Genos2009-12-24 10:56:31
Add the ability in Elementalism Dig to Bury items as well. Makes sense that you'd be able to bury things in the ground if you are able to dig them up.
Make it so Celestialism and Nihilism entities have more than one description that are chosen at random. Tired of seeing every Guardian ent look the same.
Add the ability to Roast corpses in Hunting for nominal satiation. Also, allow creation of campfires in forest rooms without wood as you collect wood from around the area. Same could be said for Crownest as I never understood why you have to go out of your way to buy wood commodities when you're in a tree.
Allow Magicmouths to be cast on objects in the room and make them appear to talk.
Allow Changeself to have a preset description that will activate when you become a certain race.
Make it so Celestialism and Nihilism entities have more than one description that are chosen at random. Tired of seeing every Guardian ent look the same.
Add the ability to Roast corpses in Hunting for nominal satiation. Also, allow creation of campfires in forest rooms without wood as you collect wood from around the area. Same could be said for Crownest as I never understood why you have to go out of your way to buy wood commodities when you're in a tree.
Allow Magicmouths to be cast on objects in the room and make them appear to talk.
Allow Changeself to have a preset description that will activate when you become a certain race.
Lendren2009-12-24 11:31:50
QUOTE (Genos @ Dec 24 2009, 05:56 AM) <{POST_SNAPBACK}>
Allow Magicmouths to be cast on objects in the room and make them appear to talk.
Since there's a way to do something like this in Dramatics, I doubt it'll be added to Magicmouth. You can always use Programmed for the same effect, except you can't specify the right color because different people have different Says colors. What I'd like is if illusions could use "says" as a color the same way theater commands can, so it shows to each person in their color.
Ssaliss2009-12-24 13:23:57
Personally I'd like to be able to see which herbs were affected via the Nature Domoth. Sounds like a neat small addition to Herbs (i.e. "Your bond with the various herbs now allow you to immediately sense the effects of the Nature Domoth").
Lendren2009-12-24 13:36:40
You can see that by touching the Seal of Knowledge, which I agree is a bit of a schlep. (Us demigods can already sense it from anywhere, though.)
Ssaliss2009-12-24 17:47:08
QUOTE (Lendren @ Dec 24 2009, 02:36 PM) <{POST_SNAPBACK}>
You can see that by touching the Seal of Knowledge, which I agree is a bit of a schlep. (Us demigods can already sense it from anywhere, though.)
Yeah, I know. But I'm lazy
Shulamit2009-12-24 18:11:46
I would like there to be someway to change out my learned bookbinder languages. Maybe spend some gold while being in one of the libraries, and you can forget one language, so you can relearn something else. I've been so many places, some of my old languages are pretty silly now, and it would be nice to have ones that are more appropriate.
Shulamit
Shulamit
Unknown2009-12-24 19:49:30
I want to learn new languages, like I did in Achaea, with an increasing cost per new language chosen.
Shulamit2009-12-24 19:52:42
But that would negate half of the entire bookbinding tree, and make it nearly worthless.
Shulamit
Shulamit
Unknown2009-12-24 19:57:52
I suspect you may be exaggerating.
Shulamit2009-12-24 20:06:35
Ok, closer to a third perhaps. Still, a large portion of the skill.
Shulamit
Shulamit
Lehki2009-12-25 00:30:29
I want pryomancers to not need tinderboxes. Getting a message that you're have nothing capable of starting a fire is just SILLY, honestly. Can probably say the same for all mages, when they can do stuff like ignite and firewall, how hard is lighting a herb? ):
Unknown2009-12-25 00:36:50
QUOTE (Lehki @ Dec 24 2009, 07:30 PM) <{POST_SNAPBACK}>
I want pryomancers to not need tinderboxes. Getting a message that you're have nothing capable of starting a fire is just SILLY, honestly. Can probably say the same for all mages, when they can do stuff like ignite and firewall, how hard is lighting a herb? ):
On the same line, let Firebreath be used on Icewalls.
Unknown2009-12-25 00:41:33
QUOTE (Genos @ Dec 24 2009, 04:56 AM) <{POST_SNAPBACK}>
Allow Changeself to have a preset description that will activate when you become a certain race.
If changeself ever gets this, changeling cameo better get it too.
Unknown2009-12-25 00:43:07
QUOTE (Vendetta Morendo @ Dec 24 2009, 07:41 PM) <{POST_SNAPBACK}>
If changeself ever gets this, changeling cameo better get it too.
Need to write 40 descriptions...it's soul crushing...
Genos2009-12-25 01:00:59
QUOTE (Vendetta Morendo @ Dec 24 2009, 07:41 PM) <{POST_SNAPBACK}>
If changeself ever gets this, changeling cameo better get it too.
Ah, agreed. Also I know it can be coded because in Aetolia the Lycanthropes are able to have a preset description that switches depending on what form they are in.
Genos2009-12-25 06:20:20
The ability in Aero/Geo/Aqua/Pyromancy to UNmeld a room that you are standing in.
Aoife2009-12-25 07:12:56
QUOTE (Genos @ Dec 25 2009, 01:20 AM) <{POST_SNAPBACK}>
The ability in Aero/Geo/Aqua/Pyromancy to UNmeld a room that you are standing in.
Not sure if the other three have an equivalent, but Aeromancers have Force Condensate, which in addition to breaking a meld, works on one's own meld.
Lehki2009-12-25 07:19:23
QUOTE (Aoife @ Dec 25 2009, 02:12 AM) <{POST_SNAPBACK}>
Not sure if the other three have an equivalent, but Aeromancers have Force Condensate, which in addition to breaking a meld, works on one's own meld.
And takes power to do it, which I think is kinda silly. I've been poking envoys to ask about it for awhile. ):
Aoife2009-12-25 07:27:37
QUOTE (Lehki @ Dec 25 2009, 02:19 AM) <{POST_SNAPBACK}>
And takes power to do it, which I think is kinda silly. I've been poking envoys to ask about it for awhile. ):
Well, yes, but it's functional in a basic sense until you successfully prod an envoy.
Morshoth2010-01-07 01:48:23
Allowing for people to choose a second trade skill over a guild tertiary skill. Not all of us are combatants, so why not let us choose something we might use?