Rika2010-01-20 04:53:26
QUOTE (Xenthos @ Jan 20 2010, 05:48 PM) <{POST_SNAPBACK}>
We need a Seal to get a TA.
And most likely our seal winner(s) will already be Demis / Ascendants, so... eh. Not as huge a difference there as you'd think.
And most likely our seal winner(s) will already be Demis / Ascendants, so... eh. Not as huge a difference there as you'd think.
Don't let Azoth hear you say that!
Unknown2010-01-20 06:21:29
Yes, this way whichever org has the guild with the most broken skills can claim a whole bunch of domoths.
Why Vathael, I wonder which org that might beeeeeee.
Why Vathael, I wonder which org that might beeeeeee.
Vathael2010-01-20 06:40:25
Yea Choke can get pretty bad, you're right, though I think I'll manage.
Shryke2010-01-20 09:27:29
I like the idea, but I don't like sweeping changes. To diminish the impact I think we should only implement this on the seal of war to test it out/tweak without hugely impacting domoths.
If it's great, perhaps expand the idea...
If it's just a nice change of pace, keep it.
If it's awful, revert/tweak.
Edit: I also like Xenthos' idea of not being able to hold opposite domoths. At the same time I don't think these two ideas are mutually exclusive. Nor do I think that simply making it so that one org cannot hold all of the domoths will make the mechanic all that much more interesting, whereas a (or a few) 1v1 domoth challenge(s) would appeal to a few folks in a different crowd.
If it's great, perhaps expand the idea...
If it's just a nice change of pace, keep it.
If it's awful, revert/tweak.
Edit: I also like Xenthos' idea of not being able to hold opposite domoths. At the same time I don't think these two ideas are mutually exclusive. Nor do I think that simply making it so that one org cannot hold all of the domoths will make the mechanic all that much more interesting, whereas a (or a few) 1v1 domoth challenge(s) would appeal to a few folks in a different crowd.
Unknown2010-01-20 10:29:27
I agree with the 'You cannot hold opposing domoths.' part.
Ileein2010-01-20 16:58:01
QUOTE (Alacardael! @ Jan 20 2010, 05:29 AM) <{POST_SNAPBACK}>
I agree with the 'You cannot hold opposing domoths.' part.
This sounds okay to me, too!
Kiradawea2010-01-20 17:10:13
I say that you shall not be able to hold opposing domoths (person and orgwise), limit the cotemporary blessings to one for race, two for guild and four for city (nature can't bless a city, so that shouldn't be an issue) and I think Domoths will be more spread out.
Xenthos2010-01-20 17:50:47
QUOTE (Kiradawea @ Jan 20 2010, 12:10 PM) <{POST_SNAPBACK}>
I say that you shall not be able to hold opposing domoths (person and orgwise), limit the cotemporary blessings to one for race, two for guild and four for city (nature can't bless a city, so that shouldn't be an issue) and I think Domoths will be more spread out.
What is the point of limiting them by race? You're just going to end up with a number of Domoths not blessing anything at all (there's no way I would bless Merian, for example).
That, and the guild one (and even the org one) are all non-issues simply by one org not controlling all of them, heh. It's already limited so that a race can't have a blessing and its opposite on it (so 4 max per race, 4 max per guild), which is fine as-is.
Unknown2010-01-20 18:10:08
Nerf Faelings.
Unknown2010-01-20 18:27:32
I know this is a crazy idea, but I thought it would be good if each Domoth could be held by multiple people, such that there is no fighting with other organizations over them, just the denizens and some mini-quest type of thing. That way, even the underdog organizations with only a couple of demigods can still gain benefits from the Domoth blessings. I realize it nullifies the whole conflict thing, which was the whole point of the system, so...
Kiradawea2010-01-20 18:42:31
QUOTE (Xenthos @ Jan 20 2010, 06:50 PM) <{POST_SNAPBACK}>
What is the point of limiting them by race? You're just going to end up with a number of Domoths not blessing anything at all (there's no way I would bless Merian, for example).
That, and the guild one (and even the org one) are all non-issues simply by one org not controlling all of them, heh. It's already limited so that a race can't have a blessing and its opposite on it (so 4 max per race, 4 max per guild), which is fine as-is.
That, and the guild one (and even the org one) are all non-issues simply by one org not controlling all of them, heh. It's already limited so that a race can't have a blessing and its opposite on it (so 4 max per race, 4 max per guild), which is fine as-is.
Spreading em out basically. We have a snes races, but only eight blessings, so it ain't no fun to have Faelings hog 4 and Elfen another 4 and leave the Taurians to have fewer blessings than the moon is blue.
Anisu2010-01-20 19:00:32
QUOTE (Kiradawea @ Jan 20 2010, 07:42 PM) <{POST_SNAPBACK}>
Spreading em out basically. We have a snes races, but only eight blessings, so it ain't no fun to have Faelings hog 4 and Elfen another 4 and leave the Taurians to have fewer blessings than the moon is blue.
I honoustly do not agree with this, people should still be able to chose who they bless.
I like to idea of making impossible for an org to hold opposing domoths, but on the other hand I think it will solve little in the long run. When two allied orgs who have a bunch of ascendants get the upperhand you go to 1 org holding all domoths to 1 alliance holding all domoths and you are again deadlocked.
The 1 on 1 thing will in the end also support status quo (and even easier to upgrade while nobody is around), besides it seems to have a bit of an implementation problem in the sense of who is the 1 on 1. If vathael is challenging one and I enter first it is me vs Vathael? But what if I die and Shuyin enters, he can longer try to claim it because I failed. If so I think you can agree that is very abuseable. Or do you just mean 2 domoths that try to dissolve eachoter would be a 1 on 1 fight?
edit: I suppose I should probably add something constructive too, I think the biggest issue with domoths is that except for the 2 that go open on a predictable pattern it is actually very hard to take a domoth away from a true ascendant. Especially if his friend to other true ascendant is holding the opposite and can immediatly dispell you.
Unknown2010-01-20 19:32:25
QUOTE (Anisu @ Jan 20 2010, 11:00 AM) <{POST_SNAPBACK}>
I like to idea of making impossible for an org to hold opposing domoths, but on the other hand I think it will solve little in the long run. When two allied orgs who have a bunch of ascendants get the upperhand you go to 1 org holding all domoths to 1 alliance holding all domoths and you are again deadlocked.
This.
Xenthos' idea is all that's needed if you want to loosen the chokehold on domoths even more. You don't need to limit the number of races you can bless and you don't need some contrived 1v1 mechanic either. I'd be a bit thankful too, cause then I won't have to maintain so many.
If systems can be gamed, they will be gamed.
Btw, I can only really be unabsolvable for the death domoth. For everything else, I'm just like a VA.
Unknown2010-01-20 19:33:22
QUOTE (Anisu @ Jan 20 2010, 01:00 PM) <{POST_SNAPBACK}>
edit: I suppose I should probably add something constructive too, I think the biggest issue with domoths is that except for the 2 that go open on a predictable pattern it is actually very hard to take a domoth away from a true ascendant. Especially if his friend to other true ascendant is holding the opposite and can immediatly dispell you.
It's been so long that I completely forgot about dissolving!
Dissolving is very easy, yes, and quite possible to do when all of your opposition is asleep. Yet another reason you don't see people bothering to challenge unless they think they can take it all home. And is further compounded by the time sink gap between ascendant and demi.
Xenthos2010-01-20 20:15:31
QUOTE (Kiradawea @ Jan 20 2010, 01:42 PM) <{POST_SNAPBACK}>
Spreading em out basically. We have a snes races, but only eight blessings, so it ain't no fun to have Faelings hog 4 and Elfen another 4 and leave the Taurians to have fewer blessings than the moon is blue.
PS: They wouldn't be spread out. Taurians would still get no blessings, there would just be a number of Domoths not blessing any races. Heh.
It's already limited enough, can't put all 8 on one race. Limiting it more than it is isn't necessary.
In terms of absolving: I can absolve Sojiro only if I have Life at Crown and he has Death at Orb (Ascendant vs. Death Realm Ascendant). A Demigod would need to have Crown life with Sojiro at Sceptre Death. With all other Domoths he just counts as a normal Ascendant.
Still, Flux gives people a shot at taking Domoths if they actually try, since it goes at random times in Estar (and frees up 5 hours later, so it could be when there are lots of one side and few of another side around, for example). Problem is when people have decided that the upkeep is "too tough" and so don't really even want to take a Domoth.
Rika2010-01-20 20:20:38
QUOTE (Anisu @ Jan 21 2010, 08:00 AM) <{POST_SNAPBACK}>
I like to idea of making impossible for an org to hold opposing domoths, but on the other hand I think it will solve little in the long run. When two allied orgs who have a bunch of ascendants get the upperhand you go to 1 org holding all domoths to 1 alliance holding all domoths and you are again deadlocked.
Quick, we need more demis in Hallifax.
PS: Domoths as a demi actually sucks.
Vathael2010-01-20 22:51:09
You are all really missing the whole point of this. @Anisu: No, you die you fail, not Shuyin and you can't retry again, Shuyin can't even go up there while you are up there. How you ever got that confused I'll never figure out. Anyway, sure Domoths need a change but it's going to have to be more than just who all can hold what because no matter how you do it that way there will always be the same zerg doing the same thing and whoever is kissing their ass at that time ie Glom and Hallifax. Therefore a change in that manner is rather pointless because all it takes is glom saying here come have a domoth to hallifax and they can take it as it is. There either needs to be a change to how it all works or to discourage massive groups fighting 3 people or just remove them all together I would say.
Esano2010-01-20 22:57:56
If we're afraid of alliances taking both of a pair of domoths ... could we prevent members of the org holding a domoth from entering the opposing domoth entirely? A bit draconian, and it won't affect the first domoth (which could purposefully be given to the weaker org), but it will mean that the second is more contestable (and if the stronger org claims the second, they still won't be able to assist the first going for orb or crown).
Estarra2010-01-20 22:58:22
QUOTE (Vathael @ Jan 20 2010, 02:51 PM) <{POST_SNAPBACK}>
You are all really missing the whole point of this. @Anisu: No, you die you fail, not Shuyin and you can't retry again, Shuyin can't even go up there while you are up there. How you ever got that confused I'll never figure out. Anyway, sure Domoths need a change but it's going to have to be more than just who all can hold what because no matter how you do it that way there will always be the same zerg doing the same thing and whoever is kissing their ass at that time ie Glom and Hallifax. Therefore a change in that manner is rather pointless because all it takes is glom saying here come have a domoth to hallifax and they can take it as it is. There either needs to be a change to how it all works or to discourage massive groups fighting 3 people or just remove them all together I would say.
Well, if they can't hold the opposing domoth, then obviously they wouldn't be able to enter that opposing domoth during the final stage so I'm not sure your "zerg" scenario would really stand up.
Romero2010-01-20 23:04:36
The system works in a simple manner.
Domoth Challenge Shuyin Death
Shuyin receives a message: ROMERO HAS CHALLENGED THE RULE OF YOUR DOMOTHEOS OF DEATH. YOU HAVE BLAH MINUTES TO RESPOND TO THIS CHALLENGE.
Shuyin must accept the challenge or he gains a single strike (Domoth could lose an artifact or a blessing or decay).
Shuyin and Romero fight. Winner takes Domoth or winner causes domoth to slip away. Domoth enters phase to be unattainable for blah days.
Shuyin refuses to fight 3 times, Domoth slips from his hands and becomes free. Free in the sense that it is a major advantage to the challenger group so that way we don't get people who just refuse to fight always and then steal it back.
Put cooldowns on challenges so you don't 'hassle' the holder. One domoth per person. No one can challenge if they already hold one. Make it so matching orgs can't challenge matching orgs. (Xenthos challenges Shuyin. You cannot challenge Shuyin as the domotheos is attuned to Glomdoring).
Give small bonus to seal holders (increased health, blah blah, something, though I don't see the point as eventually everyone will have a seal at this rate. Tangent: Take away seals from past winners, each year seals disappear and you have to rewin them, stop free cubixes for people).
Make four of them like this. Maybe if there was a semblance of broad 1 on 1 fighting, the admins could actually *gasp* measure what skills are overpowered and such from seeing demigod on demigod fights.
This will not limit who can participate. Anyone who is not of said holding org can feel ballsy enough to challenge the holder. Make justice and harmony debate wars or something. The purpose of this proposal is to give strong players who pride themselves in their skill (not in the size of their zerg) the ability to do massive things for their organization. That is what a domoth should be. We have villages, wild nodes, ascendant events for massive group collective effort. Just make one aspect about this game rest on the shoulders of your skill (or your pockets).
Domoth Challenge Shuyin Death
Shuyin receives a message: ROMERO HAS CHALLENGED THE RULE OF YOUR DOMOTHEOS OF DEATH. YOU HAVE BLAH MINUTES TO RESPOND TO THIS CHALLENGE.
Shuyin must accept the challenge or he gains a single strike (Domoth could lose an artifact or a blessing or decay).
Shuyin and Romero fight. Winner takes Domoth or winner causes domoth to slip away. Domoth enters phase to be unattainable for blah days.
Shuyin refuses to fight 3 times, Domoth slips from his hands and becomes free. Free in the sense that it is a major advantage to the challenger group so that way we don't get people who just refuse to fight always and then steal it back.
Put cooldowns on challenges so you don't 'hassle' the holder. One domoth per person. No one can challenge if they already hold one. Make it so matching orgs can't challenge matching orgs. (Xenthos challenges Shuyin. You cannot challenge Shuyin as the domotheos is attuned to Glomdoring).
Give small bonus to seal holders (increased health, blah blah, something, though I don't see the point as eventually everyone will have a seal at this rate. Tangent: Take away seals from past winners, each year seals disappear and you have to rewin them, stop free cubixes for people).
Make four of them like this. Maybe if there was a semblance of broad 1 on 1 fighting, the admins could actually *gasp* measure what skills are overpowered and such from seeing demigod on demigod fights.
This will not limit who can participate. Anyone who is not of said holding org can feel ballsy enough to challenge the holder. Make justice and harmony debate wars or something. The purpose of this proposal is to give strong players who pride themselves in their skill (not in the size of their zerg) the ability to do massive things for their organization. That is what a domoth should be. We have villages, wild nodes, ascendant events for massive group collective effort. Just make one aspect about this game rest on the shoulders of your skill (or your pockets).