Kiradawea2009-10-05 22:24:09
After having twice narrowly escaped by the skin on my teeth, I think it's time to ask for two small changes to aetherspace.
Can the aetherbeast ranged attacks please be made to not attack ships with only one room? These ships can't possibly have empath modules and are thus extremely vulnerable to repetitive ranged attacks.
Drastically lower the will cost for gliding a ship. Gliding is not only a very useful aetherspace utility skill that drastically cuts down on the tediousness of exploration, right now it's pretty much vital to avoid getting ganked by ranged attacks for one room exploration ships.
Either solution would work fine, but I'd really prefer both. If neither solution is approved, it's gonna be very difficult to survive out in aetherspace as a one-room bubble to bubble ship.
Can the aetherbeast ranged attacks please be made to not attack ships with only one room? These ships can't possibly have empath modules and are thus extremely vulnerable to repetitive ranged attacks.
Drastically lower the will cost for gliding a ship. Gliding is not only a very useful aetherspace utility skill that drastically cuts down on the tediousness of exploration, right now it's pretty much vital to avoid getting ganked by ranged attacks for one room exploration ships.
Either solution would work fine, but I'd really prefer both. If neither solution is approved, it's gonna be very difficult to survive out in aetherspace as a one-room bubble to bubble ship.
Xenthos2009-10-05 22:28:29
Gliding's cost should be drastically lowered, yeah.
Gliding is not used for hunting, but for getting around large distances in aetherspace (and the willpower is meant to restrict hunting, not exploration, I thought!)
Gliding is not used for hunting, but for getting around large distances in aetherspace (and the willpower is meant to restrict hunting, not exploration, I thought!)
Unknown2009-10-05 22:38:06
Definitely agree on the gliding change. It seems to drain the equivalent of 200 steer commands for every course correction, which is insanely high.
Razenth2009-10-05 23:05:11
Just get used to flying without it ya bums I can do 40 minutes trading runs across six or seven ships scattered across Prime aetherspace losing only about 10k will.
Unknown2009-10-06 00:35:50
Oh, and please let us have a command to stop gaining proficiency if we're in a different module to what we want to focus on?
I want to raise my empath skill, but because I fly to places when soloing, my stupid commander proficiency steals it all away.
I want to raise my empath skill, but because I fly to places when soloing, my stupid commander proficiency steals it all away.
Janalon2009-10-06 01:47:59
QUOTE (Kiradawea @ Oct 5 2009, 06:24 PM) <{POST_SNAPBACK}>
Can the aetherbeast ranged attacks please be made to not attack ships with only one room? These ships can't possibly have empath modules and are thus extremely vulnerable to repetitive ranged attacks.
Yeah, I don't think one room aetherships are a viable means for exploration. If you plan to continue along this route, consider getting another room with an orb. Then, another room with an aethergrid.
Even if you plan one-man exploration, you can jump on grid and distribute power over the orb-- chair, or a little of both-- before resuming command.
Zallafar2009-10-06 08:00:42
QUOTE (Janalon @ Oct 5 2009, 06:47 PM) <{POST_SNAPBACK}>
Yeah, I don't think one room aetherships are a viable means for exploration. If you plan to continue along this route, consider getting another room with an orb. Then, another room with an aethergrid.
Even if you plan one-man exploration, you can jump on grid and distribute power over the orb-- chair, or a little of both-- before resuming command.
Even if you plan one-man exploration, you can jump on grid and distribute power over the orb-- chair, or a little of both-- before resuming command.
I was told that an orb doesn't protect from attacks by aetherbeasts, only from other ships
Kiradawea2009-10-06 09:47:14
One room aetherships should be viable for exploration, because that's the only use one room aetherships have. You can't "just buy two more rooms and put modules in them" as not only does this decrease ship speed, but it costs a LOT of money. Depending on the price of credits, that's more than 100 credits worth of gold.
But especially a change to gliding would be nice. I often use glide to cross even short distances because it's more convenient, but using it the way I used to do, before aetherwill, now makes it impossible for me to fly from Celest to Crum and back without risking death by module exhaustion.
Gliding was first added as a means to make aetherspace exploration less tedious. There's no need to go back to where you can't use it due to the huge drain.
But especially a change to gliding would be nice. I often use glide to cross even short distances because it's more convenient, but using it the way I used to do, before aetherwill, now makes it impossible for me to fly from Celest to Crum and back without risking death by module exhaustion.
Gliding was first added as a means to make aetherspace exploration less tedious. There's no need to go back to where you can't use it due to the huge drain.
Unknown2009-10-06 11:16:47
Aetherspace exploration (and hunting) is meant to have a higher gold cost for entry. I agree that a one room ship isn't all that viable, and it shouldn't be used for going long distances.
Janalon2009-10-06 11:32:20
QUOTE (Zallafar @ Oct 6 2009, 04:00 AM) <{POST_SNAPBACK}>
I was told that an orb doesn't protect from attacks by aetherbeasts, only from other ships
Dunno. I remember aetherhunts where power was distributed from the orb to chair and grid... it appeared we were getting hit for harder (or perhaps more often). When I re-distributed back, healing was less of an issue. Perhaps someone more experienced can confirm?
Also, here is the cost estimate for building an aethership (not counting multiple holds/collectors):
CODE
  350,000gp  an aether fulcrux orb
+ 250,000gp  an algontherine egg
==============================================
  600,000gp cost  //  600,000gp total
  150,000gp  an aether room box
+ 150,000gp  a miniature of an empathic grid
==============================================
  300,000gp cost  //  900,000gp total
  150,000gp  an aether room box
+ 125,000gp  a miniature of a battle turret
==============================================
  275,000gp cost  //  1,175,000gp total
  150,000gp  an aether room box
+ 100,000gp  a miniature of a shield orb
==============================================
  250,000gp cost  //  1,425,000gp total
  150,000gp  an aether room box
+  75,000gp  an energy collector miniature
==============================================
  225,000gp cost  //  1,650,000gp total
  150,000gp  an aether room box
+  25,000gp  an aetherhold miniature
==============================================
  175,000gp cost  //  1,825,000gp total
  150,000gp  an aether room box
+ 175,000gp  an ramhold miniature
==============================================
  275,000gp cost  //  2,100,000gp total
  150,000gp  an aether room box
  150,000gp  an aether room box
  125,000gp  a miniature of a battle turret
+ 125,000gp  a miniature of a battle turret
==============================================
  550,000gp cost  //  2,650,000gp total
+ 250,000gp  an algontherine egg
==============================================
  600,000gp cost  //  600,000gp total
  150,000gp  an aether room box
+ 150,000gp  a miniature of an empathic grid
==============================================
  300,000gp cost  //  900,000gp total
  150,000gp  an aether room box
+ 125,000gp  a miniature of a battle turret
==============================================
  275,000gp cost  //  1,175,000gp total
  150,000gp  an aether room box
+ 100,000gp  a miniature of a shield orb
==============================================
  250,000gp cost  //  1,425,000gp total
  150,000gp  an aether room box
+  75,000gp  an energy collector miniature
==============================================
  225,000gp cost  //  1,650,000gp total
  150,000gp  an aether room box
+  25,000gp  an aetherhold miniature
==============================================
  175,000gp cost  //  1,825,000gp total
  150,000gp  an aether room box
+ 175,000gp  an ramhold miniature
==============================================
  275,000gp cost  //  2,100,000gp total
  150,000gp  an aether room box
  150,000gp  an aether room box
  125,000gp  a miniature of a battle turret
+ 125,000gp  a miniature of a battle turret
==============================================
  550,000gp cost  //  2,650,000gp total
Unknown2009-10-06 11:54:13
I agree with Zarquan.
Ranged attacks should definitely hit one/two/three room ships - they have an advantage in speed precisely because they are far more fragile if they can't take advantage of that speed. If there were no ranged attacks, as it was previously, ships that move at a certain rate are immune to danger and trivialize the system. I could see an argument to be made that damage might need to be adjusted if a tiny ship cannot take a few hits of low-level creatures without imploding. A one or two room ship should be able to travel short distances through the safer environments with relatively low risk of death. I don't believe that is an issue - but maybe you could show otherwise.
As far as cost goes, I think that's really unconvincing here. For a counter-example, how much do you have to invest before you can walk around without any fear of dying in Astral, or other high-level bashing areas? I would hazard a guess that the skills, equipment, and time cost would be far more than 600,000 gold, or about 90 credits or so. Cost of entry to aetherspace certainly needs to be factored in many decisions, but I don't believe it offers much weight to this particular argument.
Ranged attacks should definitely hit one/two/three room ships - they have an advantage in speed precisely because they are far more fragile if they can't take advantage of that speed. If there were no ranged attacks, as it was previously, ships that move at a certain rate are immune to danger and trivialize the system. I could see an argument to be made that damage might need to be adjusted if a tiny ship cannot take a few hits of low-level creatures without imploding. A one or two room ship should be able to travel short distances through the safer environments with relatively low risk of death. I don't believe that is an issue - but maybe you could show otherwise.
As far as cost goes, I think that's really unconvincing here. For a counter-example, how much do you have to invest before you can walk around without any fear of dying in Astral, or other high-level bashing areas? I would hazard a guess that the skills, equipment, and time cost would be far more than 600,000 gold, or about 90 credits or so. Cost of entry to aetherspace certainly needs to be factored in many decisions, but I don't believe it offers much weight to this particular argument.
Lendren2009-10-06 12:21:08
I think there's a distinction between travel -- getting somewhere you know the way to, as quickly as you can -- and exploration -- learning the way and making maps. If a one-room ship is inadequate for exploration that doesn't mean it's useless; it might be ideal for travel.
Kiradawea2009-10-06 12:26:41
It isn't. Cause I can't explore because I can't travel. Considering the size of aetherspace, the difference between "explore" and "travel" is neligible because you have to travel vast distances no matter what. As it is, the Facility is the only place I can visit without risking horribly imploding death.
Razenth2009-10-06 16:48:09
Need to learn to fly better then heh. I can go anywhere in aetherspace with a one room bird easily.
Lendren2009-10-06 18:41:35
Maybe you should try doing the "explore" part first, in a ship capable of it, and then see if "travel" turns out to be something different after you've done it.
Kiradawea2009-10-06 20:34:32
I make a journey to Mucklemarsh. I know exactly where it is and thus take the swiftest route available. I barely make it there with 25 hull remaining resulting from beast ranged attacks as I circle in on the dock.
I fly back as soon as the ship is repaired (it was a rescue mission), and return with a little over 100 hull, again solely from ranged attacks, and in addition I'm mentally exhausted from just flying.
I fly to Dramube and I'm forced to wait there for 30 minutes just to restore aetherwill before I can safely attempt to fly back.
In the past, long before Aetherspace became cool, I used to fly from bubble to bubble with no trouble whatsoever. Gliding made flying in aetherspace an enjoyable experience, rather than a hassling one. Changing either of this will go a great way to make flying aetherships fun again. As they are now, it's a risk you don't really want to take.
I fly back as soon as the ship is repaired (it was a rescue mission), and return with a little over 100 hull, again solely from ranged attacks, and in addition I'm mentally exhausted from just flying.
I fly to Dramube and I'm forced to wait there for 30 minutes just to restore aetherwill before I can safely attempt to fly back.
In the past, long before Aetherspace became cool, I used to fly from bubble to bubble with no trouble whatsoever. Gliding made flying in aetherspace an enjoyable experience, rather than a hassling one. Changing either of this will go a great way to make flying aetherships fun again. As they are now, it's a risk you don't really want to take.
Talan2009-10-06 22:20:57
I agree with your frustration with both the inability to really fly around solo due to the ranged attacks of the many spawned and ignored creatures and the high cost on glide.
I've asked that glide power be lessened in other threads but I'll echo it again here. Gliding is not used during aetherhunts, except to travel to your location, if for some reason you don't have flashpoints or use of a whistle. This change only effects pilots who actually fly around regularly.
With aspace being much more popular, there are now many more creatures spawned and just left around, making the popular routes and in particular the areas around aetherbubbles and the gnome traders more and more hazardous. The creatures stay around until someone goes out and kills them. It would be nice if these eventually dissipated... I think that would solve the problem pretty nicely.
Also, since we're talking about aetherspace again, maybe vortexes should disappear after a while too, hm? Each person piloting can spawn ten of these per day...this is way, way too many. Since they each contain 1000 power, I am pretty sure at this point in time, we could turn off vortex spawning indefinitely and not run out for rl years.
I've asked that glide power be lessened in other threads but I'll echo it again here. Gliding is not used during aetherhunts, except to travel to your location, if for some reason you don't have flashpoints or use of a whistle. This change only effects pilots who actually fly around regularly.
With aspace being much more popular, there are now many more creatures spawned and just left around, making the popular routes and in particular the areas around aetherbubbles and the gnome traders more and more hazardous. The creatures stay around until someone goes out and kills them. It would be nice if these eventually dissipated... I think that would solve the problem pretty nicely.
Also, since we're talking about aetherspace again, maybe vortexes should disappear after a while too, hm? Each person piloting can spawn ten of these per day...this is way, way too many. Since they each contain 1000 power, I am pretty sure at this point in time, we could turn off vortex spawning indefinitely and not run out for rl years.
Unknown2009-10-06 23:09:21
I'd have no problem with the aetherspace critters disappearing over a fair length of time. I still have a problem with one room ships being viable for anything other than short jaunts through relatively critter-free space. It's meant to be expensive, and it's meant for groups.
Razenth2009-10-06 23:20:13
Monsters do despawn. Otherwise there'd still be a black dragon camping one of the trading ships.
Xenthos2009-10-06 23:23:10
QUOTE (Razenth @ Oct 6 2009, 07:20 PM) <{POST_SNAPBACK}>
Monsters do despawn. Otherwise there'd still be a black dragon camping one of the trading ships.
Last I saw of that dragon, someone had led it into the non-void space.