a publicly visible figure, and this probably helps more than any added mechanic possibly could.
Is there some sort of ideas box that we could submit to and get (reasonably) quick responses to? That is to say, some way of contacting admin/coder/builderpeople to hash out an idea? Or is that the Plots board I'm thinking of?
Is there some sort of ideas box that we could submit to and get (reasonably) quick responses to? That is to say, some way of contacting admin/coder/builderpeople to hash out an idea? Or is that the Plots board I'm thinking of?
The Plots board is a suggestion box, but we do not respond to them. If we like them/feel some of it is usable, we do so. A lot of times ideas that are submitted are drastically changed and then used.
Estarra2009-09-11 20:57:04
QUOTE (Tervic @ Sep 11 2009, 01:46 PM) <{POST_SNAPBACK}>
While it's fantastic that Celest has someone dedicated towards improving their org, how many of the other orgs have this?
All orgs have this.
Gregori2009-09-11 21:02:00
QUOTE (Estarra @ Sep 11 2009, 02:57 PM) <{POST_SNAPBACK}>
All orgs have this.
Perhaps in name, but not always in practice. More-so with guilds than the Org itself.
Unknown2009-09-11 21:02:44
QUOTE (Estarra @ Sep 11 2009, 03:57 PM) <{POST_SNAPBACK}>
All orgs have this.
Exactly, all orgs have a god or gods dedicated to improving them. While the god(s) may not take an active role in being seen like Eventru that doesn't mean that they aren't around, and are listening. That's what people need to remember. I'm really not interested in seeing another "Omg Glom's got a god protecting them all the time. QQ I want my god to do the same!" As they say, god is always watching. It needs to be remember that it is up to the GOD to decide whether or not they want to be actively seen. Some prefer sitting in the background watching, whereas others prefer being seen and known.
Eventru2009-09-11 21:10:08
QUOTE (Sarvasti @ Sep 11 2009, 05:02 PM) <{POST_SNAPBACK}>
Exactly, all orgs have a god or gods dedicated to improving them. While the god(s) may not take an active role in being seen like Eventru that doesn't mean that they aren't around, and are listening. That's what people need to remember. I'm really not interested in seeing another "Omg Glom's got a god protecting them all the time. QQ I want my god to do the same!" As they say, god is always watching. It needs to be remember that it is up to the GOD to decide whether or not they want to be actively seen. Some prefer sitting in the background watching, whereas others prefer being seen and known.
Quite true. Different strokes for different folks! Every god has a different style, though thankfully every org has an active pantheon! We all try very hard, anyways. And just because I'm the loudest/most seen, doesn't mean some, most or even all of the others don't do more than me!
Lendren2009-09-11 21:33:59
QUOTE (Estarra @ Sep 11 2009, 03:27 PM) <{POST_SNAPBACK}>
I'll look into stupidity and broken skull (they may take different cures which could make a big combat balance difference).
They do, and I believe I made this point.
QUOTE (Estarra @ Sep 11 2009, 03:27 PM) <{POST_SNAPBACK}>
I'll have to strongly disagree with you on this one. Those afflictions you mention are integral to combat tactics.
We're not disagreeing at all. I said the same thing. That's the whole point. If existing combat tactics depend on making systems insanely complex to create and use, and we want to preserve existing combat techniques, ispo facto, we are going to preserve the fact that systems are insanely complex to create and use. The only way to address the huge learning curve that severely limits the growth of Lusternia is to change those things -- that is, change those combat tactics, since that's the only way to change the difficulty of how many things you need to know to face them. Maybe that's not worth it. I can see arguments both ways. But whichever way you go, there simply isn't any quick fix "substitute affliction X for affliction Y" that will make any real difference. It's just not logically possible, and I think in asking for one, you're chasing a unicorn. If we like the insane complexity of all those combat tactics then we like it, warts and all, with the biggest wart being that it means 99% of new players will not become serious combatants.
Xenthos2009-09-11 22:19:50
In terms of afflictions that do the same general thing: How about dreamweaver's Void and Stupidity? Though Void has a higher rate of fail, they're both cured by pennyroyal.
Also: I really appreciate the work our Gods do, but they have a heck of a lot on their plate and aren't always available. For example, the EG has had a project going for about the last RL year that is about 3/12 done. We submitted all the details and stuff we'd like to see for it, but silly Gorky just will not continue the work (*prod drunk gnome*). Occasionally the patron system just does not work because the Patrons are busy / whatever, and while we still want them as our patrons and still appreciate what they are able to give us... they just can't do everything. Nor should they be expected to, especially if someone else wants to help them out. I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
Also: I really appreciate the work our Gods do, but they have a heck of a lot on their plate and aren't always available. For example, the EG has had a project going for about the last RL year that is about 3/12 done. We submitted all the details and stuff we'd like to see for it, but silly Gorky just will not continue the work (*prod drunk gnome*). Occasionally the patron system just does not work because the Patrons are busy / whatever, and while we still want them as our patrons and still appreciate what they are able to give us... they just can't do everything. Nor should they be expected to, especially if someone else wants to help them out. I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
Tervic2009-09-11 22:39:25
QUOTE (Xenthos @ Sep 11 2009, 03:19 PM) <{POST_SNAPBACK}>
I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
I think Xenthos understands and can better verbalize what I was trying to get at.
Gregori2009-09-11 22:42:36
QUOTE (Xenthos @ Sep 11 2009, 04:19 PM) <{POST_SNAPBACK}>
In terms of afflictions that do the same general thing: How about dreamweaver's Void and Stupidity? Though Void has a higher rate of fail, they're both cured by pennyroyal.
Also: I really appreciate the work our Gods do, but they have a heck of a lot on their plate and aren't always available. For example, the EG has had a project going for about the last RL year that is about 3/12 done. We submitted all the details and stuff we'd like to see for it, but silly Gorky just will not continue the work (*prod drunk gnome*). Occasionally the patron system just does not work because the Patrons are busy / whatever, and while we still want them as our patrons and still appreciate what they are able to give us... they just can't do everything. Nor should they be expected to, especially if someone else wants to help them out. I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
Also: I really appreciate the work our Gods do, but they have a heck of a lot on their plate and aren't always available. For example, the EG has had a project going for about the last RL year that is about 3/12 done. We submitted all the details and stuff we'd like to see for it, but silly Gorky just will not continue the work (*prod drunk gnome*). Occasionally the patron system just does not work because the Patrons are busy / whatever, and while we still want them as our patrons and still appreciate what they are able to give us... they just can't do everything. Nor should they be expected to, especially if someone else wants to help them out. I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
^^ this.
While I completely applaud Charune for the work he does, he was sadly a very ineffective Patron for Hartstone. It took months to get things we wanted put through and even had to come to seeking a new Patron for which we were given the brush off about, and eventual emailing support to prod things along. We had a few things lined up we wanted to do, but in the end we got two of the list done and decided not to bother with anything further because we had a Patron who was to busy with coding projects to do the work as Patron and we were Adminly rejected on getting a new Patron who could do the work and act as Patron.
Edit:: Just to make sure... this isn't a "Charune = bad" Cause he is great as a coder and everything. He just is not suited to the role of Patron.
Unknown2009-09-12 00:31:36
QUOTE (Xenthos @ Sep 11 2009, 06:19 PM) <{POST_SNAPBACK}>
Also: I really appreciate the work our Gods do, but they have a heck of a lot on their plate and aren't always available. For example, the EG has had a project going for about the last RL year that is about 3/12 done. We submitted all the details and stuff we'd like to see for it, but silly Gorky just will not continue the work (*prod drunk gnome*). Occasionally the patron system just does not work because the Patrons are busy / whatever, and while we still want them as our patrons and still appreciate what they are able to give us... they just can't do everything. Nor should they be expected to, especially if someone else wants to help them out. I get the sense that, at least as far as guilds go, it's "Patron Or Bust" which is kind of a shame.
This.
Fain2009-09-12 10:36:07
QUOTE (Tervic @ Sep 11 2009, 03:46 PM) <{POST_SNAPBACK}>
While it's fantastic that Celest has someone dedicated towards improving their org, how many of the other orgs have this? (I suspect Glom does, at least, what with the new minor area in there) Also, how many orgs have Gods/Patrons that take a clear interest in the organization itself?
Not pleased.
Unknown2009-09-12 10:43:55
Don't be offended. Us chatty people are Gloms.
Xenthos2009-09-12 13:32:01
QUOTE (Fain @ Sep 12 2009, 06:36 AM) <{POST_SNAPBACK}>
Not pleased.
By orgs, he does not mean (just) Mag/Glom/Celest/Serenwilde, but also guilds...
... of which there are so many, and so few of you. But really, if you wanted to finish up our guild project for us, I'd be very happy. I'm sure Vira wouldn't mind the help. Same with Hartstone projects (Charune), etc. To me, it's not really important who does it. If Vira has the time, then great! She would be able to add little flourishes to make it even better-fitting.
If she doesn't... I'd rather it get done than just never go anywhere, though.
And again, this is nothing against Vira. I completely understand that none of you can be expected to do everything. I just think you all should be allowed to share and help with the load every now and again, if you are so inclined.
Unknown2009-09-12 14:39:40
QUOTE (Fain @ Sep 12 2009, 06:36 AM) <{POST_SNAPBACK}>
Not pleased.
Oh please, everybody knows you're too busy subjugating the basin to waste timne with working on silly old mag. They've got an industry, they should be able to take care of themselves!
Tervic2009-09-14 16:14:17
QUOTE (Fain @ Sep 12 2009, 03:36 AM) <{POST_SNAPBACK}>
Not pleased.
I sowwy! It's just that I still maintain some contact with Celest but have less than zero interatction with anything Magnagora beyond *smush* Oh hey I'm dead.
Fain.
Daganev2009-09-14 16:58:48
QUOTE (Zynna @ Sep 11 2009, 01:34 PM) <{POST_SNAPBACK}>
I don't think novices are staying away because they can't create guild/city areas anyway, as a true novice probably wouldn't expect to create an area they have yet to understand and there are so many great areas for creativity and creating to keep them interested anyway.
I'm not going to avoid a game because it has average graphics. However if a game has good graphics, I'm more likely to stay and play it longer just cause of the nice eye candy.
Similarly, I think that giving people the feeling that they can leave a lasting impression on the game world, via public built areas, is something that would keep people around for a bit longer.
Ronny2009-09-15 05:54:55
QUOTE (Xenthos @ Sep 12 2009, 06:19 AM) <{POST_SNAPBACK}>
In terms of afflictions that do the same general thing: How about dreamweaver's Void and Stupidity? Though Void has a higher rate of fail, they're both cured by pennyroyal.
I suspect that the failure rate for Void has been dropped to something lower than Stupidity. Void also has more alternative cures than Stupidity so having that unique message for it is actually useful. As for the consolidation of Peace and Pacification, when did this happen?! Does it mean they are both cured by focus mind now?
Dextrifer2009-09-15 15:19:47
Why doesn't Lusternia draw more new players?
The planar conflict environment is absurdly hostile to new players. Dextrifer is 75th circle with two trans guild skills and a popular curing system, and I feel utterly worthless in any kind of player conflict. I can be perched in the trees behind circle and rebounding, and have run in, shear straight through my shields, knock down, stun, paralyze, put me almost in red health with a single attack ( well, two attacks if it's a dual wielder ). I barely have time to come out of the stun and begin focusing body before I'm dead.
Add to that, all the org leadership ( who are also demigods/ascendants ) constantly prodding everyone to get involved in planar conflict and calling shame on anyone who doesn't.
Stay in groups, you say? I could be with 5 demigods including another druid and the enemy will target me first anyway because I'm the easiest kill.
In this game you are one of three things:
1.) A demigod/ascendant ( with artifacts out every orifice! )
2.) Two-hit kill fodder for enemy combatant egos in player conflict
3.) A cowardly shame to your org
Yes, I'm pretty grumpy about it.
The planar conflict environment is absurdly hostile to new players. Dextrifer is 75th circle with two trans guild skills and a popular curing system, and I feel utterly worthless in any kind of player conflict. I can be perched in the trees behind circle and rebounding, and have
Add to that, all the org leadership ( who are also demigods/ascendants ) constantly prodding everyone to get involved in planar conflict and calling shame on anyone who doesn't.
Stay in groups, you say? I could be with 5 demigods including another druid and the enemy will target me first anyway because I'm the easiest kill.
In this game you are one of three things:
1.) A demigod/ascendant ( with artifacts out every orifice! )
2.) Two-hit kill fodder for enemy combatant egos in player conflict
3.) A cowardly shame to your org
Yes, I'm pretty grumpy about it.
Vathael2009-09-15 15:29:18
werent you the person that was sitting at earth archway on faethorn and used raise cudgel/sap on me the moment i entered the room? if you ask me, i think you had it coming but on the other hand, bravo to you for doing somthing that most others dont even try to. 1v1 pk.
Dextrifer2009-09-15 15:38:36
Yes, that was one of my feeble attempts at being useful. You're an enemy of the forests so, we're like, not supposed to let you gallavant about Faethorn.
Edit: but you're helping my case... even though I got the drop on you, in my demesne, with effects up, I was still swiftly slaughtered. Perhaps I just suck, that's probably true. But, if you want to attract new players, a lot of them will suck too and might be discouraged if they're completely unable to compete, even in an advantageous scenario.
Edit: but you're helping my case... even though I got the drop on you, in my demesne, with effects up, I was still swiftly slaughtered. Perhaps I just suck, that's probably true. But, if you want to attract new players, a lot of them will suck too and might be discouraged if they're completely unable to compete, even in an advantageous scenario.