Streamlining combat

by Zallafar

Back to Common Grounds.

Casilu2009-09-16 17:35:05
QUOTE (Llandros @ Sep 16 2009, 10:06 AM) <{POST_SNAPBACK}>
Mangled tongue


Yeah, mangled tongue is probably the most useless affliction I can think of. The only use it ever had was when someone wouldn't shut up at the Moonhart and you needed a quick way to end their talking.
Xavius2009-09-16 17:37:01
QUOTE (Zarquan @ Sep 16 2009, 12:31 PM) <{POST_SNAPBACK}>
I was stating that by switching my curing around to use Summer, I can deal with entanglements much better. However, Summer doesn't help against the things that have always been a real problem for me: namely, crucify, impale, and pinleg. And, to boot, all three can be given by one person! Writhe, writhe, writhe... and before you're out of it, you're back in it all again. So, what's the trick to avoiding all this, since Summer doesn't do it?

Crucify costs seven power and has a writhe cure. You're not allowed to complain too horribly much about how much it hinders, because someone dies a little on the inside when you writhe free.

The others, stance, parry, and rebounding. Same way they stop you!
Lehki2009-09-16 17:42:21
QUOTE (Xavius @ Sep 16 2009, 01:10 PM) <{POST_SNAPBACK}>
With the exception of judge, which only works because only one person ever does it at a time, those aren't zerg skills.

People already manage to chain crucify now, would be a lot worse if there was a bunch of lowbies who could too. I imagine Glom might try to have novices chain choke on a person when the choker dies, or maybe just drop choke on half the competent combatants. And I'm sure somebody more creative then me could find more ways to make use of bunch of lowbies with currently high-up abilities.
Unknown2009-09-16 17:42:55
Poor choice of words on my part. Not "avoiding this," but "getting out of this when you're already there" would've been better. I may not be a fighter as good as the rest of these top-tier kids, but I'm not an idiot, either. (No comments, please.)
Daganev2009-09-16 17:45:21
QUOTE (Zarquan @ Sep 16 2009, 10:42 AM) <{POST_SNAPBACK}>
Poor choice of words on my part. Not "avoiding this," but "getting out of this when you're already there" would've been better. I may not be a fighter as good as the rest of these top-tier kids, but I'm not an idiot, either. (No comments, please.)


I don't think you do. It's like getting out of a lock, you don't tongue.gif

Or you can try TrueHeal tongue.gif
Lehki2009-09-16 17:47:24
QUOTE (Zarquan @ Sep 16 2009, 01:42 PM) <{POST_SNAPBACK}>
Poor choice of words on my part. Not "avoiding this," but "getting out of this when you're already there" would've been better. I may not be a fighter as good as the rest of these top-tier kids, but I'm not an idiot, either. (No comments, please.)

If you're already there, against one person, I'd say they've probably earned the kill at that point.
Romero2009-09-16 17:51:04
QUOTE (Xavius @ Sep 16 2009, 01:37 PM) <{POST_SNAPBACK}>
Crucify costs seven power and has a writhe cure. You're not allowed to complain too horribly much about how much it hinders, because someone dies a little on the inside when you writhe free.


lol Xavius. So funny. Great quote. You pretty much summarized how I feel every time I blow a crucify.
Unknown2009-09-16 17:52:17
QUOTE (Lehki @ Sep 16 2009, 01:47 PM) <{POST_SNAPBACK}>
If you're already there, against one person, I'd say they've probably earned the kill at that point.


Group combat is, of course, the most painful. The fact that things like this (even one of these, mind you) hinder in so many ways is what can get a guy killed. How many people can pin one person's legs, I wonder? And, you can have both legs pinned at the same time, right? Which is two separate writhes? If so, then that's redundant and unnecessary right there.
Estarra2009-09-16 18:12:34
QUOTE (daganev @ Sep 16 2009, 10:18 AM) <{POST_SNAPBACK}>
Also, something I'm a bit torn up about.

Are afflictions which can only be given by a single class something that makes things interesting, or something that just makes things overly complicated? (eg., wounds, blood vessels, etc)


I'm of the opinion that some skills should have "signature" moves that are unique to them. I don't foresee us getting rid of wounds or blood vessels, for example. Again, by streamlining combat, I don't mean removing everything unique or difficult to cure; rather, I mean contracting some of overlapping afflictions, etc. to help simplify combat (not make it simple, though). It's a fine line and I'd probably ultimately lean towards caution.
Llandros2009-09-16 18:17:02
QUOTE (Estarra @ Sep 16 2009, 02:12 PM) <{POST_SNAPBACK}>
I'm of the opinion that some skills should have "signature" moves that are unique to them. I don't foresee us getting rid of wounds or blood vessels, for example. Again, by streamlining combat, I don't mean removing everything unique or difficult to cure; rather, I mean contracting some of overlapping afflictions, etc. to help simplify combat (not make it simple, though). It's a fine line and I'd probably ultimately lean towards caution.

Yay! much less freaked out by the prospect now!
Thanks!
Shiri2009-09-16 18:25:08
Of course, that's not actually gonna do much of anything. Dementia and mangledtongue checks are not high-priority issues that are choking up newbie systems and making the barrier to entry as high as it is.
Unknown2009-09-16 18:28:00
Enemy and ally lists can be a headache, especially with how common lust potion is. I'm always having to shuffle out enemies (mid-raid), and my allies list is absurdly long because I want my songs to actually benefit allies - in other IREs, your attacks benefit allies by default and you only need to ally people with specific skills (devotion's deliverance or rez, for example), but here bards need to ally EVERYONE in the commune, essentially. That leads to...

QUOTE
You feel an unusually strong lust for Speaker of Shadows Marcellus Tar'sel.
You feel an unusually strong lust for Spirit Warden Xenthos An'Ryshe, the Ebon Strategist.
You feel an unusually strong lust for Mystic Yuniko Auralius, Midnight Black Rose.
You feel an unusually strong lust for Ginkusodou.
You feel an unusually strong lust for Penumbra Arkzrael Sijamrak.
You feel an unusually strong lust for Poisonpaw Janalon Llaewell, Mother of Nightmares.
You feel an unusually strong lust for Fly Synl Stormcrow, Brawn of Bear.
You feel an unusually strong lust for Myrkr the Autumnal Faeling.
You feel an unusually strong lust for Fly Valter, Ward of the Wyrd.
You feel an unusually strong lust for Maestro Eliron Inseira, Shadowed Cadence.
You feel an unusually strong lust for Master Chief Daganev d'Iasani Treeripper, the Merciless.
You feel an unusually strong lust for Talan Ysav'rai.
You feel an unusually strong lust for Ashteru d'Illici.
You feel an unusually strong lust for Dilettante Mikalia Moonbane.
You feel an unusually strong lust for Kundu Kor'Lathh.
You feel an unusually strong lust for a small shrubbery.
You feel an unusually strong lust for Shadow Tynghall Blackcopse, Wardenhood Initiate.
You feel an unusually strong lust for Lord Exeryte, the Rainmaker.
You feel an unusually strong lust for Nichoda Kor'Lathh, Wyrden Sting.
You feel an unusually strong lust for Queen Sadhyra, of the Wyrden Hive.
You feel an unusually strong lust for Wyrden Snare Devesh, Ward of the Wyrd.
You feel an unusually strong lust for Druid Sylvanis, Merchant of Shadows.
You feel an unusually strong lust for King Ishant Nightshade, The Sable Librarian.
You feel an unusually strong lust for Sidd.
You feel an unusually strong lust for Urazial Inseira.
You feel an unusually strong lust for Mistress Lyrinae Inseira.
You feel an unusually strong lust for Krellan, Talons of Crow.
You feel an unusually strong lust for Penumbra Mexes, Servant of Shadows.
You feel an unusually strong lust for Head Gardener, Russell Clarramore, Screaming Mantis.
You feel an unusually strong lust for Prince Alacardael Nightshade, Eventide Healer.
You feel an unusually strong lust for Mistress Vionne, Aria of the Dark Harmony.
You feel an unusually strong lust for Deathstinger Tau Llaewell, The Messiah.
You feel an unusually strong lust for a small shrubbery.
You feel an unusually strong lust for Nyir Ysav'rai, Keeper of the Black Nest.
You feel an unusually strong lust for Ser Shuyin of the Shadows.
You feel an unusually strong lust for Fly Orihal, Ward of Xenthos.
You feel an unusually strong lust for Fly Vorung Stormcrow, Ward of the Wyrd.
You feel an unusually strong lust for Tender Dvurkha, Spinner of Shadows.
You feel an unusually strong lust for Anrisi, Whisper of the Wyrd.
You feel an unusually strong lust for Shadow Syltus, Ward of the Wyrd.
You feel an unusually strong lust for Kialkarkea Diodorus, Ward of Shadows.
You feel an unusually strong lust for Tacita Inseira, Maestro of the Lament.
You feel an unusually strong lust for Fledgling Aerel, Shadow of Crow.
You feel an unusually strong lust for Lady Nienla Nightshade, the Shadow of Silence.
You feel an unusually strong lust for Ragniliff Stormcrow.
You feel an unusually strong lust for Eschatologist Incabulos Oubliette, Nemesis of Reason.
You feel an unusually strong lust for Dire Razik.
You feel an unusually strong lust for Evaine Nightshade, Herald of Hatred.
You feel an unusually strong lust for Shadow Rael, Ward of Xenthos.
Asmodea Kamau, Siren of Winter is an ally.
High Wisdom Solanis Carthan is an ally.
Celina, the Whisper of Death is an ally.
Druid Crek, Eye of Crow is an ally.
Lyco d'Erlette is an ally.
Seeker of the Moon, Yurika is an ally.
Cor Viynain of the Blood is an ally.
Nejii Talnara, Heir to Kiakoda is an ally.
Shadow Warrior Tervic Sijamrak, Guardian of Nature is an ally.
Druid Dextrifer is an ally.
Spinner Lianara Ysav'rai, Initiate of Night's Secrets is an ally.
Druid Lehki Mes'ard, of the Rabid Beasts is an ally.
Marshall Sarrasri Talnara, Arrow of the Hunt is an ally.
Serenguard Haghan is an ally.
Imperfect Narynth, Druidess of the Murder is an ally.
Valandriel is an ally.
Silvaeris, Whisper of the Wyrd is an ally.
Chief Kolm Cu'Sith, Arimi's Knight is an ally.
Penumbra Armend, Servant of Wisdom is an ally.
Illusionist Xypher Stormcrow is an ally.
Haliyzin, Whisper of the Wyrd is an ally.
Sebbi, Whisper of the Wyrd is an ally.
Fly Toracu d'Syr, Ward of the Wyrd is an ally.
Yasuko Vali, Spinner is an ally.
Shadow Warrior Cryger Dekoven, Ward of Shiawase is an ally.
Desitrus, Murmur in the Dark is an ally.
Druidess Ried Stormcrow is an ally.
Aurin, Echo of the Wyrd is an ally.
Wyrm Karem, Ward of the Wyrd is an ally.
Druid Ocvran of the Blacktalon is an ally.

...stuff like that.

Regarding lust making enemies switch to allies, that's actually quite easier than other IREs, in that lust goes in chronological order. So...just look at the bottom of the lusted list. Also, a simple set of color triggers by names also helps vastly (if you see red, reject!), but perhaps put in config colour x enemies/allies to also display on ally/enemy lists if people would find that useful.
Tervic2009-09-16 18:35:31
QUOTE (daganev @ Sep 16 2009, 10:29 AM) <{POST_SNAPBACK}>
If monks use wounds, (some reason I thought they didn't), then wounds would not apply to what I'm talking about.

I'm talking about mechanics which only exist for a single class. (On the curing side of things, not on the offense side of things)


But those mechanics are what define the class and make it unique.
Daganev2009-09-16 19:09:18
QUOTE (Tervic @ Sep 16 2009, 11:35 AM) <{POST_SNAPBACK}>
But those mechanics are what define the class and make it unique.


I dissagree. What makes telepaths and teleketics unique is their use of the Id/ego/superego balance, along with the fact that what they do is with their mind.

The fact that you have to create a new curing system just for that one class does not make them unique, it makes them a barrier to combat.
Tervic2009-09-16 19:14:04
QUOTE (daganev @ Sep 16 2009, 12:09 PM) <{POST_SNAPBACK}>
I dissagree. What makes telepaths and teleketics unique is their use of the Id/ego/superego balance, along with the fact that what they do is with their mind.

The fact that you have to create a new curing system just for that one class does not make them unique, it makes them a barrier to combat.


So you mean something like ruptures from oldstyle monks new curing system, or just new afflictions? Because honestly, I don't have a problem adding new afflictions to my system. It's fairly easy. Ruptures, on the other hand, were a pain in the ass to deal with.
Daganev2009-09-16 19:15:19
QUOTE (Tervic @ Sep 16 2009, 12:14 PM) <{POST_SNAPBACK}>
So you mean something like ruptures from oldstyle monks new curing system, or just new afflictions? Because honestly, I don't have a problem adding new afflictions to my system. It's fairly easy. Ruptures, on the other hand, were a pain in the ass to deal with.



Yes, like ruptures.
Tervic2009-09-16 20:01:06
QUOTE (daganev @ Sep 16 2009, 12:15 PM) <{POST_SNAPBACK}>
Yes, like ruptures.

Okay, then what unique mechanics do you refer to, for mages or other guilds, that alter how you have to run your curing? Blood vessels are one, but Estarra has already said those aren't going anywhere. Ditto for wounds (2 guilds).
Janalon2009-09-16 20:18:28
QUOTE (Llandros @ Sep 16 2009, 11:33 AM) <{POST_SNAPBACK}>
There are free systems out there, so if you are curring manually or writing your own from scratch, then yes you will run into problems but that doesn't mean the underlying sysem is borked.


For PC's. Nothing for a mac user who doesn't want to Wine/Mush & use Eth's system (as Treant crashes Mac's with Wine/Mush). Still nothing for Mudlet on Mac. Streamlining combat afflictions won't solve this issue though. Which means you have to be PC or have coding skills to have base requirements for combat.

Would love to see a cross-platform curing system (ie. for Mudlet).
Unknown2009-09-16 20:23:43
QUOTE (Janalon @ Sep 16 2009, 04:18 PM) <{POST_SNAPBACK}>
For PC's. Nothing for a mac user who doesn't want to Wine/Mush & use Eth's system (as Treant crashes Mac's with Wine/Mush). Still nothing for Mudlet on Mac. Streamlining combat afflictions won't solve this issue though.


True. Your issue has nothing at all to do with streamlining combat. You're simply running an OS that no one does any serious mudding (combat) on, apparently.

And, Treant is unsupported on *nix systems, but I recommend that people try first installing it into a world on a Windows machine and copying the world over. The Lua code should work fine in Wine, depending on which distribution you try.
Furien2009-09-16 20:43:14
1. Many of the monk afflictions are essentially one or two affliction aspects meshed into one thing- sever spine is just paralysis and proning for example. Not a hugely pressing issue. 'Streamlining combat' is a fairly daunting task on its own.

2. Enemy/ally lists can be hard to deal with. I wouldn't be able to sift through things as easily as I am without the built-in function to configure ally/enemy names to a specific colour. And even then, that only works with QW/WHO/Enemy/Ally lists. If you could somehow colour people simply on sight, that would be neat, but there may be differing opinions on that.

The ability to enemy and ally multiple people at the same time was a good first step in relation to this particular issue.