Xenthos2010-03-02 14:31:51
QUOTE (Zarquan @ Mar 2 2010, 09:28 AM) <{POST_SNAPBACK}>
Either people whine about it a lot less than they used to, or it really doesn't happen nearly so often any more. I haven't heard any serious complaints about the off-hour raiding from my organization, though I can't speak for the others. It's not like it gets posted automatically when a supermob is killed...
Supermobs aren't really attacked any more, after the most recent changes. In fact, it's happened exactly once since those changes (within about a week of them).
There're definitely a lot of off-peak raids by Magnagora though. I'm not sure about the other organizations, that's just what I see in the logs (early AM raids). Pretty much every day. Logs don't tend to show offenses though, just defenses, so who knows.
Vadi2010-03-02 14:36:59
Just had a raid starting from 6am in which every guard in the city was decimated by four people. Now, I'm stunned by the fact that just four people can accomplish it (amazing arties? skills? I don't know yet), but that's early in my book.
Unknown2010-03-02 14:41:05
QUOTE (Vadi @ Mar 2 2010, 08:36 AM) <{POST_SNAPBACK}>
Just had a raid starting from 6am in which every guard in the city was decimated by four people. Now, I'm stunned by the fact that just four people can accomplish it (amazing arties? skills? I don't know yet), but that's early in my book.
Fillin has an auction artifact that allows for 1/3 of all ego damage to be fully negated, which no one else in the game has. As a telekinetic mage, he also has a skill that diverts all health damage to ego damage, so when those two are combined, he gets a straight 33% damage reduction, nevermind other skills, truefavour, and the like. So yes, I imagine that means he can tank guards almost indefinitely. The number of other raiders is irrelevant so long as he is there.
Unknown2010-03-02 14:44:58
If you mean the Great Rune of Charisma, I have one, too. (I paid about 1/5 what Ceren did, too.)
Being a demigod or ascendant means a lot all on its own. Having lots of skills and artifacts, plus a decent system and knowledge of the fight means plenty, too.
Being a demigod or ascendant means a lot all on its own. Having lots of skills and artifacts, plus a decent system and knowledge of the fight means plenty, too.
Unknown2010-03-02 14:46:54
QUOTE (Zarquan @ Mar 2 2010, 08:44 AM) <{POST_SNAPBACK}>
If you mean the Great Rune of Charisma, I have one, too. (I paid about 1/5 what Ceren did, too.)
Stand corrected, then.
Vadi2010-03-02 14:48:15
That's not my problem as I said. My problem is offpeak hours raiding being okay - it's the sort of thing that encourages more bs, nevermind that it's an OOC factor. Arties, skills, whatever, are IC and go ahead and use them however you want. But when people physically aren't there, because hey, at 6 or 3 am people are sleeping, that's where it gets to be lame.
Unknown2010-03-02 14:53:41
Er. You can't really tell people 'no, you can't raid during this time of the day. Why? Because it's off-peak and it's not fair and who cares if it happens to be the time YOU'RE awake. It's when everyone else is asleep. Don't do it. Bad. Bad off-peak hours player.' - that's punishing them for absolutely no reason whatsoever.
Does it suck? Sure. Is it OOC? Most likely not, people just want to blame it on that. There's really no way to fix it, and telling people no or trying to get them to agree not to raid during off-peak hours is, at its core, dumb. It's just not fair to those players who are awake and playing during off-peak (when most people in the US are asleep) hours.
Does it suck? Sure. Is it OOC? Most likely not, people just want to blame it on that. There's really no way to fix it, and telling people no or trying to get them to agree not to raid during off-peak hours is, at its core, dumb. It's just not fair to those players who are awake and playing during off-peak (when most people in the US are asleep) hours.
Vadi2010-03-02 15:10:45
You don't sound like someone who didn't experience, or caused it firsthand and just stuck 2c in. Sorry.
Unknown2010-03-02 15:14:32
I've been on the receiving end of an off-peak raiding incursion. As I said, it sucks. But, honestly? Trying to, or wanting to, PREVENT IT when it's how some off-peak players enjoy the game is just... it's dumb. =/ Getting raided during off-peak hours and can't do anything about it? Ignore it, go about your business, or log off. I've been there, done that. Sorry, but rushing to the forums to try to abort an aspect of the game that you don't agree with is... neh. C'mon.
Achaea may have somehow managed to curb it, but let's be fair - Achaea has its own set of problems and a gigantic PK law book to go with said problems. I really don't think the situation is as bad as you want everyone to believe.
Achaea may have somehow managed to curb it, but let's be fair - Achaea has its own set of problems and a gigantic PK law book to go with said problems. I really don't think the situation is as bad as you want everyone to believe.
Vadi2010-03-02 15:16:05
Fair argument. I'd be game for abusing it when I can, surely if this is a valid strategy. But I'm sure a lot of people simply won't appreciate it due to the OOC factor.
Unknown2010-03-02 15:18:11
But it's NOT OOC. Thanks for, once again, ignoring one of my points - the fact that there is a whole host of players from outside the US (not to mention inside) that play during off-peak hours and some enjoy PK and raiding. Is it suddenly fair to tell them they can't go raiding because it's off-peak? No. No, it's not. That's just asking to alienate players.
Vadi2010-03-02 15:19:50
"offpeak" means a time when the lowest amount of people are logged on. no "offpeak raiding" means no raiding during those statistical times.
Sure, it's not fair to the few who are on. But that's what it's defined as, and that's the concept I'm talking about. I don't see why you say I'm ignoring your point, because my point is: "no offpeak", your point is: "yes offpeak", and they're different. I presented my case, you keep repeating yours, and... ?
Sure, it's not fair to the few who are on. But that's what it's defined as, and that's the concept I'm talking about. I don't see why you say I'm ignoring your point, because my point is: "no offpeak", your point is: "yes offpeak", and they're different. I presented my case, you keep repeating yours, and... ?
Unknown2010-03-02 15:22:56
Maybe we should head in the opposite direction, and allow players to setup Facebook/Twitter/IM accounts in the game to be notified when they're being raided. Someone attacks one of your guards, and a little message is sent to your accounts to give you the opportunity to respond! And, you know, sleep is for the old and weak...
(Shutting up now.)
(Shutting up now.)
Unknown2010-03-02 15:23:28
Ugh. You're not getting it - there are people who would like to do the very thing you seek to abolish from off-peak online during off-peak. You can't alienate them like that. That's a whole aspect of the game completely abolished for them, AND it sets a dangerous precedent. Suddenly, x can't be done during off-peak hours because of 'abuse' (read: whinging) and there's a rush of complaints about y and z. And now the off-peak players can't do ANY OF THAT. Why? Because the precedent was set and players viciously pointed at said precedent in order to get the next thing outlawed during off-peak.
Just. Yah.
Edit: In response to your edit, I'm not really sure what you're trying to get at. There's no x off-peak and y off-peak. Off-peak is off-peak (ffff, saying that word waaaay too much). There's no differentiation (or you're just not communicating what you mean well enough). You can't just start arbitrarily outlawing things during off-peak.
Just. Yah.
Edit: In response to your edit, I'm not really sure what you're trying to get at. There's no x off-peak and y off-peak. Off-peak is off-peak (ffff, saying that word waaaay too much). There's no differentiation (or you're just not communicating what you mean well enough). You can't just start arbitrarily outlawing things during off-peak.
Trakis2010-03-02 15:24:10
I've always thought that systems of regulation that appeal to some code of self-management have always been prone to (inevitable) failure. It's better to just allow raiding whenever.
One solution could be to make raids more or less effective, based on some variable of the player levels in the defending city. For example, if a raider kills angels in Celestia, and there are 3 demigods in Celest on Prime, the power drain is more, while the same angels being killed won't have as much of an effect when it's 4 a.m., and there are only 2 people in the city.
One solution could be to make raids more or less effective, based on some variable of the player levels in the defending city. For example, if a raider kills angels in Celestia, and there are 3 demigods in Celest on Prime, the power drain is more, while the same angels being killed won't have as much of an effect when it's 4 a.m., and there are only 2 people in the city.
Unknown2010-03-02 15:28:39
That's a decent solution.
Qival2010-03-02 15:33:50
QUOTE (Zarquan @ Mar 2 2010, 04:22 PM) <{POST_SNAPBACK}>
Maybe we should head in the opposite direction, and allow players to setup Facebook/Twitter/IM accounts in the game to be notified when they're being raided. Someone attacks one of your guards, and a little message is sent to your accounts to give you the opportunity to respond! And, you know, sleep is for the old and weak...
(Shutting up now.)
(Shutting up now.)
Remember the old 'there is a revolt' tam tam that caused half the player base to log on within 5 minutes, no matter what time of day it was? Oh those were the days.
I also miss the real raids, the lets kill a demon lord/supernal with 20+ people ones. (I miss them from both defender and aggressor point of view) And I miss the pvp aethership battles that nexus worlds brought on.
Desitrus2010-03-02 15:34:40
Ahahahah 'self-restraint'.
That's really all I've got. A great big round-robin of "lulz." What Vadi doesn't get is that the end-game of Lusternia is to hammer your opponent so hard a mechanical change happens. That's actually the "win condition" of Lusternia. Some of us have several of those under our belt. It used to be that you did it to get a forum post, but the new rules negated the direct crying and tasty tears.
As for Vadi and Sharduk, you realize that this is just going to end up with guards being invulnerable right? Things like guards aren't attempted when people are around, it's just "like that." It doesn't exist in Achaea either, the Qashar never bothered squashing piles of Hashan guards when the high-end defenders were around that would fight them.
Most of the inherent concepts contained in raiding are flawed, at this point. Supermobs increased to impossible levels of difficulties, yet they were really only attempted before when you could kill them in a couple seconds and defenders weren't set up. They were never, ever challenging. The challenge was having enough people online to hold down the zerg button or waiting for enough people to be offline that you could use the minimum amount. Taking the mobs down, I repeat, not challenging at all. There is/was no strategy involved.
That's really all I've got. A great big round-robin of "lulz." What Vadi doesn't get is that the end-game of Lusternia is to hammer your opponent so hard a mechanical change happens. That's actually the "win condition" of Lusternia. Some of us have several of those under our belt. It used to be that you did it to get a forum post, but the new rules negated the direct crying and tasty tears.
As for Vadi and Sharduk, you realize that this is just going to end up with guards being invulnerable right? Things like guards aren't attempted when people are around, it's just "like that." It doesn't exist in Achaea either, the Qashar never bothered squashing piles of Hashan guards when the high-end defenders were around that would fight them.
Most of the inherent concepts contained in raiding are flawed, at this point. Supermobs increased to impossible levels of difficulties, yet they were really only attempted before when you could kill them in a couple seconds and defenders weren't set up. They were never, ever challenging. The challenge was having enough people online to hold down the zerg button or waiting for enough people to be offline that you could use the minimum amount. Taking the mobs down, I repeat, not challenging at all. There is/was no strategy involved.
Lehki2010-03-02 16:24:53
QUOTE (Alacardael! @ Mar 2 2010, 05:28 AM) <{POST_SNAPBACK}>
Hmm, I don't really consider anything in Ethereal Serenwilde or Glomdoring to be low-level. Even at Full Moon for Daughters and New Moon for Ladies, they still take a considerable amount of effort to kill (not counting the occasional one-hit-kill from criticals, of course).
Yeah, but there's plenty in Prime Serenwilde that have been getting hit often enough lately. Urazial used to kill pixies all the time.
@Desitrus: lulz
Sylphas2010-03-02 16:31:01
The other problem with things like off-peak raiding is that even if the whole damn org is online, if you can't match the raiders in a fight, it doesn't matter. If your twenty guys can't touch their five guys, who cares what time it is? I haven't seen it quite that extreme yet, but it's been close a few times. How is that any more "fair"? This is too subjective to mechanically police, so it's down to people saying "I'd feel bad about raiding right now," and we all know how often that happens.