Bring on the new guilds!

by Ayden

Back to Common Grounds.

Anisu2010-02-16 02:42:19
QUOTE (Saran @ Feb 16 2010, 03:36 AM) <{POST_SNAPBACK}>
Except if they're actually going to be released within two weeks then they'd already be designed

I thought they would start working on the guilds in the end of february, not release them.
Ayden2010-02-16 02:46:34
From what i've heard, the first is scheduled to be released near the end of February.
Ayisdra2010-02-16 03:00:52
Since they are giving us a choice of which one, both guilds should be already designed (and probably basic rp with them too)
Saran2010-02-16 03:05:04
Hrm, so it looks like we might not actually get them for months.

QUOTE
As you may have now guessed, we are releasing the lost cities of
Hallifax and Gaudiguch as player cities. I thought it is best I address
that here now before people rush to make any hasty decisions. Though
we've been planning this for quite some time, I must admit I was
struggling on the wisdom of releasing the new orgs without a larger
playerbase but eventually I decided to go ahead and do it but I thought
it should be a slow growth process. Therefore, as you may have already
seen, there is only one guild listed in each city. And, yes, that's all
that will be opening.

The plan is for the cities to raise 200k power. When they have that
much, and if they are willing, they must pay 100k power to release the
next guild. The choice will be between a guardian and warrior guild.
Those will be the next guilds we work to release (it may not happen
instaneously). For the next guild, the same procedure follows. After the
guardian and warrior guild are released we may or may not begin work on
a bard and monk guild. We will assess at the time whether or not we have
the playerbase to support it.

To emphasize, we expect this to be a SLOW process. The next two guilds
may be spread out over 2010. Certainly, we won't allow the next guild to
open for at least a couple of months. Also note, with the exception of
mercenaries (i.e., warriors with hunting), if you join the city and do
not want to be a mage, you will be stuck in a class who can't use any
skill that requires nexus powers. So please look before you leap!

While you can see the guilds listed already, we will not be allowing
anyone to join the guilds until probably Tuesday. (It may be earlier but
my birthday is tomorrow.) Entering the city may be allowed sooner, but
that has not been decided.

Also, the survivors of the Taint Wars (Scuchidira and Cririk) have been
granted sole and absolute power to act as city leaders and guildmasters
(i.e., they cannot be contested). Who knows how long they'll remain in
power? One can never tell with these temporal anomalies perhaps they'll
live forever!


So yay, what it could be mid-year before we even see one of them if they're not designed yet?

Just makes me vote for guardian... more
Ayden2010-02-16 03:09:18
I'm a sad panda...
Saran2010-02-16 03:31:30
Also, if the skills aren't designed yet... Srsly, warriors why would you want our guardians to have a potential mko mages situation.

As I've said people are arguing against changes to Aeromancy on the basis that we don't know what the Guardian Ritual and Cosmic specs are going to be like.

If warriors are released first and the ritual spec is designed already, then you would have the same arguments until the guardians are released. (i.e you wouldn't be able to do much of anything with it because what you change might screw up the guardians)

If they are released first and the specs are not designed already, then the skill would likely have to be revised during the devlopment of the guardians because you would have a skill that was designed with warriors in mind when you don't know exactly what the guardians would have.

If guardians are released first, changes to their skills and the aeromancers can be made as we will know what their skills are and can look at how they would work with the warrior skills, you might even be able to convince some envoys to tweak things for you.



I'd rather not have guardians release extended because they need to redesign the rituals spec
Casilu2010-02-16 03:35:28
QUOTE (Saran @ Feb 15 2010, 07:31 PM) <{POST_SNAPBACK}>
I'd rather not have guardians release extended because they need to redesign the rituals spec



Has there been a case in the history of Lusternia where Moon/Night/Necromancy/Sacraments has been useless to the respective guardian/wiccan?

Sylphas2010-02-16 03:47:24
I think at this point it's obvious that Warriors are designed around their primary, and whatever they share with Guardians is maybe some utility in the skill. If you're arguing that Warrior tertiaries are horrible for them, but they're getting along ok, then wouldn't a tertiary designed to really synergize with them put Halli/Gaudi warriors over the top?
Casilu2010-02-16 03:50:58
QUOTE (Sylphas @ Feb 15 2010, 07:47 PM) <{POST_SNAPBACK}>
I think at this point it's obvious that Warriors are designed around their primary, and whatever they share with Guardians is maybe some utility in the skill. If you're arguing that Warrior tertiaries are horrible for them, but they're getting along ok, then wouldn't a tertiary designed to really synergize with them put Halli/Gaudi warriors over the top?


Completely missing my point. tongue.gif

All I'm saying is more often than not, no one thinks of giving the warriors a useful skill from their rituals spec and that has to be added in later. Usually, the primary kill condition of the guardian comes from the ritual spec, but sometimes, the ritual spec is utterly useless for warriors. I think that if the admins were told that we want the warriors first, they would give some love to the Sentinels/Templars.
Saran2010-02-16 04:00:59
QUOTE (casilu @ Feb 16 2010, 02:35 PM) <{POST_SNAPBACK}>
Has there been a case in the history of Lusternia where Moon/Night/Necromancy/Sacraments has been useless to the respective guardian/wiccan?


Not in lusternian history, you know why?
They were designed to work together.

Have you looked at Mages in MKO?
They were released with Arcana and were going to get Enchantment except Enchantment was not done at the start, so for a while they just waited until it was announced that it didn't fit with something or other and now they are going to split the primary and put more skills in. If the skills are not designed as you seem to expect then you are asking for this to happen here
Casilu2010-02-16 04:04:33
QUOTE (Saran @ Feb 15 2010, 08:00 PM) <{POST_SNAPBACK}>
Not in lusternian history, you know why?
They were designed to work together.

Have you looked at Mages in MKO?
They were released with Arcana and were going to get Enchantment except Enchantment was not done at the start, so for a while they just waited until it was announced that it didn't fit with something or other and now they are going to split the primary and put more skills in. If the skills are not designed as you seem to expect then you are asking for this to happen here


I was a mage in MKO.tongue.gif


I think the admins here know full well that the ritual spec will be the guardians main kill, the cosmic spec is easy enough to make fit with the kill condition, but there are many cases where the ritual spec has been of no help to the warriors. History here has shown that it usually goes the other way, then they just have to add some things to make the skill at least somewhat useful for warriors.
Anisu2010-02-16 04:05:49
QUOTE (Saran @ Feb 16 2010, 05:00 AM) <{POST_SNAPBACK}>
Not in lusternian history, you know why?
They were designed to work together.

Have you looked at Mages in MKO?
They were released with Arcana and were going to get Enchantment except Enchantment was not done at the start, so for a while they just waited until it was announced that it didn't fit with something or other and now they are going to split the primary and put more skills in. If the skills are not designed as you seem to expect then you are asking for this to happen here

That is not even remotely similar. In fact what you are saying supports warriors being released first. Since warriors already have all the other skills set in stone (they share them with all other warrior guilds) they would be the hardest to balance out while balancing out the guardians you can play with the cosmic skill set.
Saran2010-02-16 04:15:01
QUOTE (casilu @ Feb 16 2010, 03:04 PM) <{POST_SNAPBACK}>
I was a mage in MKO.tongue.gif


I think the admins here know full well that the ritual spec will be the guardians main kill, the cosmic spec is easy enough to make fit with the kill condition, but there are many cases where the ritual spec has been of no help to the warriors. History here has shown that it usually goes the other way, then they just have to add some things to make the skill at least somewhat useful for warriors.


This works on the assumption that these Guardians will be like other guardians, which people have started to doubt. It could be that their kill actually comes from their cosmic spec, the problem is that no one can say for certain how they will look until they are designed completely. Which if the Illuminati are going to have some form of body warping as their cosmic spec might put their kill there rather than in rituals.
Casilu2010-02-16 04:20:40
QUOTE (Saran @ Feb 15 2010, 08:15 PM) <{POST_SNAPBACK}>
This works on the assumption that these Guardians will be like other guardians, which people have started to doubt. It could be that their kill actually comes from their cosmic spec, the problem is that no one can say for certain how they will look until they are designed completely. Which if the Illuminati are going to have some form of body warping as their cosmic spec might put their kill there rather than in rituals.


Both guardian guilds have two instas. One in the cosmic spec (always mana so far) and their other, unique condition (inquisition, crucify). They won't put the mana or whatever kill in the ritual spec because that would be beyond useless for warriors.
Anisu2010-02-16 04:20:56
QUOTE (Saran @ Feb 16 2010, 05:15 AM) <{POST_SNAPBACK}>
This works on the assumption that these Guardians will be like other guardians, which people have started to doubt. It could be that their kill actually comes from their cosmic spec, the problem is that no one can say for certain how they will look until they are designed completely. Which if the Illuminati are going to have some form of body warping as their cosmic spec might put their kill there rather than in rituals.

Absolve is actually a valid kill method for Celestines tongue.gif, and some people get their kills out of tarrot

And I highly doubt they will go away from the cosmic: pet + pacts that give hindering + mana insta + better bashing tool and rituals: setup insta kill + damage mitagation + timed instakill + buffs.
Saran2010-02-16 04:21:29
QUOTE (Anisu @ Feb 16 2010, 03:05 PM) <{POST_SNAPBACK}>
That is not even remotely similar. In fact what you are saying supports warriors being released first. Since warriors already have all the other skills set in stone (they share them with all other warrior guilds) they would be the hardest to balance out while balancing out the guardians you can play with the cosmic skill set.


How is it not?
You will have one skill fully designed, people will try to make changes to it while you are still designing the skill is should mesh with, if it doesn't work the way the admin wanted they need a do-over

Are all other warriors so horrendously underpowered with their secondary choices?
Remember once the guardians are released the admin would have a few months to go through and add these warrior assisting abilities and you would actually be able to look at the skill and give valid commentary on what could be improved to work better with them
Xenthos2010-02-16 04:22:08
QUOTE (casilu @ Feb 15 2010, 11:20 PM) <{POST_SNAPBACK}>
Both guardian guilds have two instas. One in the cosmic spec (always mana so far) and their other, unique condition (inquisition, crucify). They won't put the mana or whatever kill in the ritual spec because that would be beyond useless for warriors.

PS: Crow Swoop is a mana kill.

Crow is a spec Warriors can pick.

Don't be so sure of such assessments; could easily be anything. The Admin like their curveballs at times.
Casilu2010-02-16 04:27:10
QUOTE (Xenthos @ Feb 15 2010, 08:22 PM) <{POST_SNAPBACK}>
PS: Crow Swoop is a mana kill.

Crow is a spec Warriors can pick.

Don't be so sure of such assessments; could easily be anything. The Admin like their curveballs at times.



In this moment, I'm ignoring Crow and Stag since they are not the equal to anything the city warriors would get since wiccan and guardians are closer.
Saran2010-02-16 04:35:08
QUOTE (Anisu @ Feb 16 2010, 03:20 PM) <{POST_SNAPBACK}>
Absolve is actually a valid kill method for Celestines tongue.gif, and some people get their kills out of tarrot

And I highly doubt they will go away from the cosmic: pet + pacts that give hindering + mana insta + better bashing tool and rituals: setup insta kill + damage mitagation + timed + buffs.


Oh thanks, I forgot that one. The guardians don't even know what their tertiaries will be right now, remembering the discussion about astrology/tarot.

I vaguley remember someone saying their impression was that hallifax guardians may have an entourage rather than a single pet which would leave their skill closer to wicca than the other guardian guilds especially if they don't have tarot.

Casilu says that the admin have had to add in things for warriors after to make the skills useful for them. If you release guardians first, you get to forum envoy in the months leading upto the warrior release to have these changes made, you will be able to justify them against the existing skills and how the changes would affect the guardians.

I needs food, brb
Rika2010-02-16 04:38:59
I will concede, if releasing Halliguardians first will ensure the warrior tertiary will be as awesome as Moon/Night, I wouldn't mind waiting a bit for them.