Should we curb raiding?

by Estarra

Back to Common Grounds.

Trasse2009-11-06 18:57:10
QUOTE (Eventru @ Nov 6 2009, 01:35 PM) <{POST_SNAPBACK}>
What sort of rewards? What can we reward about politics/rp? I'm genuinely curious to hear ideas about this, myself. Though maybe this should be split into another thread. Hm hm.


I think the issue is more that the rewards for winning combat (power, which leads to Ascendants, which leads to domoths) far outweigh the priorities for doing anything else at the moment. It's a bit difficult to concentrate on writing and performing rituals or getting into political intrigues when the Supernals/Avatars/Ladies are crying for help on CT so often. Othero makes a good point about why exactly we should worry about excessive raiding. If the penalties for failing to defend against raids were lessened (less power lost, less time spent regrowing trees or searching for reverted totems, less time spent rezzing Avatars/Supernals), then people would probably have more time to RP or do other things.
Unknown2009-11-06 19:25:14
QUOTE (Trasse @ Nov 7 2009, 02:57 AM) <{POST_SNAPBACK}>
I think the issue is more that the rewards for winning combat (power, which leads to Ascendants, which leads to domoths) far outweigh the priorities for doing anything else at the moment. It's a bit difficult to concentrate on writing and performing rituals or getting into political intrigues when the Supernals/Avatars/Ladies are crying for help on CT so often. Othero makes a good point about why exactly we should worry about excessive raiding. If the penalties for failing to defend against raids were lessened (less power lost, less time spent regrowing trees or searching for reverted totems, less time spent rezzing Avatars/Supernals), then people would probably have more time to RP or do other things.


This is true. Even in Glomdoring-side, we're too preoccupied doing this and doing that (scout elders, plant nuts, drive out Celestians/Magnagorans from Faethorn, influence fae to replace x Daughters, perform quest for Epic Quest, etc. etc.) It was more fun and relaxing back when Glomdoring was the central RP station, when we could go cut ourselves in peace sad.gif
Unknown2009-11-06 20:28:55
QUOTE (Alacardael! @ Nov 6 2009, 02:25 PM) <{POST_SNAPBACK}>
This is true. Even in Glomdoring-side, we're too preoccupied doing this and doing that (scout elders, plant nuts, drive out Celestians/Magnagorans from Faethorn, influence fae to replace x Daughters, perform quest for Epic Quest, etc. etc.) It was more fun and relaxing back when Glomdoring was the central RP station, when we could go cut ourselves in peace sad.gif


If you weren't part of the problem, you might become part of the solution.
Tervic2009-11-06 20:42:08
QUOTE (Zarquan @ Nov 6 2009, 12:28 PM) <{POST_SNAPBACK}>
If you weren't part of the problem, you might become part of the solution.


Only a few people are part of the problem. Everyone else is busy doing the upkeep that needs to be done when the other 3 groups attack Glom.

Also, I'm not a precipitate.
Estarra2009-11-06 20:57:12
I've been looking at the code, and I am definitely implementing the 500k-2M penalty for demigods/ascendants. Normal players get double xp loss when they die in enemy territory, but for some reason, demigods/ascendants have been getting off scott free. Thus, I'm now pretty comfortable with this change. I'll also be looking at xp gain for killing demis/ascendants as it does seem to skew way too low.

EDIT: Let's not get this thread so off topic. If someone wants to start a discussion on rewards for non-pvp, it should really be in a new thread.
Unknown2009-11-06 21:00:24
QUOTE (Tervic @ Nov 6 2009, 03:42 PM) <{POST_SNAPBACK}>
Only a few people are part of the problem. Everyone else is busy doing the upkeep that needs to be done when the other 3 groups attack Glom.

Also, I'm not a precipitate.


I'm well aware of this, and that's why I was speaking directly to the person whose post I quoted. tongue.gif

In other words, claiming to be busy with reparations and then running right out to hurt the other guy doesn't give you (personally, not org-wide) the moral high ground.

I will be especially glad when these measures are implemented, and I hope they have the desired effect without totally quashing all conflict.
Kaalak2009-11-06 22:46:19
QUOTE (Tervic @ Nov 6 2009, 12:42 PM) <{POST_SNAPBACK}>
Only a few people are part of the problem. Everyone else is busy doing the upkeep that needs to be done when the other 3 groups attack Glom.

Also, I'm not a precipitate.


Once the heat is put on Glomdoring I expect you to crash out of this thread. nyah.gif
Esano2009-11-07 00:25:58
QUOTE (Estarra @ Nov 7 2009, 07:57 AM) <{POST_SNAPBACK}>
I've been looking at the code, and I am definitely implementing the 500k-2M penalty for demigods/ascendants. Normal players get double xp loss when they die in enemy territory, but for some reason, demigods/ascendants have been getting off scott free. Thus, I'm now pretty comfortable with this change. I'll also be looking at xp gain for killing demis/ascendants as it does seem to skew way too low.

EDIT: Let's not get this thread so off topic. If someone wants to start a discussion on rewards for non-pvp, it should really be in a new thread.

Will these be applied to death, or phoenixing?

For that matter, does the current doubling apply to the amount lost on death or the amount lost on conglut/pray?
Unknown2009-11-07 02:37:04
QUOTE (Zarquan @ Nov 7 2009, 04:28 AM) <{POST_SNAPBACK}>
If you weren't part of the problem, you might become part of the solution.


Yes, I also raid (not kick-and-run; I do kill the target before popping out.) However, raiding is not my one-and-only thing - I also do quests, gather power, roleplay with people, etc. etc. I want the interest in the other aspects in the game to increase, but it doesn't necessarily have to mean that raiding has to be stopped entirely.
Mihewi2009-11-07 02:39:52
QUOTE (Alacardael! @ Nov 6 2009, 08:37 PM) <{POST_SNAPBACK}>
Yes, I also raid (not kick-and-run; I do kill the target before popping out.) However, raiding is not my one-and-only thing - I also do quests, gather power, roleplay with people, etc. etc. I want the interest in the other aspects in the game to increase, but it doesn't necessarily have to mean that raiding has to be stopped entirely.


happy.gif I like it when you raid. You die lots and sometimes run straight into nexus guards for no apparent reason. It makes me smile. I even sent you back that purple carrot you dropped that one time.

So you're an okay raider in my book.
Razenth2009-11-07 02:41:31
The good raiders are the incompetent ones. happy.gif
Unknown2009-11-07 02:51:09
QUOTE (Razenth @ Nov 6 2009, 09:41 PM) <{POST_SNAPBACK}>
The good raiders are the incompetent ones. happy.gif

I guess if I started raiding then, I'd be the best of all.
Xenthos2009-11-07 02:51:53
QUOTE (Esano @ Nov 6 2009, 07:25 PM) <{POST_SNAPBACK}>
Will these be applied to death, or phoenixing?

For that matter, does the current doubling apply to the amount lost on death or the amount lost on conglut/pray?

It would have to be on death, or what's the point? I mean, if it's not on death, the person doesn't get experience anyways, heh. And part of this is also to give the killer experience.
Unknown2009-11-07 02:52:12
Yeah, I'm with Alac. I raid (not exceptionally well) for fun and more to start some scuffling than to grief the other org. I also enjoy Culture a lot and roleplay and the great quest system - however I don't want raiding to be curbed entirely.

I think penalizing people upon deaths will only make the more casual raiders hurt, and not do anything to people who kick and run (ie don't die) or who raid to gank whoever they can (as they'll still get the xp back easily enough from beating down on newbs).
Unknown2009-11-07 03:35:19
One of Desi's earlier posts was very nice. Especially in regards to some skillsets having incredible synergy, while others don't. Envoys is not a remedy for this sort of problem. It's too unwieldly, too slow, and too "If that skillset was as good as mine, it wouldn't suck so hard! Inappropriate!"

We should always keep in mind that if you go too far outside the box, you're just a retard without a box to play with.

Of course, the box is merely an artificial construct designed to polarize ideas around an invisible line put in place by the author of a new idea, thus relying on the concept of being on the "right" side of a nonexistant distinction in order to drum up enthusiasm for an idea based on this distinction rather than the merits of the idea.

Thus, the mere concept of being inside or outside the box itself is a limiting factor, merely obfuscating the true merits and flaws of idea via an artificial sorting mechanism.

In other words,

Do not try to be outside the box, for that would be impossible. Instead, only realize the truth.

There is no box.

(...and really, there never was.)
Unknown2009-11-07 04:06:17
QUOTE (Rainydays @ Nov 6 2009, 10:35 PM) <{POST_SNAPBACK}>
One of Desi's earlier posts was very nice. Especially in regards to some skillsets having incredible synergy, while others don't. Envoys is not a remedy for this sort of problem. It's too unwieldly, too slow, and too "If that skillset was as good as mine, it wouldn't suck so hard! Inappropriate!"

We should always keep in mind that if you go too far outside the box, you're just a retard without a box to play with.

Of course, the box is merely an artificial construct designed to polarize ideas around an invisible line put in place by the author of a new idea, thus relying on the concept of being on the "right" side of a nonexistant distinction in order to drum up enthusiasm for an idea based on this distinction rather than the merits of the idea.

Thus, the mere concept of being inside or outside the box itself is a limiting factor, merely obfuscating the true merits and flaws of idea via an artificial sorting mechanism.

In other words,

Do not try to be outside the box, for that would be impossible. Instead, only realize the truth.

There is no box.

(...and really, there never was.)


...either you recently watched the Matrix, you just got out of Psychology...or you're not sober at all...
Evomire2009-11-07 04:13:17
QUOTE (Rainydays @ Nov 7 2009, 03:35 AM) <{POST_SNAPBACK}>
Do not try to be outside the box, for that would be impossible. Instead, only realize the truth.

There is no box.

(...and really, there never was.)


I know Kung Fu.
Tervic2009-11-07 06:37:01
QUOTE (Kaalak @ Nov 6 2009, 02:46 PM) <{POST_SNAPBACK}>
Once the heat is put on Glomdoring I expect you to crash out of this thread. nyah.gif


Wow, it actually took me 5 seconds to get that. I am ashamed.
Lendren2009-11-07 14:19:23
QUOTE (Sadhyra @ Nov 6 2009, 09:52 PM) <{POST_SNAPBACK}>
Yeah, I'm with Alac. I raid (not exceptionally well) for fun and more to start some scuffling than to grief the other org. I also enjoy Culture a lot and roleplay and the great quest system - however I don't want raiding to be curbed entirely.

If some people are saying that their problem is they can't do anything but fight because of almost constant raiding, and a bunch of you are saying "well, I raid, but I also do other stuff," it turns out that doesn't really answer anything. If there's three times as many of you as your enemies, and all of you raid 1/3 of the time and do culture 2/3 of the time, that still means your enemies get zero time to do anything but deal with your raids. That you're also having the fun stuff doesn't mean you're not still preventing other people from having it. (And that's not even accounting the huge amount of time spent cleaning up the consequences of raids, which we all know takes up ten times as much time as the raids themselves.) Maybe you and Alacardael and the others should divvy up your raiding time not so that all of you get some non-raiding time, but such that your enemies get some non-being-raided time?
Evomire2009-11-07 14:45:51
QUOTE (Lendren @ Nov 7 2009, 02:19 PM) <{POST_SNAPBACK}>
If some people are saying that their problem is they can't do anything but fight because of almost constant raiding, and a bunch of you are saying "well, I raid, but I also do other stuff," it turns out that doesn't really answer anything. If there's three times as many of you as your enemies, and all of you raid 1/3 of the time and do culture 2/3 of the time, that still means your enemies get zero time to do anything but deal with your raids. That you're also having the fun stuff doesn't mean you're not still preventing other people from having it. (And that's not even accounting the huge amount of time spent cleaning up the consequences of raids, which we all know takes up ten times as much time as the raids themselves.) Maybe you and Alacardael and the others should divvy up your raiding time not so that all of you get some non-raiding time, but such that your enemies get some non-being-raided time?


It seems that the problem isn't with the people who raid 1/3 of the time and do RP/culture/sew fancy hats the other 2/3 of the time, it's with the people who do little but raid, or do nothing but hit-and-run attacks. That's something that goes on with all sides (Except maybe Celest? I'm not in the loop!) and really ruins it for the people who have to clean up the mess (or the retaliatory mess). Obviously, if someone does nothing but raid then they're not going to be doing anything to clean up the mess that results because that part of the game doesn't interest them.

You're right about the population, but I don't think that it's that heavily weighted. At least not yet. What does seem to be weighted is that the people who want to raid all the time are all generally clumped together in one organization. That may not be new, but if it is it would give the appearance of increased raiding. Before, if they were a bit more scattered, there would be more of an equilibrium as the damage they can do to one another would be mitigated. In short, the raiding could be about the same as always, but because the repercussions are being felt by people who have little to no interest in raiding it may be creating a 'combat fatigue' for people uninvolved in combat.