Amputate on the first demesne tick

by Shamarah

Back to Common Grounds.

Aliod2010-02-19 05:37:19
Then move the chance down until about 2% and up to about burn level three? But I am still saying that it seems like bad luck he got hit with it on the very first tick
Shaddus2010-02-19 05:38:34
Wait, here's a better one.

QUOTE
Thick black smoke wreaths you, and you begin to hack and cough.
A rolling wave of fire sweeps over you.
Your flesh is charred, and you receive fourth degree burns.
Your skin and lips crack amid this parching heatwave.
Your flesh is charred, and you receive fourth degree burns.
Your flesh burns as a sheet of shimmering fire envelops you.
Your flesh is charred, and you receive fourth degree burns.
You are swarmed by several burning salamanders, setting you ablaze.
Your flesh is charred, and you receive fourth degree burns.
A ball of wild fire smashes into you, searing your flesh.
You scream as your entire left leg is reduced to ash.
Your flesh is charred, and you receive fourth degree burns.
Liquid fire rains down on you, broiling your flesh.
You scream as your entire right arm is reduced to ash.
Your flesh is charred, and you receive fourth degree burns.
You begin to sweat profusely in this sweltering heat.
You breathe in some black ashes and then begin coughing hoarsely.
Xavius2010-02-19 05:40:24
Clearly, you should have turtled up and shieldwhored so that the pyro couldn't get your burns that high. Besides, at fourth degree burns, amputation is no longer a concern.
Aliod2010-02-19 05:41:16
At level four burns
Razenth2010-02-19 05:53:00
Yeah, Sham's log was... thought provoking to say the least, but that one you just showed doesn't mean anything at all other than the fact that the skills are working as intended.
Elostian2010-02-19 08:47:16
Right, this thread is quickly descending into a fight and bitch thread.

Either made the discussion constructive and worthwile or I will close it.
Unknown2010-02-19 09:04:56
It can be hard to fight in a pyro meld with shieldstun, but it can be hard to fight in anything with shieldstun or constant repetitive hindering skills, but this is why we have envoys.. right?
Veyrzhul2010-02-19 10:01:15
It seriously shouldn't require an envoy spot to deal with a blatant imbalance. If warriors had a 5% chance to amputate at medium wounds, people would be upset as well, and rightly so.

Even so, I personally don't believe the (over)power of the pyro meld lies with amputate, it's more the volley of salve afflictions and slickness. Reducing the amputate to a mangle or broken limb would still leave the demesne very effective. I also cannot understand people who argue that the demesne can be fully cured within a demesne tick. I expect that much of passives coming from a single person. However, in this case, I'd say the demesne complements too well with warrior and telekinesis skills, for instance. And if it takes as little as shieldstun as an active contribution to get someone into a kill condition, something IS wrong.
Unknown2010-02-19 10:20:17
QUOTE (Veyrzhul @ Feb 19 2010, 05:01 AM) <{POST_SNAPBACK}>
It seriously shouldn't require an envoy spot to deal with a blatant imbalance. If warriors had a 5% chance to amputate at medium wounds, people would be upset as well, and rightly so.

Even so, I personally don't believe the (over)power of the pyro meld lies with amputate, it's more the volley of salve afflictions and slickness. Reducing the amputate to a mangle or broken limb would still leave the demesne very effective. I also cannot understand people who argue that the demesne can be fully cured within a demesne tick. I expect that much of passives coming from a single person. However, in this case, I'd say the demesne complements too well with warrior and telekinesis skills, for instance. And if it takes as little as shieldstun as an active contribution to get someone into a kill condition, something IS wrong.


Lots and lots of skills not limited to pyromesne. I'm not defending nor being pro pyro, I just like seeing IG stuff dealt IG using what the Admins give.
Rika2010-02-19 10:30:25
QUOTE (Ruiku @ Feb 19 2010, 11:20 PM) <{POST_SNAPBACK}>
I just like seeing IG stuff dealt IG using what the Admins give.


http://forums.lusternia.com/index.php?showtopic=18543
http://forums.lusternia.com/index.php?showtopic=18613
http://forums.lusternia.com/index.php?showtopic=18621

Just three examples from the front page of the Common Grounds. Basically, if what you said held true, there would be no forums.
Veyrzhul2010-02-19 11:37:40
QUOTE
And if it takes as little as shieldstun as an active contribution to get someone into a kill condition, something IS wrong.


QUOTE (Ruiku @ Feb 19 2010, 11:20 AM) <{POST_SNAPBACK}>
Lots and lots of skills not limited to pyromesne. I'm not defending nor being pro pyro, I just like seeing IG stuff dealt IG using what the Admins give.


I don't know about 'lots and lots of skills' (passives) the same person who has them can just shieldstun in addition to, to get people into kill condition (so that they can kill them on their own).
Mind naming some? (Mind you, I can't even claim this to be the case for pyromesnes, I've only been in one a few times and never had to cope with their full force + even shieldstun. But others seem to have dealt with it and come to that conclusion.)
Xenthos2010-02-19 12:33:28
QUOTE (Aliod @ Feb 19 2010, 12:41 AM) <{POST_SNAPBACK}>
At level four burns

And, at level 4 burns, you have a demesne that is passively, nearly every tick (since it's a percent chance it's probably not quite every tick, but the chance is darned high as burns go up), giving you two regeneration afflictions.

Both of which lead to another regeneration affliction when cured (amputated -> withered).

4s time on a regeneration cure.

That sounds like just barely enough time to cure before the demesne ticks again and you lose both once more ohmy.gif. Throw on ANYTHING that slows down curing a tiny bit (stun, for example) and you're in a pretty rough boat.

You don't see how this, passively, is an issue? No other demesne has this kind of lock-down potential. They also require actual support from the Mage beyond, say, shieldstun (especially now that the Geomancer prone->rockslide issue was fixed).

Would be a good thing to make them broken bones instead of amputated limbs, I think-- still hindering, still cureable, but more along the lines of what other demesnes actually do. Slickness is still a good support. Regeneration afflictions in a demesne, that can potentially be on up to 4 different body parts, is just a bit much given that regeneration afflictions take so much longer to cure.

Then make the amputations an active ability that takes power, requires certain burn levels as it does now, and so on.
Gregori2010-02-19 12:38:57
Huh... a guild that can rely on passives and shieldstun to get people into a kill condition. I wonder if there are any other guilds that can do that.
Xenthos2010-02-19 12:40:59
QUOTE (Gregori @ Feb 19 2010, 07:38 AM) <{POST_SNAPBACK}>
Huh... a guild that can rely on passives and shieldstun to get people into a kill condition. I wonder if there are any other guilds that can do that.

Huh, I wonder if there are other guilds with passive regeneration afflictions.

I don't think so, oddly.

Further, the change I just suggested doesn't even remove the ability to just keep shieldstunning while the burn levels build up, so you'd still be able to shieldstun to cremate level with no real work required. tongue.gif
Arix2010-02-19 12:43:36
So to sum up the thread: If you can't beat it, nerf it
Gregori2010-02-19 12:45:49
QUOTE (Xenthos @ Feb 19 2010, 06:40 AM) <{POST_SNAPBACK}>
Huh, I wonder if there are other guilds with passive regeneration afflictions.

I don't think so, oddly.

Further, the change I just suggested doesn't even remove the ability to just keep shieldstunning while the burn levels build up, so you'd still be able to shieldstun to cremate level with no real work required. tongue.gif



If you can still shieldstun to a kill condition then having regen afflictions or not having regen afflictions makes no difference. Good thing you pointed out that your change will affect nothing ultimately. I am proud of you.
Xenthos2010-02-19 12:54:32
QUOTE (Gregori @ Feb 19 2010, 07:45 AM) <{POST_SNAPBACK}>
If you can still shieldstun to a kill condition then having regen afflictions or not having regen afflictions makes no difference. Good thing you pointed out that your change will affect nothing ultimately. I am proud of you.

Yeah, except, no. Not having limbs off means a greater chance of being able to tumble / do something in the time when the stun wears off, whereas if your limbs are missing, you've got nowhere to go and nothing to do.

And when they're missing, passively, and keep re-disappearing as stun wears off... yeah.

(Are you even trying to argue here, or just flailing? Heh. It's not like the power of amputation isn't known.)
Gregori2010-02-19 13:05:44
QUOTE (Xenthos @ Feb 19 2010, 06:54 AM) <{POST_SNAPBACK}>
Yeah, except, no. Not having limbs off means a greater chance of being able to tumble / do something in the time when the stun wears off, whereas if your limbs are missing, you've got nowhere to go and nothing to do.

And when they're missing, passively, and keep re-disappearing as stun wears off... yeah.

(Are you even trying to argue here, or just flailing? Heh. It's not like the power of amputation isn't known.)



There was already a report to fix the inability to cure by making it almost impossible to remove a second limb after one is gone.

(You are the one who said "my change won't fix anything." Watching you scramble back because you didn't think about what you said is pretty funny though.)

Edit: Note I am not defending passive amputate either. I was one of the people who said right off it should be reduced/removed. What I was pointing out is using the argument of "shieldstun + passives" to kill someone made by a person in an org famous for "shieldstun + passives" and who never did/said anything about it... is pretty lol.
Kante2010-02-19 13:07:59



Also, inb4lock.
Elostian2010-02-19 13:37:28
Right, I was doubting, but the image above makes it abundantly clear that we're not contributing anymore, just flaming.

Going once. Going twice. Closed.