Trasse2009-11-05 03:05:35
QUOTE (Estarra @ Nov 4 2009, 10:02 PM) <{POST_SNAPBACK}>
Ok, let me take a stab at an idea for a new mechanic to help curb raiding. As I said, I'd like nexus guardians to be used more, so let's try to incorporate that as well!
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
I like this, but again, the power cost for nexus guardians has been prohibitive enough that they're never really used for small-scale defense. Also, I'm pretty sure only Protectors and Security can use them as it stands, which is somewhat silly, as they're typically the ones who'd be more useful fighting without them anyway.
Estarra2009-11-05 03:06:03
QUOTE (Xenthos @ Nov 4 2009, 07:04 PM) <{POST_SNAPBACK}>
What's the power cost for a Nexus Guardian these days, anyways? I've never seen one summoned or used either for or against a raid since they were implemented. It still seems more effective to actually go out and fight than to summon a guardian, to me.
400 power for 30 game days (unless it dies).
Xenthos2009-11-05 03:06:44
QUOTE (Estarra @ Nov 4 2009, 10:05 PM) <{POST_SNAPBACK}>
I'm not sure why everyone assumes we'd do anything that makes it more hard for newbies. We could easily curve it so it won't be noticeable until a mob is level 50. I mean, level 80 mobs should be at least a little bit challenging for a level 80 player but they're getting mowed down by half that level!
3 Muud Necrotrophs are challenging for a level 101 already. At least, a 101 without forms of DMP / passive regeneration (keep in mind that some classes and combinations are much, much more effective at hunting than others).
Estarra2009-11-05 03:06:59
QUOTE (Trasse @ Nov 4 2009, 07:05 PM) <{POST_SNAPBACK}>
I like this, but again, the power cost for nexus guardians has been prohibitive enough that they're never really used for small-scale defense. Also, I'm pretty sure only Protectors and Security can use them as it stands, which is somewhat silly, as they're typically the ones who'd be more useful fighting without them anyway.
Then guilds should open up protector positions to take advantage of them!
Xenthos2009-11-05 03:07:44
QUOTE (Estarra @ Nov 4 2009, 10:06 PM) <{POST_SNAPBACK}>
400 power for 30 game days (unless it dies).
Yeah. Way too much still, I think. Even with this aura warp thing... but without it, they just don't make a difference in a fight, it seems.
Fern2009-11-05 03:07:51
QUOTE (Estarra @ Nov 4 2009, 10:02 PM) <{POST_SNAPBACK}>
Ok, let me take a stab at an idea for a new mechanic to help curb raiding. As I said, I'd like nexus guardians to be used more, so let's try to incorporate that as well!
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
I like this
Estarra2009-11-05 03:10:02
QUOTE (Talan @ Nov 4 2009, 06:55 PM) <{POST_SNAPBACK}>
It's a start, I guess. The real message I wanted to convey was, if you think this is a problem, please do not assume that the fix will be some simple idea you can pluck out of this thread and implement tonight. The reason this keeps coming up is because the right solution is NOT a quick fix.
I reject that really. The right solution needn't be some hugely complex reworking of quests and restructuring of planes, etc. I'm also not sure what the "right solution" but I don't see why it can't be simple. Sometimes simple is better!
Unknown2009-11-05 03:10:18
QUOTE (Estarra @ Nov 4 2009, 10:02 PM) <{POST_SNAPBACK}>
Ok, let me take a stab at an idea for a new mechanic to help curb raiding. As I said, I'd like nexus guardians to be used more, so let's try to incorporate that as well!
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
What if nexus guardians have a special attack that warps a target's aura. Someone can only be hit with this attack once per game day. At the end of a game month, all aura warps clear. Each warp of an aura will cause a health drain (because the energies of the plane are now inimical to the aura). The health drain rises exponentially depending on the number of aura warps. Thus, someone may easily handle one warp, but two warps are noticeable, three warps extremely painful, and more than that deadly. The result would hopefully still allow freedom to raid but offer a way to retaliate (even if a noncombatant) and prevent hours long camping/raiding/relentless hit-and-run schemes, etc.
Well can any guardian use them? Or do you have to be the right rank to use any nexus plane commands? I would love to do something in face of raids on Nil but as it stands now I am just easy xp to people
Unknown2009-11-05 03:10:27
QUOTE (Estarra @ Nov 4 2009, 10:06 PM) <{POST_SNAPBACK}>
Then guilds should open up protector positions to take advantage of them!
In the Blacktalon at least, protector positions are always open. But non-coms don't care, and don't apply for them.
Estarra2009-11-05 03:10:53
QUOTE (Xenthos @ Nov 4 2009, 07:07 PM) <{POST_SNAPBACK}>
Yeah. Way too much still, I think. Even with this aura warp thing... but without it, they just don't make a difference in a fight, it seems.
And your proposal to make it worth it would be....?
Estarra2009-11-05 03:11:39
QUOTE (xavim @ Nov 4 2009, 07:10 PM) <{POST_SNAPBACK}>
Well can any guardian use them? Or do you have to be the right rank to use any nexus plane commands? I would love to do something in face of raids on Nil but as it stands now I am just easy xp to people
You have to be a guild protector to use them.
Unknown2009-11-05 03:12:00
QUOTE (Estarra @ Nov 4 2009, 10:06 PM) <{POST_SNAPBACK}>
Then guilds should open up protector positions to take advantage of them!
That is asking just to let anyone be a protector and they can't do anything until the next step up as we do screen people for postions like that
Unknown2009-11-05 03:12:54
QUOTE (Estarra @ Nov 4 2009, 10:10 PM) <{POST_SNAPBACK}>
And your proposal to make it worth it would be....?
50 - 100 power per 30 days?
Vathael2009-11-05 03:13:35
Xenthos2009-11-05 03:13:39
QUOTE (Estarra @ Nov 4 2009, 10:10 PM) <{POST_SNAPBACK}>
And your proposal to make it worth it would be....?
1) Make them cost 25 power or less
I was also going to suggest an AoE attack, but then you just get into the old TClap issue if you have enough protectors, so eh. I'll withdraw that suggestion.
Edit: You could also make them last 30 RL days for the power cost instead of IC days, I guess. And keep the cost the same. So if you die with it you're losing a large chunk of power plus defenses (incentive not to let it die).
Estarra2009-11-05 03:15:20
QUOTE (xavim @ Nov 4 2009, 07:12 PM) <{POST_SNAPBACK}>
That is asking just to let anyone be a protector and they can't do anything until the next step up as we do screen people for postions like that
I don't really understand what you're saying. Protector is a low position (like undersecretary) and basically its only perk is the nexus guardians. Every guild position should be screened, especially if it gives abilities that use power (like the nexus guardians), so what's the big deal?
Unknown2009-11-05 03:16:00
How long has this downward trend of activity been going on for, and which orgs are it specific to?
You don't need to answer this for us; just refresh it for yourself. Raiding had been on the low recently, in my opinion, until the last 2-3 days or so with the escalating chopping, which culminated in multiple-smob deaths. The chopping exhausted some people, but not the big raid. People are getting into it now. A few are even downright excited with the prospect of more conflict, specifically with everyone piling on against Glomdoring. And these aren't just combatants getting exciting - it's people like Dynami.
Consider that, and then look at your numbers again. In the wake of this most recent development, I think you should let things play out before applying changes. The pbase might already be (roughly) on track on its own.
You don't need to answer this for us; just refresh it for yourself. Raiding had been on the low recently, in my opinion, until the last 2-3 days or so with the escalating chopping, which culminated in multiple-smob deaths. The chopping exhausted some people, but not the big raid. People are getting into it now. A few are even downright excited with the prospect of more conflict, specifically with everyone piling on against Glomdoring. And these aren't just combatants getting exciting - it's people like Dynami.
Consider that, and then look at your numbers again. In the wake of this most recent development, I think you should let things play out before applying changes. The pbase might already be (roughly) on track on its own.
Trasse2009-11-05 03:16:24
It seems like the power cost and limitations on who can use guardians is to prevent a massive zerg of newbies in mechs. Maybe limit how many guardians slots an org can have open? Three or so non-coms (especially non-protectors/security) as guardians sounds like a reasonable defense to mount in off-hours, especially if there were no (or drastically reduced) power costs to do so.
Estarra2009-11-05 03:17:05
QUOTE (Xenthos @ Nov 4 2009, 07:13 PM) <{POST_SNAPBACK}>
1) Make them cost 25 power or less
I was also going to suggest an AoE attack, but then you just get into the old TClap issue if you have enough protectors, so eh. I'll withdraw that suggestion.
Edit: You could also make them last 30 RL days for the power cost instead of IC days, I guess. And keep the cost the same. So if you die with it you're losing a large chunk of power plus defenses (incentive not to let it die).
I was also going to suggest an AoE attack, but then you just get into the old TClap issue if you have enough protectors, so eh. I'll withdraw that suggestion.
Edit: You could also make them last 30 RL days for the power cost instead of IC days, I guess. And keep the cost the same. So if you die with it you're losing a large chunk of power plus defenses (incentive not to let it die).
25 power seems way too low to me. We could extend the time they last, but 30 rl days seems over the top as well (maybe 10 days?).
Unknown2009-11-05 03:17:06
Ok, I did not have time to actually look over the 4, if not more, pages due to playing xbox with a friend.
I made a mention of this in the "Death to the Scuffle?" thread. Maybe if there was a "lock-out" mechanism. Where if you enter an area with like an archway you can only enter it so many times before you get "locked out" of using it. I.e. Griefer is jumping from Etherglom to Ethereal with several secs of each "jump" after like 4-5 "jumps" you are locked either in Etherglom or Ethereal depending on your last jump.
Just a quick thought thrown out, since i know this thread will grow quite quickly and unfortunately atm I do not have time to sit down and read every nor give a well thought out suggestion.
I made a mention of this in the "Death to the Scuffle?" thread. Maybe if there was a "lock-out" mechanism. Where if you enter an area with like an archway you can only enter it so many times before you get "locked out" of using it. I.e. Griefer is jumping from Etherglom to Ethereal with several secs of each "jump" after like 4-5 "jumps" you are locked either in Etherglom or Ethereal depending on your last jump.
Just a quick thought thrown out, since i know this thread will grow quite quickly and unfortunately atm I do not have time to sit down and read every nor give a well thought out suggestion.