Lendren2010-05-05 17:29:14
QUOTE (Zarquan @ May 5 2010, 01:03 PM) <{POST_SNAPBACK}>
That reminds me of the Dilbert where they offered incentives for bugs fixed, and Wally says, "I'm gonna go write me a new minivan."
Yeah, except we can't really create our own bugs.
Everiine2010-05-05 19:20:55
QUOTE (Lendren @ May 5 2010, 01:29 PM) <{POST_SNAPBACK}>
Yeah, except we can't really create our own bugs.
Heh, sometimes we have a hard enough time REcreating them for bug reports .
Lendren2010-05-08 11:30:44
An option to show Reserves in the prompt. Everyone who uses powerstones would probably like to have another way to be warned when they're failing you.
Sylphas2010-05-08 13:24:29
QUOTE (Lendren @ May 8 2010, 07:30 AM) <{POST_SNAPBACK}>
An option to show Reserves in the prompt. Everyone who uses powerstones would probably like to have another way to be warned when they're failing you.
Alternately, have anything that would draw on a powerstone fail with a message like "You attempt to draw on a powerstone, but it is depleted," if you're wielding one and it's too low for what you're trying.
Siam2010-05-08 13:29:22
Something similar to "Person towers here." for people with size 1.
Aoife2010-05-08 14:24:55
QUOTE (Sylphas @ May 8 2010, 09:24 AM) <{POST_SNAPBACK}>
Alternately, have anything that would draw on a powerstone fail with a message like "You attempt to draw on a powerstone, but it is depleted," if you're wielding one and it's too low for what you're trying.
Yes please. I hate having my reserves tank because one of my powerstones is at 3%.
Aerotan2010-05-08 21:48:11
QUOTE (thisismydisplayname @ May 8 2010, 09:29 AM) <{POST_SNAPBACK}>
Something similar to "Person towers here." for people with size 1.
Filled with pint-sized phenomenal cosmic power, Faeling McTinywings is here.
Lendren2010-05-08 22:41:30
QUOTE (Sylphas @ May 8 2010, 09:24 AM) <{POST_SNAPBACK}>
Alternately, have anything that would draw on a powerstone fail with a message like "You attempt to draw on a powerstone, but it is depleted," if you're wielding one and it's too low for what you're trying.
What we should really have, actually, is ENCHANT
But any of the various solutions presented would be better than nothing.
Lendren2010-05-09 14:15:36
I know the reasons we don't have the infamous mushroom sigil, but I still really hate having to bug a patron just to get rid of a bit of childishness. They have so many more important things to do. But the real problem is the asymmetry. You can buy in a shop all you need to make a lot of mess in a lot of area, but cleaning up the mess either requires a person present, or isn't even possible. After you've gone to all the trouble to clean it up, which can take hours or days, it takes someone a couple of seconds and a few hundred gold to do it all over again.
So how about we make a new mushroom sigil whose effect varies depending on where you are.
So how about we make a new mushroom sigil whose effect varies depending on where you are.
- If you're in your own org territory (your city/commune), it's nearly instantaneous and does no damage.
- If you're in affiliated territory (a village your org controls, or a plane your org is aligned with, like Etherwilde for Seren or Celestia for Celest), it takes a while and does some damage.
- If you're in entirely neutral territory (the highways or mountains, for instance), it's quite slow and does so much damage you'd need to be high level.
- If you're in enemy territory of any sort, you simply cannot use it.
Shaddus2010-05-09 18:09:59
QUOTE (Lendren @ May 9 2010, 09:15 AM) <{POST_SNAPBACK}>
I know the reasons we don't have the infamous mushroom sigil, but I still really hate having to bug a patron just to get rid of a bit of childishness. They have so many more important things to do. But the real problem is the asymmetry. You can buy in a shop all you need to make a lot of mess in a lot of area, but cleaning up the mess either requires a person present, or isn't even possible. After you've gone to all the trouble to clean it up, which can take hours or days, it takes someone a couple of seconds and a few hundred gold to do it all over again.
So how about we make a new mushroom sigil whose effect varies depending on where you are.
So how about we make a new mushroom sigil whose effect varies depending on where you are.
- If you're in your own org territory (your city/commune), it's nearly instantaneous and does no damage.
- If you're in affiliated territory (a village your org controls, or a plane your org is aligned with, like Etherwilde for Seren or Celestia for Celest), it takes a while and does some damage.
- If you're in entirely neutral territory (the highways or mountains, for instance), it's quite slow and does so much damage you'd need to be high level.
- If you're in enemy territory of any sort, you simply cannot use it.
Though I somewhat agree with this, it stops nobody from making an alt for asshattery.
Everiine2010-05-09 19:51:36
I have no idea what a Mushroom sigil does...
Sylphas2010-05-09 19:52:50
QUOTE (Everiine @ May 9 2010, 03:51 PM) <{POST_SNAPBACK}>
I have no idea what a Mushroom sigil does...
Destroys whatever you attach it to, as if placed in a
Felicia2010-05-09 21:36:24
I concur that there should be some mortal way to destroy unwanted items with attached flame sigils, such as paintings of moon flowers inexplicably left (quite by accident, I trust) at the foot of the ethereal Master Ravenwood Tree.
Lendren2010-05-09 22:39:27
Paintings are actually the one thing you can destroy. But it's still a case where it takes a long time to clean up what takes an instant to mess up.
Unknown2010-05-10 10:02:39
Just have the original mushroom sigil - instant, deals damage to everyone in the room (This could be percentage, 50% to the sigil-er and 25% to the other people in the room). Of course, certain things like totems, statues, and furniture should be immune.
Unknown2010-05-10 12:30:31
I remember having so much fun in Achaea handing mushroom sigils to people and then hypnotizing them to attach the sigils to things in their inventories. Not only did they lose valuable items, it damaged them and often killed them.
Unknown2010-05-10 14:13:56
Pooka power, go! Massdominate!
Doman2010-05-10 14:34:04
yeah, crazy abusable.
Lendren2010-05-10 16:04:42
Achaea-style mushrooms have been proposed and rejected many times before, so I assume that such a proposal would be a non-starter. And I certainly don't want to see a sigil which actually makes it easier to obligate the other guys to waste more time cleaning up their home, because the point is we need to have less of that, not more. Hence the version that favors cleaning up your own territory from cheap shots (and saves the Divine wasting their time doing it), but doesn't help at all at as a means of tearing down the other guy's defenses.
The dominate-mushroom combo didn't occur to me, but my proposed sigil should only be applicable to flamed items in the room with you, period.
(Incidentally I know that people on all sides have stooped to this kind of vandalism, including my alleged allies, so don't take this as a partisan suggestion. If I'm on anyone's side here, it's the hard-working admins who have to waste their time on a petty problem that should be player-managed.)
The dominate-mushroom combo didn't occur to me, but my proposed sigil should only be applicable to flamed items in the room with you, period.
(Incidentally I know that people on all sides have stooped to this kind of vandalism, including my alleged allies, so don't take this as a partisan suggestion. If I'm on anyone's side here, it's the hard-working admins who have to waste their time on a petty problem that should be player-managed.)
Aoife2010-05-10 17:13:01
QUOTE (Shaddus Mes'ard @ May 9 2010, 02:09 PM) <{POST_SNAPBACK}>
Though I somewhat agree with this, it stops nobody from making an alt for asshattery.
It's too bad that it would be difficult and time-consuming to code something where only people of a certain rank or with certain appointments (city leader, culture aides, security, etc) could display paintings, flame sigil things to the ground, etc.
Of course, I also wish that there were limitations on illusory script.