Mafia: The Quest (2)

by Unknown

Back to The Real World.

Lorick2009-09-29 19:49:40
Basically the suggestion put forth from Req was -

1. Find random lurker

2. Elect random lurker

3. Lynch someone else

4. Pray we have a vig and they nightkill random lurker

5. Still alive? Daykill random lurker

The results would be the same as the method of selection, completely random. Essentially, the suggestion is that it would be better to roll the dice than to pick out one.
Jack2009-09-29 19:54:30
At this early stage of the game we can "afford" to sacrifice a vanilla, but I can't see the vanilla themself opting to go for this plan. And if we go for this randomly it's possible we'll end up offing someone with a useful role to town. I guess I just don't really understand this hatred of having an unlynchable person? Does it really damage the town that much?
Furien2009-09-29 19:54:47
It sounds so innately suicidal that I've got a lot of reservations about it, but when you look at the situation it might work. Even if we elect scum, the vig will just NK them. It's pretty much like a second lynch. Worth a shot.
Lorick2009-09-29 20:03:08
Heh, well, the only person to put themselves forward currently in a serious fashion for the job has been me. Req mentioned wanting it but not willing to reveal for it, Celina did a power claim, but we don't have an easy way to confirm it.

Basically, it comes down to this. Is electing Lorick worse than a lurker? I have shown my powers, and while it wasn't to Req's satisfaction it is an example of who I claim to be. We would lack that, both pro and cons with a lurker. We would lose the gold, following the example of the last game, electing a lurker. I have nothing against sharing it with the town. We don't know what immunities or abilities the lurker would have (Be it kill resistance, Hi I'm the doctor, or anything else), I've power and role claimed. If you seriously feel that the fellowship would be better served by electing and then killing at random, it's your choice. I just wanted to point out those facts.
Unknown2009-09-29 20:04:27
Lorick, I was actually suggesting that we find a townie to volunteer. That's what a blue sac actually is. However, I suggested a couple variations where we randomly select someone, or take one of the lurkers (who've started talking, so that's irrelevant now.)

And Jack, if we make mafia unlynchable and we don't kill them, we lose. And it's in our best interests to do it sooner rather than later when they've had a chance to buy items and kill off the vig. Also remember that you see who buys what items, so they could easily just continuously off anyone who buys a weapon and we'd never be able to remove the unlynchable. It would take a looong time, but when it's 1 maf vs 1 town, town loses. And unlynchable gives them that 1 maf.

There's also what I keep saying about mafia having much more incentive to become unlynchable than town, which no one has ever disagreed with.
Lorick2009-09-29 20:07:40
And how would this suggestion keep scum from coming forward under this plan with their immunities and claiming pure van? Basically it's electing someone without testing their role, with the idea of killing them later, but if they are kill resistant, we would actually be doing them a favor by allowing easy access to the office without any sort of oversight.
Unknown2009-09-29 20:17:24
QUOTE (Lorick @ Sep 29 2009, 03:07 PM) <{POST_SNAPBACK}>
And how would this suggestion keep scum from coming forward under this plan with their immunities and claiming pure van? Basically it's electing someone without testing their role, with the idea of killing them later, but if they are kill resistant, we would actually be doing them a favor by allowing easy access to the office without any sort of oversight.


How resistant can they possibly be to killing? If someone comes up front and blatantly lies, they're going to die eventually even if we can't lynch them, and the worst that can happen from there is everyone becomes so fixated on that one target that they neglect scummy signs that other people drop. This isn't likely to happen, since we'll still have to consider who to lynch (besides the unlynchable scum). Sounds exceptionally risky from a scum perspective, and only works as any sort of argument if we assume there has to be a scum with kill resistance out there.
Lorick2009-09-29 20:18:23
Ugh, either way, we need to progress. Last I recall it was-

2- Lorick (Lorick, Shiri)
2- requiem dot exe (requiem dot exe, Arix)

Finding a member of the fellowship to volunteer to die is going to be a tad difficult I suspect, with only those whom feel they can live for a while applying. Welcome to try though. I might be surprised. All those popping in to take a look, please at least leave some thoughts or a nomination, even if it is for yourself so we have some information to go on. Shiri already stated he doesn't want the job, and I don't blame him. You get put under a microscope for making the attempt, and one of the reasons scum almost never makes a serious attempt at it. Also why power roles don't try either.
Lorick2009-09-29 20:19:58
Last game we had a Nightkill immune scum and a daykill immune scum. The nightkill had to progressed, the daykill was at the start. This game there isn't a time limit, so I suspect a much stronger and aggressive scum group. When I say tanky scum, Bali does make the scum team pretty strong, least in the last game.
Celina2009-09-29 20:27:08
QUOTE (Lorick @ Sep 29 2009, 07:54 AM) <{POST_SNAPBACK}>
Celina- That was a very timely claim there, don't you know


Damn it, you figured out I was a Jester again?!?! Nooooooo

Oh wait...

QUOTE (daganev @ Sep 29 2009, 10:15 AM) <{POST_SNAPBACK}>
Req, the reason I assume there is someone with a daykill ability, is because Celina said that she is immune to a daykill...

Hard to be immune to something that doesn't exist.

If Celina turns out to be lying, any other leader options?


My power doesn't specifically say "daykills" and "nightkills" just everything that is not a lynch. I've seen daykills in just about every game I've played so I think it's a safe assumption that there will be daykills in this game.

QUOTE (Jack @ Sep 29 2009, 02:18 PM) <{POST_SNAPBACK}>
Yoohoo.

Early stages of the game atm so everybody's jumping at shadows. I think Req's got some good points, though also a couple that I disagree with: I don't think Lorick is as scummy as you're making out, just a little careless. I agree he's probably not the best choice for leader given what we've got so far. I also think it's a little weird you claim you'd FoS someone for nominating you as leader - with that attitude you're just engendering us to vote for ourselves, which will get us nowhere. I'm suspicious of Arix jumping down Lorick's throat due to the flavour of his role, and I'm suspicious of Celina for opting to reveal her role so readily, though I'm willing to chalk that up to greediness for the leadership position.

At the moment there's nobody I consider trustworthy enough to nominate as leader.


People are reading way too much into this leadership position. We don't even know what it does (or at least I don't beyond lynch immunity), and I already said I'd rather not be it.

I offered it up because people were asking for someone who was a "tank."
Celina2009-09-29 20:33:32
I don't like Lorick pushing for leader still. You had an opportunity and royally wasted it. No second chances.

I hope this doesn't become another issue that you push and push and push until the town turns against you.


I've listed who I think will be a good leader just by their play style, so if they will be around and have the extra gold, I trust those listed to use it well. Honestly, I think there is too much weight being put on this leadership position. Lynch immunity can be circumvented, and since I have the daykill/nightkill immunity/resistance/bulletproof/whatever you want to call it, I'd venture to guess not too many others have it as well. At least that's my line of reasoning.


Also, anyone know what kind of crap you can buy with gold?

Lorick2009-09-29 20:41:45
Various items. Armor normally provides some sort of protection, swords do various things from protection to 1 use powers. Various other trinkets can do pretty much anything, some of it is circumstantial to the situation.
Unknown2009-09-29 20:41:58
QUOTE (requiem dot exe @ Sep 29 2009, 02:13 PM) <{POST_SNAPBACK}>
Bali's setup last time is publicly available here. For anyone who wasn't in the game/doesn't remember how it works. He has a complete list of roles, the challenges we could have done, and all of the items available. I'd advise everyone to go read the items, since I suspect they'd change the least. They're mostly 1-shot abilities from traditional roles. And an insta-death box of RAGE!

Lorick2009-09-29 20:43:17
Leader does -

+500 Gold
Can not be voted for in a lynch

Nothing else in the last game, nothing more. That might of changed for this time around, but that was how it was last time.
Lorick2009-09-29 20:46:53
Also, in the last game, all the players started with equipment which provided the initial powers to some. Becoming resistant to kills was quite easy once the fellowship hit a few stores, and the scum as a whole had blanket protections against kills in various forms, some of which had to be built up. Off of memory, Req was immune to daykills, I was immune to nightkills, same with Xenthos, eventually.
Unknown2009-09-29 20:51:00
Hmm, if you're looking for a blue sac I'll actually put myself up. I think the plan could actually work. I'm not 100% vanilla, I have a revenge ability, but I consider a revenge skill useless anyways. It often just kills a townie.
Celina2009-09-29 20:56:29
Yeah, see I'm not too worried about the leader then.

I'd hope Bali didn't set up the game so the mafia could get super unkillable god mode on the first day.
Lorick2009-09-29 20:57:19
Wouldn't the revenge kill whomever killed you to eliminate the position?
Unknown2009-09-29 20:58:40
It only fires if I'm lynched, kills the last person to vote.
Lorick2009-09-29 21:00:25
Hmm... Interesting suggestion. Why put yourself forward though? I know you think the blue sac could work in eliminating the position but why do you feel the fellowship has to go to the limits of killing a member over it?