Nariah2009-11-08 18:15:59
It's all good. At least now kephera will stop rageqq'ing the game!
Shiri2009-11-08 18:49:33
QUOTE (Sojiro @ Nov 8 2009, 06:02 PM) <{POST_SNAPBACK}>
Would be pretty swell if only applied to player enemy territory only, yes.
Agreed.
Chade2009-11-08 19:39:11
^
Unknown2009-11-08 20:14:29
Noo I wanna grief demigods bashing gorgogs.
Chade2009-11-08 20:17:14
That's actually not a bad idea, Ethelon, myself and a few others could easily lose Demigod at the moment if people griefed us during bashing.
Sarrasri2009-11-08 20:23:46
Personally, I see no problem with the cost. Yes, it's high. Guess people will just have to worry about losing demigod again rather than just ignoring it once they reached like...4 million essence. It's not going to be just toss yourself in anymore, because there's something to lose. I don't even mind it being in mob territory. Be more careful when bashing or bash things that don't enemy.
Aerotan2009-11-08 20:27:26
Wait, we could knock Ethelon off Demi? Normal sarcasm aside, and I'm almost ashamed to say it, but he's one of those few people I wouldn't mind seeing griefed back to Newton's.
Though perhaps the solution is to only count player-instigated deaths in enemy territory.
Though perhaps the solution is to only count player-instigated deaths in enemy territory.
Ixion2009-11-08 20:28:38
QUOTE (Sarrasri @ Nov 8 2009, 03:23 PM) <{POST_SNAPBACK}>
Personally, I see no problem with the cost. Yes, it's high. Guess people will just have to worry about losing demigod again rather than just ignoring it once they reached like...4 million essence. It's not going to be just toss yourself in anymore, because there's something to lose. I don't even mind it being in mob territory. Be more careful when bashing or bash things that don't enemy.
FYI, many quests force you to be enemied to include Epic Quest portions.
I personally can live with the change since I have so much darned essence. Simple fact is that it's not remotely equitable between demis and non-demis, nor should demis have to bash incessantly just to be able to ... bash.. and raid some.
Chade2009-11-08 20:35:00
QUOTE (Ixion @ Nov 8 2009, 08:28 PM) <{POST_SNAPBACK}>
FYI, many quests force you to be enemied to include Epic Quest portions.
I personally can live with the change since I have so much darned essence. Simple fact is that it's not remotely equitable between demis and non-demis, nor should demis have to bash incessantly just to be able to ... bash.. and raid some.
I personally can live with the change since I have so much darned essence. Simple fact is that it's not remotely equitable between demis and non-demis, nor should demis have to bash incessantly just to be able to ... bash.. and raid some.
This is very true and frankly, after bashing up to Demi I'm sick to death of bashing. The thought of having to bash up a 40 million essence buffer just to go safely bash my favourite spots? No thanks.
I should add, I don't have a problem with it in player enemy territory and wouldn't mind it being a blanket 300-500k essence loss in enemy territory on prime. 16% of my total is nuts though, its 150-200k essence more than I'd lose when raiding.
I hope you give new Demi's a buffer well above 300k, as if they die before getting a decent buffer they're going to be annoyed.
Trasse2009-11-08 20:51:12
I'm getting a little tired of all these disincentives to hunting, to be honest. The exp gain from influence and Aetherspace is crazy-awesome compared to the risk of getting griefed or lagged into oblivion from hunting (all the decent stuff at high levels is in enemy mob territory, aside from off-prime stuff that's griefbait anyway). Again, it's just a risk vs. reward skew that should probably be looked at, and it seems a bit unfair to break something unrelated to raiding in the name of curbing raiding.
Fern2009-11-09 01:53:01
QUOTE (Sojiro @ Nov 8 2009, 01:02 PM) <{POST_SNAPBACK}>
Would be pretty swell if the new demi xp changes only applied to player enemy territory only, yes.
This is definately what I thought the change was going to be, not mob-enemy territories.
Daganev2009-11-09 02:43:29
QUOTE (Sojiro @ Nov 8 2009, 10:02 AM) <{POST_SNAPBACK}>
Would be pretty swell if the new demi xp changes only applied to player enemy territory only, yes.
You'd want to change that for non demigods as well then.
Unknown2009-11-09 02:53:22
I don't think anyone would have an issue with that.
Evomire2009-11-09 07:00:22
QUOTE (Sojiro @ Nov 8 2009, 06:02 PM) <{POST_SNAPBACK}>
Would be pretty swell if the new demi xp changes only applied to player enemy territory only, yes.
Considering that this was thought up to curb raiding I think that that was the original idea. Somewhere along the line, maybe due to coding limitations or an oversight, it got applied to any enemied areas. That seems a bit silly to me, because I've never seen anyone 'raid' illithoid or Gorgogs because there's no reward for doing so. You'd just hunt them, at best. The risk vs. reward in denizen territories just got thrown all out of whack by applying it to areas that never get raided, and kind of overshadows the initial purpose of this change.
Like others have said, I don't think anyone (except the hardcore griefers) would mind if the double penalty in denizen territories was removed. Even if I were to hypothetically defend the UV kephera on a racial RP basis, I honestly don't give a damn how much XP the random noob I killed just lost. If I did I wouldn't be doing it for RP basis anymore, I'd be doing it to make people suffer. And if you're just killing people to make them suffer no one cares what you think, anyway
Unknown2009-11-09 11:47:06
I think that the essence loss could be reduced, but I don't want to see the increased penalties removed for NPC-enemy territories.
Lendren2009-11-09 17:19:35
I agree that NPC-enemying has always been too frequent, and that the admins seem to have the idea that there's a lot more non-enemying hunting areas than there actually are. This change to demigod essence loss is not the problem, it's just throwing into focus a problem we've had for a long time.
Xenthos2009-11-09 17:34:30
QUOTE (Lendren @ Nov 9 2009, 12:19 PM) <{POST_SNAPBACK}>
I agree that NPC-enemying has always been too frequent, and that the admins seem to have the idea that there's a lot more non-enemying hunting areas than there actually are. This change to demigod essence loss is not the problem, it's just throwing into focus a problem we've had for a long time.
Might be worth starting a list, as that way it will clarify things for both sides (if, say, we're missing a number on our end as well).
For example, for Prime hunting areas that don't make you an enemy of the territory we have:
Above the southern mountains: Manticores
Above the western mountains: Rocs
Asylum: Mugwump Inmates (not doctors and staff)
Carai Caroo: Everything
Caverns of Muhanlesh: Everything?
Hifarae: Everything
Hyfae: Evil mushrooms
Inner Sea: Fish
Oleanvir: Everything
Presidio: Aberrants / Brains
Sea of Despair: Fish
Shallach Ruins: Little orcs only! Hunting ur'Dead makes it enemy territory
Skarch: Everything but Lucidians / Dracnari
Snow Valley: Cats / mammoths
Spectre Island: Everything
Tainted Broadcasting Center: All free game
The Gray Moors: Everything (especially Aslaran & Krokani)
Toronada Tidal Flats: Everything
Undervault: Tunnel Trash
Verasavir Valley: Everything (though there are 2 NPC factions to get enemied to, being enemied to one does not make you an enemy of the territory)
Am I missing a couple?
Most of this is pretty low-level bashing, though there are quite a few of them. Looked at just from a raw standpoint, there does look like there is a fair bit. In terms of good experience, though, this list gets a lot smaller.
Unknown2009-11-09 17:38:38
Demigod ought to be a privelege, not a right - that is, it should require regular maintenance. I'm thinking it should be at least as much of a chore as maintaining an oldschool Crow nest day after day was. Do demis passively lose essence? Maybe they should lose 1% every in-game month. Or hell, make it 5%. As long as it's a percentage they'll never actually lose demi from it... maybe 1% or 10,000 essence, whichever is higher, or 5%/50,000. I'd even support demis getting buffed it their numbers were thinned, or if the effort made them less desirable in the first place.
How far down do you go into level 99 when you lose demigod? Do you start back over at 0% Titan? Titans should have to enter a command to ascend to Demigod status once they're at 99/100%, and should get some token benefit in exchange for not taking on demigod status.
Preeetty off-topic, ya.
P.S. do most aetherbubbles require you to get enemied in order to get some worthwhile bashing? I've never been on one except to Domoth, I can't stomach aetherspace.
How far down do you go into level 99 when you lose demigod? Do you start back over at 0% Titan? Titans should have to enter a command to ascend to Demigod status once they're at 99/100%, and should get some token benefit in exchange for not taking on demigod status.
Preeetty off-topic, ya.
P.S. do most aetherbubbles require you to get enemied in order to get some worthwhile bashing? I've never been on one except to Domoth, I can't stomach aetherspace.
Unknown2009-11-09 17:45:07
Xion is probably the best aetherbubble for hunting, and it's not enemy territory.
Daganev2009-11-09 21:00:18
QUOTE (EVOmire @ Nov 8 2009, 11:00 PM) <{POST_SNAPBACK}>
Considering that this was thought up to curb raiding I think that that was the original idea.
I think you are missunderstanding what happened.
While yes, this whole thing came up while discussing a curb to raiding, the truth is that Estarra peeked into the code, and noticed that Demigods were benefiting from a bug for far too long, and she then went and fixed that bug by implementing this new system.