Zallafar2009-09-16 10:07:57
There was a little discussion of what streamlining combat would look like in the "Attraction" thread. But sounds like a topic that could use a lot more discussion. I've put together a list of things that are complex that are possible candidates for streamlining. Please excuse any errors, I'm still learning.
I actually like having a number of these items here. But I'm mentioning them in the name of streamlining. And any complexity that I've already figured out how to deal with seems not that hard, but I'm trying to avoid that trap.
The limits on the size of the allies and enemies list is just awkward and tedious. And even if there were no limits, having to maintain the lists is just joyless. "There's a raid, come help!" "On my way, just after I figure out who I can delete from my enemies list and who is in the raid so I can add them and who is helping defend so I can add them to my allies list." Having enemies of your orgs automatically in your enemies list and members of your orgs automatically in your allies list would go a long way to helping this. You could always override any individual automatically added by explicitly putting them on the opposite list.
Defenses often get silently stripped. Combined with some afflicted messages either strip a defense or afflict you (e.g. aeon attacks strip quicksilver if you have it up, else give aeon) this makes it difficult to tell what is happening. Having a message whenever a defense is stripped would help.
Stupidity can cause you to do a vast array of actions and emotes. This makes it crazy hard to figure out what's going on. It would be much simpler if it had just its own set of messages.
Dark moon curse can be either targeted or a room affliction. The first can be cured and the second can't. It's hard to figure out which without diagnosing. Just pick one type or the other.
Afflictions that give other afflictions, like aurawarp and relapsing.
After curing an affliction, you have another affliction. Like having a broken jaw after curing a shattered jaw.
All the stupidity messages can come from stupidity or fractured skull. Just pick one affliction or give them separate messages.
Amnesia silently ignoring commands is difficult.
There are quite a few affliction messages where you know you got afflicted with something but you don't know with what. Perhaps not have diagnose take away equilibrium?
People showing up in your allies list who need to be rejected can be hard to find to start with. Combine with the fact that their prefix and suffix is there making it impossible to parse out their name with certainty makes this type of affliction difficult to deal with.
Blackout: taking away basic information from your prompt and hiding a bunch of messages. Painful to know what to do.
Silently being afflicted with recklessness is very difficult to deal with.
Hypochondria with false afflictions, baffling.
Love potion, lovers, being lusted, (maybe more) do we need all these ways to prevent being an enemy?
It takes an enormous amount of experimentation and reading logs to figure out what allheale cures and what Green/Gedulah cures.
You opponent's shield can disappear silently so you can't keep track of when it is or isn't up.
You are able to be entangled multiple ways at the same time. Maybe only allow one at a time?
Pigwidgeon tripping you up only shows up in your entourage list and can be very mysterious if you didn't see the original "follows" message.
"Your lungs are much too constricted to smoke."
This is either asthma or collapsed lungs. Just pick one affliction it's for.
I actually like having a number of these items here. But I'm mentioning them in the name of streamlining. And any complexity that I've already figured out how to deal with seems not that hard, but I'm trying to avoid that trap.
The limits on the size of the allies and enemies list is just awkward and tedious. And even if there were no limits, having to maintain the lists is just joyless. "There's a raid, come help!" "On my way, just after I figure out who I can delete from my enemies list and who is in the raid so I can add them and who is helping defend so I can add them to my allies list." Having enemies of your orgs automatically in your enemies list and members of your orgs automatically in your allies list would go a long way to helping this. You could always override any individual automatically added by explicitly putting them on the opposite list.
Defenses often get silently stripped. Combined with some afflicted messages either strip a defense or afflict you (e.g. aeon attacks strip quicksilver if you have it up, else give aeon) this makes it difficult to tell what is happening. Having a message whenever a defense is stripped would help.
Stupidity can cause you to do a vast array of actions and emotes. This makes it crazy hard to figure out what's going on. It would be much simpler if it had just its own set of messages.
Dark moon curse can be either targeted or a room affliction. The first can be cured and the second can't. It's hard to figure out which without diagnosing. Just pick one type or the other.
Afflictions that give other afflictions, like aurawarp and relapsing.
After curing an affliction, you have another affliction. Like having a broken jaw after curing a shattered jaw.
All the stupidity messages can come from stupidity or fractured skull. Just pick one affliction or give them separate messages.
Amnesia silently ignoring commands is difficult.
There are quite a few affliction messages where you know you got afflicted with something but you don't know with what. Perhaps not have diagnose take away equilibrium?
People showing up in your allies list who need to be rejected can be hard to find to start with. Combine with the fact that their prefix and suffix is there making it impossible to parse out their name with certainty makes this type of affliction difficult to deal with.
Blackout: taking away basic information from your prompt and hiding a bunch of messages. Painful to know what to do.
Silently being afflicted with recklessness is very difficult to deal with.
Hypochondria with false afflictions, baffling.
Love potion, lovers, being lusted, (maybe more) do we need all these ways to prevent being an enemy?
It takes an enormous amount of experimentation and reading logs to figure out what allheale cures and what Green/Gedulah cures.
You opponent's shield can disappear silently so you can't keep track of when it is or isn't up.
You are able to be entangled multiple ways at the same time. Maybe only allow one at a time?
Pigwidgeon tripping you up only shows up in your entourage list and can be very mysterious if you didn't see the original "follows" message.
"Your lungs are much too constricted to smoke."
This is either asthma or collapsed lungs. Just pick one affliction it's for.
Unknown2009-09-16 10:58:13
A number of fair suggestions here, especially the points about the enemies/allies lists. I agree that it should be automatic for someone to be your enemy, though only if they're in your enemy territory (i.e., I don't want people enemying half a city/commune when they go raiding). Showing just the person's name, without the title, when you declare them enemy/ally would be very helpful, too.
I disagree with the comments on amnesia, shattered jaw/broken jaw, blackout, hyphochondria, and stupidity. We do still need some afflictions that mess with people in various ways, or you're going to make the usefulness of afflictions next to nil.
The love potion, lusting, and other effects are mostly the same effect given in different ways, with which I have no problem. The lover's effect seems like maybe it's redundant, though I admit to not knowing fully the differences.
It would be good to know when speed is stripped versus when aeon is actually given, such as was done with Aeon tarot a long while ago. It would also be useful to know when your opponents' shields drop.
I disagree with the comments on amnesia, shattered jaw/broken jaw, blackout, hyphochondria, and stupidity. We do still need some afflictions that mess with people in various ways, or you're going to make the usefulness of afflictions next to nil.
The love potion, lusting, and other effects are mostly the same effect given in different ways, with which I have no problem. The lover's effect seems like maybe it's redundant, though I admit to not knowing fully the differences.
It would be good to know when speed is stripped versus when aeon is actually given, such as was done with Aeon tarot a long while ago. It would also be useful to know when your opponents' shields drop.
Syrian2009-09-16 13:26:19
I'm hardly much of a combatant yet, but I wonder if it might be more beneficial to focus on streamlining the amount of simultaneously possible cures and defences rather than afflictions, as surely that is where most of the complexity originates?
That certainly might be because I'm not experienced enough in the systems though. Regardless, I very much like your idea about the allies and enemies lists.
That certainly might be because I'm not experienced enough in the systems though. Regardless, I very much like your idea about the allies and enemies lists.
Unknown2009-09-16 13:51:47
Add to this list the ability to tell which pipe you've smoked, too. It'll not only help us track the herbs we're smoking, but it'll encourage the purchasing of artifact and artisan pipes!
Lehki2009-09-16 13:54:10
QUOTE (Syrian @ Sep 16 2009, 09:26 AM) <{POST_SNAPBACK}>
I'm hardly much of a combatant yet, but I wonder if it might be more beneficial to focus on streamlining the amount of simultaneously possible cures and defences rather than afflictions, as surely that is where most of the complexity originates?
That certainly might be because I'm not experienced enough in the systems though. Regardless, I very much like your idea about the allies and enemies lists.
That certainly might be because I'm not experienced enough in the systems though. Regardless, I very much like your idea about the allies and enemies lists.
Like get rid of purgative cures? They'd have to get rid of or rework everything that's cured by a purgative then, which would probably be waaaaay to much work to rebalance properly without gimping some classes.
Lehki2009-09-16 13:57:52
QUOTE (Zarquan @ Sep 16 2009, 09:51 AM) <{POST_SNAPBACK}>
Add to this list the ability to tell which pipe you've smoked, too. It'll not only help us track the herbs we're smoking, but it'll encourage the purchasing of artifact and artisan pipes!
Along that line it'd be nice if you could see what you're sipping from a vial or applying. I've been meaning to go and put each type of curative in different gem vials so I can more easily tell them apart when I use them.
Unknown2009-09-16 14:26:08
QUOTE (Lehki @ Sep 16 2009, 09:57 AM) <{POST_SNAPBACK}>
Along that line it'd be nice if you could see what you're sipping from a vial or applying. I've been meaning to go and put each type of curative in different gem vials so I can more easily tell them apart when I use them.
You can already tell what you're sipping, so long as you keep things in different types of vials (easier now with the SorcelGlass ability, too). I'm suggesting that you can tell which pipe by the pipe's short description, not that it tells you outright that you've smoked faeleaf, coltsfoot, or myrtle.
You've got a good point, though, that we might add to that which type of vial you've used to apply a salve to your body.
Ronny2009-09-16 14:42:17
QUOTE (Zallafar @ Sep 16 2009, 06:07 PM) <{POST_SNAPBACK}>
There was a little discussion of what streamlining combat would look like in the "Attraction" thread. But sounds like a topic that could use a lot more discussion. I've put together a list of things that are complex that are possible candidates for streamlining. Please excuse any errors, I'm still learning.
I actually like having a number of these items here. But I'm mentioning them in the name of streamlining. And any complexity that I've already figured out how to deal with seems not that hard, but I'm trying to avoid that trap.
The limits on the size of the allies and enemies list is just awkward and tedious. And even if there were no limits, having to maintain the lists is just joyless. "There's a raid, come help!" "On my way, just after I figure out who I can delete from my enemies list and who is in the raid so I can add them and who is helping defend so I can add them to my allies list." Having enemies of your orgs automatically in your enemies list and members of your orgs automatically in your allies list would go a long way to helping this. You could always override any individual automatically added by explicitly putting them on the opposite list.
Not sure if this is something people even consider a huge problem.
Defenses often get silently stripped. Combined with some afflicted messages either strip a defense or afflict you (e.g. aeon attacks strip quicksilver if you have it up, else give aeon) this makes it difficult to tell what is happening. Having a message whenever a defense is stripped would help.
ditto
Stupidity can cause you to do a vast array of actions and emotes. This makes it crazy hard to figure out what's going on. It would be much simpler if it had just its own set of messages.
see above
Dark moon curse can be either targeted or a room affliction. The first can be cured and the second can't. It's hard to figure out which without diagnosing. Just pick one type or the other.
Targeted dark moon has it's own affliction line. When it is cast in the room, you get hit by the secondary line. Again, not sure why this is a problem.
Afflictions that give other afflictions, like aurawarp and relapsing.
They have their messages when they afflict you with plague(aurawarp) and another poison(relapsing)
After curing an affliction, you have another affliction. Like having a broken jaw after curing a shattered jaw.
Why is this a problem when it's the same each time round? An amputated leg always cures into a mangled one which cures into a broken one.
All the stupidity messages can come from stupidity or fractured skull. Just pick one affliction or give them separate messages.
If a bonecrusher or monk hits you and gives you a fractured skull, you track it then? If they hid it behind blackout you should be diagnosing anyway. There is no silent fractured skull as far as I know
Amnesia silently ignoring commands is difficult.
Timer failsafes and sending multiple commands in a row when you get afflicted will help.
There are quite a few affliction messages where you know you got afflicted with something but you don't know with what. Perhaps not have diagnose take away equilibrium?
If you look at the afflictions these skills can give, you'll probably find that some of them share the same cure. Think about what affliction is the biggest threat to you vs the chances of it being that affliction and cure. If it fails, you know what's left. Again, not hard for the most part.
People showing up in your allies list who need to be rejected can be hard to find to start with. Combine with the fact that their prefix and suffix is there making it impossible to parse out their name with certainty makes this type of affliction difficult to deal with.
I agree with removing titles from ally and enemy lists.
Blackout: taking away basic information from your prompt and hiding a bunch of messages. Painful to know what to do.
A lot better now that afflicting with blackout while already blackout doesn't reset the clock. Can understand how terrible this can be though.
Silently being afflicted with recklessness is very difficult to deal with.
In my opinion, recklessness is one of the weakest afflictions in the game. You can track it anytime you ought to lose health, mana or ego and don't.
Hypochondria with false afflictions, baffling.
What? Most of the messages are being afflicted with poisons. If there was no attack that could introduce a poison, why would you assume you were hit by it? As for the remaining lines, some of them are dead giveaways for hypochondria. Most basic illusion proofing deals with this.
Love potion, lovers, being lusted, (maybe more) do we need all these ways to prevent being an enemy?
Lovers is an affliction. Don't think it messes with your enemy lists.
It takes an enormous amount of experimentation and reading logs to figure out what allheale cures and what Green/Gedulah cures.
Why not make things easier and do the reverse? They cure most things with a some exceptions like amputates or mangles.
You opponent's shield can disappear silently so you can't keep track of when it is or isn't up.
Refer to first comment.
You are able to be entangled multiple ways at the same time. Maybe only allow one at a time?
Learning what writhe balance is and when you lose it and what resets it helps.
Pigwidgeon tripping you up only shows up in your entourage list and can be very mysterious if you didn't see the original "follows" message.
Refer to first comment.
"Your lungs are much too constricted to smoke."
This is either asthma or collapsed lungs. Just pick one affliction it's for.
See comment on fractured skull.
I actually like having a number of these items here. But I'm mentioning them in the name of streamlining. And any complexity that I've already figured out how to deal with seems not that hard, but I'm trying to avoid that trap.
The limits on the size of the allies and enemies list is just awkward and tedious. And even if there were no limits, having to maintain the lists is just joyless. "There's a raid, come help!" "On my way, just after I figure out who I can delete from my enemies list and who is in the raid so I can add them and who is helping defend so I can add them to my allies list." Having enemies of your orgs automatically in your enemies list and members of your orgs automatically in your allies list would go a long way to helping this. You could always override any individual automatically added by explicitly putting them on the opposite list.
Not sure if this is something people even consider a huge problem.
Defenses often get silently stripped. Combined with some afflicted messages either strip a defense or afflict you (e.g. aeon attacks strip quicksilver if you have it up, else give aeon) this makes it difficult to tell what is happening. Having a message whenever a defense is stripped would help.
ditto
Stupidity can cause you to do a vast array of actions and emotes. This makes it crazy hard to figure out what's going on. It would be much simpler if it had just its own set of messages.
see above
Dark moon curse can be either targeted or a room affliction. The first can be cured and the second can't. It's hard to figure out which without diagnosing. Just pick one type or the other.
Targeted dark moon has it's own affliction line. When it is cast in the room, you get hit by the secondary line. Again, not sure why this is a problem.
Afflictions that give other afflictions, like aurawarp and relapsing.
They have their messages when they afflict you with plague(aurawarp) and another poison(relapsing)
After curing an affliction, you have another affliction. Like having a broken jaw after curing a shattered jaw.
Why is this a problem when it's the same each time round? An amputated leg always cures into a mangled one which cures into a broken one.
All the stupidity messages can come from stupidity or fractured skull. Just pick one affliction or give them separate messages.
If a bonecrusher or monk hits you and gives you a fractured skull, you track it then? If they hid it behind blackout you should be diagnosing anyway. There is no silent fractured skull as far as I know
Amnesia silently ignoring commands is difficult.
Timer failsafes and sending multiple commands in a row when you get afflicted will help.
There are quite a few affliction messages where you know you got afflicted with something but you don't know with what. Perhaps not have diagnose take away equilibrium?
If you look at the afflictions these skills can give, you'll probably find that some of them share the same cure. Think about what affliction is the biggest threat to you vs the chances of it being that affliction and cure. If it fails, you know what's left. Again, not hard for the most part.
People showing up in your allies list who need to be rejected can be hard to find to start with. Combine with the fact that their prefix and suffix is there making it impossible to parse out their name with certainty makes this type of affliction difficult to deal with.
I agree with removing titles from ally and enemy lists.
Blackout: taking away basic information from your prompt and hiding a bunch of messages. Painful to know what to do.
A lot better now that afflicting with blackout while already blackout doesn't reset the clock. Can understand how terrible this can be though.
Silently being afflicted with recklessness is very difficult to deal with.
In my opinion, recklessness is one of the weakest afflictions in the game. You can track it anytime you ought to lose health, mana or ego and don't.
Hypochondria with false afflictions, baffling.
What? Most of the messages are being afflicted with poisons. If there was no attack that could introduce a poison, why would you assume you were hit by it? As for the remaining lines, some of them are dead giveaways for hypochondria. Most basic illusion proofing deals with this.
Love potion, lovers, being lusted, (maybe more) do we need all these ways to prevent being an enemy?
Lovers is an affliction. Don't think it messes with your enemy lists.
It takes an enormous amount of experimentation and reading logs to figure out what allheale cures and what Green/Gedulah cures.
Why not make things easier and do the reverse? They cure most things with a some exceptions like amputates or mangles.
You opponent's shield can disappear silently so you can't keep track of when it is or isn't up.
Refer to first comment.
You are able to be entangled multiple ways at the same time. Maybe only allow one at a time?
Learning what writhe balance is and when you lose it and what resets it helps.
Pigwidgeon tripping you up only shows up in your entourage list and can be very mysterious if you didn't see the original "follows" message.
Refer to first comment.
"Your lungs are much too constricted to smoke."
This is either asthma or collapsed lungs. Just pick one affliction it's for.
See comment on fractured skull.
Casilu2009-09-16 14:46:06
I think two things that need to be looked at are warrior damage and the importance of weapon stats. I'm sure quite a few people care about weapon stats.
Vathael2009-09-16 15:25:44
When I made my comment about "streamlining combat" I meant something along the lines of numbed limbs. Numbed limbs are pointless and just one more thing to cure- Mangled Tongue, monks, twisted limbs which are just like dislocated limbs, dementia is just.. spam?, partially damaged head which is a regen aff which supposedly sometimes cures into another regen aff(?) and has no effect.
Llandros2009-09-16 15:33:35
Scaling warrior damage and possibly combining some of the affs that do similar things.
There are free systems out there, so if you are curring manually or writing your own from scratch, then yes you will run into problems but that doesn't mean the underlying sysem is borked.
There are free systems out there, so if you are curring manually or writing your own from scratch, then yes you will run into problems but that doesn't mean the underlying sysem is borked.
Romero2009-09-16 15:44:19
Curing won't save you alone if you think that is the case. Look at any 'top tier' fighter and see if they don't know what afflictions they can do and most others that other classes can inflict. Ask if they don't know the kill methods of their opponent and how to stop them. If you are just flailing around and hoping for a kill, you aren't going to accomplish anything while the other person systematically works around your system for the win. Curing is never supposed to outpace afflicts (to a point of course, we aren't talking lolmonks or 3000 mana drain in a single tic) because if that were the case we would all have a clear diagnose line at all points. If you have faulty curing, its the fault of your system, you not knowing how to defend yourself, or not taking a step back from the whaling to diagnose, cure up. Half the things you mentioned are never on the mind of a combatant, aeon is lol, it lasts 12 seconds. I repeat as I have so often, its about the mentality of the combatant that effects their ability to stay alive and know what they are doing. Sure there are cheap skills and problems with combat, but you are all exaggerating if you say that stupidity and amnesia is the reason you are dying... really?
Streamline combat means taking a looking at incurable afflictions like sleep attrition, incurable succumb, bard deathsongs/earwort balance, looking at the balance of demenses, balancing the fighting abilities of the major orgs no matter their current alliance, and maybe one day finding a fix for choke. Fixing scaling on damage. Maybe allowing classes that aren't stat based like mine to pump out more damage and buy artifacts for skills like torture/crucify (I still don't get why this isn't an option, bards/warriors/mages/monks can buff to no end but I can't). And fixing races and spec races to actually make being the 'rp races' worth something. I don't think any bard mag has had lately has been viscanti since irontongue sucks and since I am the only Nihilist combatant most of the time, I know I would much rather be human.
Streamline combat means taking a looking at incurable afflictions like sleep attrition, incurable succumb, bard deathsongs/earwort balance, looking at the balance of demenses, balancing the fighting abilities of the major orgs no matter their current alliance, and maybe one day finding a fix for choke. Fixing scaling on damage. Maybe allowing classes that aren't stat based like mine to pump out more damage and buy artifacts for skills like torture/crucify (I still don't get why this isn't an option, bards/warriors/mages/monks can buff to no end but I can't). And fixing races and spec races to actually make being the 'rp races' worth something. I don't think any bard mag has had lately has been viscanti since irontongue sucks and since I am the only Nihilist combatant most of the time, I know I would much rather be human.
Tervic2009-09-16 16:01:18
QUOTE (Zarquan @ Sep 16 2009, 03:58 AM) <{POST_SNAPBACK}>
It would be good to know when speed is stripped versus when aeon is actually given, such as was done with Aeon tarot a long while ago. It would also be useful to know when your opponents' shields drop.
I thought you already see when "the magical barrier around
QUOTE (Vathael @ Sep 16 2009, 08:25 AM) <{POST_SNAPBACK}>
When I made my comment about "streamlining combat" I meant something along the lines of numbed limbs. Numbed limbs are pointless and just one more thing to cure- Mangled Tongue, monks, twisted limbs which are just like dislocated limbs, dementia is just.. spam?, partially damaged head which is a regen aff which supposedly sometimes cures into another regen aff(?) and has no effect.
I've heard that partially damaged head increases wounding to the head, but I'm not certain.
One thing that would -really- help me a lot is if HELP CURELIST were always kept current. Yes, I do typo things when I find them, but typo reports shouldn't be the only way to get HELP CURELIST fixed up
Xavius2009-09-16 16:05:43
I don't think removing basic afflictions is necessary. I think all unmasked afflictions should come with a secondary affliction line after the flavor attack. For example, the generic stupidity line is "Hmm. Why must everything be so difficult to figure out?" Everything that gives you unmasked stupidity should say that. That way, you need one trigger for it, and not the twelve that Treant has. When an affliction gets added, you add an affliction trigger, a cured trigger, a diagnose trigger, and a curing alias, and then you're done, and you can be confident that you're done. Sometimes curing fails, sure, but you can reinforce it from diagnose or code around it.
Then, make it easier for lowbies to get involved by moving at least one truly feasible kill condition way, way down in the skillset. Let people practice, get good, and decide if they want to make an investment later.
Then, make it easier for lowbies to get involved by moving at least one truly feasible kill condition way, way down in the skillset. Let people practice, get good, and decide if they want to make an investment later.
Vathael2009-09-16 16:09:44
You know, when your target performs an aggressive act, you can assume their shield is gone. There is no message for it though.
Lehki2009-09-16 16:31:42
QUOTE (Xavius @ Sep 16 2009, 12:05 PM) <{POST_SNAPBACK}>
Then, make it easier for lowbies to get involved by moving at least one truly feasible kill condition way, way down in the skillset. Let people practice, get good, and decide if they want to make an investment later.
Which feasible kills are you talking about, because I'd be a bit worried about turning the squads of web spamming lowbies into squads of crucify/sap/choke/inquisition/whatever spamming lowbies.
Estarra2009-09-16 16:37:59
I've just scanned this thread and need to head out, but I would like to emphasize that I do not believe streamlining combat necessarily means getting rid of afflictions that are difficult to handle or challenging to cure (amnesia, stupidity, aeon, etc.). These are afflictions that make combat interesting and require tactics. If anything, the afflictions that would make more sense to get rid of are those that only require simple cures that have become meaningless except as methods to make the opponent chase healing balance (though that's not nothing!).
Looks like lots of interesting ideas here, though!
Looks like lots of interesting ideas here, though!
Vathael2009-09-16 16:41:41
QUOTE
You are able to be entangled multiple ways at the same time. Maybe only allow one at a time?
I just read this..
LOWMAGIC - SUMMER
Syntax: INVOKE SUMMER
Call upon the summer winds in this rite and burn away the bonds that bind you and be free.
Tervic2009-09-16 16:42:55
QUOTE (Estarra @ Sep 16 2009, 09:37 AM) <{POST_SNAPBACK}>
I've just scanned this thread and need to head out, but I would like to emphasize that I do not believe streamlining combat necessarily means getting rid of afflictions that are difficult to handle or challenging to cure (amnesia, stupidity, aeon, etc.). These are afflictions that make combat interesting and require tactics. If anything, the afflictions that would make more sense to get rid of are those that only require simple cures that have become meaningless except as methods to make the opponent chase healing balance (though that's not nothing!).
Looks like lots of interesting ideas here, though!
Looks like lots of interesting ideas here, though!
It's only 9:30 AM O_o I can only assume you're going to IRE HQ, and I hope they let you read the forums there!
@Vathael: Summer burns -all- bindings, right? Does it even work against Truss?
Vathael2009-09-16 16:45:21
Yes it works against truss, doesn't burn things that can't be burned ie transfix, grapple, impale, dogs. If you can't figure out how to use a 2s remove all burnable entangle affs, I must say I'm feeling very sorry for you right now.