Lehki2009-11-22 18:46:37
QUOTE (Sadhyra @ Nov 22 2009, 01:35 PM) <{POST_SNAPBACK}>
That was what I initially said, with the *. But Xenthos said that some of the messages are more than just that single word! That's why I was like *panic!*
The lines start differently for lunge/swing/strike/etc. The hit part of the lines can contain hack/slash/smite/etc. but those are all just one word.
Zallafar2009-11-22 23:10:02
QUOTE (Xenthos @ Nov 22 2009, 07:37 AM) <{POST_SNAPBACK}>
What about crush/lunge/sweep?
And normal swings?
Also, there's a lot more than those: Hack, Slice, Swipe, Slash, Smite, Bash, Pound, Strike is the full list of warrior targeted. Plus the messages for untargeted swings / jabs (bashing attacks). Also, some of these are things like "pound left, pound right" and "smite down, smite up" which means 2x messages for the same command.
And normal swings?
Also, there's a lot more than those: Hack, Slice, Swipe, Slash, Smite, Bash, Pound, Strike is the full list of warrior targeted. Plus the messages for untargeted swings / jabs (bashing attacks). Also, some of these are things like "pound left, pound right" and "smite down, smite up" which means 2x messages for the same command.
And how about cut, stab, poke, hit, smash, gouge, and puncture.
Xenthos2009-11-22 23:12:21
QUOTE (Zallafar @ Nov 22 2009, 06:10 PM) <{POST_SNAPBACK}>
And how about cut, stab, poke, hit, smash, gouge, and puncture.
Those aren't attack styles. Some of those are afflictions, and some are just a damage message that gives you some idea of how injured your target is, but they're all later on in the attack message (where the affliction line would go).
Murphy2009-11-23 00:04:36
QUOTE (Sadhyra @ Nov 23 2009, 04:35 AM) <{POST_SNAPBACK}>
That was what I initially said, with the *. But Xenthos said that some of the messages are more than just that single word! That's why I was like *panic!*
When you use * in zmud/cmud, it captures anything.
EG: The trigger "Murphy * your eyes"
Will trigger on both 'Murphy rips off your head and pleasures himself with the sockets that once contained your eyes' and also will trigger 'Murphy serenades you with such sweet and sensitive music, touching your soul and bringing tears to your eyes'
The * part is a wildcard that will work for many lines of text. You can use this to store lines of code like when coding for runes. EG Murphy slings a othala rune and an ansuz rune at you, hitting you in the chest.
You trigger 'slings a* at you, hitting you in the chest'
you code
@runes = %1
#IF (%ismember( ansuz, @runes)) {stupid = 1}
You can check to see if this is working properly by having someone sling runes at you, then looking at what is in the @runes variable.
I forget what ansuz gives you, but you do that %ismember thing for all runes.
Unknown2009-11-23 00:41:19
I know, hon, but I'm on mudbot.
Murphy2009-11-23 00:58:21
QUOTE (Sadhyra @ Nov 23 2009, 10:41 AM) <{POST_SNAPBACK}>
I know, hon, but I'm on mudbot.
KILL IT WITH FIRE
Unknown2009-11-23 01:00:45
Why? It's a nice system.
Daganev2009-11-23 03:31:01
QUOTE (Lehki @ Nov 22 2009, 10:24 AM) <{POST_SNAPBACK}>
Because seeing where to go doesn't do anything to help you. People who have problems getting away from SD's don't have it because they don't know which way to go.
Panic and not knowing which way to run have often killed me. *shrug*
Unknown2009-11-23 03:38:05
It may not be so anymore for veterans, but combat is often overwhelmingly chaotic even 1v1, as you're being hit with multiple afflictions at a time and having to manage your offense, defense, power usage, where your ents are, where YOU are, etc. etc. Panic is a top five killer in Lusternia, especially when it comes to things like choke. Allowing simple informational commands to go through won't make choke any less deadly against an experienced fighter, but maybe it'll help others manage it with less stress.
Esano2009-11-23 03:48:48
CODE
^(%w) wildly jabs (¤tWeapon) at you.
Flourishing a silver greataxe with golden flecks above his head, Nydekion takes a swing at you.
With a focused look, Callia strikes at you with an ebon scimitar with damascene inlay.
With a powerful lunge, Malicia strikes at you with a prismatic white-steel scimitar.
With a heavy overhand stroke, Malicia slams a prismatic white-steel scimitar down upon you.
Letting a prismatic white-steel scimitar droop, Malicia suddenly heaves it up at you.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your right arm with a silver greataxe with golden flecks.
^Flourishing (¤tWeapon) above {his|her} head, (&preAttacker) takes a swing at you.
Flourishing a silver greataxe with golden flecks above his head, Nydekion takes a swing at you.
With a focused look, Nydekion strikes at you with a silver greataxe with golden flecks, and you partially block the blow with a silver mirror shield.
Swinging a silver greataxe with golden flecks in an underhand arc, Nydekion strikes at you.
Sweeping the Even-Blade through the air overhead, Nydekion sends it whooshing straight towards your head.
Holding a dragon-hilted claymore poised at an angle overhead, Ildaudid unleashes a violent assault at your chest.
Flourishing a silver greataxe with golden flecks above his head, Nydekion takes a swing at you.
With a focused look, Callia strikes at you with an ebon scimitar with damascene inlay.
With a powerful lunge, Malicia strikes at you with a prismatic white-steel scimitar.
With a heavy overhand stroke, Malicia slams a prismatic white-steel scimitar down upon you.
Letting a prismatic white-steel scimitar droop, Malicia suddenly heaves it up at you.
Cleaving through your defenses, Nydekion makes a slow deadly strike at your right arm with a silver greataxe with golden flecks.
^Flourishing (¤tWeapon) above {his|her} head, (&preAttacker) takes a swing at you.
Flourishing a silver greataxe with golden flecks above his head, Nydekion takes a swing at you.
With a focused look, Nydekion strikes at you with a silver greataxe with golden flecks, and you partially block the blow with a silver mirror shield.
Swinging a silver greataxe with golden flecks in an underhand arc, Nydekion strikes at you.
Sweeping the Even-Blade through the air overhead, Nydekion sends it whooshing straight towards your head.
Holding a dragon-hilted claymore poised at an angle overhead, Ildaudid unleashes a violent assault at your chest.
That should be most of the warrior attack lines, taken from an old affliction line list (yay Forren).
Unknown2009-11-23 03:53:58
Oh man, see there are more things to change than just strike/slice, etc. Thanks, I'll have to sit and figure all these out. I don't think that list will cover it all, since different attacks do different things, so I don't think I can extrapolate stuff like severed-spine from the generic messages. It looks like the messages will have a lot of variation.
Esano2009-11-23 03:59:14
That's why you do it the way Zarquan did - use those as your initial messages, to enable the other wound messages which comprise the second half of the line. Otherwise there would be waaaay too much variation.
Xavius2009-11-23 04:15:06
Yeah, if you try to trigger the whole warrior attack message, you end up with wildcard soup. You want to trigger the fewest words possible to get 1) body part hit, and 2) affliction given. The rest shouldn't sully your code.
Unknown2009-11-23 04:20:33
I'm not really understanding what you're saying. From the list posted here, the variation in messages doesn't stick to any one part of the line. Won't the different attacks vary in where the weapons and movement show up?
I have this line for severed-spine:
"* into your back and you feel your spine shatter with a sickening crunch as all feeling in your limbs fades into horrifying numbness."
From the messages you've given above, however, it looks like the attacks such as sweep and heave don't put the weapon attack bit in the first part of the line, so won't the affliction line be different?
I have this line for severed-spine:
"* into your back and you feel your spine shatter with a sickening crunch as all feeling in your limbs fades into horrifying numbness."
From the messages you've given above, however, it looks like the attacks such as sweep and heave don't put the weapon attack bit in the first part of the line, so won't the affliction line be different?
Unknown2009-11-23 04:23:13
Sorry, could a mod maybe split this tangent off to the combat section or something? Also, I do appreciate the answers, I'm just a bit overwhelmed by how many more attacks there are than I realized.
Esano2009-11-23 04:26:18
It works like this.
The second part of that line does not change per aff (and tells you which aff it was), the first part does (and tells you which attack it was).
CODE
Letting an angelic battle hammer droop, Tervic suddenly heaves it up at you. Your left leg is smited with an awesome blow and pulverized into a bloody stump.
The second part of that line does not change per aff (and tells you which aff it was), the first part does (and tells you which attack it was).
CODE
Sweeping a silver greataxe with golden flecks through the air overhead, Nydekion sends it whooshing straight towards your gut. Nydekion strikes into your back and you feel your spine shatter with a sickening crunch as all feeling in your limbs fades into horrifying numbness.
Unknown2009-11-23 04:37:58
Oooh ok. The first part isn't needed then, except for wound tracking?
Lehki2009-11-23 05:31:40
QUOTE (Sadhyra @ Nov 22 2009, 11:37 PM) <{POST_SNAPBACK}>
Oooh ok. The first part isn't needed then, except for wound tracking?
Pretty much. The idea is you trigger the first part to enable triggers to catch the body part hit for wounds.
Daganev2009-11-23 07:21:00
QUOTE (Sadhyra @ Nov 22 2009, 08:20 PM) <{POST_SNAPBACK}>
I'm not really understanding what you're saying. From the list posted here, the variation in messages doesn't stick to any one part of the line. Won't the different attacks vary in where the weapons and movement show up?
I have this line for severed-spine:
"* into your back and you feel your spine shatter with a sickening crunch as all feeling in your limbs fades into horrifying numbness."
From the messages you've given above, however, it looks like the attacks such as sweep and heave don't put the weapon attack bit in the first part of the line, so won't the affliction line be different?
I have this line for severed-spine:
"* into your back and you feel your spine shatter with a sickening crunch as all feeling in your limbs fades into horrifying numbness."
From the messages you've given above, however, it looks like the attacks such as sweep and heave don't put the weapon attack bit in the first part of the line, so won't the affliction line be different?
This is one of the reasons I like the idea of a seperate line which just tells you which affliction you got. And is uniform per affliction.
Unknown2009-11-23 09:13:26
QUOTE (daganev @ Nov 23 2009, 02:21 AM) <{POST_SNAPBACK}>
This is one of the reasons I like the idea of a seperate line which just tells you which affliction you got. And is uniform per affliction.
That's not all that feasible or desirable for reasons that have already been given.