Lehki2009-11-09 21:57:04
QUOTE (Xenthos @ Nov 9 2009, 12:34 PM) <{POST_SNAPBACK}>
For example, for Prime hunting areas that don't make you an enemy of the territory we have:
Asylum: Mugwump Inmates (not doctors and staff)
Asylum: Mugwump Inmates (not doctors and staff)
You get enemied to Alakar for killing them, but it doesn't become enemy territory actually.
QUOTE (Azoth Nae'blis @ Nov 9 2009, 12:38 PM) <{POST_SNAPBACK}>
Demigod ought to be a privelege, not a right - that is, it should require regular maintenance. I'm thinking it should be at least as much of a chore as maintaining an oldschool Crow nest day after day was. Do demis passively lose essence? Maybe they should lose 1% every in-game month. Or hell, make it 5%. As long as it's a percentage they'll never actually lose demi from it... maybe 1% or 10,000 essence, whichever is higher, or 5%/50,000. I'd even support demis getting buffed it their numbers were thinned, or if the effort made them less desirable in the first place.
How far down do you go into level 99 when you lose demigod? Do you start back over at 0% Titan? Titans should have to enter a command to ascend to Demigod status once they're at 99/100%, and should get some token benefit in exchange for not taking on demigod status.
How far down do you go into level 99 when you lose demigod? Do you start back over at 0% Titan? Titans should have to enter a command to ascend to Demigod status once they're at 99/100%, and should get some token benefit in exchange for not taking on demigod status.
That's a terrible idea.
QUOTE (Azoth Nae'blis @ Nov 9 2009, 12:38 PM) <{POST_SNAPBACK}>
P.S. do most aetherbubbles require you to get enemied in order to get some worthwhile bashing? I've never been on one except to Domoth, I can't stomach aetherspace.
Quite a few have enemy statuses, but aetherbubbles aren't worth the effort it takes to get there back without aether contrivances.
Chade2009-11-09 22:10:37
QUOTE (daganev @ Nov 9 2009, 09:00 PM) <{POST_SNAPBACK}>
I think you are missunderstanding what happened.
While yes, this whole thing came up while discussing a curb to raiding, the truth is that Estarra peeked into the code, and noticed that Demigods were benefiting from a bug for far too long, and she then went and fixed that bug by implementing this new system.
While yes, this whole thing came up while discussing a curb to raiding, the truth is that Estarra peeked into the code, and noticed that Demigods were benefiting from a bug for far too long, and she then went and fixed that bug by implementing this new system.
Basically the way death used to work for a Demigod is a basic 50k loss on death, then depending on the location you're in when you PHOENIX that determines how much essence you lose. A better system would have been to double the essence loss on PHEONIX in enemy territory, making the amount lost 550k basic. Instead what Estarra did is add an EXTRA 500k essence loss from dying in enemy territory, rather than simply doubling the essence loss from PHOENIX or doubling the 50k essence loss on death in enemy territory to 100k. In effect she almost tripled the basic essence loss from dying in enemy territory.
What happens to mortals is they lose a certain % of exp from dying (not too much) and this is what is doubled in enemy territory (if I'm understanding how death works for mortals) (this % loss on death is analogous to the original 50k essence loss for Demis) then if you pray you lose the main portion of your exp and if you vitae/immolate/dark rebirth etc the loss is pretty negligible.
This has not brought Demi's in line with Mortals, its added a whole new mechanic to Demi death making it much harsher than Mortal deaths - except pray death at Titan which is just ridiculous, I know, I did it twice.
Couple of suggestions for making this a little less harsh on Demigods. Change the essence loss on death in non-organisational enemy territory to double the 50k loss to 100k (in line with mortal loss) and raise the cost of phoenix from 250k in enemy territory to 500k. Making a blanket 600k loss for Demi's regardless of essence. Still harsh but more manageable than 800k-2.3mil which its currently at. Or if you wanted to be nice, just double the 50k essence loss for Demi's in non-organisational enemy territory and keep the 250k prime phoenix cost.
In non-organisational enemy territory, keep the 500k-2mil essence loss for the original death, and have the 50-100k normal loss + phoenix/lich/vitae cost to curb raiding.
Evomire2009-11-10 04:10:51
QUOTE (daganev @ Nov 9 2009, 10:00 PM) <{POST_SNAPBACK}>
I think you are missunderstanding what happened.
While yes, this whole thing came up while discussing a curb to raiding, the truth is that Estarra peeked into the code, and noticed that Demigods were benefiting from a bug for far too long, and she then went and fixed that bug by implementing this new system.
While yes, this whole thing came up while discussing a curb to raiding, the truth is that Estarra peeked into the code, and noticed that Demigods were benefiting from a bug for far too long, and she then went and fixed that bug by implementing this new system.
Right, but unless I'm misunderstanding Estarra's intentions, I don't think she meant to make it harder for Demigods to gather essence. The point of the change was to equalize the risk vs. reward with non-Demigods on death, but because so much focus was being put on raiding the consequences of denizen enemy territories also receiving the double penalty never came up.
Maybe somewhere along the line Estarra knowingly decided that it should count toward Denizen-enemy deaths as well. I can't say for sure, because she only mentioned that after looking into the code Demigods weren't receiving the same penalty as non-demigods. Unless I missed it, it was always in the context of raiding, and not in the context of denizen hunting.
In any case, it's irrelevant =P When about everyone, including many non-demigods, thinks that the change should be tweaked in denizen territory it should be a simple solution, even if Estarra doesn't want to do away with the Denizen territory's doubled-loss. There's a middle ground somewhere.
Morshoth2009-12-10 01:08:20
How about delayed ressurection for Demis/ascendants that die in territories of other cities/communes... it should last the same amount of time as a death of a non demi/ascendant... I know it would slow down how quickly raids build up... or maybe make death in these places last longer across the board... maybe the Fates have an argument about how evidently this person didn't want to live, wandering into enemy territory and such... I'm not talking a LONG amount of time, but maybe just a bit to delay the person returning, and to allow people defending to recooperate
Fern2009-12-10 01:15:17
QUOTE (Morshoth @ Dec 9 2009, 08:08 PM) <{POST_SNAPBACK}>
How about delayed ressurection for Demis/ascendants that die in territories of other cities/communes... it should last the same amount of time as a death of a non demi/ascendant... I know it would slow down how quickly raids build up... or maybe make death in these places last longer across the board... maybe the Fates have an argument about how evidently this person didn't want to live, wandering into enemy territory and such... I'm not talking a LONG amount of time, but maybe just a bit to delay the person returning, and to allow people defending to recooperate
Most people who raid conglutinate.
Xavius2009-12-10 01:15:39
QUOTE (Morshoth @ Dec 9 2009, 07:08 PM) <{POST_SNAPBACK}>
How about delayed ressurection for Demis/ascendants that die in territories of other cities/communes... it should last the same amount of time as a death of a non demi/ascendant... I know it would slow down how quickly raids build up... or maybe make death in these places last longer across the board... maybe the Fates have an argument about how evidently this person didn't want to live, wandering into enemy territory and such... I'm not talking a LONG amount of time, but maybe just a bit to delay the person returning, and to allow people defending to recooperate
The ascendent "prayer" alternative is already significantly slower than the non-demi prayer, and most everyone has this obnoxious habit of not staying dead anyways.
EDIT: Neenja.
Shaddus2009-12-10 01:28:38
Here's an idea: Make it a bit harder to "grief" someone with quests. Not calling any names out, but -someone- keeps reviving Marani and even empowering her when possible. You know it's merely to piss the rest of us off. It's not funny, it doesn't even help you when you do it. Why bother except to screw with people?
Xenthos2009-12-10 01:30:37
QUOTE (Shaddus Mes'ard @ Dec 9 2009, 08:28 PM) <{POST_SNAPBACK}>
Here's an idea: Make it a bit harder to "grief" someone with quests. Not calling any names out, but -someone- keeps reviving Marani and even empowering her when possible. You know it's merely to piss the rest of us off. It's not funny, it doesn't even help you when you do it. Why bother except to screw with people?
While you're at it, make it harder to chop down 34 totems / easier to regrow them.
For the exact same reasons, even.
Urazial2009-12-10 01:32:18
Raiding's been nerfed into the ground. Let's get the avatars and all that back into a reasonable range.
Shaddus2009-12-10 01:32:38
QUOTE (Xenthos @ Dec 9 2009, 07:30 PM) <{POST_SNAPBACK}>
While you're at it, make it harder to chop down 34 totems / easier to regrow them.
Though I realize that you have your own woes and you want changes too, I've never chopped a totem down. In fact, the only elder I've ever chopped down to attack someone was in Charune's realm. That's a bit different from performing a quest that (so far as I know, correct me if I'm wrong.) harms your citizens too, just to mess with people.
Xenthos2009-12-10 01:33:52
QUOTE (Shaddus Mes'ard @ Dec 9 2009, 08:32 PM) <{POST_SNAPBACK}>
Though I realize that you have your own woes and you want changes too, I've never chopped a totem down. In fact, the only elder I've ever chopped down to attack someone was in Charune's realm. That's a bit different from performing a quest that (so far as I know, correct me if I'm wrong.) harms your citizens too, just to mess with people.
It doesn't harm our citizens really, just trigger the song to sip antidote and you're all set to go.
Plus, there have been some attempts to RP with her (that haven't gone anywhere yet, but are on-going, I think)
Unknown2009-12-10 01:35:07
QUOTE (Azoth Nae'blis @ Nov 9 2009, 11:38 AM) <{POST_SNAPBACK}>
P.S. do most aetherbubbles require you to get enemied in order to get some worthwhile bashing? I've never been on one except to Domoth, I can't stomach aetherspace.
Even though you get enemied on Crumkindivia, the bubble itself doesn't count as enemy territory, even if you are an enemy of both Pastries and Licorice.
Xion does not enemy at all, neither does Draumbe. Not sure about Cankermore.
Unknown2009-12-10 01:36:53
QUOTE (Shaddus Mes'ard @ Dec 9 2009, 07:32 PM) <{POST_SNAPBACK}>
In fact, the only elder I've ever chopped down to attack someone was in Charune's realm.
Though I get your point, that couldn't have been an elder. Just nitpicking!
Shaddus2009-12-10 01:37:17
QUOTE (Xenthos @ Dec 9 2009, 07:33 PM) <{POST_SNAPBACK}>
It doesn't harm our citizens really, just trigger the song to sip antidote and you're all set to go.
Most people can do that, yeah. But why bother doing the quest at all if it really doesn't harm us, as you say?
Before a mod eyeballs this and thinks I'm derailing, I consider doing some quests to be as good if not better than raiding. It's intentionally harming another groupt you are opposed to, and I think it's a viable thing to want to have reduced. Though I don't want the struggle taken out of Lusternia, things like this are just raiding with a fresh coat of redtint.
Shaddus2009-12-10 01:37:41
QUOTE (Vendetta Morendo @ Dec 9 2009, 07:36 PM) <{POST_SNAPBACK}>
Though I get your point, that couldn't have been an elder. Just nitpicking!
Mature? I dunno, sorry.
Xenthos2009-12-10 01:38:49
QUOTE (Shaddus Mes'ard @ Dec 9 2009, 08:37 PM) <{POST_SNAPBACK}>
Most people can do that, yeah. But why bother doing the quest at all if it really doesn't harm us, as you say?
Before a mod eyeballs this and thinks I'm derailing, I consider doing some quests to be as good if not better than raiding. It's intentionally harming another groupt you are opposed to, and I think it's a viable thing to want to have reduced. Though I don't want the struggle taken out of Lusternia, things like this are just raiding with a fresh coat of redtint.
Before a mod eyeballs this and thinks I'm derailing, I consider doing some quests to be as good if not better than raiding. It's intentionally harming another groupt you are opposed to, and I think it's a viable thing to want to have reduced. Though I don't want the struggle taken out of Lusternia, things like this are just raiding with a fresh coat of redtint.
It does harm Mag, though. And it helps Celest. To the tune of 45k power each.
(I don't get why Celest keeps helping with Marani, they'd have won so many more sea battles if they didn't keep attacking her, heh)
Shaddus2009-12-10 01:40:51
I'll bow out of this. On with the griefing!
Unknown2009-12-10 01:40:57
QUOTE (Xenthos @ Dec 10 2009, 01:38 AM) <{POST_SNAPBACK}>
(I don't get why Celest keeps helping with Marani, they'd have won so many more sea battles if they didn't keep attacking her, heh)
We have to sabotage ourselves when we don't feel beat down enough, else we'd have to look inward for our failures instead of blaming an external source.
Shaddus2009-12-10 01:42:20
Don't ask how I had a double post that was split by someone elses post. Ignore this.
Merik2009-12-10 02:16:39
There's not much the forests can do to directly harm the cities, really.
It sucks when the alternative to 'hey a mag chopped down a ton of elders, we can...uh....hm, well, let's see. Oh, we can do the same to Seren! But nothing to Mag..well, crap.'
So you gotta do what you can do.
It sucks when the alternative to 'hey a mag chopped down a ton of elders, we can...uh....hm, well, let's see. Oh, we can do the same to Seren! But nothing to Mag..well, crap.'
So you gotta do what you can do.