Defenses for Gaudiguch/Hallifax

by Estarra

Back to Common Grounds.

Shiri2010-01-05 05:45:31
No, you don't. You're already well en-route to new guilds.
Casilu2010-01-05 05:45:52
QUOTE (Doman @ Jan 4 2010, 09:42 PM) <{POST_SNAPBACK}>
Perhaps, but you are getting ahead of yourself, because we basically have to be self-sufficient as aeromancers.


I'm also for hire to mindlessly chant cosmic skills! I'm also selling Necromancy for a higher price. pirate.gif
Rodngar2010-01-05 05:48:04
After that 'raid' by Vathael and co, I'm still really not convinced that Hallifax is in any trouble. :/
Dynami2010-01-05 05:48:41
QUOTE (casilu @ Jan 5 2010, 12:33 AM) <{POST_SNAPBACK}>
You're forgetting the thunderbird, but what exactly does rainbowcloud do? Does it just give confusion when they move and would that be included in failed attempts from walls and the forces from moving them out?

Rainbow clouds are kind of like squalls, but they do not make you lose balance. On the other hand, it gives you confusion if you pass through the area or fail to pass through.

In response to the Aeromancy debate:
Well, you could put up miasma, weave a phantom on them, and then use reality in Phantasms to give even more passive mental afflictions. Then, you can add the thunderbird with the telepathy afflictions.
Aerotan2010-01-05 05:56:49
QUOTE (Vathael @ Jan 3 2010, 02:22 PM) <{POST_SNAPBACK}>
But does that really make me heartless?! It was ferocious looking and put up quite the battle!

I'm gonna have to call you out on this. The only things that qualify as 'ferocious looking' to you are dragons, karibideans, Kethuru, Zenos, Muud, and Star Gods.

(And loboshigaru, but that's because they're contractually obligated to be ferocious.)
Ileein2010-01-05 05:58:59
Star Gods? Aren't those, you know, the normal looking ones? confused.gif
Casilu2010-01-05 06:00:47
QUOTE (Ileein @ Jan 4 2010, 09:58 PM) <{POST_SNAPBACK}>
Star Gods? Aren't those, you know, the normal looking ones? confused.gif


They make up for it with crazy. Especially Eventru.
Munsia2010-01-05 06:00:58
Why are people still saying Aquamancy can paralyse? No demesne effect in Aquamancy paralyses. The Aeromancy demesne is much better because at the very least, it can hinder movement with Windwalls.

Right now, Aquamancy requires you to wait for Needlerain to strip waterwalk before the target has any movement restrictions. Needlerain is also blocked by protection scroll. Aquamancers ALSO do not have any version of walls like windwalls, stonewalls, etc. to cast throughout their meld.

Pyromancy is very good 1-on-1, but it does NOTHING if the target has protection scroll up making it fairly poor in group. Aeromancy is less good 1-on-1, but it is incredible in group because you can whore whirlwind + windwalls to seperate groups


Needlerain = strips fire potion, frost potion, galvanism potion, levitation, waterwalk, and element shield.

Tsunami = knock sprawled

Jellies = brief stun

Icefloe = 1 level of freeze

Sweetfount = 1 affliction curable by allheale

Healspring = ~200-400 health + ~100-200 wounds

Typhoon = knocks down flyers

Stillwater = passive damage (that was changed to be small)

Currents = broken and does nothing until Envoy fix changes the skill entirely
Shamarah2010-01-05 06:07:21
QUOTE (Xavius @ Jan 5 2010, 12:17 AM) <{POST_SNAPBACK}>
Well, a point to consider is the nature of healing skills. You see, most people don't need them, and most healing skills don't actually help serious combatants against the sorts of things that are actually a threat. Aeromancy won't cure off an aeon-induced sleeplock, won't cleanse away sap or ectoplasm, and won't stop the buildup of wounds. What it does do is further neuter tactics that were neutered a long time ago and push more combatants into the aeon-lock/feat-lock/attrition paths. Concepts like the goldenseal soft lock just don't exist in Lusternia.


You say this as though it's a recent development. Affliction stacks have been worthless in Lusternia from the very beginning.
Dynami2010-01-05 06:08:49
QUOTE (Shamarah @ Jan 5 2010, 01:07 AM) <{POST_SNAPBACK}>
You say this as though it's a recent development. Affliction stacks have been worthless in Lusternia from the very beginning.

There goes most of my strategy crying.gif
Unknown2010-01-05 06:37:06
Noob question, but how likely to work are skills like gust, beast gust, and the 3 power aeromancy skill that moves someone out of the room? Aeromancy has a lot of things that mess with someone's movement ability, so if you could force them to need to move, I wouldn't expect someone to need to sit there and take the attacks someone does.
Lorina2010-01-05 06:39:05
QUOTE (munsia @ Jan 5 2010, 01:00 AM) <{POST_SNAPBACK}>
Why are people still saying Aquamancy can paralyse? No demesne effect in Aquamancy paralyses. The Aeromancy demesne is much better because at the very least, it can hinder movement with Windwalls.

Right now, Aquamancy requires you to wait for Needlerain to strip waterwalk before the target has any movement restrictions. Needlerain is also blocked by protection scroll. Aquamancers ALSO do not have any version of walls like windwalls, stonewalls, etc. to cast throughout their meld.

Pyromancy is very good 1-on-1, but it does NOTHING if the target has protection scroll up making it fairly poor in group. Aeromancy is less good 1-on-1, but it is incredible in group because you can whore whirlwind + windwalls to seperate groups


Needlerain = strips fire potion, frost potion, galvanism potion, levitation, waterwalk, and element shield.

Tsunami = knock sprawled

Jellies = brief stun

Icefloe = 1 level of freeze

Sweetfount = 1 affliction curable by allheale

Healspring = ~200-400 health + ~100-200 wounds

Typhoon = knocks down flyers

Stillwater = passive damage (that was changed to be small)

Currents = broken and does nothing until Envoy fix changes the skill entirely


My Hero! kiss.gif
Unknown2010-01-05 07:51:37
That's pretty lame. I guess it just sucks to be a mage! They should all lose psionics and get sap, problem solved.
Rodngar2010-01-05 07:53:11
Except Psionics is amazing and I'm pretty sure you're clueless for claiming otherwise - even if you're trolling to an incredibly obvious extent.
Unknown2010-01-05 07:56:14
Nope, I've used psionics plenty of times, and I'd trade every ability in the skillset twice over to be able to 'forestcast sap'.
Shryke2010-01-05 08:07:02
QUOTE (Azoth Nae'blis @ Jan 4 2010, 11:56 PM) <{POST_SNAPBACK}>
Nope, I've used psionics plenty of times, and I'd trade every ability in the skillset twice over to be able to 'forestcast sap'.


Damn how could you be losing your credibility any faster!?
Casilu2010-01-05 08:23:05
QUOTE (Shryke @ Jan 5 2010, 12:07 AM) <{POST_SNAPBACK}>
Damn how could you be losing your credibility any faster!?


Celestines need a nerf. Shadowdancer is just too damn hard.
Unknown2010-01-05 08:24:09
QUOTE (Shryke @ Jan 5 2010, 01:07 AM) <{POST_SNAPBACK}>
Damn how could you be losing your credibility any faster!?


My wut now.

JACK, tell this man who I am. Tell him what I do.
Unknown2010-01-05 12:12:04
THIS JUST IN: DRAMATIC IMBALANCES FOUND.

I decided to pal around continuum and vortex for a lil while and gain some experience. The polywhatsits on continuum were a piece of cake as long as I didn't screw with too many of them at once, but the guys on vortex are absolutely brutal. Hekoskeris, for example, hit with prone, paralysis and web and hit rather quickly, and they can drain life from you. I wailed on one for three minutes without it dying while it sucked up my life, and then some more creatures came in and I became so immobilized that I almost died. The polyhedrons, on the other hand, hit with no afflictions whatsoever... and not much damage, either.

All in all, lots of lols to be had in this whole situation. I guess the poor cloudfolk aren't going to get so much as a pinky bone tossed their way. Even the random denizens wandering the streets of Gaudi hit harder and faster than their counterparts in Hallifax - a dracnari reveler kept me blacked out for almost ten seconds!
Veyrzhul2010-01-05 14:29:48
Having had to fight the riff-raff that are now the Vortex-dwellers on Water and Celestia before G and H came out, I have to agree that they are very tough Cosmic mobs in comparison, affliction- and damage-wise. Can't say much about the stuff on Continuum, but it's a dead plane, what do you expect.