Ascendant death

by Munsia

Back to Ideas.

Munsia2010-01-25 19:27:24
Well, because there are two people that I know of that die with 0 essence...alot(second person not so much..) .I think there needs to be an actual punishment to VA's for 0 essence death.

I was thinking it could drain the nexus of power, amount to be determined, for everytime that ascendant dies without the essence to phoenix. This assures we don't have people being raised that aren't doing work as an ascendant, properly keeping their essence up like the rest of us.


How do you handle TA's with this problem? I'm open to input. This is an idea we've been toying with for a little time, and I think really should be put into play.
Shiri2010-01-25 19:38:13
There's every reason for TAs to abuse this as much as VAs so if you're not doing this for RP reasons (which would be retarded) you need to levy exactly the same penalties for TAs as VAs.

Actual idea: only works if you give VAs a large essence boost on being raised, otherwise you just make them even more food than Ashai was to Desitrus.
Doman2010-01-25 19:38:29
Put them into negative essence that works like disfavours the further negative you go?
Munsia2010-01-25 19:41:23
QUOTE (Shiri @ Jan 25 2010, 02:38 PM) <{POST_SNAPBACK}>
There's every reason for TAs to abuse this as much as VAs so if you're not doing this for RP reasons (which would be retarded) you need to levy exactly the same penalties for TAs as VAs.

Actual idea: only works if you give VAs a large essence boost on being raised, otherwise you just make them even more food than Ashai was to Desitrus.


I didn't say TA's didn't need a larger punishment. I just didn't have one
The fact is Ascendants need a real punishment because them dying and waiting for a few minutes isn't deterring some people from doing it over and over again with no real loss to them cept a little time.


Edit: And your idea still doesn't work. It doesn't solve the current problem. Your solution happens on making, and they can bypass that entirely by just not giving it to them. It makes RP sense for the nexus to be drained if an ascendant can't pheonix.
Shiri2010-01-25 19:46:25
QUOTE (munsia @ Jan 25 2010, 07:41 PM) <{POST_SNAPBACK}>
I didn't say TA's didn't need a larger punishment. I just didn't have one


I didn't say you said it, I was just asserting it cause it needed to be said!

QUOTE
The fact is Ascendants need a real punishment because them dying and waiting for a few minutes isn't deterring some people from doing it over and over again with no real loss to them cept a little time.

Yeah, if orgs are actually raising the kind of people who do that it's probably long past the point at which we can expect much better from ascendant design relative to just a bashing bypass. Doman's idea sounds better just on principle though.

EDIT: what? @ your edit. "They can bypass that entirely by just not giving it to them?" What does that even mean? Or are you talking to Doman? I haven't posted any ideas, I was just pointing out that because VAs start at almost no essence you're just making them even more horribly inviting targets for griefing demigod squads regardless of their actual behaviour, so you're punishing everyone instead of just the people who need to be pulled into line.
Munsia2010-01-25 19:55:00
QUOTE (Shiri @ Jan 25 2010, 02:46 PM) <{POST_SNAPBACK}>
I didn't say you said it, I was just asserting it cause it needed to be said!


Yeah, if orgs are actually raising the kind of people who do that it's probably long past the point at which we can expect much better from ascendant design relative to just a bashing bypass. Doman's idea sounds better just on principle though.

EDIT: what? @ your edit. "They can bypass that entirely by just not giving it to them?" What does that even mean? Or are you talking to Doman? I haven't posted any ideas, I was just pointing out that because VAs start at almost no essence you're just making them even more horribly inviting targets for griefing demigod squads regardless of their actual behaviour, so you're punishing everyone instead of just the people who need to be pulled into line.



I was posting to your 'idea'. Most VA's are able to bash (as are Demi's) into a safe essence zone after ascending...that's never really been a problem. Huge fighters have to take a break and actually bash themselves up before inserting themselves into the fray again. That's how it should always have been. Your suggestion bypassed this, and you said give them a choice...thus they can just ignore that the power cost and say 'Here, die a few times it doesn't hurt us.'
Shiri2010-01-25 19:59:41
QUOTE (munsia @ Jan 25 2010, 07:55 PM) <{POST_SNAPBACK}>
I was posting to your 'idea'. Most VA's are able to bash (as are Demi's) into a safe essence zone after ascending...that's never really been a problem. Huge fighters have to take a break and actually bash themselves up before inserting themselves into the fray again. That's how it should always have been. Your suggestion bypassed this, and you said give them a choice...thus they can just ignore that the power cost and say 'Here, die a few times it doesn't hurt us.'

If your idea is just to make dying hurt ascendants more, then no. The problem you stated earlier was ascendants leeroying and dying over and over because they can afford to with the 15-minute respawn time like demis before the essence nerf only slower. If this IS the actual problem, they'll blow through the buffer in no time anyway. If you're actually trying to change something else you're going to have to explain why it needs to happen rather than relying on the justification for the other thing.
Urazial2010-01-25 20:01:05
QUOTE (munsia @ Jan 25 2010, 02:41 PM) <{POST_SNAPBACK}>
I didn't say TA's didn't need a larger punishment. I just didn't have one
The fact is Ascendants need a real punishment because them dying and waiting for a few minutes isn't deterring some people from doing it over and over again with no real loss to them cept a little time.


Edit: And your idea still doesn't work. It doesn't solve the current problem. Your solution happens on making, and they can bypass that entirely by just not giving it to them. It makes RP sense for the nexus to be drained if an ascendant can't pheonix.

What rp sense does it make exactly? Ascendants don't gain or lose essence by any fluctuations from their nexus. If we assume the connection is there that would cost the nexus power from a death, then it would also follow that a VA would -gain- something in return from the nexus. The power transaction has already been done once a VA is created.

Any demigod, VA, TA suffers from lack of essence by being limited in their abilities- fearaura, divinefire, seek, phoenix, etc. Further, VAs don't conglutinate in their org territory during defense or if they die during a revolt. I'm not even saying that there shouldn't be any sort of penalty, but any VA raised will immediately be quite an inviting target for their org's enemy zerg.
Aliod2010-01-25 20:14:27
QUOTE (Urazial @ Jan 25 2010, 08:01 PM) <{POST_SNAPBACK}>
What rp sense does it make exactly? Ascendants don't gain or lose essence by any fluctuations from their nexus. If we assume the connection is there that would cost the nexus power from a death, then it would also follow that a VA would -gain- something in return from the nexus. The power transaction has already been done once a VA is created.

Any demigod, VA, TA suffers from lack of essence by being limited in their abilities- fearaura, divinefire, seek, phoenix, etc. Further, VAs don't conglutinate in their org territory during defense or if they die during a revolt. I'm not even saying that there shouldn't be any sort of penalty, but any VA raised will immediately be quite an inviting target for their org's enemy zerg.


Annndd bam, Raising a demigod to an Ascendant lets you keep 20% of the essence you had as a Demigod. For those that are raised from being mortal, you get a straight laced 5 million essence.
Aliod2010-01-25 20:15:26
Whoops I fail, damn my clicking
Xenthos2010-01-25 20:33:50
QUOTE (Aliod @ Jan 25 2010, 03:14 PM) <{POST_SNAPBACK}>
Annndd bam, Raising a demigod to an Ascendant lets you keep 20% of the essence you had as a Demigod. For those that are raised from being mortal, you get a straight laced 5 million essence.

Currently raising a Demi to Ascendant lets them keep 33% of their essence (that's how it works right now). You probably don't want to nerf that to 20% via this idea, since even 33% is a pretty hefty whack.
Lehki2010-01-25 20:36:28
QUOTE (Urazial @ Jan 25 2010, 03:01 PM) <{POST_SNAPBACK}>
What rp sense does it make exactly? Ascendants don't gain or lose essence by any fluctuations from their nexus. If we assume the connection is there that would cost the nexus power from a death, then it would also follow that a VA would -gain- something in return from the nexus. The power transaction has already been done once a VA is created.

Could say the Nexus is maintaining the ascendant state that would normally be lost otherwise. Makes sense to me since VA is lost when leaving an org, ie breaking connection with the nexus.
Mirami2010-01-25 20:44:42
Not really sure what this will cause, other than two hours of aetherbashing for the ascendants in question, and creating a benefit for zerging any newly-raised ascendants.
Unknown2010-01-25 20:46:04
Demigods lose essence just from being ascended while everyone else gets gods-know-how-many levels? Wut?

And, yes, a TA/VA with very low essence needs some smallish penalty added on, as some obviously don't seem to care that they have to wait to come back and can't learn Ascendance or use their godly abilities.
Aliod2010-01-25 20:47:26
QUOTE (Xenthos @ Jan 25 2010, 09:33 PM) <{POST_SNAPBACK}>
Currently raising a Demi to Ascendant lets them keep 33% of their essence (that's how it works right now). You probably don't want to nerf that to 20% via this idea, since even 33% is a pretty hefty whack.

I did not know that, I was under the impression that they lost -all- of the Demiessence
Unknown2010-01-25 20:50:44
Way to discourage the demigods who actually play the game from wanting to ascend. I had actually not heard about the destroyed essence until now. I must live in a vacuum and not know it...
Casilu2010-01-25 21:00:32
QUOTE (Zarquan @ Jan 25 2010, 12:50 PM) <{POST_SNAPBACK}>
I must live in a vacuum and not know it...


Yes, need to keep you coding. whip.gif
Rika2010-01-25 21:02:22
QUOTE (Zarquan @ Jan 26 2010, 09:50 AM) <{POST_SNAPBACK}>
Way to discourage the demigods who actually play the game from wanting to ascend. I had actually not heard about the destroyed essence until now. I must live in a vacuum and not know it...


Did you miss all my threads about giving more incentives to raise demigods? Basically, unless you have so much power that all your active mortal combatants have already been raised, demigods don't really stand a chance.
Unknown2010-01-25 21:29:18
I knew about the whole argument saying that demigods can already ascend and battle, but I missed the essence zapping. And, if it is percentage-based, I've just lost all incentive to hunt for more essence, period. Ascendant was my only carrot, no matter how remote the chance that it'd happen. sad.gif
Doman2010-01-25 21:31:20
I would be nice if there was a way for demigods to "Self ascend" to Ascendant-hood, using like...an unholy amount of essence to give themselves that last little push