Simple ideas

by Mirami

Back to Ideas.

Aerotan2010-12-03 18:11:14
In an unrelated skein, can we get a 1-weave warning when the stables use our last month of fees?
Unknown2010-12-03 19:14:19
QUOTE (Aerotan @ Dec 3 2010, 01:11 PM) <{POST_SNAPBACK}>
In an unrelated skein, can we get a 1-weave warning when the stables use our last month of fees?


It'd actually be nice if there was a config option to have the game send an email for this.
Sylphas2010-12-04 00:49:22
Can we have unlocking things with a keystone give a slightly different line?
Unknown2010-12-04 01:17:10
Idea: Allow custom beasts to use targetted ^ emotes please?
Unknown2010-12-04 01:53:48
QUOTE (Kiradawea @ Dec 2 2010, 09:18 AM) <{POST_SNAPBACK}>
Is okay. I'm just amused by it.

Kiradawea, I'm moving to Hallifax.

tongue.gif
Unknown2010-12-04 03:16:03
Stop talking to yourself.
Unknown2010-12-05 08:55:45
Change the potion required for Electricproof from quicksilver to galvanism? Wouldn't that make more sense now that we've got galvanism?
Janalon2010-12-05 12:16:27
QUOTE (Caerulo @ Dec 5 2010, 03:55 AM) <{POST_SNAPBACK}>
Change the potion required for Electricproof from quicksilver to galvanism? Wouldn't that make more sense now that we've got galvanism?


That AND allow proofings for every elemental damage type out there. Maybe charybdon for poisonproofing (against poison damage, not shrugging) and quicksilver for psychic damage. More proofs than proofing slots. This way people would have to strategize WHAT to proof WHERE... rather than get all four proof types on all four proof slots of clothing.
Unknown2010-12-05 12:20:45
That'll make splendours way overpowered though. Imagine splendors with four proofings, and on top of that, two more proofings on coat and cloak?
Ilyssa2010-12-05 13:52:53
QUOTE (Caerulo @ Dec 5 2010, 08:20 AM) <{POST_SNAPBACK}>
That'll make splendours way overpowered though. Imagine splendors with four proofings, and on top of that, two more proofings on coat and cloak?

I don't think she wants to add more proofing slots, just more proofing types.
Unknown2010-12-05 14:01:07
I don't think Proofing makes sense for all damage. Poison is probably contact with skin or breathing. Acid is likely to eat through the cloak. And how do you proof against a psychic attack?!
Unknown2010-12-05 14:30:36
QUOTE (Ilyssa @ Dec 5 2010, 09:52 PM) <{POST_SNAPBACK}>
I don't think she wants to add more proofing slots, just more proofing types.

I know, I'm just pointing out that a Trans tailor already has 6 proofing slots, so there is no element of strategizing which proofs to use.
Rodngar2010-12-05 15:15:35
QUOTE (Phred @ Dec 5 2010, 09:01 AM) <{POST_SNAPBACK}>
I don't think Proofing makes sense for all damage. Poison is probably contact with skin or breathing. Acid is likely to eat through the cloak. And how do you proof against a psychic attack?!

Magicâ„¢.
Kiradawea2010-12-05 15:25:51
QUOTE (Kialkarkea @ Dec 4 2010, 02:53 AM) <{POST_SNAPBACK}>
Kiradawea, I'm moving to Hallifax.

tongue.gif

Okay.

But I will torture you.

You are warned.
Sakr2010-12-06 03:25:03
Allow people to pick up, or drop items, based in their enchantment.
Sylphas2010-12-06 04:40:35
Have Artisans make keys for a lock and hand them to you, instead of making blanks you have to hand back first. I know it's a security thing, but the extra step does nothing but annoy people.
Unknown2010-12-06 05:09:15
QUOTE (Caerulo @ Dec 5 2010, 06:20 AM) <{POST_SNAPBACK}>
That'll make splendours way overpowered though. Imagine splendors with four proofings, and on top of that, two more proofings on coat and cloak?


Coat/cloak proofings are only half as potent as robe proofings.

It'd be a small boost, but nothing extraordinary, and non-splendour wearers have more or less the same chance to gain something better.
Rivius2010-12-06 05:13:29
Make a map config that allows you to show the map when following people. While it'll get spammy, it could be useful to some people who throw their map to the side.
Mirami2010-12-06 05:17:24
Trigger "you follow " to "map". Easier to do Client-side.
Sakr2010-12-06 13:23:54
allow the following:
For transactions between banks in the same commune/city (very small transaction fee):
For transactions between banks in different communes/cities (a larger transaction fee would be given)

transfer (sum) (gold/credits) from (bank account) to (bank account)

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Or, when selling credits on the credit market, have the gold automatically transfer to your bank account, if you have one.
(personally i get paranoid if I'm hunting and have credits for sale, imagining that if they were sold right before I would die)

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