Daganev2009-11-20 18:03:32
Because of Arts I don't think illusions are that big an issue. Plus it's not hard to turn off the parts of your system that don't apply to the type of person attacking you.
Unknown2009-11-20 18:09:00
QUOTE (daganev @ Nov 20 2009, 01:03 PM) <{POST_SNAPBACK}>
Plus it's not hard to turn off the parts of your system that don't apply to the type of person attacking you.
You funny.
Lendren2009-11-20 19:45:20
See, illusions is just as subject to red herrings as choke, another point in favor of the analogy!
(Choke has the same effect on forum discussions as it does on fights: no matter what the actual fight was about before, you can only have it be about one thing at a time after, you don't really get to choose which thing it is, and the battlefield favors people with passives regardless of the actual strength of their attacks.)
(Choke has the same effect on forum discussions as it does on fights: no matter what the actual fight was about before, you can only have it be about one thing at a time after, you don't really get to choose which thing it is, and the battlefield favors people with passives regardless of the actual strength of their attacks.)
Saran2009-11-20 19:47:42
QUOTE (Gregori @ Nov 21 2009, 04:44 AM) <{POST_SNAPBACK}>
Yes, every few seconds it canceled out one of the other mage vibes in the room, and could be destroyed by using a knife sigil. Knife Sigils were outlawed by the mage guilds for a long time, but you could get them off the black market and watch mages who whored retardation cry when you used it.
Cube sigils do what you describe, knife sigils sever elemental channels (prevents mages from using their other elementalism abilities for those who haven't played the other games).
Gregori2009-11-20 20:02:55
QUOTE (Saran @ Nov 20 2009, 01:47 PM) <{POST_SNAPBACK}>
Cube sigils do what you describe, knife sigils sever elemental channels (prevents mages from using their other elementalism abilities for those who haven't played the other games).
Alright, stand corrected. been a long time since I played Achaea and used sigils. Anyways the main point still stands! Retardation is all the pros and none of the cons.
Unknown2009-11-20 20:07:35
QUOTE (Lendren @ Nov 20 2009, 11:45 AM) <{POST_SNAPBACK}>
(Choke has the same effect on forum discussions as it does on fights: no matter what the actual fight was about before, you can only have it be about one thing at a time after, you don't really get to choose which thing it is, and the battlefield favors people with passives regardless of the actual strength of their attacks.)
Lolled.
Lendren made good points.
Tervic2009-11-20 20:24:14
I kinda like that idea that choke nukes the passives in the room.
Shadowdancer casts choke.
Fae FLIP OUT and can't do anything (SD and MD both)
Time slows so bad that melds FLIP OUT and stop working (suppression, not elimination).
Contagion flies are like BUZZZZzzzzzuuuuuuhhhzuhhhhhh....fwom fwom fwom....... and stop working.
The air thickens and suddenly the passive components of bard songs stop working (this might be too ridiculous, but I know that some bard songs, most notably necroscream, have ridiculous amounts of passive power in them).
In short, active abilities only.
Also, re: the 2v1: Maybe make choke like a kind of shell that prevents other people from interacting with the combatants (choke forces 1v1, no passives).
Shadowdancer casts choke.
Fae FLIP OUT and can't do anything (SD and MD both)
Time slows so bad that melds FLIP OUT and stop working (suppression, not elimination).
Contagion flies are like BUZZZZzzzzzuuuuuuhhhzuhhhhhh....fwom fwom fwom....... and stop working.
The air thickens and suddenly the passive components of bard songs stop working (this might be too ridiculous, but I know that some bard songs, most notably necroscream, have ridiculous amounts of passive power in them).
In short, active abilities only.
Also, re: the 2v1: Maybe make choke like a kind of shell that prevents other people from interacting with the combatants (choke forces 1v1, no passives).
Trasse2009-11-20 20:51:05
QUOTE (Lekius @ Nov 20 2009, 12:12 AM) <{POST_SNAPBACK}>
Keeping cures outrifted is a great practice, I'll say it, but not everyone - especially the new fighters - are going to think of it.
I think i suggested this as a part of streamlining combat before, but wouldn't it help newbies to be able to eat cures right out of the rift? Maybe Tinkerers could make some kind of magic wonder-box to let them do so (yay Tinkerer utility!)
Aliod2009-11-20 21:36:31
QUOTE (Tervic @ Nov 20 2009, 09:24 PM) <{POST_SNAPBACK}>
I kinda like that idea that choke nukes the passives in the room.
Shadowdancer casts choke.
Fae FLIP OUT and can't do anything (SD and MD both)
Time slows so bad that melds FLIP OUT and stop working (suppression, not elimination).
Contagion flies are like BUZZZZzzzzzuuuuuuhhhzuhhhhhh....fwom fwom fwom....... and stop working.
The air thickens and suddenly the passive components of bard songs stop working (this might be too ridiculous, but I know that some bard songs, most notably necroscream, have ridiculous amounts of passive power in them).
In short, active abilities only.
Also, re: the 2v1: Maybe make choke like a kind of shell that prevents other people from interacting with the combatants (choke forces 1v1, no passives).
Shadowdancer casts choke.
Fae FLIP OUT and can't do anything (SD and MD both)
Time slows so bad that melds FLIP OUT and stop working (suppression, not elimination).
Contagion flies are like BUZZZZzzzzzuuuuuuhhhzuhhhhhh....fwom fwom fwom....... and stop working.
The air thickens and suddenly the passive components of bard songs stop working (this might be too ridiculous, but I know that some bard songs, most notably necroscream, have ridiculous amounts of passive power in them).
In short, active abilities only.
Also, re: the 2v1: Maybe make choke like a kind of shell that prevents other people from interacting with the combatants (choke forces 1v1, no passives).
Well the problem with this is, Contagion only fires off one affliction at a time, granted coldaura could also be considered another passive. But doesn't Night have a skill that passively cures you in choke? And from what I have seen most people can cure disfigurement with smile rather easily and then order them passive before any damage is done...hmm...
Unknown2009-11-20 21:48:45
Would making drink and choke mutually exclusive help at all?
Tervic2009-11-20 21:50:00
QUOTE (Aliod @ Nov 20 2009, 01:36 PM) <{POST_SNAPBACK}>
Well the problem with this is, Contagion only fires off one affliction at a time, granted coldaura could also be considered another passive. But doesn't Night have a skill that passively cures you in choke? And from what I have seen most people can cure disfigurement with smile rather easily and then order them passive before any damage is done...hmm...
Smile consumes balance for a pretty damn long time, but that's a good point. Also, Charismatic Aura blocks disfigurement entirely.
Night Drink is the passive curing you refer to. And yes, it's passive, so I'd probably expect it to be blocked under my suggested change.
Gregori2009-11-20 22:06:38
QUOTE (Tervic @ Nov 20 2009, 03:50 PM) <{POST_SNAPBACK}>
Smile consumes balance for a pretty damn long time, but that's a good point. Also, Charismatic Aura blocks disfigurement entirely.
No it doesn't. This was changed a while back.
However, depending on when you got disfigurement and when your fae tic you can usually cure it before they ever attack you since it doesn't actually aggro them on you till they tic and if you are cured before that happens then they don't aggro on you at all. I have been hit with disfigurement(disloyalty) as an ent user many times in my IRE years.
Razenth2009-11-20 22:26:37
What's it do now if it doesn't block disfigurement?
Merik2009-11-20 22:26:49
Comparing choke to retardation isn't right. I understand choke -used- to be a room-wide thing, but it's not any longer. It is a very, very powerful skill 1v1. Nobody is denying that. The problem is siphoning out the group of people who want to nerf it into the ground because they're incompetent rather than offering logical objections and solutions.
Gregori2009-11-20 23:53:03
QUOTE (Merik @ Nov 20 2009, 04:26 PM) <{POST_SNAPBACK}>
Comparing choke to retardation isn't right.
Your right. Now it is retardation vibe that can move rooms with you.
The problem is siphoning out the group of people who want to nerf it into the ground because they're incompetent rather than offering logical objections and solutions.
Followed by siphoning out the people who have never fought against it and so have no grounds for comment on its nature either way.
Your right. Now it is retardation vibe that can move rooms with you.
The problem is siphoning out the group of people who want to nerf it into the ground because they're incompetent rather than offering logical objections and solutions.
Followed by siphoning out the people who have never fought against it and so have no grounds for comment on its nature either way.
Eventru2009-11-21 00:23:12
Alright. Play nice or you won't play at all. Don't make me send you to pick a branch from the peach tree out back.
Murphy2009-11-21 00:29:42
Illusions in lusternia are a minor inconvenience if that. For a decent period of time I went mage, with runes and illusions. As a mugwump I could pump out 3 illusions in the space of every supersling, and as an aslaran I could pump 2 illusions per supersling, but it was faster.
With my experience in illusions especially from playing achaea so long as a successful serpent class with no arties, I thought I could really have some success. Turns out it was -very- limited. It was pretty much 1v1 only that it was useful, and most combatants I fought against had enough of an idea what was going on that they would code around in in a very quick time. Even with a good illusion stack and killing someone's system good and proper, all it took was a DIAGNOSE any time during the fight and it was over. Any good coder sets the diagnose command to reset all afflictions and balances, and just begin curing. Sap illusions, choke illusions and curing illusions worked best. As a mage though, the most power came from setting up other mages with a small 'minion' system where you would say on the mage clan a command ("fire on forren north") and their trigger would go (clan name, Murphy says: fire on @target @direction) and viola, I had 8 mages firing on one target for awesome instadeath. Perfect for raids as I could doublefling paralysis stupididy at a target on next room, and call for a group staffing, would usually result in kills. Group boulderblasts were funny too for mass murder.
Back to illusions though, the most effective illusion I have ever seen was when revan was a telepath. He would sit there and throatlock/paralyse me, and spam illusions of focus body, focus throat and getting your focus balance back before you actually do. The result was a big loss in mana from focusing body (you can only failsafe so hard, but with the inherent speed of illusions, this is hard to compete with). Anyway, illusions in general are not difficult to code for, and no-one uses them in groups. It's far different to choke.
With my experience in illusions especially from playing achaea so long as a successful serpent class with no arties, I thought I could really have some success. Turns out it was -very- limited. It was pretty much 1v1 only that it was useful, and most combatants I fought against had enough of an idea what was going on that they would code around in in a very quick time. Even with a good illusion stack and killing someone's system good and proper, all it took was a DIAGNOSE any time during the fight and it was over. Any good coder sets the diagnose command to reset all afflictions and balances, and just begin curing. Sap illusions, choke illusions and curing illusions worked best. As a mage though, the most power came from setting up other mages with a small 'minion' system where you would say on the mage clan a command ("fire on forren north") and their trigger would go (clan name, Murphy says: fire on @target @direction) and viola, I had 8 mages firing on one target for awesome instadeath. Perfect for raids as I could doublefling paralysis stupididy at a target on next room, and call for a group staffing, would usually result in kills. Group boulderblasts were funny too for mass murder.
Back to illusions though, the most effective illusion I have ever seen was when revan was a telepath. He would sit there and throatlock/paralyse me, and spam illusions of focus body, focus throat and getting your focus balance back before you actually do. The result was a big loss in mana from focusing body (you can only failsafe so hard, but with the inherent speed of illusions, this is hard to compete with). Anyway, illusions in general are not difficult to code for, and no-one uses them in groups. It's far different to choke.
Xenthos2009-11-21 00:33:27
QUOTE (Murphy @ Nov 20 2009, 07:29 PM) <{POST_SNAPBACK}>
Back to illusions though, the most effective illusion I have ever seen was when revan was a telepath. He would sit there and throatlock/paralyse me, and spam illusions of focus body, focus throat and getting your focus balance back before you actually do. The result was a big loss in mana from focusing body (you can only failsafe so hard, but with the inherent speed of illusions, this is hard to compete with). Anyway, illusions in general are not difficult to code for, and no-one uses them in groups. It's far different to choke.
I think you're a bit out-of-date here.
Illusions are -always- used in groups. Big huge spam blocks of them. That fire off for every single person who enters the room, so when 8 people enter, you get 8*4 lines of text all at once.
Which is used to lag people out.
That's not a minor inconvenience, heh.
Unknown2009-11-21 00:37:25
I think he means to actually kill systems logically, not kill their processor/connection. Which... it's a shame that that's what illusions has been reduced to.
Murphy2009-11-21 00:44:30
Oh yeah i forgot about that one HAHA I used to have fun with those. Vitae illusions for one, cruficty to make people writhe on room enter, all that stuff. Those illusions have been around forever man.
Those illusions definitley need to be nerfed if they are being used to spam people out, that part is simple. I'm talking about the simple conjure illusion deal. Easy done there, just set a timer so it can only fire every 4 seconds, better yet the illusions should ONLY be shown to those triggering it off, not for massive spam.
The best example of that illusion was fighting against groups of serens, they would come into a room double our numbers, hit the you have been slain and vitae illusion, and narsrim/tuek/the tough guys would use the forest travel to leave the group REAL quick, leaving the lambs to a slaughter.
Those illusions definitley need to be nerfed if they are being used to spam people out, that part is simple. I'm talking about the simple conjure illusion deal. Easy done there, just set a timer so it can only fire every 4 seconds, better yet the illusions should ONLY be shown to those triggering it off, not for massive spam.
The best example of that illusion was fighting against groups of serens, they would come into a room double our numbers, hit the you have been slain and vitae illusion, and narsrim/tuek/the tough guys would use the forest travel to leave the group REAL quick, leaving the lambs to a slaughter.